This character, Mayushii, from Stein's Gate, which is awesome, go watch it, says "Tuturu~" in a sing-songy voice a lot as a sort of general cheerful exclamation. It's basically an idiosyncrasy of this character, and it's kinda extremely adorable.
>>#28, Steins gate is my favorite anime of all time, but on the third re watch one just has to embrace the truth that it is in fact incredibly annoying not to mention her whole character development relevant
*Ult a teamfight, actually hit everyone*
*Realize the enemy team really benefits from getting those few seconds for cooldowns*
*Realize you made a woops*
*Magical journey out that bitch as the screams of your betrayed teammates follow you*
*Pickup 4 chimes*
*All is fine*
I played D&D last year and our bard pretty much carried us
...Of course that said the rest of the party was a pretty savage trainwreck. We were a mainly good aligned party (one or two neutrals) - the tavern our game started in got burned down by our wizard. Then the village surrounding the tavern got burned down by our barbarian. Then the forest next to the village got burned down by our mage.
Then we went into a dungeon, which thankfully couldn't burn down, but our druid didn't understand the concept of friendly fire and nearly burned us down. Then when we finally got out of the dungeon we discovered that the tall grass in the plains we found ourselves in was, in fact, flammable, and our warlock burned it down.
Next village we went to didn't burn down though! Although that said, our bear (one of the players decided he was playing a bear) decided to be a dick and ate an important questgiver, the one who sent us to the dungeon in the first place.
Gonna be playing again this Wednesday, wish me luck!
last DnD game I played our bard also carried us, he put a lot into charisma and deception and various stuff like that, most of the time we ended up not fighting because he talked us through all the encounters.
I'm a bronze dragonborn druid. Our Rogue convinced me to create a distraction so he could steal a bottle of wine, so I drank an ENTIRE keg of ale, rolling enough constitution to not ******* die. But I rolled a 3 on my last mug of ale and somehow set myself on fire AND THEN fainted. The Inn didn't burn down but I'm no longer allowed in there.
Here's one of the infamous stories of Grim the Bard:
> Be me, barding it up with a wizard, a cleric, and a barbarian
> We were going to infiltrate a kobold/ dragon cultist camp based in a canyon shaped in a circle
> The only way into this camp is to first walk the higher end of a steep hill and through a valley between two cliff walls.
>Both areas had tons of surrounding boulders, which will become later
> As we pass by the steep hill, we notice that there's a camp of kobolds eating and generally existing
> We guess that this group was part of the cult we're facing and we think about attack strategies
> These strategies involve stealth, magic, etc.
> I look around for a moment and say to the group "Hey, why don't we roll the boulders down the hill and crush 'em?"
> The barbarian looks at the other two companions, shrugs, and walks over toward the first group of boulders
> With a successful strength check in tow, the barbarian rolls down the first boulder, effectively killing two of them
> With their comrades death cries in the air, the remaining kobolds race up the hill to try to reach us
> If they ever had a taste of modern music, I would say that there preference would've been for rock
>One managed to stay alive long enough to tell us that they were a group of traders and not cultists before he died
So that's how the first outing with Grim the Bard went: We accidentally kill an unsuspecting group of traders with boulders within the first few moments of the party actually getting together.
> We turn around to each other, say "oops", and then loot their dead bodies for random stuff
> Honestly, it didn't matter to Grim the Bard, because he was sort of a jackass anyways.
> After the trip to the supermarket "Flat as a trader pancake", we continue with our journey
> We eventually reach to the valley with high as balls cliff walls
> The party stands back for a few moments to try to see if this was a trap or not, seeing as there are movements in the walls above
> Grim the Bard has no patience for such dilly-dally!
> Much to the dismay of the team, I started walking through the valley
> (This is actually the start of how the party started pushing Grim the Bard into dangerous situations for the rest of the campaign)
> Anyways, Grim the Bard pushes forward!
> If anyone was ever to copy off a page from the player's creativity book, it would be our DM
> Do you know how I can tell?
> Boulders
> Boulders started flying towards Grim the Bard with an intent to kill
> DM almost has a devilish grin when he says that this is happening
> He almost loses his grin when I had managed to dodge every single one of them
> So, without any more boulders, the kobolds and a very important dragon priest are on both sides preparing to go down the side using grappling hooks
> Once our wizard recognizes the priest as someone we need to keep alive, I had the brilliant idea of knocking him out using a sleep spell
> I proceed to cast sleep, which successfully puts all of the kobolds and the dragon priest
> Unfortunately, Grim the Bard was too happy with his plan that he forgot that sleeping people don't have control over there limbs once asleep
>This worked great for the kobolds that were hanging down off the cliff
> This didn't work out for saving the dragon priest
> The party casts Grim the Bard a dirty glare as he looks at them, shrugging his shoulders saying "Hey, I tried to keep him alive"
> The party sighs as we finish off the last kobolds
I have plenty of stories involving Grim the Bard if anyone would like to hear them. He's generally an asshole who screws up a lot and puts himself in danger all of the time.
I've got stories involving being seduced by a changling, beating the devil with a Charlie Daniels style play-off, screwing up a diversion tactic (twice), getting the barbarian knocked out by a dinosaur, etc. if you guys want to hear them.
**slobiscuit used "*roll picture*"** **slobiscuit rolled image**When Smite releases 3-4 champions and LoL can barely get 1 champion done --> uninstall LoL and install Smite
When Smite's Gods are based on pre-existing concepts and have little to no lore, and they aren't balanced prior to release and Riot has to create an original concept for every individual character while remaking old characters regularly. Also when Riot has many more champions than Smite has Gods despite these facts.
**slobiscuit used "*roll picture*"** **slobiscuit rolled image**Bahahaha. few things anon. still have to come up with the design and abilities...
1. Who plays LoL for the lore
2. they are ******* gods, they have their own lore already (you know mythologies and such), go read a book doofis
3. They are more balanced than LoLs champions and they (smite) release 3-4 gods, instead of 1 (that then LoL takes like 2 weeks or more to balance, which also means they can go from OP to underpowered ).
Its not like LoL releases balanced champions...
Original???
Okay first of all, they take a lot of ideas from the community. They have said countless times that they are "inspired by the community". They have made champions based on anime. Cowboy Bepop or w.e is one example.
Second of all, after smite came out, they have copied a lot from them too. some champions resemble gods from smite. a lot of UI ideas are originaly from smite. for example the timers and what not.
I played in the Smite beta and it wasnt long until LoL started to copy some of their stuff.
The Majority of LOL champions are balanced on released. Its just every time there is a new champion a bunch of but hurt plastic tiers complain they are op because they haven't learnt to deal with it yet. Okay pre-seasons get pretty stupid, but the game changes every year during pre-season.
The copying point is stupid, by your logic LOL was copied by smite because there have been gods in LOL since release, two notable ************ being Brand, a fire god that possessed some bloke and Pimp Cane Susan who is just big dog gaming. The timers have also been in LOL for a while and where a much needed necessity.
And the Lore thing, get reading your ******* Journals of Justice biatch and character descriptions.
Yeah LOL has taken its time to get where it is today but Smite took what LOL had learnt over 4 years and applied it instantly. I will agree the LOL community is still pretty **** though hence the earlier point.
"Yeah LOL has taken its time to get where it is today but Smite took what LOL had learnt over 4 years and applied it instantly."
Using that logic, you could say LoL(2009) stole 6 years from DotA(2003), which stole 4 years from AoS(1999) which stole 10 years from Herzog Zwei(1989) which if you go back far enough you get to "which stole from The Nimrod(1951)" and then finally "which stole from drawing **** on walls (35,400 BCE)".
Smite was based on a quake mod just as LoL was based on a WC3 map. Neither one started from nothing and they play completely differently. Neither one releases balanced characters which is why they aren't tournament legal until the comunity play test them so that they can work out the kinks. Also lorewise, the gods of smite have a **** ton of backstory which the developers researched in making the skillsets and appearance.
As for the LoL has more unique characters, most of them are references to other fictitious characters, ie wu kong and Son Goku, or loli/half-naked chick/token minority/etc with gun/cannon/staff/etc.
Still pretty pissed with what they did to poppy.
> The Majority of LOL champions are balanced on released.
What? No theyre not. Have you been playing the game lately? The last few years they havent released a single champion that was balanced on release. what are you talking about? Go look at the logs that they have, after every release you will see the new champion under the "fix" section. 80% of the time they are too OP the rest they are U.P.
example:
lucian... that mofo was evading everything every second... **** was mad yo.
zac was OP too. he dealt way too much damage on start and had too much life. you cant just learn to deal with it. he could do jungles faster and better and as a result could buy stuff much faster than other players and then he just went jungling lanes, because no one could do anything...
> The copying point is stupid
Its not. Anon claimed that riot was original. Since LOL did copy here and there from smite, that would mean that it was not original. thus the claim that Riot is original is false.
After Smite beta launched and Smite started to get their act together, LoL did copy some stuff, but only AFTER Smite had those good game ideas.
Im not claiming that every "god" like champion is Smites idea and then copied by LoL.
After Smite, LoL started to have some of the same elements that Smite had. Thats what Im saying.
> And the Lore thing, get reading your ******* Journals of Justice biatch and character descriptions.
And you, go open wikipedia and get reading on mythologies. For Smite the Lore is pretty much all there. But there is so much **** and it wants to look like the LoL chronicles it will take some time.
Syndra was so bad at release though that they had to buff her. All other champs however have been OP as hell on launch.
Anyone remember the 5 or so nerfs Zyra got before the midlane was an ok place again?
how to make a LoL champ:
Take some existing passive system and use that to start. give them 3-4 nukes of various aoes/ranges and apply a slow to one or 2 of them. Add a heal/passive/buff component to some of the spells.
They got **** for making a hindu goddess (who is always depicted nude) wear almost nothing. It got to the point where they had to change the character.
I'm pretty sure they would love to add all of those, but they'd get bombed by everyone at once.
No, I'm pretty sure I didn't mean that they got publicity when I said they got **** .
Yeah, they got publicity. They also got a pissed off community due to the fact that they changed a god that a lot of people liked.
caving to pressure is a sign of weakness, one less reason to play the game.
A developer that puts outsiders above its own community has some serious problems