The shouting was pretty **** . The cool down ruled out effective use. You got maybe one or two shouts per fight and the ones that would damage wouldn't damage that much. I got 2 out of 3 of the flame shout and it was pretty **** .
I always used them more as utility. Things like aura whisper and ice form were great, as well as the sprint one and the main shout. Nothing like sparta shouting a bandit off his post with sneak 100.
One of the DLC shouts (The one that killed things, soul trapped them, and turned them into zombies) did ridiculous damage even if it wasn't enough to kill. It made hunting even the strongest of asshole much easier.
Yea, they implemented shouts really poorly in that game. Skyrim is a good game, a great one with the DLC (which isn't that necessary) and mods, but the shouts needed a shorter cooldown or something. The time slowing shout is still cool either way though.
As far as i'm aware, the "lore" dragonborn, i.e the canon version of your character, can shout as much as he wants, making him absurdly powerful.. Not being able to shout constantly is just a game mechanic to stop you being overpowered.
Depends on which shouts you used. I used the one to detect life, become ethereal, attack faster. Elemental shouts were nothing more than a cool effect "I can scream fire at your face! YOL TOOR SHUL!"
Yeah. Most of the time I forget its there or the powers button is being used for something else. The only shouts I use are Unrelenting Force and Whirlwind Sprint.
Couldn't agree more.
It should have been a trainable skill. Anything would have been better than the system they did use, where you're so swamped with dragon souls that unlocking a new shout is meaningless.
Fus should have brought people to their knees. Ro should been at the full length shout's power. The full shout should have sent them flying sanic speed.
Would it have been balanced? No, but who cares. Turn up the difficulty slider and let's get silly.
>not going for the time slowing shout
But yeah **** all that ******** in Skyrim
Why couldn't they have done like Oblivion and Morrowind and just NOT give you some mystical magic ******** powers?
Because they're trying to include the casual masses.
I know this is going to sound elitist, but when someone says they're a gamer and their games consist of "Skyrim, COD, and League", they're not really a gamer. They're filthy casuls.
even with friends we all got bored and quit after the 3rd mission, because its boring. just run, shoot, run shoot, run shoot. the same boring zombies, and the boring special zombies. the game just isnt fun to me.
Yea, I can understand that.
I had fun with it because we didn't take it seriously. We just ****** with people on our team.
One of us would yell "DEATH RACE" at the beginning and we'd run to the end of the level. Shooting, molotoving, etc our teammates, purposely setting off alarms so that a horde would appear, **** like that. Made it way fun.
It starts as shootery in a "Oh **** uhh do this then this rngesus help me!" The ******* mystery box
and then you build up and it becomes more tense and survivaly, and then it becomes somewhat boring routine.
I don't like stealing in games like this. Hell with skyrim, i just did the main storyline and the civil war and then i built a house and now whenever i get on the game, i just start hunting animals and chopping wood and grow fruits and vegetables, then i'll sell it back to the economy and buy some food and stuff, while i live out the rest of my days in serenity until I inevitably get killed by some hooligan on the streets leading to whiterun.
Because you can see it in most of the trailers for the game. When most people see the iron helmet they immediately know that the content is about Skyrim. Similiar to the Blood Dragon armor from Dragon Age: Origins. It's just one of those things that are iconic to the universe. Sure they could've drawn a more obscure but powerful helmet, like the dwarven helmet but people that haven't played the game might not know the content was set in Skyrim and then could have come to the conclusion that the content was just set in a traditional fantasy universe.
Mark for Death and Unrelenting force were the only ones ever worth using. The former marginally increases damage to bosses, the latter is good for instakilling mooks on high places.