Or why not Monster Hunter in the gameplay style of monster hunter? Probably not much different but if all monsters were redesigned dark souls style that would be ******* awesome
u wot?
if he rears up get out of the way, that ground slam wrecks. If he goes to fire a blast stay in front of him (but farther back), because the blast explodes 3 times going sideways. Use the big rock in the middle for recovery and sharpening. I usually go Gore magala armor and charge blade (leidenskraft) with health/armor cats. eat steamed fish/bread before you go in too.
good luck hunter
3U was on wii U and 3ds, and most of the preteens i've seen these days don't play nintendo systems, once again keeping them away from my **** ...also glad they don't have voice chat
Well that's not fair. There should never be forced stagnation in art. It is the avant-garde that keeps things new and interesting. Do not begrudge contemporaries for utilizing a new tool, a new style with which to craft their work. Instead, bemoan the lack of creativity that is the result of "design by committee" and focus groups.
I personally don't get much out of this form of art, but I definitely respect it, and recognize that it is no small feat to produce. I will not tell the artists that they cannot use this style simply because it doesn't appeal to me.
This makes me so happy because I just killed Shagaru Magala last night.
On another note, does anyone know why I'm so good at monster but bad at dark souls? I can't even get past the first boss on dark souls, but I wrecked the Shagaru Magala without using items!