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Unrelated: I think firebending would have to be the best form of bending. It's so useful. You can use it to start fires (in case you are lost and need to whip up an epic meal in the middle of nowhere), you can use it to fly, you can even create electricity if you are good enough. Not to mention the fact that fire is pretty damn destructive all by itself, so even if you were defeated, as long as you lit enough shit on fire you could still technically win.
The next one was at the same height though. If he was falling he would have ended up below the next plane. Also, I'm pretty sure he used firebending flight to catch up to one of the planes after it had already taken off so he could take over it.
Okay, how about these then:
1.) General usefulness - How often is being able to light a fire useful, especially when the world bending exists in is just now getting around to developing steam engines and basic aircraft? I would say very useful. Sure, there are other ways to make a fire, but they all require some kind of tool and they take a long time to get going (unless all you are lighting is a candle)...
2.) Motherfucking fire - You light shit on fire. Even if you die or become otherwise incapacitated, all that shit you lit on fire will keep burning until there is nothing left to burn or someone puts it out. Given enough time, you could wipe out entire forests with a single hit.
3.) Counterattacking - Even if you can't fly, producing heat will create airflow away from the heat, allowing you to redirect attacks like an airbender (not as effectively, but still). Not really that great against earth benders, but could be used to counter air bending. And for water, you could just evaporate that shit. Even if you take a few hits while doing that, once that water is evaporated that water bender is fucked.
Second most useful would be water bending, because of the healing abilities (very useful outside of battle). Third would be earth bending, and air bending would come in at last. The reason for that is because air bending requires a lot of mastery to be useful. Even an inexperienced earth bender could throw a heavy rock at you, which could do a lot of damage. And inexperienced air bender? The most they could do is throw a few strong gusts of wind at you, which at worst would cause you to lose balance and fall over.
1.) General usefulness - How often is being able to light a fire useful, especially when the world bending exists in is just now getting around to developing steam engines and basic aircraft? I would say very useful. Sure, there are other ways to make a fire, but they all require some kind of tool and they take a long time to get going (unless all you are lighting is a candle)...
2.) Motherfucking fire - You light shit on fire. Even if you die or become otherwise incapacitated, all that shit you lit on fire will keep burning until there is nothing left to burn or someone puts it out. Given enough time, you could wipe out entire forests with a single hit.
3.) Counterattacking - Even if you can't fly, producing heat will create airflow away from the heat, allowing you to redirect attacks like an airbender (not as effectively, but still). Not really that great against earth benders, but could be used to counter air bending. And for water, you could just evaporate that shit. Even if you take a few hits while doing that, once that water is evaporated that water bender is fucked.
Second most useful would be water bending, because of the healing abilities (very useful outside of battle). Third would be earth bending, and air bending would come in at last. The reason for that is because air bending requires a lot of mastery to be useful. Even an inexperienced earth bender could throw a heavy rock at you, which could do a lot of damage. And inexperienced air bender? The most they could do is throw a few strong gusts of wind at you, which at worst would cause you to lose balance and fall over.