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I for one adore Fallout 4's new power armor system and voiced protagonist. More than 4 talk options would be great, but I definitely prefer voiced to silent. Unless that voice is Nolan North. A lengthy game like this where you're Nolan North would not be played by me
I like the power armor system because it makes you powerful. Like I tried clearing certain place from super mutants only to arrive at the end empty in healing for big Boss. So I went back and slapped my power armor, and I managed to get through it with no much problem except a few power armor broken pieces and a used fusion core. I'm playing on very hard tho
It's ok to have wrong opinions every once in awhile.
I haven't played it but I don't like the look of it
It's just taking the thing I liked least about Fallout 3 and making it worse.
Like, it doesn't really make sense to have a family man with a son and wife suddenly wake up and become a massive cunt
It's like in RDR, I did a play through trying to keep the Dark Horse, but then I'd be a good guy again in cutscenes. Or like GTA where you can kill a million people then go do a mission. The difference with those games being that there's little to no focus on role playing so I didn't really care.
It worked in Mass Effect and Dragon Age because there was a lot less freedom, since you couldn't just go off and kill some people - your actions were restricted because you were still the saviour of the galaxy, or the champion of Kirkwall with a relatively defined backstory and aim.
Whereas Fallout gives you the backstory and a voice, then lets you go do whatever you want
It's just taking the thing I liked least about Fallout 3 and making it worse.
Like, it doesn't really make sense to have a family man with a son and wife suddenly wake up and become a massive cunt
It's like in RDR, I did a play through trying to keep the Dark Horse, but then I'd be a good guy again in cutscenes. Or like GTA where you can kill a million people then go do a mission. The difference with those games being that there's little to no focus on role playing so I didn't really care.
It worked in Mass Effect and Dragon Age because there was a lot less freedom, since you couldn't just go off and kill some people - your actions were restricted because you were still the saviour of the galaxy, or the champion of Kirkwall with a relatively defined backstory and aim.
Whereas Fallout gives you the backstory and a voice, then lets you go do whatever you want
You could always roleplay a sort of development for your character. Like if you've played Far Cry 3, after a while, Jason basically goes insane and starts enjoying slaughtering people.
>Doesn't like freedom
Liberty Prime wants to have some strong words with you, commie.
Liberty Prime wants to have some strong words with you, commie.
I do like freedom
It's just because a game with a focus on role playing can have a huge disparity between the character/story and the stuff you do
It's just because a game with a focus on role playing can have a huge disparity between the character/story and the stuff you do
...what's the difference? Bethesda put the VA so they could scrap most of the dialogue writing, they aren't being lazy, they are trying to attract a larger audience removing ''hardcore'' elements, like ''extensive'' reading
They could have been lazy and removed VATS, for example, what's your point
They could have been lazy and removed VATS, for example, what's your point
You are literally retarded if you think having a non silent protagonist did any of those things.
Do you actually not understand that a voiced protagonist is not the reason why there are no skill based conversation options?
If a game's protagonist is silent does that mean you're going to have infinite conversation options?
The protagonist having a voice didn't make a lot of conversation options impossible. It made the budget higher. They could have easily made more options if they chose to and were willing to pay.
No skill based options is a design choice by Bethesda, not a side effect of having a voice. There is literally zero reason why you can't have everything I've mentioned together. They just chose not to for some reason.
No skill based options is a design choice by Bethesda, not a side effect of having a voice. There is literally zero reason why you can't have everything I've mentioned together. They just chose not to for some reason.
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oxidoferroso (11/14/2015) [-]
>Bethesda wants to attract more public to their game
>first step is obviously get rid of all that awful reading that scared the ADHD kids
>introduce voice acting, dialogue wheel
>budget goes up with VA, but it goes down eliminating good writers too, so it compensates
If they wouldn't have introduced it, they would have been forced to actually write
>first step is obviously get rid of all that awful reading that scared the ADHD kids
>introduce voice acting, dialogue wheel
>budget goes up with VA, but it goes down eliminating good writers too, so it compensates
If they wouldn't have introduced it, they would have been forced to actually write
>bethesda-made RPGs
>dialogue
>good
>ever
>dialogue
>good
>ever
Oh shit I forgot when a character is voced is against the law to have more than four conversation options and it's mathematically impossible to still have skill based dialogue options with voice as well. Isn't a developer decision rather than cause and effect at all. You are an intelligent person with great critical thinking skills.
Yea the power armor system is really cool, but I have mixed feelings on the voiced protagonist though. While having a voice is better than just silence I miss the dialogue options of old.