Very persuasive. Worst ad ever?. o no i We worked 14 to 16 hours a day, seven days a week, with little outside contact. Doom Tooth! Dees Hours Per Week to Compl
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Very persuasive

Worst ad ever?

o no
i We worked 14 to 16 hours a
day, seven days a week, with
little outside contact.
Doom Tooth! Dees
Hours Per Week to Complete
That could be you!
Write for ''
...
+54
Views: 5778
Favorited: 2
Submitted: 02/09/2014
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#1 - destaice (02/09/2014) [+] (2 replies)
Companies overworking game devs like this is usually what causes games to be 						******					/have really 						******					 parts. Also it causes a lot of devs to quit because they can't handle the stress.
Companies overworking game devs like this is usually what causes games to be ****** /have really ****** parts. Also it causes a lot of devs to quit because they can't handle the stress.
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