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#9 - pipeworks (12/17/2015) [-]
GIF
I don't know about you guys, but this actually isn't in the uncanny valley for me.

I could tell it was animated, but it was good enough that I wasn't creeped out.

Color me very impressed.
#212 to #9 - anon (01/07/2016) [-]
It's always the skin that gives it away - much too oily than real skin.
User avatar #122 to #9 - skelebro (12/17/2015) [-]
I could tell it was animated from the very start too because of the title.
#1 - DrollHumor (12/16/2015) [-]
Half my brain is in the uncanny valley.

The other half is orgasming over dem graphics.

I don't know how I should feel about this.
User avatar #46 to #1 - daiemio ONLINE (12/17/2015) [-]
its made on greenscreen, no non-NASA computer can run that level of details.
#49 to #46 - xexion (12/17/2015) [-]
Ed
>Greenscreen
"No scans, motion capture or photos were used (except for reference)."
>no non-NASA computer can run that level of details.
Creator rendered it on a potato from 2008
#62 to #49 - anon (12/17/2015) [-]
it was "just" 800 hours. So a little over a month of 24/7 rendering. for HALF of it.
#108 to #62 - thrifty (12/17/2015) [-]
So essentially an improvement over how I game day to day.




Srs though, nobody looks at a render like that and thinks 'let me rev up my xbox360'.

The fact it took 800 hours to render is **** all when you think that a) it's possible to render it, and b) anyone using the tech will be running a render farm for their business ie pixar, etc.
User avatar #175 to #108 - nukinzerambo (12/17/2015) [-]
I say
let me rev up my DOS machine
jeez
User avatar #143 to #62 - bombadealar (12/17/2015) [-]
by first half he means the animation. Second half is the cut down animation with wireframes etc
User avatar #52 to #49 - daiemio ONLINE (12/17/2015) [-]
Would be nice if you could link evidence to your claims instead of having me rely on your words.
User avatar #64 to #52 - daiemio ONLINE (12/17/2015) [-]
Nevermind then, I just thought Xexion linked the same GIF as OP, damned Admin keeps changing the GIF's so much I forget they auto-play, still.. 800 hours on a 2008 quad-core...

Think I would rather suffer death by a thousand cuts then wait a month for that 23 second video to render.
#68 to #64 - xexion (12/17/2015) [-]
almost 8 year old computer brah. Also there are things like this video Square Enix Tech Demo for DirectX 12 | WITCH - Chapter 0 [cry] 'Agni's Philosophy' which are pretty damn good looking. This isn't even the best I've seen in relation to gaming.
User avatar #73 to #68 - kaiserdjg (12/17/2015) [-]
why cant they still get the hair right, if your face is pointing down then the hair falls around your face...
#112 to #73 - anon (12/17/2015) [-]
I think it's for artistic reasons. It looks better that way.
User avatar #113 to #112 - kaiserdjg (12/17/2015) [-]
nah it does not it suspends reality and loses the effect they are trying to attain, if there was a clip in the hair keeping it there then id understand but the side pieces of her hair should flow with direction
#124 to #113 - fmdante ONLINE (12/17/2015) [-]
Rendering hair in realtime is still a huge issue. We're talking about hundreds of thousands of hair splines affected by physics. So much we can do is approximate them into clumps like hairworks does it.
Most commonly what people do is just model the hair as polygon strips, use either 1-bit alpha for transparency or a higher bit. Then just rig it to the bone and apply physics for those bones.
Hair for an artist is a tedious, hard and frustrating task.
Check the Epic's Unreal engine 4 demo for Paragon hair shader.
User avatar #149 to #124 - kaiserdjg (12/17/2015) [-]
the rest of the hair is tied up, just make the hair clump that is blocked together have an attachment point to the head that has flexibility then it can "float" in the direction of gravity, there are only 2 areas in the hair on this woman that need to be effected, those are at the sides of her face... it would not take that much to render those specific clumps into free movement
User avatar #107 to #73 - traceirving (12/17/2015) [-]
I think with anime styled games that's on purpose. I mean technically if they were worried about realistic hair, we could never have modern cloud because real hair just doesn't do what his does, unless it's a wig.
User avatar #76 to #73 - yamiyo (12/17/2015) [-]
Because then all the work they put into the perfect hair would be pointless, of course.
#59 to #52 - anon (12/17/2015) [-]
Check his youtube link.
#176 to #49 - anon (12/17/2015) [-]
given enough time and memory
#80 to #46 - dfgthree (12/17/2015) [-]
Do you even Final Fantasy??
User avatar #81 to #80 - daiemio ONLINE (12/17/2015) [-]
You mean the **** with the FF tag after 9? No, never touched that malignant cancer.
User avatar #82 to #81 - dfgthree (12/17/2015) [-]
I will agree with you that 13 and all it's counterparts are complete trash, but I have really high hopes for 15 and the 7 remake. Fingers crossed.
User avatar #83 to #82 - daiemio ONLINE (12/17/2015) [-]
To clarify, Square Enix seem to be at a impasse where they think the old ATB combat system in almost all of their old games was broken and "hindered" the story as well as the new amazing cinematics, however what they fail to realize is that the majority of the audience, aka the people OUTSIDE of japan do not want the new modern combat systems, they want a HD version, not a REMAKE, but somehow Square Enix think that the western market audience is being unreasonable and don't understand the concept of the new battle-system..

My response, as it always is; " **** YOU, IF I WANTED TO PLAY MONSTER HUNTER IN FINAL FANTASY I WOULD PAY FOR THAT, GIVE ME OLD SCHOOL FINAL FANTASY 7 WITH A NEW COAT OF PAINT, YOU AGE OLD SENILE BASTARDS!!"
#88 to #83 - anon (12/17/2015) [-]
Isn't that what the HD remaster is for? Remake means a complete revamp. They even said there's no point in doing a remake if you're just gonna play the same game with prettier graphics.
#196 to #83 - silentpaper (12/17/2015) [-]
it wuold just be so awkward seeing an advent children style battle begin in a cutscene
and then everybody just lines up in a row and takes turn hitting eachother while their partners watch.
there is literally no advantage to having turnbased combat anymore. sure, its fun, but there is no loss whatsoever changing it over to real time combat.
User avatar #206 to #196 - daiemio ONLINE (12/18/2015) [-]
There is actually, if we wanted a NEW final fantasy game that uses said mechanics, we could play 13 or 14, the reason we cried out and wanted a FF7 remake is that if the combat system is "lightning-tier **** " I might as well just buy the game, wipe my ass all over it, and send it back to Square Enix to show them what I thought about the game.
#208 to #206 - silentpaper (12/18/2015) [-]
you obviously havent even played ff13 and are only going on what people said about it. ff13 had a turnbased battle system.i was questioning the advantages to turnbased combat. saying that turnbased has advantages because a crappy final fantasy game was turnbased is just nonsensical.
ff14 is an mmorpg, also with an atb battle system. bringing that up does nothing to argue against how turnbased combat in a single player rpg has advantages over realtime combat.
User avatar #209 to #208 - daiemio ONLINE (12/18/2015) [-]
"Advantages"... Are you a ******* idiot? Its not about "Oh, if its turnbased, its easier".. no Sir, if you ever played FF7 and you did not GRIND your ass off the first two hours of the game, the Bosses would kick your ass with a vengeance, We're not discussing if Turnbased or RealTimeCombat is better, its the fact that if you flip the god damn fighting system up over on its head and piss all over if, you're just going to discourage loyal FF7 Fans to NOT buy the game, in fact, Square Enix has been suffering a LOT of flak lately due to their poor selling games, because the majority of the supporting customers DON'T like the recent changes, either the story, or mechanics wise, the only people supporting Square Enix right now are, and I really mean this;

BRAIN DEAD FANATICS (Aka Fan's) who simply like the fact that Lightning, and Fanservice are in most if not all Final Fantasy Games nowadays..
#211 to #209 - silentpaper (12/19/2015) [-]
And the fact that you could only control 3 characters at a time made it a huge step down from ffvi, which had a much better less derivative battle system. Maybe you should check it out.
#210 to #209 - silentpaper (12/19/2015) [-]
I do not play final fantasy vii for its battle system. It had literally the same exact battle system of every rpg that came before it and after it. The battle system is not what made final fantasy vii great. If they change the battle system, they are changing one single inconsequential and derivative part of he game. What made final fantasy bio great was it's loads of content, variety in gameplay, awesome materia system, great characters, setting, and story, all of which will not be affected by changing the battle system, but hey, if you played final fantasy vii just for its battle system, I won't judge, but don't try to ruin the fun for the rest of us.
#115 to #83 - anon (12/17/2015) [-]
Piss off with that. You want a prettier FF7 that's exactly the same? But the HD port. This is ******* remake -- it's supposed to be different. It's being remade!
What's more, it looks to me like most people are excited for the changes.
User avatar #84 to #83 - dfgthree (12/17/2015) [-]
Couldn't agree more. The way I see it, is they aren't making the remake for these ****** new gen kids who only played 13 and liked it so they now consider themselves "fans". This game is being make because the 'actual' fans have begged and begged for YEARS. So give us, the true fans, what WE want, don't try to appeal to the new audience, **** them, they can keep playing 13. I want the SAME story, the SAME battle system, the SAME game, all at once (none of this being released in episodes ******** ) only with these new generation graphics. That's what we've all truly been begging for this whole time, the real fans deserve that for all the dedication and persistence and tenacity that we've shown over the last decade.
User avatar #94 to #84 - acendia (12/17/2015) [-]
"I want the SAME story, the SAME battle system, the SAME game, all at once (none of this being released in episodes ******** ) only with these new generation graphics."

Holy ******* **** dude, go play the ******* original game. Maybe download a HD mod or something. Just TRY to imagine how retarded the EXACT same battle system would look with these graphics.
As far as episodic goes--- it probably is just a game so huge they can't possibly finish it in time. Ideally they might make it 3 parts like the original game too. Get your head out of your ass and leave your complaints until you see the price tag on those episodes.
User avatar #187 to #94 - dfgthree (12/17/2015) [-]
Bitch shut the **** up and go back to playing 13
#116 to #84 - anon (12/17/2015) [-]
The "true fans" haven't a clue what they want any more. What even is a "true FF fan"? How many do you need to play before you become one? What if someone prefered the first 3, before ATB was introduced? Should they call themselves "true" FF fans, and everyone else newcomers?
FF7's gameplay re-released with full modern graphics would look ridiculous. New players -- and yes, of course they're going to want to appeal to new players. What do you think this is? -- would laugh at it, and wonder why it performed in such a strange way compared to modern RPGs.
#198 to #116 - silentpaper (12/17/2015) [-]
final fantasy has the worst fanbase ever.
User avatar #189 to #116 - dfgthree (12/17/2015) [-]
Anyone who has extensive knowledge and played most of the FF's, or at least a couple I would call a fan. You can't just play 13 and say oh yeah i'm a final fantasy fan, when that game isn't even anything like the others before it. Also, everyone who complains that the realistic graphics would look stupid in ATB is forgetting about 10. Graphics were super real at the time and no one said **** about the turn based combat.
User avatar #85 to #84 - daiemio ONLINE (12/17/2015) [-]
Oh man, are you in for a nasty surprise.. I'll admit, the Final Fantasy Crisis Core combat system was ok, as long as they don't include the reel system. Thumbs up on the graphics and improved attention to detail. PlayStation Experience 2015: Final Fantasy VII Remake - PSX 2015 Trailer | PS4
#205 to #82 - anon (12/18/2015) [-]
7 looks like it has 13's battle system and linearity. I'm pretty sure it's just going to ******* suck balls, story telling aside.
#114 to #80 - anon (12/17/2015) [-]
I like the grass that's not rendered on the other shore.
#78 to #46 - anon (12/17/2015) [-]
Have you seen like, any pixar, or animated films? the amount of detail they can render in 1 shot, but 1 head on a blank background. magic. lolwut
#63 to #46 - anon (12/17/2015) [-]
Every at least x86 architecture can render it. It's just a matter of time. in that case 33 days for half of it.
#169 to #46 - anon (12/17/2015) [-]
he ******* said "GREENSCREEN" LMFAO you ignorant ****
User avatar #15 to #1 - xxfalconxx (12/17/2015) [-]
I think it starts out zoomed in on a real face and shifts subtly to a similar cgi one. There's a distinct couple moments where it gets less detailed, more so than you'd expect from just backing up a little.
#23 to #15 - anon (12/17/2015) [-]
No, it just renders in higher detail when zoomed in.
User avatar #36 to #23 - xxfalconxx (12/17/2015) [-]
K. i'll take my red thumbs then.
#57 to #15 - braaaap (12/17/2015) [-]
so I gave you a green thumb and it went down a thumb. I tried.
User avatar #191 to #1 - rockamekishiko (12/17/2015) [-]
this is a little past the uncanny valley for me. pretty realistic
#71 to #1 - anon (12/17/2015) [-]
you should masturbate, masturbate furiously
#60 - nanglo (12/17/2015) [-]
"Ah, **** . I can't believe you've done this"
#6 - slaughprikot (12/17/2015) [-]
I ******* knew it!

THESE ******* SYNTHS ARE EVERYWHERE!
#162 to #6 - viscerys ONLINE (12/17/2015) [-]
User avatar #54 to #7 - zzzanzitron (12/17/2015) [-]
born too late to explore the world
born too early for space travel
but born just in time to make a hyper-realistic cgi waifu using your potato soon enough
#61 to #54 - anon (12/17/2015) [-]
Born just in time for mass unemployment and rise of the machines
User avatar #72 to #61 - zzzanzitron (12/17/2015) [-]
probably the antichrist too.
#67 to #61 - royell (12/17/2015) [-]
Not sure where you're from, but in the US at least, employment is on the rise, and picking up speed. I know I know, it was a joke, but I just wrote a position paper that covered this topic for my English final.
#98 - myjunk (12/17/2015) [-]
#51 - Falkor (12/17/2015) [-]
could be worse
#104 to #51 - anon (12/17/2015) [-]
Someone actually took his time and made this.

I'm impressed.
#125 to #51 - alpako (12/17/2015) [-]
could be glorious
#19 - nanako (12/17/2015) [-]
They always fail at something
Maybe it's the outline of the lighting on the rim of the head, or the facial hair lokoing too flat. i'm not exactly sure

For the first 4.5 seconds this is perfect, completely indistinguishable from a human. But after that as it pans out more, it becomes too obvious. Pic related. From this point onwards (and not before) i knew it was cgi

i wish i could say exactly how, something just doesn't look right
User avatar #96 to #19 - hellomynameisbill ONLINE (12/17/2015) [-]
I think it's the animation. It seems pretty robotic.

But it is literally robotic so i'll give them that.
User avatar #121 to #19 - elsanna (12/17/2015) [-]
We're getting there though.
User avatar #155 to #19 - crazyguyindahood (12/17/2015) [-]
it looks too soft
#160 to #19 - abominationz (12/17/2015) [-]
For me it was when I saw the area around the mouth and the way the lips are shaped and how they moved. Imo everything else looks real though.
User avatar #21 to #19 - snuffleuphagus (12/17/2015) [-]
really...
User avatar #32 to #19 - machiavellianhumor (12/17/2015) [-]
cheek texture in this particular shot for me
User avatar #39 to #32 - theugandanhero (12/17/2015) [-]
For me, the face looks almost too soft.
#58 to #19 - anon (12/17/2015) [-]
It looks way too soft and moist as if he's skin was artificial.
But we have to appreciate the work animators put in.
It has to one of best CGI pieces I've ever seen.
User avatar #152 to #19 - thegamepixel (12/17/2015) [-]
When they start to pan away from the eye it instantly gets way less detailed, losing the crow's feet, making it obvious that its cgi.
#203 to #152 - anon (12/17/2015) [-]
**** your profile pic but you're correct
User avatar #207 to #203 - thegamepixel (12/18/2015) [-]
I don't like mlp, I just wanted this profile picture. I've never even seen an episode.
User avatar #25 to #19 - ninjabadger (12/17/2015) [-]
Realistic lighting isn't quite easy yet.

With how light reacts differently with different things, it can't be accurate 100% of the time... and certainly not with something complex like human skin.

This case might just be from how the model is being presented, in practice or application the lighting might not make it seem so artificial.
#28 to #19 - anon (12/17/2015) [-]
Skin is too moist, looks like someone who spends half of their earnings in lotion.
Then again he might not want to get the hose again...
User avatar #133 to #28 - defski (12/17/2015) [-]
That's not abnormal. That's my skin, but even oilier.
#178 to #133 - anon (12/17/2015) [-]
Do you even nurture your skin?
#197 to #178 - simonjiha (12/17/2015) [-]
i know i do
#27 to #19 - pewdiepieisbestpie (12/17/2015) [-]
I think I know what you mean...but I can't describe it either

A few secs foward from the screen you took, it seems to become even more obvious, but I still can't figure it out exactly what makes it so obvious that it's a CGI...
User avatar #110 to #27 - durkadurka ONLINE (12/17/2015) [-]
Isn't that the craziest thing when you think about it?
Our minds are great at noticing these sorts of things on an unconscious level; you can't even say exactly what is wrong yet you know something is just not right. That's your brain making a bunch of observations and reaching a conclusion without conscious input.

Pretty cool stuff.
User avatar #34 to #27 - machiavellianhumor (12/17/2015) [-]
and the lips
User avatar #33 to #27 - machiavellianhumor (12/17/2015) [-]
the shine
#20 to #19 - seniorclean (12/17/2015) [-]
lighting feels as if its reflecting off rubber
User avatar #22 to #20 - nanako (12/17/2015) [-]
Yeah, i think it might be the way that the lighting is too omnipresent. Since the protruding left eyebrow is illuminated so well, my mind expects the right side of the head to be dark
#97 - myjunk (12/17/2015) [-]
How can your eyes be real if what you see is not real?
#127 - hudis (12/17/2015) [-]
GIF
Reminds me of this
User avatar #128 to #127 - backupclover (12/17/2015) [-]
I liked that movie.
User avatar #159 to #128 - spanishninja (12/17/2015) [-]
pls sauce?
User avatar #163 to #159 - backupclover (12/17/2015) [-]
Robocop - 2014
User avatar #147 to #128 - Byte (12/17/2015) [-]
it was a retarded remake filled with nothing but action and drama. I liked it too.
User avatar #42 - defski (12/17/2015) [-]
Hey look, firewood for my GPU.
User avatar #79 to #42 - popeflatus (12/17/2015) [-]
Yeah, but this is pre-rendered though.
User avatar #90 to #79 - ora ONLINE (12/17/2015) [-]
PST

Pre-rendered means it was rendered at one point.
User avatar #91 to #90 - popeflatus (12/17/2015) [-]
PST

But not on the GPU as defski was suggesting.
User avatar #92 to #91 - ora ONLINE (12/17/2015) [-]
The point is that that trying to render something like that would burn a consumer video card.
User avatar #93 to #92 - popeflatus (12/17/2015) [-]
NVIDIA Face Works Not really, we're getting very close using GPUs now
#172 - Xiiko (12/17/2015) [-]
CG EYE

User avatar #190 to #172 - theugandanhero (12/17/2015) [-]
HE'S GOT A GUN
GET HIM
User avatar #70 - boobpube (12/17/2015) [-]
They always put just slightly too much of a glossy sheen on the skin, skin should have more of a matt finish except in the more greasy areas around the eyes/nose. But its still an amazing display of CGI technology
User avatar #74 to #70 - arkamedies (12/17/2015) [-]
clearly youve never seen someone with oily skin
User avatar #86 to #74 - Titanasgr (12/17/2015) [-]
He is not wrong though, most people have a mix of matt and glossy skin tone. Most latest tech 3D renders look like they are covered in baby oil. Human skin is actually full of imperfections and stuff that's really hard to copy on a portrait drawing or, in this case, a 3D render.
User avatar #10 - Overloaded (12/17/2015) [-]
Ed Source.
User avatar #26 to #10 - irvea (12/17/2015) [-]
damn nice stuff
#111 - badhatharry (12/17/2015) [-]
GIF
Just as I loaded this The Sound of Silence started playing and I swear I almost had an existential crisis right there
User avatar #69 - psychadelicace (12/17/2015) [-]
''I have no lungs and i must scream''
User avatar #99 - fatminion (12/17/2015) [-]
*CG

CGI = Common Gateway Interface
CG = computer-generated or computer graphics
User avatar #100 to #99 - drugsnothugs (12/17/2015) [-]
[it actually stands for Computer Generated Imagery]
User avatar #103 to #100 - fatminion (12/17/2015) [-]
of course it does, because someone came along and changed the meaning a decade or so ago. When I was growing up, CGI was "Common Gateway Interface" (web technology related) and CG was "computer graphics". Watch any behind-the-scenes deal from the '90s or early 2000s and the graphic people say "CG". So when they started saying "CGI" I was like "what the **** does Perl programming have to do with computer graphics? Oh, you think it means 'computer-generated imagery'? Well **** you!"

www.reddit.com/r/movies/comments/39e243/about_when_and_why_did_cg_become_cgi/
User avatar #105 to #103 - drugsnothugs (12/17/2015) [-]
Oh, neat.
User avatar #106 to #100 - fatminion (12/17/2015) [-]
here he uses both terms: www.youtube.com/watch?v=bL6hp8BKB24

it just feels strange for me to use CGI for CG when CGI already is an acronym I was using daily and CG had never been used. It's be like if LOL didn't mean "laughing out loud" anymore, but instead peopled used it for "Leage of Legends" or something. Or if "OC" suddenly meant "original content" instead of "Orange County".
#2 - officerofwar (12/16/2015) [-]
GIF
That's awesome.
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