Its a habit some good players picked up from old counterstrike back when it was pre-steam, it was actually faster to switch weapons than to wait for the AWP animation to finish. Then the good players kept doing it and the other retards started doing it.
Its really sad when they try to do it on slower paced games like battlefield or arma and it gets them killed.
Changing to the most effective tool for the situation is a basic of tactics.
Constantly and extremely rapidly switching between your knife and a pistol at random and for no reason whatsoever is ******* moronic and makes people look like tryhard posers.
Interesting that they removed the exploit. I kind of like when games own and incorporate things like that, like MGS's "Tactical Reloading" and Wind Waker's "Bottle Glitch."
CS:GO is more about teamwork than even source. You won't see crazy 1v5 wins all the time, and even Gold 1s can beat MGEs with a lucky move nowadays. Kinda tailored like LoL and Dota 2 actually, where one player can only do so much.
I never really enjoyed the high-speed-low-drag-mega-meta-uberplay game styles, stuff like attaching a popsicle stick to a 360 trigger so your pistols can be fired like a paintball gun or, as spoken of before, switching weapons constantly to interrupt animations and using glitches to get outside of the map.
For some people, that IS the game, raising the bar is how they see it. For me, I get annoyed thoroughly playing against people that do that sort of thing, same as I would be annoyed by someone who say plays Dark Souls by levelling **** that doesn't require levelling your character (pyromancy specifically) and then hanging around the beginning of the game as a Level 1, invading peoples games that are trying to play PvE style and douching out.
It's a strategy thats a part of the game. I Don't approve of glitching ******** , but alot of the time it's not. Wavedashing in melee was intended, as was the interrupting animations, bhopping, and there are many accounts of people using a trick in source AND CS:GO to jump extremely high across long distances to flank the enemy or get on top of obstacles, since people wouldn't expect them there.
I don't even get what would be wrong with that, since it's just changing the meta, and as long as anyone is capable of doing it (IE, It'd be unfair if only the CTs could bunnyhop or something like that). As for Dark souls, that is kind of what the devs intended.
That's the thing though, I disagree that it's part of the game. That's just me being butthurt, though. Considering exploits of game mechanics part of the game seems goofy to me and the kind of mentality that goes into being willing to go to those lengths to gain an advantage is the same as saying "Oh, they aren't meant to know what cards are in reserve so having this card up my sleeve and being able to switch it out without them noticing changes the meta. It's now a game also to try and not get caught switching the cards out!" While the person across the table would obviously say that's cheating.
Regarding Dark Souls, no it isn't, which is why it was prevented in later games using "soul memory," similar to CS:GO using invisible timers to prevent interrupting animations giving someone an obvious huge advantage and doubling the fire rate of a scoped cannon. It's a gameplay method that comes across as predatory, the type of **** that someone who freezes paintballs and injects extra red blood cells before a boxing match would do.
wut? It is a part of the game technically speaking, and in some cases it's completely intended. In others, it's not, and the devs often say "Eh, whatever" unless they've changed their minds (Bhopping removed, CS:GO deagle nerfs, boosting nerfs, Wavedashing gone in brawl, etc etc)
See, it's not glitching, and it's not something cheesy/broken either, like playing meta-knight in brawl or, for example, using an ESEA lagswitch trick in CS:GO. It's a mechanic that was overlooked or left in that's usually very complicated and gives those who utilize it/gitgud an advantage, IE: the reload animation cancelling. In source, if you messed up by a single frame, you could easily get yourself screwed. Whereas if you got it JUST right, you had an advantage that could save you from defeat.
Well, that's arguably different. You aren't getting anywhere near double the firerate, just maybe popping off a shot before the other guy can, all while keeping your cool and making sure your mechanics are on point, It's definately not an easy maneuver to pull off and it can force you into lowering your rate of fire rather than slightly raising it. But the reason it was done was only to lower the skill cap, to make it so there's less to learn. Nothing really wrong with that, unless you like a highly competitive and individual focused atmosphere. In dark souls 1, it would've been really easy to restrict the game or invaders by making a quick patch, It was an altered mechanic in a later game, not an unintended and unforeseeable trick that the devs needed to patch. and I'd imagine it's partially to do with Dark souls 2 "Widening the demographic".
Let me give an example, Player 1 in CS:S has mastered the animation cancelling, he can spam the awp fire faster than anyone else due to this. Player 2 on the otherhand, cannot do this, and both of these players are of the same skill level otherwise. Remove that mechanic, and player 1 is lowered to the level of Player 2, despite having to practice to even get used to that trick. If anything, it takes away from the individual players, and removes some of the complexity thats in a game.
And someone who is deft, proficient in slight of hand, can change the cards he has available without being seen. Takes lots of practice, so it should be an accepted part of the game right?
The human body makes red blood cells all the time, he just removed some, made more, and then reinserted his own blood cells. It takes knowledge to do it safely, utilization of resources, and ******* it up could result in poisoning your whole body ******* you over. You have to be very careful, that makes it valid and NOT an attempt to gain an advantage over the other person outside of the game's established mechanics despite "blood carrying oxygen and helping to recycle lactic acid" being something they both do. He just made himself able to do it FASTER, still honest. It's practically their own fault for not gittinggudblud right?
The game designers removed those aspects in later iterations specifically because they didn't like their implementation. Augmenting an established game's programming is a pain and would cause an uproar in the metagame metacommunity metacenter for metaplay because they couldn't do their uberhypemetatricks.
Just because you CAN do something, it doesn't make it fair game dude, and to say that "well, the game developers didn't make it impossible within the original work after having released it so they obviously approve" falls flat in the face of "they never allowed it again and did their damnedest to make sure it is as nerfed as possible."
Game exploits occur because people are imperfect and the coding of the game, the balancing, etc is a product made by people. Exploitation of that is a choice you can make, but it doesn't make it a fair one. It's a douchey move whether such exploits are available to everyone or not, similar to quickscoping being an exploitation on the level of aimbot. Again, though, metagame.
People that approve of such things aren't playing the game that was released, they're playing the game everyone else is playing. They're playing calvinball, and that's totally cool and fine. The solution for people like me? Make my own ******* server. Simple, badaboom.
The truth lies in the middle of what we're saying, we both have solid points but differences of opinion cause disagreement.
Why are you talking about poker and boxing? or atleast, I assume it's poker you're referring to. You might be missing the point.
Later iterations, or later patches of the game? If an unforeseen mechanic happens and it affects the meta in a way they do not like, they'll remove it, or change things to fit around it (See league of legends and the jungle)
And that's not meta. It causes an uproar because it's a well designed and implimented game mechanic that's taken account for in the current game, and adds to the complexity. Brawl was so dumbed down and dodging was so ******* OP, nobody really like it. (if that's what you were referring to) for competitive play.
And again, I'd argue that my scenario is correct, and it's kind of ******** to nerf a mechanic like that. What prevents a player from learning how to time their switches? What prevents them from learning to Bhop correctly? Nothing. Same with Lvl 1 pyromancers in Dark souls, they might have ascended their **** , but it was hard as **** to do that (Especially if its NG+) and they're still gonna have lower stats than everyone else. Git gud is the best response there.
And, quickscoping being an exploitation on the level of aimbot? Really? **** no. Again, the only response to that is "Git gud". Sometimes mechanics are broken, but all the ones I've looked over, weren't. and the only reason the ones in Counterstrike were nerfed to begin with was because Valve wants CS:GO to become a FPS tournament game along with Dota 2 (Minus the FPS part of course).
And in the event that you did make your own server and manage to get it working (Especially with CS:S), what would you do if someone came onto the server and beat the **** out of everyone else because he's mastered the game mechanics?
It's analogous. How do you not understand how it's related? I literally explained it from the bottom up, how those lines of thought could be used to justify the same actions and compared the exploits of one game to another.
Changing mechanics on a console game has been very difficult before now, to use your own example, look at Melee and Brawl. How are they gonna update Melee, man? You think they're gonna just send you a new disc?
Brawl was changed that way because they were using exploits to turn it into a metagame that the creators didn't want. It wasn't "dumbed down," they made it more difficult to play a game other than what they wanted it to be. A game with lots of exploits isn't inherently better and neither is one with high-level-play metagames, as in the case of the lopsided level 1 duels of Dark Souls. Another metagame unintended and so prevented in later games.
MMOs and the like are apples to conventional games' oranges man. Completely incomparable regarding patching and balancing. If that distinction isn't clear just by looking at it I don't know how to explain it. It should be obvious.
"Git Gud" is not the best response, it's the asshole justification of someone who is playing a metagame.
"I worked out harder and then specifically pick fights with and ambush people weaker than me. If they don't like it, they can just work out too. Git stronk, pussies, lift weights." C'mon, dude, really?
And quickscoping is literally using an aimbot. You bring up the scope near the person, it autoaims at the person, and you fire while it's still tracking the other player. You're not mastering aiming, you're mastering the use of the autoaim mechanic of beginning to aim. It's tricky and it's neat but it's also cheap as **** and not what was intended, which again was why it was removed from later games. If you say anything otherwise you're lying, in denial, or just flat out wrong.
As for the server question, either I'd play his game too or I'd leave and do my own thing again same as the first time. In Dark Souls, for example, I basically always play PvE. When invaded though, I do the little bow, don't heal, and fight the guy no matter what broken-ass character they're using because I want to. Dark Souls kind of gets you in the mood to face overwhelming odds, you know? When playing GTA:V, if I can get behind some cover and shoot over it without exposing myself you bet I will, and I mean something beyond peeking. But the judgement I exhibited earlier isn't exclusively for others, I know it's a **** thing to do and I'm not in denial about how it's exploitation and game-breaking ******** . It's a bitch move no matter who does it.
Except, real life and real life games are vastly different from a video game. That would be the equivalent of using hax, I guess.
Err... You're joking right? Melee had wavedashing in it and sakurai knew. He confirmed he and his dev team knew. They confirmed they removed it in brawl to lessen the skill gap between pros and noobs, which I see as a little silly (Why not add an option?).
Actually, it was dumbed down to an extent. Not as some meleefags will tell you, it just removed a very important and intended mechanic, which resulted in a simpler game with a lesser skill cap. That and the overall feel was changed, but that might be stretching it a bit far on my end.
Err, in dark souls that was fully intended. You must not understand how that actually works, but if they didn't want people at lower levels to get invaded there, they could make it so those under a certain level in certain areas could not be invaded, or they could make invasion items unuseable in the beginner areas... Not unintended, it just got changed later because they didn't want the game to be too difficult.
Right, asshole justification. Not really, if someone complains or declares a fight unfair, they may be right, but sometimes they aren't. Complaining that extremely fragile weaponless Lvl1 pyromancers are broken because they killed you is wrong. By the time you get to the burg, most people are level 3-10, already giving them an advantage, and since most people are also hollowed, they don't usually get invaded until they're reaching the 15s and higher, which gives you a huge advantage over any ****** pyromancer with their cloth armor. Whereas if you complain when someone has used a ****** glitch or hacked their character or some other ******** , yeah that's total ******** and I agree.
Err, no it's not. It's not literally using an aimbot, I don't recall any games (Especially CS of all games) doing anything like that. Even still, that's just exploiting a games autoaim mechanics which is a fault on the developers part.
I still need to get GTA V, but i'm so afraid that Rockstar will screw me again with their Social Club ******** , plus their game is like 60 GB. so I can't really relate there, but with dark souls, the only thing I've ever noticed that's not really counter-able is Dark Magic, and even then you're usually facing Blue invaders who spam it, rather than reds, since reds are too low levelled. There aren't many/any broken builds anymore, hell, even when the Giantdad build was a big thing, you could just use a parrying dagger.
I mean **** , it just makes no sense to me to complain about mechanics that aren't actually broken. Like when people complained about Bunnyhopping in source, or when newfags complain about how tough PVP is in darksouls or the cape in smash 4.
It's a line of thought thing, I'm not comparing the games I'm comparing the justifications of actions done for the same purposes.
"Err..." Q: So, then, this is good...
"Mmm. Personally, I feel that if you want to play a fighting game seriously, there are other competitive fighting games that are more suited to that, and people like that could have fun playing those. If you play Smash Brothers seriously as a competitive game, the game itself has no future."
If I wanted to, I'm sure I could make a more hardcore Smash Brothers game. I could make the game speed much faster, increase the number of inputs...but then, beginners would no longer be able to play the game. When the game becomes more like a sport, a tool that more strictly rewards the player with more skill, the game tapers off more, like a mountain. Just like how a mountain tapers off into its peak, that area becomes more and more narrow.
Sakurai disliked the oncoming competitive playstyles brought about by those mechanics. That's the motivation behind changing how the game can be played. Sound familiar? (Soul Memory effecting PvP availability etc)
It's wasn't intended but it was discovered and retained for fun's sake. It's importance is a matter of opinion but clearly Sakurai and his dev team disagree, which is why they removed it.
"Err" That's what Soul Memory does. It tracks your experience gained rather than using levels as the system that matches you for PvP, that way you get matched with people who have played the game as extensively as you rather than anyone at the same level. It wasn't intended and it was removed because it's not how they wanted it to be played. I personally enjoy that metagame as do many other people. The idea of having people basically earn the ability to act as an enemy NPC including a completely lopsided strength is super interesting. I kind of wish they'd figured out a way to IMPLEMENT that aspect rather than REMOVE it, but they didn't like that UNINTENDED METAGAME being a part of the gameplay.
"Err" by "MMOs" I meant games where people are constantly playing each other online on a large scale as in WoW, LoL, etc. If something game-breaking occurs, it's a franchise-breaking thing unless they fix it. Games made in that type of structure, of which I acknowledge MMO may be a bad name for it but I can't really come up with a more apt one, are a completely different animal.
I've fought broken lv1 Pyromancers using extremely powerful armor and lightning-attribute weapons. They aren't all glass cannons and even if they are, they have access to AT LEAST the level of equipment the PvE player does due to being the same level on and on, this isn't worth typing all out. It should be obvious, you're blowing my ******* mind here by not just understanding how getting mid-game stuff as a lv1 character and then picking fights with PvE Lv1 characters is ****** .
"Err" the exploitation of a game's mechanics is absolutely not the Dev's fault, which is why they nerf and remove **** after the fact. It was the choice of the person playing the game to use "quickscoping" which is exactly what I described. "Quickscoping" in this context specifically refers to the old Call of Duty tricks, not manually lining up the shot before aiming and then aiming only to reduce reticle size, but that's not what "quickscoping" refers to and why people pitched a bitch-fit when it was removed and everyone got their panties twisted and bloody about having to "hardscope."
GTA5 is pretty legit man. The DLC and patches and stuff being released for free is a lot more honest than the ******** megafag ******** of "GET THE ULTIMATE ********* GOLD **** EDITION OF BATTLEDUTY CALL OF HONOR AND GET A 938847548 INGAME MONEYDOLLARZ AND HAVE THE GIRTHIEST COCK ON THE BLOCK FOR ONLY $120!!!!!" after having taken a $50 game, chopped up 25% of the content into day-one DLC and upped the price for access to the whole game to $75, then made an extra special edition for $100+
It doesn't work, metaphorically or as a line of thought, because poker wasn't a game designed to be won through cheating, and there is no way to simply remove cheating, making that more akin to hacking.
But other fighting games don't have the same mechanics. Or Mario. Personally, I just love the game for the very odd mechanics and way it plays for a fighting game.
Of course not, sakurai removed it for one reason in Brawl. And that was to close the gap that specific mechanic had created between pros and noobs, and it Didn't ******* work, mind you, it just made Project M come into existence and everyone still kept playing melee, because melee is better as a competitive game. That's not arguable, and the only evidence I should need to show there is how many tournaments and people stuck with melee. His dev team agreed, and he agreed with it at first, but when he came back to brawl (With a very changed dev team mind you) it was changed.
Yeah, but soul memory was broken for a long time, mind you, and it also caused a few problems (Hacked characters), and the mechanics behind it were never explained and easily exploited even without hacks.
Yeah, you got the wrong term. Way off the mark. Like way ******* off to no end. WOW and LOL don't even ******* compare. And LoL has had near game breaking events happen, whereas WoW Idunno.
LoL is a moba, which is a bit different, with the whole champion selection, and alot of unintended playstyles and side affects happen all the time when any new champion is introduced, new items, or any changes are made really. Sometimes a change happens, sometimes they nerf/buff other champions. Or sometimes they completely change the jungle and **** withthe items, causing the meta to become a temporary *********** .
Broken? As in unbeatable? That's wrong.
Alright, first of all, there is no extremely powerful armor. Unless you suck at the game or you built your character in a **** way, there's no possible way their armor is extremely powerful, and lightning Attr weapons? They're usually stuck with ********* ones, and you can always use the thunder stoneplate ring or armor with good lightning res.
And nah, nah, they are almost ALL glass cannons, Vit 10? You playin'? get the Uchigatana and eat their ass if they're an armor tank, and if they go light armor, any weapon will tear them to absolute shreds. And with that 12 Attunement and 9 dex/12 str, they aren't getting anywhere with good weapons or shields either, at best they'll have the grass crest shield or some crappy tank shield (Uchigatana, eat them for breakfast), and with low endurance they aren't gonna be flipping all over the place either. And they'll need atleast one or two rings to boost their spell power, or give them more slots, so they'll get ****** there too.
And again, these guys are at SL1, they're usually invading the Burg or Parish, anyone can easily get through these areas without needing to go Coop, and if the gargoyles are still a challenge, grind for half an hour and get to SL30-20 and make them pyromancers your bitches while you find solaire. But hey, I'll stop here because I feel like I'm going to in-depth for it.
Sometimes, it's not, definitely, but sometimes it is. It'd be easy as **** to turn off autoaim or aim assist on snipers and **** , But even then, I don't play Call of Duty, and it wasn't even on my radar at all. Plus, that in and of itself just sounds like a way to turn the meta into a ****** funnel.
Eh, I dunno, last time I tried to play R*'s **** it was with Max Payne 3, and I quit for a week, come back, they won't let me login to my Social Club account anymore. 60$ down the drain, so I quit dealing with em after their customer support basically told me to **** off. Frustrating **** .
This conversation is not worth pursuing. You're not talking TO me, you're talking AT me. You're just skimming the stuff, not actually considering what was said, and then just typing **** out.
The line of thought, for example, that was being compared with games being played in a **** way because of it is that "if it's not actively stopped or I can get away with it then it's just part of the game." Since you mentioned Mario and are so unable to even process lines of thought as relevant to real life situations, here's one from Mario.
Jumping onto a shell on the block stairs to get 99 lives easily is an exploit. It wasn't intended and it isn't fair play to do it whether the Dev tried to remove it or not, knew about it or not, etc. It's a ******* move. Gaining a huge advantage by exploiting how the game is structured beyond the act of playing the game or intentionally placing the opponent at a major disadvantage NO MATTER WHAT THE GAME IS is bad sportsmanship. If you disagree, you're a poor sport, willing to cheat.
What other people do with games after the Dev's done their best to release the game they wanted to make doesn't change what the game that was released and what they wanted it to be was. That's like saying, again, that Mario is a game where you do your best to get to the stairs with the shell so you can build up your life reserves.
We aren't discussing the EFFICIENCY of the system, why do you keep trying to do that? What the effects were is irrelevant. What we're discussing is the sportsmanship of exploits but then you started talking about how these bad sportsmanship practices were INTENDED. The Soul Memory system was an attempt at destroying that ability and whether successful or not clearly shows what they were trying to make.
Calm down, so I misnamed something. Quit acting like that disproved everything or you autowin or some **** .
No, broken as in ******** and being used in an unintended way. "Broken" is often used to refer to something that doesn't work as intended or destroys normal gameplay, most often yeah it's used for something like an NPC Akuma in Street Fighter but it also refers to things other than that.
No, being PvE means at the same point you have only the best stuff available thus far. When someone is going to mid-to-late game areas and getting clothes and items with great buffs while you use basic-ass **** at the beginning, their weapons having Attr while yours have none, they have extremely high level one-hit pyromancy with an AoE fr Lv1 enemies and you haven't even COME ACROSS magic of any sort yet in the game world, that **** is ******* busted.
Yeah, I get it, you're the min/max master. Cool deal, bro, who gives a **** ? You're playing into the meta and that's not what was being talked about at all. The thing being discussed is whether or not employing those tactics against someone trying to play the game the Devs intended and intentionally putting yourself at an advantage in terms of raw power, armor, weapons, and items against literally anyone "just playing the game" and then picking a fight with them on purpose is bad sportsmanship and the answer to that is absolutely that "It's bad sportsmanship." An amateur boxer that intentionally fights people weaker than himself and with far less experience just because he can and then blaming them for being weak or having people on the sidelines going "lol faggot lift moar" is ******** . Choosing easy targets is a basic of warfare but going into a game with the idea of absolutely demolishing the opponent in the cruelest way possible with no chance of even play whatsoever when it's JUST A GAME is bad sportsmanship. Wearing bulletproof armor in a gunfight whether or not the opponent has it available is one thing, this is entirely another. It's ****** things done by ****** people.
It is easy as **** to remove autoaim when making a new game, but when they did it, everyone got massively butthurt because "muh metagaemz."
In response to the below which I cannot reply to for some reason:
Good ******* Lord, there's no way you can actually be this stupid. Obviously I've been playing into the hands of a troll, you're straight up just saying ******** all over the place. Good one, you got me.
What?
I was joking that I just like Super smash brothers. That's a game exploit, and some people will take advantage of that to win, and it also doesn't have much to do with the discussion.
In a **** way...? that line of thought sounds like you think everyone should play at the same skill level, and never attempt to take the advantage, None of what i've listed has been like that, whatsoever.
Again, that's unrelated, and it's not nearly as black and white as you seem to make it out to be.
And you didn't seem to directly address it, but Sakurai and his entire ******* dev team knew about wavedashing and decided to keep it in melee. End of that. Using it and using it to gain the upperhand isn't bad sportsmanship or cheating, it's called being gud, especially when it took skill to use correctly.
Well, it wasn't all that effective given how it worked, and instead of doing that it actually broke the game and ruined a large part of the meta until it was fixed. I'd just like you to read that a little carefully: The soul memory system did not work the way intended in that game. They didn't wait for a ******* sequel to fix it. they just, fixed it.
Well no, you misinterpreted and misunderstood something, you compared WoW and LoL as though the two can relate to eachother, meaning you don't even understand either game. Don't talk **** about what you don't understand.
Broken as in ******** ? That's debatable. and unintended? I suppose that means alot of **** is broken in games, so we're going to stop using that term since you're, eheh, misusing it so eggregiously. Broken means it is broken, there is no counter, it's just total ******** , and SL1 pyromancers? ***** please.
Sure, except that's theoretical. You ignore the Invasion timers, the effect hollowing has (No invasions lol) and of course, how having a Higher SL in the earlier levels is a huge difference. You think an SL1 pyromancer is gonna have fun dealing with someone who grinds for a few minutes and gets to SL20? **** no, they're gonna get their ass busted, If they don't get drake-sworded to death in the parish they're just gonna get flat out ****** by people who have an advantage in practically all their stats.
Min maxing isn't even needed to deal with such gimmicky and weak foes such as SL1 pyromancers. and you seemed to think they were broken, well, guess what, you're ******* wrong.
Actually, no, again, you are wrong, and displaying levels of idiocy that I can't comprehend now. The devs intended? What? You getting ****** up by invaders is exactly what they intended. If they didn't want it to work that way, they'd give you a choice for being invaded. Oh wait they did, being hollow or unhollowed. This is literally the way it's intended. The answer to you getting your ass beat by the more experienced and hardcore player who put more effort into the game than you? Git gud. That's the answer. You being unoptimized and playing like a fool is your fault, and it's not bad sportsmanship if you're capable of doing better and choosing not to. It would be bad sportsmanship to use broken items (Santiers spear spam in DS2), or to spam broken moves (Dark magic/hexes)
Yeah, and good for them, they removed a mechanic that was unfair and was probably going to lead to the competitive meta (Implying there is one) in call of duty to become a ******** of who can snipe the quickest. And it's even easier to do it with a patch, which is why it wasn't removedin earlier games.
Your casual excuses for Dark souls 1 and how "Oh man invaders so broken playing at low SL broken bad sportsmanship" can be blown away by simply asking, Why didn't they patch it out? I've already provided a way for them to do that with relative ease, but they chose not to. Yet you think it's ******** or bad sportsmanship? **** no it isn't, because it was left in the game.
On the upside, teamwork is great and it's certainly rewarding when it works out.
On the downside, you can play like a damn GOD and still lose the game thanks to your teammates because of that same mechanic, which can be very frustrating.
Mmhmm, I remember GTA having come about because of a glitch in another game in production that made the police super aggressive and then they made games around that mechanic specifically.
It's interesting to say the least to look at how people've worked on the item in question and appreciate the things they've done to bring it into being. It's why analogue stuff will always have a market, like mechanical watches and revolvers/lever action rifles.
Good ******* Lord, there's no way you can actually be this stupid. Obviously I've been playing into the hands of a troll, you're straight up just saying ******** all over the place. Good one, you got me.
Nice adhom, and refusal of another person's arguments.
Get the **** outta here then, I refuted every statement you made and proved to you why none of the **** you mentioned is even broken or ******** to begin with. If you want to be in denial, be my guest, but I'm just going to remove the ********** from my view.
Haha, there you go again. Just like before, going "err" and "mind you," you're pretty good at feigning intelligence. Too bad every point you made was either a different argument (effectiveness of an attempt to nerf vs the motivation behind doing so) and your derisive, ****** attitude towards not only other players but other people.
But don't worry dude, everyone thinks you're super cool. Girls were watching too, man. Good Lord do I wish I were you rather than myself, a lowly peon who OBVIOUSLY is unable to even win a simple PvP.
If anyone were relying on "ad hominem" it was you. You repeatedly did so even early on. In addition you also either misunderstood or purposely misquoted me, attempting to discredit me by claiming I'd made a point other than what I'd actually said. You're either stupid and actually believed the ******** you were spewing made you sound intelligent and relevant or you're just that good at faking a mental handicap. For God's sake, half the time you were arguing **** I wasn't even talking about. How the **** is the efficiency of an action related to the motivation of the implementation of it, you absolute ******* moron?
Also nice job blocking me so it looks as well as possible like you got the last word and last laugh you pathetic piece of **** .
Ad hominem, and you forgot that anons can talk.
But now, since you're so utterly butthurt and decided to go on a tangent about how people in video games didn't needlessly handicap themselves to your levels, I've identified the ********** , and I'm done with you. Go away, you ******* autist.
Every time you say that I ever implied that or that that was the point I was trying to make you further cement the evidence of your own stupidity. So thanks, I guess?
Also, quick info on GTA5 in case you're on the fence about it.
The updates and such are free so far and everything can be gotten by just playing the game. There's a ridiculous amount of great stuff added all the time. My favorite is a Huey helicopter called "Valkyrie" in-game, a reference to Apocalypse Now I'm sure, that has a different design on the nose every time you spawn it after having unlocked it in Online.
I haven't had a single problem in Online regarding save file corruption and haven't heard of anything from anyone I know IRL, not even people living in the barracks on the opposite side of the island where the internet is absolute ******* . It seems pretty solid. With the PC release out, there may be a way to somehow back up your data and all the new customization options look great. In fact, I almost wish I'd waited to get it on PC rather than buying it for PS4 because now I can't justify buying it for PC. I think mods will win me over, though, once they start getting made.
The Online mode has a massive variety, lots to do, with good missions. I think you'd get a lot out of it before getting bored with it, and that's just vanilla. Again, looking forward to mods.
Also, since you apparently dig Dark Souls, if you haven't tried Bloodborne yet it's really good. If you played DS as all about parrying, you'll be right at home. There's no conventional blocking and you have to time the parries just right, but it's very satisfying. There's few weapons to choose from and a gun-centered build isn't worth much, but everything has such variety and the enemies are so great that it's easily forgiven. It helps that the game looks great, too.
Aren't blue names supposed to not be *********** ? I mean **** , your reliance on adhom is pathetic, and your attitude of "If he's doing better than me its bad sportsmanship". Even when you attempted to make yourself seem like you actually handle getting beat good, you had to go and call anyone else's build "Broken-ass" ***** you ******* dumb as **** . If their build is oriented to PVP of course it's gonna be better than your ****** build.
God, I hate to repeat it everytime I come across newfags, I'd much rather explain how the game even works, but you just need to git gud rather than talk **** .
Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb? Where's the bomb?
CS:GO content?
swell with expensive virtual skins and lucky shots
also lets make a little giveaway, shall we?
roll dubs to win a: StatTrakâ„¢ P250 | Steel Disruption (MW) USP-S | Blood Tiger (MW)
or a SG 553 | Anodized Navy (MW)
you may only roll once.
I tried CS:GO for a while. I ended up just turning on voice chat and saying, " **** this game. I'm going back to CoD," every time I lost to hear the butthurt.