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#22565 to #22552
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sotsog (01/30/2013) [-]
Although I'm not into the whole furry thing, I can at-least appreciate a good Illustration. To me anthropomorphic drawings are just a way to express the characters traits through their physical appearance. Disney is we'll known for this and is probably single handedly responsible for the furry fandom. In fact you see this all over with some of the greatest cartoonists.
Take Jeff Smith for example. In "RASL", Smith's newest comic, he has a hero scientist who although very brilliant has a rough side and isn't afraid to act unorthodox, he succumbs to his primal urges. RASL has an ape-like anamorphic design which screams out his personality, hell even the way he walks. When a cartoonist wants to convey as much as possible about a character with a limited amount of text or screen time this is an amazing technique. For example the villian has a very lizardy or snake like appearance. You immediately know he is a cunning, sadistic, liar, who most likely would never beat RASL hand to hand.
I say all this because anthropomorphic art is a great way to add personality and is universally recognized. You'll recognize this in most quality animations. It's this blunt in your face depth that forced people to think of their own back-stories or obsess over characters in old disney movies.
So I guess I do like a form of anthropomorphic art, but I very much dislike when people limit themselves. Fandoms are great and all but having one interest is going to hurt your artistic scope and very much limit your audience. It's trying new things or mixing old with new that creates really good work. When I see a dog head slapped on a human body it seems so boring and yes very creepy. Take a look at immortalsquared (you have great art but you prove my point) and undergrounds pics. Right now it's just a man beast and a little boring. Aside from the cat head just a furry. An arched back, raised hair, crouched pose. These can all describe your character. Anthropomorphic is all about expressions.
Take Jeff Smith for example. In "RASL", Smith's newest comic, he has a hero scientist who although very brilliant has a rough side and isn't afraid to act unorthodox, he succumbs to his primal urges. RASL has an ape-like anamorphic design which screams out his personality, hell even the way he walks. When a cartoonist wants to convey as much as possible about a character with a limited amount of text or screen time this is an amazing technique. For example the villian has a very lizardy or snake like appearance. You immediately know he is a cunning, sadistic, liar, who most likely would never beat RASL hand to hand.
I say all this because anthropomorphic art is a great way to add personality and is universally recognized. You'll recognize this in most quality animations. It's this blunt in your face depth that forced people to think of their own back-stories or obsess over characters in old disney movies.
So I guess I do like a form of anthropomorphic art, but I very much dislike when people limit themselves. Fandoms are great and all but having one interest is going to hurt your artistic scope and very much limit your audience. It's trying new things or mixing old with new that creates really good work. When I see a dog head slapped on a human body it seems so boring and yes very creepy. Take a look at immortalsquared (you have great art but you prove my point) and undergrounds pics. Right now it's just a man beast and a little boring. Aside from the cat head just a furry. An arched back, raised hair, crouched pose. These can all describe your character. Anthropomorphic is all about expressions.