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User avatar #8 - triene (01/11/2016) [-]
After investing over more than a decade into WoW, I don't know how I am going to cope when the eventual end will come. Also I absolutely loved this post. Thanks for posting.
User avatar #142 to #8 - derpthefifth (16 hours ago) [-]
It's funny because i too spent quite a good chunk of time in wow (quit about a third of the way through MoP and haven't been back for WoD) but i'm sorta starting to think about coming back for legion. Ofcourse i'll be waiting to see how the reviews look and if they do what they said they're going to do (also i can only assume they'll nerf the demon hunters shadow sight thing or else ban it from PvP, all i play is rogues/cat druids). I guess the point is, blizzard is desperate and i think both them and the fans know this expansion is probably the last decent attempt they're going to get to bring people back. Seems worth hearing them out at least.
User avatar #198 to #8 - oceanfrank (13 hours ago) [-]
Just play maplestory, it's too cheap and easy to maintain for that to die :^)
User avatar #213 to #8 - dragonjackel (13 hours ago) [-]
I also dont want to cop with the end, as i for one still like WoW, since im always just in it for the PVE anyways.
User avatar #100 to #8 - sinconn (21 hours ago) [-]
IT'S ALREADY DEAD YOU DENSE CUNT
User avatar #126 to #100 - andywazowski (17 hours ago) [-]
I think the owrd you're looking for is "DYING"
#132 to #126 - nagafever (17 hours ago) [-]
**nagafever used "*roll picture*"**
**nagafever rolled image** youre the kinda guy to go the hospital for a papercut on your finger aint u
User avatar #139 to #136 - nagafever (16 hours ago) [-]
i see so many people saying wow is dying but blizzard aint even close t losing money yet so i dont get it
User avatar #141 to #139 - crimsontyyde (16 hours ago) [-]
Look at how many subs it's lost just in WoD, it's hemmoraging players faster than EoC wreckedc runescapes pop.
User avatar #166 to #141 - nudybooty (14 hours ago) [-]
Legion may save WoW. From what I've heard it was already being designed in BC times and the warcraft movie may draw a lot of people back in as well
User avatar #179 to #166 - misterfrog (14 hours ago) [-]
They said the exact same thing about WoD. "It's gonna be like BC!". Back to 10 mil subs before it launched, and the last numbers they posted were somewhere between 5 and 6 million. That trick won't work a second time.
User avatar #227 to #179 - nudybooty (9 hours ago) [-]
except WOD wasn't started in better times. Even looking at legion you can tell it was meant to go with BC
User avatar #162 to #141 - kyrozor (15 hours ago) [-]
Lets not be too harsh, EoC really did butcher runescape, servers have nowhere near the pop they used to have.
User avatar #210 to #162 - crimsontyyde (13 hours ago) [-]
Well I mean in terms of the amount of population loss, basically the same compared to it's old 12M playerbase. It's at what 5mil now?
User avatar #217 to #210 - kyrozor (12 hours ago) [-]
More or less pretty much.
User avatar #218 to #217 - crimsontyyde (12 hours ago) [-]
It's kinda funny when you think about it, Jagex (IVP, whatever) ****** up with that poll, what was it like 75% against EoC and they did it anyways, so the population just left, but Blizzard just stopped caring and over simplifying the game, and retconning more lore than crysis, that people just got pissed.
#177 to #162 - thedudestdudeofall ONLINE (14 hours ago) [-]
What's EoC?
User avatar #182 to #177 - kyrozor (14 hours ago) [-]
Evolution of Combat.

They somewhat rectified how much they butchered it, but it was too much change at once and a lot of players quit pretty much that week
User avatar #178 to #139 - misterfrog (14 hours ago) [-]
Well Blizz decided to stop posting active player numbers a few months ago, most likely because they had been dropping by the millions. Every quarter or so they lost a few hundred-thousand.
User avatar #140 to #139 - andywazowski (16 hours ago) [-]
I mean, compared to what it was, it's dying. I mean yeah BLizzard makes a ******** of money off of it. Keep in mind, dying doesn't mean it's anywhere close to being dead, just that it is on the decline.
User avatar #145 to #140 - nagafever (16 hours ago) [-]
dying is still an exaggerated word
User avatar #149 to #145 - andywazowski (16 hours ago) [-]
Meh, if Legion doesn't turn out to be an amazing expansion. I could see a lot of people leaving for good. But who knows.
User avatar #196 to #149 - jamiemsm (13 hours ago) [-]
well it has been going downhill since wotlk ended and thats some time ago so it might still take some time before it is completely dead.

but it seems to me its just becomming worse and worse.

in wod they had close to no dungeons. 3 raids. and because of how proffessions works now they butchered the AH economy. there aren't really any good grinding places in wod so people grind either mop or cata.

not saying people didn't do that before but atleast in older expansions people also grindet in that expansion.

and now in legion they will also destroy twinks. i don't know whats left soon.
User avatar #155 to #126 - neokun ONLINE (15 hours ago) [-]
I think the word you're looking for is "word".
#164 to #100 - floran (15 hours ago) [-]
>people not knowing of Fj oldest troll
#153 to #124 - yourpalsqueek (15 hours ago) [-]
S-Senpai....
User avatar #154 to #153 - dwaynejon (15 hours ago) [-]
I...I don't know what to say to that lol
User avatar #31 to #8 - alphadolan (01/11/2016) [-]
I've been playing since 05 and I feel the same although I feel like Black Desert is worth looking into it looks to have some newer and better looking features to the game not to mention the customization is insane.
User avatar #34 to #8 - kaiyuni (01/11/2016) [-]
They said they currently have enough planned content for at least 10 more years of constant WoW.
User avatar #56 to #34 - reaperriley ONLINE (01/11/2016) [-]
The issue is that the MMORPG market is dying in general, and WoW is dying as well, I dont think it will survive another ten more years.
User avatar #99 to #56 - angelious (21 hours ago) [-]
>>#61, you know how many times they have claimed mmo has been dying?

about 3 times so far. first because the connecting to other players were a pain, then because the cost of playing was too high, and now again because of the cost of paying and what not.



mmo isnt dying. pay to play format of mmo's is dying.
#117 to #56 - sairen (18 hours ago) [-]
its not really dying when a new xpac comes out the subs are high when its the end of the xpac the subs go down while they wait for the new xpac.
#151 to #117 - anon (15 hours ago) [-]
It is when the peaks of those xpacs dont even get close to the lows of other xpacs.
User avatar #146 to #117 - reaperriley ONLINE (16 hours ago) [-]
go look at the numbers that blizzard is reporting every expansion. Sure it shoots up and then drops like you said. But it keeps dropping lower and lower. Like 12 million for one expansion, down to 10 after the hype, next expansion shoots to 12, drops to 8. Expansion hits, it shoots to 10, drops to 6, etc. Not only are the spikes slowly in decline, every single MMORPG out there is in decline. Add in the fact that MMORPGs take years and years to make, and the market can dramatically change in that time can really hammer an MMORPG. And almost all MMORPGs out there that are being released are considered failures.


To say the MMORPG/WoW is dead is stupid and anyone who says that obviously doesnt know what they are talking about. But to say that it currently is dying is far from it. And unless something innovative is done to fix it, then we will eventually see MMORPGs decline to death. Thankfully they are on PC, so they can hopefully be maintained by their communities.
User avatar #60 to #56 - aerius (01/11/2016) [-]
True, but WoW is the least dying of the lot. Even though it's losing subscribers it'll still survive a lot longer than any of it's current competitors, who have reason to celebrate when they get even a fifth of WoW's current sub rates.
User avatar #61 to #60 - reaperriley ONLINE (01/11/2016) [-]
Well, based on a quick google search WoW reported back in august they had about 5-6million subscribers. Final Fantasy 14 (the second largest MMO in front of Tera, but unlike Tera is sub based like WoW) reported 4-5million subs.

Of course this was a quick google search and everytime WoW releases a new expansion their pop shoots up a few mil till they have finished playing it. But still, its something to think about.

I am personally saddened by the slow death of MMORPGs mostly because a dying market means less and less companies willing to innovate. I always like the idea of a giant world where people are moving around and interacting with people. I dont think its a dead idea, I just think the MMORPG formula is dying.
#90 to #61 - anon (22 hours ago) [-]
FF14 actually lied with its numbers, they reported on registered accounts, not subs
#91 to #90 - anon (22 hours ago) [-]
people just jumped on the "wowkiller" train and it spread around that it was subs
User avatar #104 to #61 - semifreddo (20 hours ago) [-]
I think a slow death is precisely what developers need to ship out something that isn't complete ********** .
User avatar #96 to #61 - jarofdirt (21 hours ago) [-]
eve-offline.net/?server=tranquility

Seems like EVE Online is slowly losing members as well. It's kinda sad honestly; that game has been around for 12 years and still pumps out cool content.
User avatar #97 to #96 - reaperriley ONLINE (21 hours ago) [-]
I mean if you think about it, EVE was the only space ferrying MMO of its kind, for well over a decade too. Then comes Star Citizen and Eliteangerous are now filling that niche with alot of features that EVE lacks, or completely dropped the ball on. Add to the fact that the game plays like a chess with spreadsheets just means the game is bound to die as well.

I wouldnt say the dying MMORPG genre to be a contributor to EVE's decline.
User avatar #98 to #97 - jarofdirt (21 hours ago) [-]
Elite: Dangerous has a big universe but a severe lack of content. Star Citizen is just vaporware atm. Neither of them can even compare to EVE because they are completely different games. The former are spaceship combat sims while EVE is a market/social engineering game at it's core.

And frankly, no other game can boast the crazy scams, ponzi schemes and espionage stories that EVE has. I dare say it's a piece of cult gaming history, and one that neither E or SC will manage to compete with.
User avatar #105 to #98 - reaperriley ONLINE (20 hours ago) [-]
I will always consider EVE's biggest weakness to be its gameplay. Many people have bought into the ideas and stories about EVE, myself included, but when they get into playing it they just get bored out of their minds.

I think the issue with EVE is the same issue that multiplayer survival games like Ark, DayZ, rust, etc have. Which is you spend hours and hours of time for a few minutes of fun.

I agree with your point about Elite in that its big and lack any really content. I mean jesus, they just had a $60 DLC come out that all it is is you driving around on a moon-like planets shooting drones and **** . Nothing really there. But I disagree with your statement about Star Citizen. The game literally just had a big public test universe. Is star citizen far off? yeah, but vaporware? a year ago sure, now not really. It wont have the scope/engineering EVE has, but then again EVE has had over a decade to get it right. I would love to see star citizen turn into EVE 2.0.

I think EVE does suffer from the old design flaw, where the game was designed to be played well 10 years ago, and now due to the internet speeds getting better and better its extremely slow combat doesnt need to exist anymore.
#88 to #61 - wilhelmwhiskey (22 hours ago) [-]
well, i think like in the economy, we can see cycles in gaming. for years rts and adventure games were nearly extinct. but than came a revival. i think mmorpgs will eventually make a turnback
#87 to #61 - dimis (22 hours ago) [-]
MMORPG may be dying a little, but i think that Virtual Reality sets will bring that up. Maybe it will take 10 years to really be at good point but it will revive it
User avatar #95 to #87 - reaperriley ONLINE (21 hours ago) [-]
I think MMORPGs with the mechanics as we know it are dead. We need innovation. The reason why WoW became the monster it became, is because it was innovative and introduce the "theme park" style of MMOs we know.

For the MMORPG genre to come back, we need to see a company produce a game that gets rid of alot of these elements. Every single MMORPG that has came out has tried to either be like WoW, take a single element of what WoW did well and produce based on that, or be half like WoW and half like what the vision would be. Until someone completely steps out, the MMORPG genre will continue to die.

The only reason WoW is so clunky, is because 10 years ago it needed to be due to internet speeds, now internet speeds are becoming faster than ever and we need a game that capitalizes on that.
User avatar #46 to #8 - iamnotgoodwithname (01/11/2016) [-]
the only thing that can kill wow, is wow itself
User avatar #13 to #8 - stoptakingnames (01/11/2016) [-]
As said at blizzcon WoW will never end as long as people keep playing it enough subs to support future expansions
User avatar #14 to #13 - catchphrase (01/11/2016) [-]
Yea but I'm pretty sure they dropped around half thier subs because they're doing such a **** job lately
#28 to #14 - hikakiller ONLINE (01/11/2016) [-]
I honestly hope they lost some subs, the lore, etc is nowhere near as immersive as before. I understand change happens, but **** .
User avatar #41 to #28 - redrex ONLINE (01/11/2016) [-]
I really want to see WoW make a major comeback.
#118 to #41 - anon (18 hours ago) [-]
Blizzard would need to cut all ties with Activision.
User avatar #220 to #41 - wolfiet (12 hours ago) [-]
I honestly don't - I mean, don't get me wrong, I didn't mean that in a way that makes me sound like I hate WoW. On the contrary, I quite liked it for awhile post-WotLK was a little dry imho but it's so suffocating to other MMO's in the sense that very few of them can actually grow into something great. If WoW goes, maybe there'll be more competition to make another amazing MMO, one which could even top WoW itself.
User avatar #66 to #14 - joshlol [OP](01/11/2016) [-]
subs dropped from 13million or so to under 6 million during WoD I believe
User avatar #120 to #14 - capinsquiggles (18 hours ago) [-]
I mean it's hard to keep a game going for 10+ years as is anyway, so I think the fact they're still going at all is impressive. But the subs dropped due to a **** recent expansion and basically mostly hardcore players being left, that being said I think Legion has the possibility of bringing back a lot of players this time around because it seems genuinely interesting compared to WoD
#65 to #8 - joshlol [OP](01/11/2016) [-]
I stopped finding enjoyment in the game after cataclysm
but those memories will always be precious to me
I'm certain I'll never have as much fun as I did in a video game as I did in the glory years of WoW
#89 to #65 - wilhelmwhiskey (22 hours ago) [-]
i now your pain. in my eyes adding pandas and worgen to wow was a big mistake. (the original art design of the worgen was better than the cata one).
everytime i look at my bnet friendslist, hardly no one is playing wow, but d3, hs or hots
User avatar #110 to #89 - kassdesu (19 hours ago) [-]
I enjoyed Pandaland
User avatar #134 to #110 - brutalgod (17 hours ago) [-]
dem panda girls tho im not a furry if you're thinking about that
User avatar #228 to #134 - kassdesu (9 hours ago) [-]
I'm not gonna lie, I thought they were cute too.
#123 to #110 - jaeha (17 hours ago) [-]
I believe you and me are the only ones.
User avatar #128 to #123 - dudelolz (17 hours ago) [-]
I'm here too. Been playing since TBC, fave races are worgen, night elves and pandaren. MoP was pretty great from a lore perspective (pandaren went from an obscure joke to one of the most fleshed out playable races), but both WoD and MoP felt confused from a gameplay perspective.

Here's hoping Legion breathes some much-needed life back into the gameplay. Less repetition, more immersion. That's all I want. Demon Hunters totally look like my kind of class, too (as a rogue/warlock main).
User avatar #229 to #128 - kassdesu (9 hours ago) [-]
The art, the music, the landscapes...just easily Pandaria is my favorite. You naw mean? But I understand what you're saying as everything felt overpowered as **** in that expansion.
User avatar #200 to #65 - jamiemsm (13 hours ago) [-]
so what i see in that picture, is that a horde mage killed a bunch of allies in 5 years
User avatar #202 to #200 - joshlol [OP](13 hours ago) [-]
disco priest
User avatar #203 to #202 - jamiemsm (13 hours ago) [-]
i stand corrected
by a known faggot
i kinda enjoy you though
#64 - brothergrimm (01/11/2016) [-]
Those were happier times
#73 to #72 - brothergrimm (23 hours ago) [-]
That was clever and you made me laugh
User avatar #74 to #73 - iamnotgoodwithname (23 hours ago) [-]
its what im hear to do
User avatar #75 to #74 - iamnotgoodwithname (23 hours ago) [-]
*here
#6 - mobilebull (01/10/2016) [-]
meanwhile at jagex
#16 to #6 - itskennyandjosh ONLINE (01/11/2016) [-]
**itskennyandjosh used "*roll picture*"**
**itskennyandjosh rolled image** I love runescape stuff
#21 to #16 - lmrml (01/11/2016) [-]
that bothers me to NO ******* end
#22 to #21 - itskennyandjosh ONLINE (01/11/2016) [-]
**itskennyandjosh used "*roll picture*"**
**itskennyandjosh rolled image** Maybe this'll soothe you, if not then i have a backup
#23 to #22 - lmrml (01/11/2016) [-]
Is his ear attached to his neck?
User avatar #59 - ubercookieboy (01/11/2016) [-]
Good old days

Where normal mounts were level 40, trinkets were rare AF and having a single epic equipped meant you were a good player
User avatar #181 to #59 - misterfrog (14 hours ago) [-]
If you want to relive the vanilla days i suggest Nostalrius. I played till 60, geared up and did some MC, it's just like the old days. Sadly i don't have the time to play like i'd want to anymore, but i highly recommend it.
#107 to #59 - blowbags ONLINE (20 hours ago) [-]
www.wowhead.com/item=13965/blackhands-breadth

But yea definitely rare, I tried to farm Hand of justice because I was obsessed with "free swing" procs (windfury, sword spec) but it was A: a rare mob at first it was, it later became a drop on a more permanent boss, or they made the "rare" boss spawn everytime B: a very low drop rate as well

I think the standard rogue set up was Blackhand's breath and the fire resist one? think it was from the Dire maul books? FR and crit or hit?

I think a couple more got released later, mark of the guard captain, very good green.

Eeee memories...
User avatar #79 to #59 - masdercheef (23 hours ago) [-]
Equipment certainly became more common in the later stages of the game. I don't think I even got my hands on a trinket aside from the PVP insignia until Wrath, and I started playing in Vanilla.

Travel is so much easier, too; I still remember making the foot run from Menethil Harbor to Ironforge, so I could get my Night Elf a flight path to Stormwind.
#85 to #59 - thumbfortrump ONLINE (23 hours ago) [-]
And you looked like this.
User avatar #112 to #85 - EnergizierAnon (19 hours ago) [-]
Forget tasting the rainbow, he's equipped the rainbow.
#159 to #85 - anon (15 hours ago) [-]
yeah but people who looked like they did good ******* damage. i remember my warlock looked like that and i was doing insane damage.... like none of my friends went on a raid with ought mind, partly because i could teloport everyone there but mostly because of my damage
User avatar #160 to #85 - jsrf (15 hours ago) [-]
yeah but people who looked like they did good ******* damage. i remember my warlock looked like that and i was doing insane damage.... like none of my friends went on a raid with ought mind, partly because i could teloport everyone there but mostly because of my damage
User avatar #10 - doomfish (01/11/2016) [-]
ahh i still can't believe they made that game ruining mistake.

adding gnomes that is.
#187 to #10 - anon (13 hours ago) [-]
Pretty sure everyone who isn't an insecure little faggot about their height likes Gnomes.

Sorry brah.
User avatar #156 to #10 - neokun ONLINE (15 hours ago) [-]
I loved Gnomes.
#12 - anon (01/11/2016) [-]
And nowadays blizzard is literally ******* everything up.They're slowly beating this once good game into the ground :/
User avatar #15 to #12 - dreygur (01/11/2016) [-]
Except the game has a billion more quality of life changes, and the raiding content is the best it's ever been. There are plenty of terrible decisions, but they're still doing the class balancing and PvE right.
User avatar #17 to #15 - catchphrase (01/11/2016) [-]
I don't personally PVE but what makes it the best it's ever been? If you look back at old end-game bosses the top guild's progressions would be months most of the time. I think the current one was taken down in under a week. And what quality of life changes? Seems there are countless bugs that never get patched.
User avatar #18 to #17 - dreygur (01/11/2016) [-]
The bosses are far more fun and varied to be against in terms of mechanics, there are more than 2 difficulties to progress through, the aesthetics of the raids are pretty fantastic, forming groups is far more flexible, and while the top guilds down Mythic difficulty quickly, the raids are still challenging for the more casual players My guild has a hard time killing the latter half of HFC on Heroic ..

And if you want me to list all of the QoL changes from vanilla, I simply can't because there are far too many. Transmogs, far more managable buff interface, cross-server raiding, LFD Although some might argue that this takes away from the social aspect, but you still need to form a group manually for Mythic Dungeons , Heirloom tab, mount tab, pet tab, all of those being shared across the account, and the list can go on if I could be arsed to look them up.
User avatar #19 to #18 - catchphrase (01/11/2016) [-]
I guess that makes sense. Pretty sure alot of people quit because it became to casual-oriented, but then again I don't PvE. You can't really deny the numbers when you look at how many subs they lost.
User avatar #20 to #19 - dreygur (01/11/2016) [-]
Game's getting old, and as I said in #15, they really ****** up with a lot of aspects in WoD, but if you like raiding and have a good guild, it's still fun. They made 3 great raids in this expansion, but two of them are currently obsolete because of bad decisions on their part.
#47 to #18 - lelelelolelelo (01/11/2016) [-]
in my opinion, the "more difficulties to progress through" is just really boring to me. I'd rather have the bosses themselves being hard, and only one difficulty. Progressing on the same boss only "this time it's a bit harder lol" is demotivating.
User avatar #48 to #47 - dreygur (01/11/2016) [-]
That wouldn't work in practice when looking at how gearing works. What would be the point of it if bosses were always equally tuned?
#49 to #48 - lelelelolelelo (01/11/2016) [-]
It worked till early wrath, I don't see how it shouldn't work.
User avatar #50 to #49 - dreygur (01/11/2016) [-]
It barely worked. So few people actually got to experience the content because getting to it was a humongous grind with attunements and gear. They're trying to make it accessible for more people while keeping it difficult for the high-end players.
User avatar #170 to #50 - misterfrog (14 hours ago) [-]
Making an easier mode so people can "experience the content" is ******* dumb. It takes away any sense of achievement you would actually get from beating a boss that is exactly as hard for everyone else. I got way more sense of achievement beating some boss in Tempest Keep back in the day, than from running flex mode with some random strangers who barely talk. And yes i can do Mythic, but it's basically doing the same bosses over and over again.

I remember when this started with Trial of the Crusader, it already blew my mind back then how they could let us do the same **** over and over again in different 'modes', not forgetting we also had alts to play it in. I expected it to go away but now it exists not only for raids (LFR, normal, heroic, mythic) but ALSO for dungeons (normal, heroic, mythic).

The better way, but also the harder way for Blizzard, would have been to do hardmodes like in Ulduar. Certain events triggering harder fights. I guess this was just too much work to do.
#184 to #170 - dreygur (14 hours ago) [-]
You have to consider that the playerbase they have now isn't the same they had back then. People have gotten way older, have more responsibilities and whatnot. The highschoolers in TBC have jobs and/or higher education to take care of now, and if they aren't able to experience the game without full commitment, they're simply going to quit. And even the kids nowadays don't play WoW because they have so many other games right in front of them, and some that do still need an access point because they aren't as prepared and experienced as everybody else. And this might be a sad truth, but the casual audience is the biggest, and Blizzard have to adapt to that if they want the game to bring good revenue. Remember that profit is the number one priority in any business, so they're going for the route that gets the most players to stay.
User avatar #186 to #184 - misterfrog (13 hours ago) [-]
Too bad, because it was a great game at one point. I think the merger with Activision also changed alot tbh.
User avatar #188 to #186 - dreygur (13 hours ago) [-]
If Activision made Blizzard take the wisest business path, then perhaps. Again, if the game isn't for you anymore, it just isn't. It's changed and so has the audience, and that's how it goes. You probably know Preach from youtube? He used to be an extremely hardcore WoW player, but now he has to settle for the lower commitment because he has a job, a wife and a kid or two. He wouldn't be able to play the game the same way if it'd still been like TBC.
I personally still find it to be great, but they have to fix their poor planning with the amount of content per expansion, because that was awful in WoD.
User avatar #192 to #188 - misterfrog (13 hours ago) [-]
Game companies focusing solely on profits is never good for the players. Just look at EA with battlefront, or with any of their games tbh (Sim City also comes to mind), or Activision with their CoD iterations. It's just stupid how they so blatantly try to milk these franchises instead of actually making great games. They have the resources for it, but they rather stick to easy cash formulas.

"The game isn't for you anymore". I've also heard this a 1000 times. The fact that the game changed doesn't mean it's actually better. There's a reason Blizzard lost millions of WoW subscribers in the last years. Catering to casuals just because they keep on playing your game never made a game better.
User avatar #199 to #192 - dreygur (13 hours ago) [-]
Maybe you've heard it 1000 times because it's true. The game is better in many aspects, and worse in others. People have gotten tired of the game and quit as a result. It's been more casual with MoP, but it still peaked at 10 million right at WoD launch, so people didn't quite just because it was "easy". Maybe if Blizzard hadn't ****** up with their promises, the 10 million would've stayed. Also, MMOs are simply becoming far less popular than they used to be, so people won't really be looking for them as much as they used to.
And I never said Blizzard is focusing solely on profits, but if there's profit to be had in WoW, it means the game is doing okay. With tripleA titles, it's completely different because people buy it once, play for a few hours then quit, while EA and the likes still got their money. WoW is dependent on subscribers, so if the quality is declining, so will the playerbase, and as a result the profits will decrease. See the pattern here?
User avatar #211 to #199 - misterfrog (13 hours ago) [-]
Well the playerbase IS declining, so by your reasoning the quality is also declining. This is what i've been trying to say.

It peaked at 10 million again exactly because of the hype Blizz created by saying it would be back like the old days. This in fact proves that millions of people prefer that over the new direction the game went in. Also, Blizzard stated a few months ago that they wouldn't be showing subscriber numbers to the press anymore. I'm pretty sure the game is bleeding players, no reason to do this but to protect stocks from dropping because of declining subscriber numbers.
User avatar #221 to #211 - dreygur (12 hours ago) [-]
And what I'm trying to say is that there are many other factors that result in the decline, and I've stated them already.

They weren't just hyping about it being like the old days, people judge things by face value and they saw an orc on the cover, not a panda, so they immediately jumped in. It could've just been a rash decision and people realized the game just isn't for them anymore.

I'll say it again: The game is old, the genre is old, the players are old, everything is getting old. The game still has a ton going for it, but no matter what, lost players will stay lost because they have other things to do.
User avatar #222 to #221 - misterfrog (12 hours ago) [-]
Well let's hope that the future brings innovation in the MMO genre then.
User avatar #223 to #222 - dreygur (12 hours ago) [-]
We'll see whether or not the game dies in Legion.
User avatar #224 to #223 - misterfrog (12 hours ago) [-]
My prediction is that it'll limp on for some years after legion even, but it'll keep on bleeding until they eventually pull the plug.
#51 to #50 - lelelelolelelo (01/11/2016) [-]
that's a good point. I'd be fine with keeping LFR as an easy way to get back into current content allthough that is hardly the case atm but I do kinda miss doing old raids to "catch up". I personally don't enjoy killing the same boss three times, where each time it's a bit harder
User avatar #52 to #51 - dreygur (01/11/2016) [-]
>>#20 my last point here. Making Highmaul and Blackrock Foundry deadweight with HFC was a pretty big mistake as they were still fun raids, but there's no reason to do them at all aside from the legendary quest, which the shipyard will cover most of anyway. I would prefer to kill the 30 raid bosses the expansion has instead of just wiping on Xhul's ugly face until we're geared enough to access Mythic.

And there's a bit of speculation that Blizzard is trying to move away from LFR again and just make normal difficulty the gateway for new/ultra casual players. I'd hope so, because pugging is still infinitely better than LFR.
#135 to #52 - anon (17 hours ago) [-]
I hope not. That only benefits people with guilds. Those of us who don't have time for guild obligations can only get to experience content through LFR. I've had lots of fun in LFR, win or lose.
User avatar #150 to #135 - dreygur (16 hours ago) [-]
Normal difficulty raiding is still very easy to get into if you're just mildly geared and have researched tactics just a bit.
#53 to #52 - lelelelolelelo (01/11/2016) [-]
Definitely. Personally I wasn't a big fan of highmaul mainly cause of the last boss wipe on last phase and then you're stuck doing the first 10 mins of the fight again to get to progress and it's funny you mention xhul, as he's the boss we're currently progressing on in mythic hfc.

I like the thought behind having several difficulties, but at the same time the bosses themselves lose a lot of meaning in my opinion. And I'm not a big fan of just cutting boss mechanics and placing them in heroic/normal, allthough I hardly have a better alternative.
User avatar #35 to #17 - kaiyuni (01/11/2016) [-]
Well WoD didn't have any mathematically impossible fights, unlike vanilla WoW for starters. I personally just downed mythic Archimonde about a week back so I 'finished' the expansion entirely. That fight was undeniably more intense than anything Vanilla WoW and BC had, and that's saying a lot because I cleared pre-nerf Sunwell.

Granted I'm talking about mythic content. I believe normal/heroic is what got slammed in under a week, because like a third to a half of the mechanics simply aren't there, and the numbers are very, very low.
User avatar #36 to #35 - catchphrase (01/11/2016) [-]
Na, Mythic was downed in less than a week by a the guild <Method> if I remember correctly
User avatar #40 to #36 - kaiyuni (01/11/2016) [-]
www.wowhead.com/news=248349/method-kills-mythic-archimonde-for-world-first

Here's the (very short) news article of the kill with details. You can even see the dated tweet of their kill along with the picture (Jul 16).
User avatar #38 to #36 - kaiyuni (01/11/2016) [-]
Method was in fact world first, but it was most certainly not less than a week. 6.2 patch released on June 23rd. Their mythic kill was after 472 attempts, the last one (kill itself) being on July 16th. That's nearing a month of time.
User avatar #39 to #38 - catchphrase (01/11/2016) [-]
Yea, you're right I was thinking of a diff boss. My mistake
#133 to #17 - anon (17 hours ago) [-]
No one asked you PVPnerd. If it weren't for all the people who started to only play for PVP, a lot of early balancing wouldn't have been ****** up to make things fair in arena.
User avatar #129 to #15 - spothot ONLINE (17 hours ago) [-]
>class balancing
>Blizzard
Pick one.
User avatar #147 to #129 - dreygur (16 hours ago) [-]
That's the general consesus, but when you consider it, the game only has very few ****** specs for raiding right now.
User avatar #207 to #15 - jamiemsm (13 hours ago) [-]
WoD only has 3 raids and only will have 3 raids. highmaul and brf is boring as **** so the only good one is hfc. and that is only around 1/3 of the bosses.

tell me again how this is better than wotlk which had incredible fun raids, and lots of them?
User avatar #209 to #207 - dreygur (13 hours ago) [-]
"There are plenty of terrible decisions". The low amount of raids is one thing I meant by this.

How fun bosses are is subjective, but I've seen a lot of praise about the raiding content in WoD and few complaints about it. I personally found the majority of bosses in BRF to be enjoyable. Highmaul less so, but still to some degree. Want me to argue opinions with you?
#148 to #15 - anon (16 hours ago) [-]
I like the encounters,especially the ones with interesting mechanics like Iskar but god damnit waiting for new content for literaly a year sucks when all top guilds beat mythic bosses in 2-3 weeks instead of months.
User avatar #152 to #148 - dreygur (15 hours ago) [-]
Making only 2 tiers of pve content really wasn't a good idea.
#25 to #12 - anon (01/11/2016) [-]
vanilla WoW was actually **** though
User avatar #58 - ryuggu (01/11/2016) [-]
Graphics still looks pretty much the same.
User avatar #30 - hwaraam (01/11/2016) [-]
WHERE IS WARCRAFT IV
#116 to #30 - raxorflazor (19 hours ago) [-]
I have no source to this information but my brain keeps telling me that I read somewhere that blizzard would absolutely not start working on wc4 until after SC2's (starcraft 2) second expansion had been released. Whether this means that they will start working on it or not I don't know. (As I said, I have no source for the information so it could be that my brain just thought up this information in my sleep or something).
#158 to #116 - neokun ONLINE (15 hours ago) [-]
wow wow wow hold the **** up.

Are you saying there's a chance of Warcraft IV?
#169 to #158 - raxorflazor (14 hours ago) [-]
There might be a very small chance yes. From what I remember reading Blizzard stated that they would not start developing it until atleast after second sc2 expansion. This might be a hint to wc4 developement starting as the new project after sc2. Who knows with Blizzard really. I still can't give a link to a source since it's just something I remember reading somewhere.
User avatar #173 to #158 - misterfrog (14 hours ago) [-]
They'll only release it if they can somehow milk it financially.

WoW --> subs, every single ******* unique mount model in shop = $$
SC2 --> the go-to tournament RTS = exposure = sales = $$
Hearthstone --> packs, expansions = $$
Overwatch --> either subs/LoL model with skins, quality of life for money, etc = $$
Diablo 3 --> remember RMAH? = $$
WC 4 --> ????

How will it earn them money? SInce Blizz merged with Activision, it's been much more focused on money instead of innovation/good games. Most of the **** they come with now are just moneymakers tbh. I would LOVE to see a new Warcraft, i've been waiting for it ever since i finished the campaign back in the day, but sadly i don't see it happening without them ******* it up because of $$.
#193 to #173 - eskaywalker (13 hours ago) [-]
GIF
> Blizzard
> **** games

Dude I had a blast playing the new SC games (every mission had a new mechanic, ******* innovative IMO), played the **** outta Diablo 2 (still my favorite game/more hours per game to this day) and I even bought Diablo 3 for christmas and am still having a great time grinding **** because they make FUN games.

Hearthstone is another story: some people have spent a lot of money and still dont have all the cards but you dont have to spend a single penny to have a decent amount of cards: just do your dairy missions and buy the expansions with gold.
Maybe not the best TCG out there but is pretty fun and compelling.

I think you have no idea what you are talking about and maybe baiting but just wanted to say my two cents on the matter about a company that is still making more than decent games in a micro-transaction, repetitive content gaming scene.
User avatar #194 to #193 - misterfrog (13 hours ago) [-]
How am i baiting? Just read what i said. Blizzard has changed their view on games. They used to want to make solid games, the profits would follow. Now they want to make solid profits, the games will follow.

It's not just Blizzard btw, it's the entire AAA games industry, i'm just extra mad about Blizzard because i used to love their games and thought they were a great company.
User avatar #195 to #194 - eskaywalker (13 hours ago) [-]
Have you played a Blizzard game recently or are you talking about past misshaps ? (Diablo 3 auction and DRM fails first week and the like)
User avatar #197 to #195 - misterfrog (13 hours ago) [-]
Yes i played SC2, HS and WoD in the past 1-2 years. Diablo 3 was longer ago.

My original point was that i doubt they'll make WC 4, because i don't see how they can properly milk it. Normal RTS games just aren't profitable enough. SC 2 might have been the exception because of the exposure they get from the fact that it's the nr 1 RTS in E-Sports. They might have made WC 4 it in the past, but i doubt they will now and i believe the reason for this is how their view on games changed.
User avatar #201 to #197 - eskaywalker (13 hours ago) [-]
Maybe you have a point and they are milking games but they are also keeping games alive.
I'm surprised to see D3 still gets little patches and expansions here and there for a game from 2012.

Either way they are a company made to make money so yeah they milk their cows.
User avatar #204 to #201 - misterfrog (13 hours ago) [-]
I don't mind them making a profit, i will gladly buy any of their games if it's good. It's just sad money comes before actually making a good game. It's an industry wide problem btw, just look at Battlefront as one example.

User avatar #205 to #204 - eskaywalker (13 hours ago) [-]
Why does money come before actually making the good game?
I dont understand what you are saying.
User avatar #216 to #205 - misterfrog (12 hours ago) [-]
Back in the early 2000's until the rise of microtransactions and whatnot, game devs just made games they thought were good, and the quality of the game made it sell and thus they made a profit. Now it's in reverse. Games are made to bring in the money, and maybe you'll also get a game that's actually good, but that's now not the most important thing anymore. Well that's how i see it.
#57 to #30 - thecrayzeeman (01/11/2016) [-]
It wont exist until WoW ends.

So it wont exist.
User avatar #63 to #57 - hwaraam (01/11/2016) [-]
**** you and your crusade of crushing dreams that will never be fulfilled
#219 to #63 - thecrayzeeman (12 hours ago) [-]
Well, it was more of a joke, but personally, the way I see it, as long as WoW is making money, WC4 ain't happening.

Atleast not on any known land. Who knows, new continents on Azeroth? Entire new planets.

But like I said, while Blizz is "interested", I wont get my hopes up until an official announcement.

Hell, I'd settle for the entire Warcraft RTS story (WC1,2,3) in Starcraft 2 graphics.

User avatar #176 to #57 - misterfrog (14 hours ago) [-]
If you mean because of the lore, that's actually not a problem. More than enough side stories and fringe characters you can use to make a new campaign. You could even let it intertwine with future expansions for WoW.
#113 to #57 - anon (19 hours ago) [-]
hwaraam

They actually stated, once SCII wraps up fully, they were interested in making a new Warcraft RTS.
User avatar #114 to #113 - ramathlehi (19 hours ago) [-]
Posted as anon. Whoops.
Anyways, just googling it gives sources.
www.ubergizmo.com/2014/11/blizzard-interested-in-warcraft-4-but-nothing-to-share-at-the-moment/
#212 to #114 - thecrayzeeman (13 hours ago) [-]
While what you and misterfrog said is true, I still wont get my hopes up until an official announcement from Blizzard.

#94 - anon (21 hours ago) [-]
Pretty cool post!

I kinda want a documentary on the development of WoW now. It would be interesting to no end.
User avatar #24 - Soilwork (01/11/2016) [-]
I miss those days...
This is one of my favorite vids from 2005 where Dopefish explores all the old [TheDopefish] WoW - Nogg-aholic the Movie unfinished/test areas
#9 - anon (01/11/2016) [-]
God ******* damn. I haven't played forever. This brings back that early 2k nostalgia.

I miss WC3.
#32 - saxong (01/11/2016) [-]
I miss having a guild. Since I ****** up so unbelievably badly my sophomore year of university and slept through 4/5 of my classes I've been punishing myself by not allowing myself to join any legitimate guild or raid team, partially blaming WoW, partially blaming my own horrific lack of willpower, the true culprit. I still play, but there's so little to do that doesn't just feel like a holding pattern for when I actually start raiding again.
#43 to #32 - zenethe (01/11/2016) [-]
How much did you raid? It's not that hard to not spend a ton of time on it, I'm in a guild that's pushing out late HFC mythic bosses and we raid 10 1/2 hours a week. Granted that's not a casual amount but by no means do I miss any classes doing that.
User avatar #44 to #43 - saxong (01/11/2016) [-]
Only 12-15, but I would stay up for 3-4 hours after we finished for some idiot reason.
#45 to #44 - zenethe (01/11/2016) [-]
My friend used to raid in a guild that did like 2 hours on Tuesdays and then like 8 hours on Sundays. That might be the sort of setup you're looking for if you just shop around.
#69 to #32 - sposadox (01/11/2016) [-]
I raided in late Cata, burned out on WoW and came back for late Mists. Burned out a week before WoD launched, and I can't get back into guilds. I know I'll just burn out and leave everyone behind again.
User avatar #42 to #32 - redrex ONLINE (01/11/2016) [-]
I hear you. I had this guild that I ran with for a couple years. I loved everyone in that guild, we were all good friends. Then one by one, we all stopped playing, I was somewhere around the middle, as I stopped for the sake of focusing on real life. I just re-subscribed about a week ago, after almost 2 and a half years on not playing, I went back in and first thing I did was look at what my guild had become, it was still there but I didnt recognize a single name on the roster. Sad times.
#82 - bigbrostrider ONLINE (23 hours ago) [-]
GIF
honestly, after completing the lich king raid is when i stopped.

all i ever wanted to do since vanilla was get stronk enough to beat up arthas. then i did.

no regrets.
User avatar #115 - princeofbrokensoul (19 hours ago) [-]
i recently started playing wow
User avatar #174 to #115 - misterfrog (14 hours ago) [-]
How are you experiencing it? I've played since mid 2006, and my thoughts on it are heavily influenced by the past, but i'm curious to see how a new player sees it.
User avatar #225 to #174 - princeofbrokensoul (12 hours ago) [-]
Its a little much at first, still is but im getting used to it. And i must say it gets boring alone but with friends i can do it.
User avatar #76 - masdercheef (23 hours ago) [-]
Me memories of WoW, without coating them with nostalgia, are still pretty good. Not because "it was better before Cata!!!!!" (in my opinion Wrath was the best expansion but that's just because I liked the region and the content introduced; the gunships, the Argent Crusade, Death Knights, all the snow and ice, etc.. Cata is not bad, if you ask me, in fact it's pretty much second best.) It's because I had people to play it with. Good friends, a solid guild, people I could talk to and not be alone. I stuck with them for a long while after my first guild collapsed; I easily spent more time with them than without.

I lost that a while after Cataclysm came out. I stopped playing for monetary reasons and the guild split up. When Mists of Pandaria released, it was a kind of bittersweet reunion with the game. It was still WoW, after all; I didn't get into the MoP story as much but it was still WoW. The problem was the lack of familiar faces. I went into the new content alone, since roughly half the "old guard" from my guild (the regulars), left. Compounding this is the fact that my best (online) friend just stopped playing altogether; I got along pretty well with her, and it just felt lonely having nobody around. Never figured out whether she just lost interest or something else happened; nobody from the old guild was available when I asked, and we never really spoke off of the game so I couldn't ask her directly. Maybe they just didn't want to talk about whatever happened to cause everyone to split.



So now, every time I see something like this I get this sense of melancholy. Back before I stopped playing, before my guild fell apart, it was a blast. No matter how long I'd played, the environment never seemed to get old, the quests never got boring, the zones were familiar but not tired. Not because of any genius design on the part of the level and quest designers, but because there was somebody at my side to keep experiencing it with. Always some new adventure we cooked up for ourselves.

Now it's just... sad. The content's still good as ever, but it's lonely without them.
#103 to #76 - blowbags ONLINE (20 hours ago) [-]
Yea the people/guild really have a colossal impact, I HAMMERED the game for about 4 years I think.

Favorite was Karazhan though

a player who I played a ton with and met IRL twice (I'm from Manchester he was from delft - the guild had a reasonably sized meet up a few times over there) died at age 27, I was 28, horrendous time.

Eventually I was left with a few of the old team left but to be honest my favorites/most fun people were gone, and the guy who passed away was one of my main 5 core.

Arathi Basin as a disc priest in TBC & Wrath was the best gaming experience I've had, period, socially it was the karazhan era,a very close 2nd in terms of gaming experience - I got such a massive hard on from playing a support/healer, since all older games everything was about being a damage dealer - going into the hellfire peninsula 5 mans and just about keeping my team alive as a priest (played a rogue in vanilla, really enjoyed that class too but healing felt very different I think that's why preferred)

I'm 32 now, and in a long term/have house/planning on first kid - I'll never do the 5-8 hour PC sessions any more (well, once in a while but RARE) so I'll easily be able to say WoW was my best gaming experience (and so far, best hobby experience). Eventually I did tire of it - I would not want to nerf anyone elses experience but I'd still play battlegrounds as a healer as a kind of mini game, but I couldnt pay the monthly/do the grind for it like I used to - and have very much burned out on the pve questing side (great as it was at one point)
#143 - mytwocents (16 hours ago) [-]
WoW, helping to contain virginity since 2004
User avatar #119 - loopzoop (18 hours ago) [-]
I ******* love **** like this about WoW, its development is so interesting. You should do more
#55 - durplepildo (01/11/2016) [-]
I started playing in wotlk when I was about 13. I sometimes fantasized about playing in the really old days and I still do as lame as it sounds. I played this game when I had no friends or life and ironically it gave me life. I met some of the coolest people Ive ever known on there. I played a lot for a few years and I've been playing on and off again the last few years until I was permanently banned about a month ago. The game got really boring and I was pretty much playing for nostalgia. This post makes me happy even though I'm not really an wow og I still have an attachment so whoever made this is a real mvp.
#138 - anon (16 hours ago) [-]
>1999 was 17 years ago

just kill me fam
#185 to #138 - mmfan (14 hours ago) [-]
I was ten... wtf? I can't handle this right now.
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