I like just a little bit of it, but I'm perfectly fine with omitting it. It just really depends on the game... for many games it just feels like everything is out of focus and gives me a headache. But, used in minimal amounts, I feel like it can actually make everything look a little nicer while also not obscuring my damn vision (or causing needless slowdown for the game)
motion blur and the blurred focusing crap really bug me. I usually turn off all post processing and it makes the game run better and I can actually see what I'm doing.
I want to preface this comment by saying this: I don't know, and I won't pretend to know a lot about games or game design. Maybe that's why this hit me so hard.
I shed tears over this
For some reason, this short animation combined with a beautiful, simplistic piece of background music hit me way harder than I ever would have thought a game could. Something about the idea that in the future, every game will be at this level of quality and definition. It's art. And it's so much better than the world currently around me. To live in that would would be heaven. And that amazes and terrifies me.
Op, thank you for sharing. Absolutely superb
tl;dr I got overemotional watching Orcarina of Time gameplay
All these comments about how awesome the unreal engine 4 is, and i'm just sitting here like, man, that grass grazing around has gotta be making Zelda's vagina itch.
See, this is what I expected out of a next gen remake when I first heard about OoT for the 3ds. I didn't know it was for the 3ds at first, and I had a mind filled with... well, this.
Needless to say, Nintendo let me down a bit when I found out what the final product was in the end, but that was due to my high expectations going into it.
But after seeing this, just what a fan with some time on their hands can do; Nintendo better get their **** together man, show up the amateur competition. God damn.