**bloodyrush used "*roll picture*"** **bloodyrush rolled image** roll pony = get red thumbs, its the risk we all take while rolling an image. sorry but rules are rules we cant change this.
The only thing I see about bronies/ponies nowadays is people randomly hating on them for no apparent reason. Well, and in certain pony boards, of course, where they are merely used as reaction images.
SInce it's on FJ, I figured that it would be seen as it getting progressively worse, with the joke being that it had gotten so bad that it simply turned into the thing that FJ hates with a burning passion.
They do this a lot though and it isn't anything to be surprised about. I mean wasn't the argument they downed the graphics for witcher 3 compared to what was shown at e3?
They will use the argument of "We couldn't possibly make an entire game with those graphics"
That's a ******** argument. The writing and graphics are often done by entirely different teams on entirely different times in the development process.
From now on instead of typing "ignored" I'll type "overlooked". That way I won't summon you, just like I do now with compared, now I type "in comparison".
not really a downgrade all they are showing is little tidbits of the game so everything else isn't loaded and they can boost the setting to the utmost max. they will literally have a team assigned for making their presentation the most stunning it can possibly be but it is never going to be the way the game actually looks.
This is what is called a vertical slice. The developer takes their assets and rendering settings and cranks them to the max. They can do this because the rest of the game is not there, so rendering is much less data intensive. Theoretically, the game could look like this and be playable, if the game consisted of this small demo area and nothing more. Often times these vertical slices are made much earlier in production and reflect the final quality goal that the team has for the graphics. Often times they try to predict how well hardware will be able to run the game at this quality. usually they overshoot, and everyone flips **** . CD Projekt, Ubisoft, Naughty Dog, Bethesda (during Skyrim's release) and many more have fallen victim to this.
I can agree with this when it comes to GI, shadows, godrays, etc., but when textures become different then it definitely was a scam. Worst case scenario you just use same texture at lower resolution and that's it. You don't waste time making a new one!
So. Do you think that if they made Games for PC Beast mode computers only that could have god like graphics and things running? From what you say it seems like they have to dumb down what they put into the games because if the limmitations of the XB1 and PS4.
I understand that they never will. because proffits. but it just goes to show, $>Quality
Quality? Quality? This is graphics and last I checked graphics never equaled quality and why would you make a game exclusively for super high end pc's even if it was a pc exclusive it would be retarded to do that as you would be alienating a huge audience. And he never said they dumbed things down. He said the lowered the overall graphic capabilities. Dumbing a game down would be removal of in-game content and systems not graphics.
just dont, you cant enlighten a pc masterfag who wasted money on an over powered computer, and doesnt understand that a game without 60 fps and retarded graphics can infact be good.
Of course a game running on a measly 60fps can be good. Plenty of them are.
But they could be better, and that's what it's all about.
Think of it this way: you could sleep in a soft bed, or you could sleep in a bed exactly how soft you want it in a room exactly the temperature you want it.
Both are nice, but one's nicer.
The obsession with better graphics is because it's something the user can control to make their experience better. I don't desire top end sound and graphics because it's a **** experience without them, but because it's a better experience with them.
More than anything else, that's the problem with consoles. It's predetermined how nice you can make your gaming experience- no real modding and a limited framerate means you're stuck with whatever quality you're handed, and nothing is left up to you.
And why would I accept that when it could be better?
Yeah they could run better on PC and I accept that but the thing is you make it sound like graphics make or break the experience which is completely un-true
Yeah, a lot of people just prefer one system over another for no good reason.
I can definitely see the benefits of consoles- it's pretty sweet to just have something you can quickly turn on, put a disc in, and play the game, with no messing around with settings or huge download times
Sounds like someone is just mad cuz he aint got enough money for an overpowered computer to not understand that a game without 60 fps and retarded graphics can infact be good. (But in all seriousness I agree. I like pc master rice, but I still enjoy games with retarded graphics and I use to play on consoles...though I admit I can't stand lower than 60 fps anymore. Not sure why.)
>why would you make a game exclusively for super high end pc's even if it was a pc exclusive it would be retarded to do that as you would be alienating a huge audience
That was exactly what Crysis was, a graphical benchmark of it's time that most people needed to upgrade to play. It was also a pretty solid success.
To play or to play on high settings? Also wasn't it also available for consoles too? Let me answer that: Yes it was and released 2 years into the Xbox 360 and PS3's life cycle.
No. If they only made games for beast mode PCs, 90% of the market or more would be lost. Games wouldn't make money, and the entire industry would cease to exist.
IT was a question. not something i want to happen. BASED ON WHAT OP SAID, It could be done. MY question was simply. IF they made a game built for higher end capacities could we get games with rendering and graphics like they pretend to show us in theese tralors?
Just to wrap things up. You believe its impossible to make something because when you do make it. it wont exist anymore. And you react by thumbing me down at every chance like a child. i think pic related says enough
I thumb you down because you're wrong. You asked a question, and then acted like a retard when I gave you the answer? I'm the cunt? LOL ok buddy. Grow up autismo.
I'm not so sure if I'd put Ubisoft down as a "victim". Whether or not putting up giant promises and not and getting **** for not delivering them makes you a victim or not aside, Ubisoft has been known to outright suppress the graphics of a game so there'd be as little difference across console and PC platforms all around (e.g. Watch Dogs' hidden E3 graphics; www.pcworld.com/article/2363556/watch-dogs-on-pc-includes-files-to-make-it-prettier-theyre-just-hidden.html ).
Thats why they have embargos set up, so that no one could give out info prior to the games release. And once youve bought it and played it you cant refund anymore. Thankfully some online retailers are starting to have a change of heart and are setting up refund systems for ****** games
Actually this is often done with console games, the first may really have been an early stage, but they drastically reduce the graphics for other stuff.
Happend to other games aswell and is rather common for consoles as said before.
Is anyone even surprised about this? It's been happening with games for years. A lot of the game isn't made so they can make this. If you think the first trailer of any AAA game is indicative of the game's graphical fidelity, then frankly you're pretty dumb.
The game is looking beautiful regardless of this 'downgrade'
No because they didn't technically lie. It's a half-truth, but not a false statement.
If it's pre-rendered it can beat out anything that is rendered in real time by miles. MILES.
It's also very likely that the lower screenshot has a lot more important game assets while the top screen is only the bare minimum required to make the shot. This will allow the developers to make the existing assets as high of a quality as possible instead of compromising it for reasonable playability.
Naughty Dog even explain this answer the outcry of "downgrade"
"Here are just a couple of things about those comparison shots.
1.Time of day is different in both. – Our first trailer is at night, moonlight. Our gameplay demo is early morning. So the moonlight is slightly over exaggerated to give more contrast to give it that night feeling but enough light so you can see whats going on. Dawn is not a time of day where you have a lot of contrast.
2. His face is so spec-y [editor's note: specular] in the first image! – Have you seen the trailer? He literally just gets up out of water so his face/chest/shirt are wet and have a high sheen. Bottom one he is not wet so of course he looks dry.
the main reason it looks like that now is because they're targeting consistent 60fps, double the frames means 2x more power needed to render those frames so the graphics took a hit. honestly they should have just made multiplayer 60 and left single player at 30 looking like that seeing how it legitimately is a cinematic experience to most people.