in an additive color scale Brown's a low saturated dark reddish orange.
Every color mixed together on a classic color scale is what's generally referred to as 'mud' and it's like this dark sickly greyish brown with a bit of a green tint to it,
good to know, I don't do a lot of classic painting but that's also sort of what I said since adding black to a color in paints usually lowers the saturation and darkens the color (as opposed to white which lowers the saturation and lightens the color)
Knowing that I imagine the more red in your orange would yield an even darker more saturated brown.
Reduction drawings, shaded line drawings and painting is ALL I do for traditional art. I can't sketch so very well and when I get creative with a pen it ends up looking like sixties barf.
But yeah, I was thinking to myself how on earth someone gets anything close to standard brown by mixing all the colors together. You tend to get what I call "week-old infant **** "
That's true, but too much red makes it more rust colored. On the hex wheel the more yellow, the richer the brown.
I mostly do 3D modeling, sketching, and digital Illustration for my arts but I've recently gotten into painting and I've sort of been dreading when my tetiary color tubes run for when I'l have to start really mixing new ones, It's somewhat relieving to know the same general ideas that show up for digital color mixing will apply while painting.
that's what's called an additive color scale. A classic color scale is paints, and a subtractive one is what you use when you're dealing with most art programs on that computer because it trys to replicate the way pigments mix rather than lights.
Well in the physics sense the reason there's an additive and a subtractive color wheel is because Subtractive represents reflected color while additive represents emitted light and as for computer software, if you're writing some sort of script to represent reflective color you're gonna want to try and emulate the subtractive color wheel rather than the additive one. That being said they're pretty similar, the main difference just comes out to that when you mix colors in additive they get a bit less saturated and a bit lighter but when you mix em in subtractive they get more saturated and darker.
I only really know this because I took a digital color theory class back in college.
on a additive color scale it is which is to say if you mix colors using various shaded lights then the mixture of all the colors together creates white.
There's are four primary 'color wheels' that people use when referring to color mixing
The classic color wheel which is a subtractive color wheel using Red yellow and blue as primary colors and is generally used by painters since it's useful for mixing most pigmented paints.
The modern subtractive color wheel which is Red Green blue and is generally used by Digital artists (Or if you're doing prints you should actually use the Cyan yellow magenta key color wheel (Otherwise known as Cymk)
And the Additive color wheel which represents color as light and is what is used in film and photography.
The Subtractive color system and the additive color system can be somewhat confusing for people switching between the two because with one you're looking at color based on reflection and with the other you're looking at color based on emission. It's also important to note that subtractive color mixing is actually based on how the human eye perceives colored light rather than the actual physical properties of said light.
So for example a pure yellow light has a much different wavelength than a red and green light, but they'll look approximately the same.
I mean you aren't wrong, but if you enjoy sports games go for it bud but i personally hate the current ones. :> i used to traditionally play the newest ncaa with my brother in a make-believe bowl game and now all they have is madden and the newest one is so bad.
No. You see, there's a comic, and in it there are two characters: John and Dave. Some people ship them together. The ship name is a lot of things, JohnDave PepsiCola HammerTime ect. ect. I thought you were making a reference to it.
Because ethan and joji were one eternal being of memes sundered apart by the creation of autism and cringey youtube videos since one half of the being's soul wished only to make fun of videos while the other wanted to master the power of aspie fits.
Nice comp OP! You are amazing at this! I really hope you never stop! You should totally make more! I love you for this! You know I've been thinking of subscribing to you!
>electronic drums
>being this casual glorious acoustic master race I realize they probably live in a close neighborhood but I just prefer the OG sound.
**itskennyandjosh used "*roll picture*"** **itskennyandjosh rolled image**Honestly i think people would call dark souls **** if the whole "you die a lot" thing wasn't in there But i hate that its trail/error rather than "this enemy has a fireball attack so watch out" or some **** to make the game not so much of a "play the boss lots of times to learn it, die a lot more by even more ******** attacks, kill it by luck" kinda thing
Uhhh... No.
Dark Souls is a good game. The dying a lot aspect does not add to its worth. Really it just makes it ******* annoying in places like the undead bourg, blighttown and the catacombs.
The bosses are no where near the had part of the game, it's the damn mobs ganging up on you and stun locking your ass into oblivion. I will admit that Manus is rather silly but otherwise, the bosses don't need to be learned. All of their moves are predictable and by playing carefully, you can see them all without dying. Given that your dodge has invincibility frames, you can truly survive anything just by getting good.
You don't have to die a lot, but you will if you're not good enough and I'm totally okay with that. Why should the game allow you to progress when you don't know the best way to fight the enemies you're seeing?
Besides that though, the game is just beautiful. Map, story and graphics are all wonderful, as are the controls. Hell it's even a stat-based game so if you farm long enough, everything can become easy as **** if you feel like it, but you really don't have to.