Fate/Stay Night sounds like exactly what you're looking for. It even tosses in some choices that are there just so you can choose to be stupid and die.
First I thought like this too, but usually there are two problems:
-First, the consequences only come a few hours later (if not in the end)
-Second you can almost never tell what choices end badly. Oh I where should I put my flower pot? The balcony? Oh yay it fell on the evil guy's head On the living room? Nope, its a flesh eating abomination trying to kill you. ******** choices
That's why I like Virtue's Last Reward, you can look at the flow-chart of choices and what endings or game overs they lead to. And you can select the previous area to make the other choice if you don't wanna replay the entire prologue each game.
That's cool, is there an immediate meaning to your choices? Like things take a different path right away, and not just at the end, or 3 hours later? and the choices are any difficult, like you can tell the difference between which does what?
Not really, it's a game with no real good or bad ending sort of thing. It works on the main characters being able to transport between multiple universes based on their choices, looking choosing door A making a different universe where you chose door B. The thing is each ending actually comes with information that can be used to solve other endings, you might come to a "locked" area where the screen fades to black, and one of the other paths has the answer.
But the best part is that no choice is 100% good or bad it's about opinion, and you can easily go back and redo the choice without restarting the entire game.