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#11 - simplescience (04/23/2013) [-]
(Warning: Smash Bros. Nerd Ahead!)   
   
I realize it's probably just a joke, but I wanted to give the readers a bit of knowledge.   
   
1) Even for the heaviest character (Whom I believe is Ganondorf), 300% is well above needed percentage to score a KO of any kind. For even the characters with the best kinds of recovery, 180-190% is the most someone can sustain before a Smash attack would KO them. Sure, you could keep them alive with wimpy rapid 1% damage attacks, but by around 200%, and moderately powered smash attack packs enough punch.   
   
2) If they were referring to Stamina mode, in Melee and brawl, the HP is set to 150, so 300 would be enough to knock two opponents out. Maybe she got knocked out twice? Stamina Mode is also the only way in which a character could be knocked "down for the count", as all other methods require knocking off screen to count as a KO.   
   
Fun fact: Super Sudden Death/Sudden Death modes in the "Special" types of mateches have health set to 300% damage.
(Warning: Smash Bros. Nerd Ahead!)

I realize it's probably just a joke, but I wanted to give the readers a bit of knowledge.

1) Even for the heaviest character (Whom I believe is Ganondorf), 300% is well above needed percentage to score a KO of any kind. For even the characters with the best kinds of recovery, 180-190% is the most someone can sustain before a Smash attack would KO them. Sure, you could keep them alive with wimpy rapid 1% damage attacks, but by around 200%, and moderately powered smash attack packs enough punch.

2) If they were referring to Stamina mode, in Melee and brawl, the HP is set to 150, so 300 would be enough to knock two opponents out. Maybe she got knocked out twice? Stamina Mode is also the only way in which a character could be knocked "down for the count", as all other methods require knocking off screen to count as a KO.

Fun fact: Super Sudden Death/Sudden Death modes in the "Special" types of mateches have health set to 300% damage.
User avatar #22 to #11 - Riukanojutsu ONLINE (04/24/2013) [-]
>(Warning: Smash Bros. Nerd Ahead!)

No, youre wrong about almost everything.
The knockback is not about %. A 1% attack is very uncommon if you dont spam it since attacks gets weaker when you spam them. Depending on the smash, the stage and the DI its possible to survive one at 300%.
User avatar #29 to #22 - simplescience (04/24/2013) [-]
>(Warning: Smash Bros. Nerd Ahead!)

To quote you: "No, you're wrong about almost everything."

-In the fighting tutorial that is found in the game iteslf, it clearly says "The more damage you rack up, the more your enemies go flying." If you don't believe me, go replay the game. So right off the bat, you're wrong.

-Yes it does depend on the smash, however most smash attacks have a strong kick to them, hence their name "Smash" attacks. Therefore, as I said, a moderately powered (meaning charged) smash attack will KO long before 300%. The only potential of most characters taking one would be hoping it sour-spots, but that's highly unlikely for many smash attacks.

-By 200% or so, the only characters who can effectively survive a smash are characters with quick momentum stoppers such as Mr. Game and Watch's Oil Panic, and even then, he needs to use Tropical Fish first to get out of hit-stun in time.

-DI does play a part in it, but at percentages near 200% it will do less good since you'll most likely be in hitstun for longer, and most maps are too small for DI to do any good at 200%, let alone 300%

- Map size does play a role, but it is also insignificant on any non-custom made map against a player who knows what their doing, since the only thing that would be able to slow you down (in relation to the map) is a wall or another player, which any effective player would prepare for by NOT aiming their attack so their opponent hits said wall. Plus, at 200%, you'd need to slam into a lot of walls to survive a moderately powered smash attack, and the only stages where that can happen are on Hyrule Temple or New Pork, and like I said, any competent player hoping to KO would not aim you towards the walls.

TL;DR Sorry to burst your bubble, but, no, you're the wrong one here. Might want to brush up on your Super Smash Bros. next time.
User avatar #30 to #29 - Riukanojutsu ONLINE (04/24/2013) [-]
Holy **** i worded my point wrong,
I meant an attack's % output doesnt affect the knockback of said attack.

TLDR but i go to tournaments of SSBM I know my **** .
User avatar #32 to #30 - simplescience (04/24/2013) [-]
P.S. I tend to do lots and lots of reading on Wiki pages for Brawl, so I've looked up the terminology and watched several Youtube videos explaining terminology and their use in battle. I haven't played in any tournaments (I can't really go to any since I don't have a car nor the money nor the time due to college), but I guess you could say that I've done my homework in the mechanics, for Brawl at least.

I've also played several practice matches against my friends (and in training), testing these aspects for myself, such as startup frams, IASA frames, DI, L-cancelling (which was removed in Brawl. I tested it on Melee), Wavedashing (highly diminished in brawl from what I've observed), Stale-Move Negation, Chain-throws, Wall of Pain, and activation of helpless states (Fun Fact: R.O.B doesn't have one. Forcing one for R.O.B will make the game crash).
User avatar #33 to #32 - Riukanojutsu ONLINE (04/24/2013) [-]
so TL DR again.

but yea, its possible to survive 300%.
User avatar #31 to #30 - simplescience (04/24/2013) [-]
I think I need to make a clarification here. I was rereading my comment, and I could have sworn I put SSBB as my reference. Apparently, I didn't, but yeah I meant SSBB, not SSBM. The only reason I bring this up is because I know certain game mechanics were switched/removed/altered from Melee to Brawl, so I don't know how this affects our conversation.

I never said (and I didn't mean to imply) that an attacks % output affects its knockback. I know that the knockback of a move is constant, but it's the percent damage of the target that depends on how far away a target flies. Even still (and I'm not mad), I still thought:

1) Characters who have a good recovery that could effectively recover with the help DI at around 200% would probably be too light to survive an attack at that percentage.
2) Characters that are heavy enough to survive an attack around 200% damage don't have the recovery options available to get back to the stage even with DI.

I've never actually met a tournament player. I have a few questions I'm curious about.

1) Which are seen as more fair: Melee tournaments or Brawl tournaments?
2) How insanely good are goers of Melee tournaments?
3) Have you ever won a tournament (won't affect my thoughts about you or say "OMG UR OPINYUN IS INVALID)
4) How many people tend to show up for a tournament?
5) What is the most common top prize?
#16 to #11 - misterymisterman (04/23/2013) [-]
As much as I approve of knowing far too much about Smash Bros...
User avatar #28 to #16 - simplescience (04/24/2013) [-]
Hence the "I realize it's probably just a joke, but I wanted to give the readers a bit of knowledge" part.
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