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#1 - saxong (09/11/2015) [-]
Good on the "not **** " front, now work on the "not bugged to hell" front.
#92 to #1 - anon (09/11/2015) [-]
never experienced ONE bug in ANY bethesda game. Zero. Get a real computer maybe, 			*******		 pauper.
never experienced ONE bug in ANY bethesda game. Zero. Get a real computer maybe, ******* pauper.
#128 to #92 - anon (09/11/2015) [-]
User avatar #184 to #92 - hideyowives (09/11/2015) [-]
thats some serious **** posting
stop that anon
bad
#289 to #92 - satoshimiwa (09/12/2015) [-]
Flawless game
#299 to #289 - anon (10/01/2015) [-]
The glitches (if not game breaking) were hilarious
#295 to #289 - anon (09/21/2015) [-]
WEEEEEE
User avatar #257 to #1 - josemanuelcenteno (09/11/2015) [-]
But we love those bugs in the end, for some reason they don't really bother anyone.
#296 to #257 - anon (09/23/2015) [-]
That's because fanboys will eat **** and like it.
User avatar #266 to #1 - sumerfag (09/11/2015) [-]
bugs are the best part of Bethesda, it wouldn't be the same without them and quite frankly I don't think it would be as good without them
User avatar #209 to #1 - alucardthemagician (09/11/2015) [-]
Atleast Fallout bugs are funny and not absolutely game breaking all the time. I've had 1 save file corrupted and then ya just go back a save
#269 to #209 - nexdemise (09/12/2015) [-]
I had a bug in Skyrim where the Dark Brotherhood questline just wouldn't continue. I'd drop off the sealed letter, quest completes and that's that. I'd load previous saves, try from there, nothing.

Had to abandon that character because of it.
User avatar #105 to #1 - scowler (09/11/2015) [-]
Never ran into that.
#173 to #1 - veryfahnyjokes (09/11/2015) [-]
I don't even remotely mind that their games are buggy. I'm just happy they exist.
#221 to #1 - cannibalvegan ONLINE (09/11/2015) [-]
Although I have only played through Fallout 3 and Skyrim (And some Oblivion and Morrowind.) I have only experienced a few bugs, but I enjoyed all of them. If it would happen constantly it would break the game, but it only happened once every few hours for me and when it did it was usually just entertaining and I've had quite a few laughs from those pesky little bugs.

#121 to #1 - anon (09/11/2015) [-]
either way.

>implying dishonored wasnt a god tier game though
User avatar #250 to #1 - nommonsterbaa (09/11/2015) [-]
I myself never found any evident bugs in Dishonered. I love Skyrim but damn it's got some problems
User avatar #2 to #1 - friedgreenpomatoes (09/11/2015) [-]
wow look who wants the moon
User avatar #55 to #2 - thetoxicketchup (09/11/2015) [-]
More like 'look who wants a functioning game'

I can't even play Skyrim anymore because my save file was so bloated. I haven't even finished the main storyline yet.
User avatar #85 to #55 - friedgreenpomatoes (09/11/2015) [-]
wow look who can't recognize a joke
User avatar #5 to #1 - schneidend ONLINE (09/11/2015) [-]
Bugs are pretty much inevitable if you put a 30 gig world onto somebody's hard drive that has as many moving parts as a futuristic android. The game is keeping track of what thousands of NPCs are doing at any given time. Eventually, something's going to get ***** .
User avatar #6 to #5 - indalx (09/11/2015) [-]
And thats why i love fallout series
No matter how many fixes are deployed,something is going to get *****
User avatar #46 to #5 - masterjogi (09/11/2015) [-]
The game is tracking max 100 npcs a time, thats what zones are for, everything else results in a disaster, especially for consoles. The games are too big to find all tiny bugs, thats correct.
User avatar #56 to #46 - thetoxicketchup (09/11/2015) [-]
Yeah, but the fact that modders do a better job of fixing the games than the official developers is just depressing. They really need a dedicated team doing bugfixes.
User avatar #268 to #56 - darkdesu (09/12/2015) [-]
Because devs just have free time flying out of their assholes to sit around and cater to spoiled ass children like you? Modders literally pour time into specifically fixing **** . You ******* mouth breathing retard.
User avatar #282 to #268 - thetoxicketchup (09/12/2015) [-]
There's no excuse for poor quality control. "Spoiled ass children"? **** off. If I'm PAYING for something I expect the highest level of care to be taken in ensuring that everything works as intended.

You're acting like consumers don't have the right to complain.
User avatar #290 to #282 - schneidend ONLINE (09/12/2015) [-]
QA is unfortunately expensive, and if even half of the In the Trenches webcomic confessionals are true, you have managers who want to have perfect performance reviews either sweeping problems under the rug or just ignoring them entirely. Plus, patching bugs inevitably introduces new bugs. Mods aren't immune to this, either. And, like darkdesu said, devs don't have infinite time to work on this sort of thing. Granted, some of Bethesda's past gameplay oversights like a non-working Ninja perk are pretty inexcusable, but given how random and complex the games are, the bugs are more than excusable.
#60 to #46 - anon (09/11/2015) [-]
Cells, not zones
User avatar #47 to #46 - schneidend ONLINE (09/11/2015) [-]
These games are not just keeping track of the NPCs in the area you're in, though. If that were true, it'd be impossible to fast-travel to a place on the other end of the world map and find a dead NPC who was alive last time you' were there.

I remember one time, in Fallout 3, I convinced the Antagonizer to leave, but later found her dead body a few miles south of the verdant place with the hippies. She'd apparently been killed by a roving band of super mutants before I was anywhere near the area.
User avatar #48 to #47 - masterjogi (09/11/2015) [-]
When you fast travel, in the loading screen, the game can simulate things. Also, a lot of deaths are scripted.
User avatar #7 to #1 - TheMather ONLINE (09/11/2015) [-]
But the bugs are part of what makes Bethesda games fun.

No two play-throughs will be the same, a lot of games advertise that because of their AIs, but when has an AI ever sent a Nord to the moon by means of club to the face or made a dead dragon break-dance?
#16 to #7 - masanori (09/11/2015) [-]
For a long, long time, every time I started again from my last save point, an ancient dragon I once killed would float up jerkily through the ground. The head would come first with little issue, then the physics engine would spaz out and fight itself. It would vibrate and jerk around for a while and slowly work its way out of the ground. The tail would pop up and get stuck on the surface as the head was sucked back under, etc.
User avatar #19 to #16 - anarchyamongants (09/11/2015) [-]
I had a save where I could not enter the volcanic tundra without the fps dropping to maybe 1-10.
It took me awhile to realize that it was because of a dragon that seemed to be stuck between life and death flying around backwards in classic dead dragon posture.

I named him Derpawing and never returned to the volcanic tundra. He remains the only dragon, except Paarthurnax, that is still alive.
User avatar #225 to #19 - walcorn ONLINE (09/11/2015) [-]
I had the exact same thing happen to me, on the same tundra, on my PS3 version of Skyrim.
That dragon was also Immortal, I swear, his healthbar would go down to 0, but even when you continued to attack, he wouldn't die.
******* Hilarious though.
#20 to #19 - masanori (09/11/2015) [-]
I once tried fighting a dragon that froze midair, began jerking around at 18,500 rpm, and slowly floated into the sky until it was just a tiny speck. I had to go back like three saves to keep it from showing up because the game would not function long enough for me to leave the area.
User avatar #21 to #20 - anarchyamongants (09/11/2015) [-]
I once had Lydia turn into something more than human... to be exact she turned into a snake.
It all began with Lydia signing up for Tamriel Space Program and being launch into space by the rocket scientists known as giants.
I had promised myself not to reload if a follower were to die. So I stood there after killing the giant and stared at the sky in hope of retrieving the gear I had given Lydia.
After maybe a minute or so she came crashing down.

But when I went over to search her body it... it moved. It came crawling up to me reminding me that she was my sword and my shield.

For the rest of that playthrough Lydia remained a talking head on the ground that was always looking upward with a limp body dragging after it.
However snake Lydia did not get stuck in door openings and was easy jumping over in case she slithered in the way.
#22 to #21 - masanori (09/11/2015) [-]
Something very similar happened when I Fus Ro Dah'd her off a mountain. When I found her at the bottom her arms and legs were splayed open and she was lying on her back, and she'd just float after me, speaking occasionally.

Another time she ended up swimming in midair throughout the entire time I was clearing a crypt.
User avatar #127 to #1 - toxicwarning (09/11/2015) [-]
I agree otherwise, but Dishonored is not buggy. This is because Bethesda didn't develop it, just publish it. The developers are Arkane Studios. For future reference, only the games that have the "Bethesda Game Studios" logo are developed by Todd's team. Bethesda Softworks is only a publisher.
User avatar #163 to #127 - saxong (09/11/2015) [-]
I'll level with you. This picture is my own content from 3 years ago when I played Dishonored all the way through in a weekend because I enjoyed it so much. It's the only bug I found and it didn't hurt anything in the slightest.

I'll never forget how you could launch horses into orbit in Oblivion by closing a gate on their heads and watching them aggressively flop free, flying off into the sunset. I just don't have pictures ready of other Bethesda games.

This is also a reply to the people who are saying that they were the publishers not the developers.
#171 to #163 - toxicwarning (09/11/2015) [-]
Alright then, you're free to go, not-criminal scum.
#181 to #1 - anon (09/11/2015) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image**I know this is going to get thumbed down but I've never had a single bug on a Bethesda game. I'm just saying, I know some of you will get angry at this personal fact but I can help that **** . Bethesda's games offer a ridiculously rich experience to gamers so what if they're a little buggy? At least they're not the same recycled **** ...
User avatar #11 to #1 - koolkidkonnor (09/11/2015) [-]
you act like other games don't have bugs.
User avatar #23 to #11 - Darianvincent (09/11/2015) [-]
Bethesda games are legendarily buggy you doughnut.
User avatar #36 to #23 - Greevon (09/11/2015) [-]
Agreed, and while I'm sure they could put more time into fixing them, it's never been a deal breaker for me. Never had a Bethesda game bugged to the point of breaking the game, and only a few times has it ever broken immersion in a big way. (One time, I was talking to Doc Mitchell and his head spun all the way around. ******* weird... Apparently, my GF played it for the first time and that happened and she just accepted it as canon. When she saw me playing later, she said "That guy's creepy... He's nice, but what the **** is wrong with him?")
#83 to #36 - smajdor (09/11/2015) [-]
Skyrim Glitch - Amazing Horse I was playing skyrim on release day and at some point i see imperial courier on his horse flying backwards in hyper speed, i later found him dead under the mountain, weird **** . It was similar to this video, just in different location.
User avatar #166 to #83 - saxong (09/11/2015) [-]
I once found the entirety of the Companions out in the world fighting a single bear and losing badly. Mostly due to the fact that they were stuck in the ground up to their elbows so the bear was just mauling them like carrots.
User avatar #218 to #166 - kanaka (09/11/2015) [-]
On my save, long after i did the companions questline, i found Skjor naked and on his back in the ground "walking" through whiterun. I did a few quests and decided to stop helping him so that my game wouldnt implode
User avatar #267 to #166 - bleachtaire (09/11/2015) [-]
now thats amazing
#86 to #83 - hawaiianpizza (09/11/2015) [-]
**hawaiianpizza used "*roll picture*"**
**hawaiianpizza rolled image**
I played Skyrim on release and never experienced a bug, but Fallout new vegas on release day. Now THAT was a buggy game (Still loved every ******* moment of it though).
#206 to #86 - hondasupermoto (09/11/2015) [-]
Did you get that bug where the doctors head is turning arround.
That bug made me **** my pants first time i played it on release day
#288 to #206 - hawaiianpizza (09/12/2015) [-]
**hawaiianpizza used "*roll picture*"**
**hawaiianpizza rolled image**
Nah never seen that, But the mission when the NCR president vists the damn? I accidentally let the president die, game froze then everyone went hostile and then back to normal and it came up saying quest completed....... Thats the most notable glitch i can remember, there were others but damn son, that was five years ago
User avatar #37 to #36 - Darianvincent (09/11/2015) [-]
There's usually nothing major except a few things but the loads of little bugs add up after a while and you start to wonder if they're a bunch of amateurs or they just don't care about fixing them. Then again I only play their games on PC because why wouldn't you, so I can get that stuff fixed and mod out stuff I don't like
#107 to #37 - fecal (09/11/2015) [-]
I think it is impossible to make completely open world games with the amount of detail that their games have and not have a bunch of bugs in them. Playtesting and taking out every single bug would require a ******* army of people and months of time, and would thus make the already enormous cost of producing such games even bigger.
#195 to #37 - anon (09/11/2015) [-]
Honestly, the fact that it's basically standard practice to use community mods to fix all the problems that turns me off of Bethesda games. I tried Skyrim and was met with dozens of outright ridiculous bugs that ruined the cool moments, to downright progression breakers, such as enemies spawning beneath the world and staying there forever, or word walls straight up never giving you the appropriate word as the choir, chants " **** You" in their Nordic language. I played console version and when I looked into the PC version I was simply astounded by the number of mods devoted to specifically fixing dozens upon dozens of issues in the game that bethesda never really addressed as they started pumping out DLC.

From my freshly acquainted viewpoint it seems like the exact type of **** that EA, Warner Bros. Or Ubisoft will do by having metric ******** of issues, only solving the most blatantly egregious, and then moving on with a still massively bugged game in it's wake. The only difference is that Bethesda lets modding happen so that consumers can do the work Bethesda should have done in the first place.
User avatar #205 to #37 - angelisk (09/11/2015) [-]
That's a really weak argument, it's in the nature of such massive open world games to have a bug here and there and usually fixing them just means there'll be a new bug elsewhere.... They are absolutely not amateurs nor are they unwilling to fix them, they're a little bit overambitious at best. And I know there are multiple open world games that don't seem to have as many bugs but most people usually forget that you can make an open world game which is completely "sanboxed" where NPC's usually serve no more purpose than being an extra obstacle, questgiver or being a generic vendor, something like GTA.... OR you can make an open world game which functions as a true ecology where every NPC has it's backstory, unique purpose and daily life and also interact with each other in multiple ways..... The latter is chosen by Bethesda, so yeah, you can bash the creators for making a buggy game in comparison to other games OR you can see it as a necessary(for now) small price to pay for having a truly alive open world... Your choice, tho....
#232 to #36 - marmiteistasty (09/11/2015) [-]
i ****** up the first time
User avatar #130 to #36 - shadowknife (09/11/2015) [-]
I only had a game breaking or story breaking bug once... Playing skyrim supposed to fight a dragon being resurected. the quest marker was floating in the sky and no dragons ever apeared. Apparently the game didnt want to hang out
#94 to #36 - jdizzleoffthehizzl (09/11/2015) [-]
In all fairness though they do tend to have some bugs that freeze the game outright though. Their bugs definitely tend to be funny though
0
#231 to #36 - marmiteistasty has deleted their comment [-]
User avatar #230 to #36 - twiztidxson ONLINE (09/11/2015) [-]
I found a dragon who flew backwards at ******* mach 10, and the hitbox was nowhere in sight. I couldn't bring it down with that shout, and it never ******* landed so it was just always hovering above me.

Watching.
Waiting.
User avatar #196 to #36 - jordanish (09/11/2015) [-]
New Vegas had a bug for months where completing a quest would make the game crash if you tried to load a save that was on the strip... seeing as a lot of quests go on there and there's a lot of auto saving going on there a lot of games got ruined by that bug till it was patched
User avatar #117 to #36 - holycrapimacupcake (09/11/2015) [-]
Don't you ducking dare speak of that glitch.
User avatar #45 to #36 - demcupcakes (09/11/2015) [-]
I had this bug with skyrim where for no reason every single person in whiterun wanted me dead. i just loaded my newest save and all the red dots man the red dotsit was also my freshest save and put me back a few hours
User avatar #84 to #45 - emiyashirou (09/11/2015) [-]
I had this bug where anytime I was in a brawl and hit the other guy they'd draw their weapon on me and get killed by the guards.
User avatar #207 to #84 - angelisk (09/11/2015) [-]
not sure if that's really a bug, if you hit somebody with your fists while not having triggered a brawl with coversation or anything then they register it as you being hostile towards them.... So them drawing their weapon looks logical to me, not sure about why the guards go after him instead of you tho....
User avatar #212 to #207 - emiyashirou (09/11/2015) [-]
No, I mean, I trigger a brawl, e.g. the companions quest where you need to brawl the one guy. Then if I hit him with my fists, he draws his weapon and attacks me, and the guards register him as an enemy. When I started a new character it was fixed at least, but it happened in every single brawl on that one character
#59 to #45 - anon (09/11/2015) [-]
You haven't gotten into the habit pressing f5 every ten minutes?
#32 to #23 - kandazz (09/11/2015) [-]
Oh **** ! That's a great insult!
#150 to #23 - anon (09/11/2015) [-]
I see lots of bitching about it and I hardly ever run into bugs.

And it's usually PC players for some reason.
User avatar #82 to #23 - adolfoliverbush (09/11/2015) [-]
bugs are part of the experience, I want there to be some bugs in my fallout games
User avatar #164 to #82 - thatrussianautist (09/11/2015) [-]
why the **** would you like bugs in a game
User avatar #165 to #164 - adolfoliverbush (09/11/2015) [-]
it's just part of the fallout experience
User avatar #168 to #165 - thatrussianautist (09/11/2015) [-]
Just because Bethesda can't make games without bugs, doesn't mean that it's a part of "Fallout experience".
User avatar #169 to #168 - adolfoliverbush (09/11/2015) [-]
I like to find the bugs.... okay? it's fun for me, don't hate me, or my lord and savior Todd Howard
#96 to #23 - anon (09/11/2015) [-]
have you seen ubisofts games? you wanna talk bugs.
User avatar #66 to #23 - stifflimb (09/11/2015) [-]
Legendary funny bugs* talking break dancing dragon here, and moon visits aided by giant launch pad
They have quite few game breaking bugs.
User avatar #63 to #23 - stallioncock (09/11/2015) [-]
Honestly tho, with the scale of their games, of course it's gonna have a few bugs (although I agree some bugs did break the game that surprisingly passed testing)
User avatar #50 to #23 - xapplemanx (09/11/2015) [-]
but they get fixed really quick
#189 to #50 - anon (09/11/2015) [-]
No they don't, Fallout 3 and Skyrim still run like ass on Xbox 360/PS3 for a lot of people, and the few patches they released did nothing. They're fun games, but don't go defending the fact that they screwed over a lot of console owners.
User avatar #79 to #23 - klina (09/11/2015) [-]
You talk as if it's not part of the Bethesda experience we know and love.
User avatar #265 to #23 - jimmdean ONLINE (09/11/2015) [-]
I think it gives their games character.
User avatar #239 to #23 - tgruica (09/11/2015) [-]
yea, but the legend is just a tiny shadow now after the ********* that EA and Ubisoft did
User avatar #226 to #23 - lazaman (09/11/2015) [-]
who calls a person a doughnut as an insult?
User avatar #236 to #226 - Darianvincent (09/11/2015) [-]
Who doesn't?
#208 to #23 - slenderwolf (09/11/2015) [-]
**slenderwolf used "*roll picture*"**
**slenderwolf rolled image**
They usually just say, " **** it! The fans got our back." And it works because the fan base is so big and so devoted to the series that a bug could take a few days between being found and some random guy releasing a patch. Pretty cool.
User avatar #191 to #23 - sptnfouroneseven ONLINE (09/11/2015) [-]
I think the worst bug I've ever encountered in a Bethesda game was the one in Oblivion that completely SKIPPED a rank in the Mage's Guild once you got into the College or whatever. It wasn't gamebreaking, but made getting all the achievements a bit of a bitch since you had to do everything at least twice.
#113 to #23 - anon (09/11/2015) [-]
Yes.
#88 to #1 - anon (09/11/2015) [-]
its part of the experience, I like the bugs
User avatar #41 to #1 - ora ONLINE (09/11/2015) [-]
Bethesda didn't make Dishonored, they published it.
User avatar #160 to #41 - apietotheface (09/11/2015) [-]
I liked it, but it was too short for my taste. Plus the story was pretty predictable. Not god tier, but definitely solid-great.
User avatar #51 to #41 - rubixium (09/11/2015) [-]
nearly every page on the fallout wiki has a section listing the various bugs it causes
#8 - ldnelson (09/11/2015) [-]
User avatar #24 - Darianvincent (09/11/2015) [-]
Todd Fallout 3 will have hundreds of endings Howard
User avatar #58 to #24 - thetoxicketchup (09/11/2015) [-]
The think I like about him is that he sets the bar way higher than he needs to. So even if they don't get everything done, the end result is always pretty awesome.
#38 - sexyhimself ONLINE (09/11/2015) [-]
I believe you, Toddy.
User avatar #87 to #38 - nocakeforthetroll (09/11/2015) [-]
Why is everyone so butthurt with the "It just works" quote?
User avatar #89 to #87 - sexyhimself ONLINE (09/11/2015) [-]
I don't think people are actually butthurt, it's more of a joke, cause it sounded like he was gonna explain how it works, but then he just says "It just works"
User avatar #97 to #87 - greeling (09/11/2015) [-]
It's a bit of a cop out explanation don't you think?
User avatar #112 to #97 - nocakeforthetroll (09/11/2015) [-]
From what i remember when he said that though he was talking about connecting you turrets and computers to the power supply which doesn't make a lot of sense in real life. When he said "It just works" it seemed like he meant "yes its not realistic but we wasn't going for realistic". I haven't watch the E3 conference since it came out and I might be forgetting something, but there are a lot of people taking every chance they can get to be mad, and talk about how **** a game that hasn't been released yet is.
User avatar #182 to #112 - walcorn ONLINE (09/11/2015) [-]
Why wouldn't you connect a power source to the computer and eventual turrets?
It just works.
#15 - xoyv (09/11/2015) [-]
i just wanna make the guns that borderlands makes
User avatar #17 to #15 - wertologist (09/11/2015) [-]
I'm curious about how much I can do with the customization. I prefer modern looking guns. Guns that look like the ones we have. Not crazy about Fallout gun appearances. I'm wondering if they will include those types of guns or the ability to make them look like them.
User avatar #27 to #17 - warioteam (09/11/2015) [-]
if not, mods will come within a week or so considering the mod creation kit is coming out so early
User avatar #62 to #17 - thetoxicketchup (09/11/2015) [-]
I'm sure there will be plenty of "modern-looking" guns. Fallout's always had very diverse weapons.
User avatar #157 to #62 - wertologist (09/11/2015) [-]
Fallout 3 didn't have a whole lot of them.
User avatar #29 to #17 - xoyv (09/11/2015) [-]
...but, aren't there already a bunch of "modern" looking weapons in fallout?

fallout.wikia.com/wiki/9mm_pistol_ (Fallout:NewVegas)
fallout.wikia.com/wiki/Anti-materiel_rifle
fallout.wikia.com/wiki/Service_rifle
User avatar #108 to #29 - scowler (09/11/2015) [-]
Those aren't as modern as they look, actually. That 9mm handgun has been around since 1910, the service rifle is a blowback weapon, and the AM rifle is a French design.
User avatar #155 to #29 - wertologist (09/11/2015) [-]
That's New Vegas. In Fallout 3 there weren't many bullet type guns. The only ones that looked like real guns were the assault rifle(barely), the revolvers, the sawn off, and the hunting rifle.
User avatar #93 to #15 - randombro (09/11/2015) [-]
Man that would be cool if in Borderlands you could make custom guns. You can already make custom weapons with the willowtree editor but man if Borderlands had the gun customization like Fallout 4 actually as a feautre in the game that would've been baller.
User avatar #188 to #93 - xoyv (09/11/2015) [-]
i've actually had ideas about how they could implement this into the games

first, permits to take apart and reassemble brand weapons (can't do anything to a jakobs gun if all you have is a tedior permit)

second, you take guns apart, keeping whichever parts you want (function vs "looks cool")

third, put them back together, with some limits on what parts you can and can not put together (X brand part can be assembled with Y brand part, but won't accept Z brand parts)
User avatar #99 to #15 - gthelurker (09/11/2015) [-]
Revolver shotguns best shotguns imho. Lol revolver snipers are cool af too.
#67 - tootskiclothing (09/11/2015) [-]
The future me is so excited, I'm weary af doe. Don't let me down Bethesda.
User avatar #101 - zonryu ONLINE (09/11/2015) [-]
i can wait to see what eastereggs, bugs, and glitches are in fallout 4

they were always some of my favorite parts of bethesda games
#220 to #101 - anon (09/11/2015) [-]
There's a bug in the official trailer but its probably patched.
User avatar #103 to #101 - bewailedbadger (09/11/2015) [-]
It's not a Bethesda game without bugs.
User avatar #224 to #103 - relvel (09/11/2015) [-]
Or mods.
User avatar #61 - phantomonkey (09/11/2015) [-]
I am incredibly weary of Fallout 4. Like, of course I'm happy Fallout 4's finally coming, but...

We've already seen that the speech options will be more limited. Voice acting means we'll likely have less dialogue overall as well. The Power Armor looks like it's going to be shoved in your face at every turn, Dogmeat too. What if I DON'T want to wear power armor, have dogmeat as a companion, or be the mayor of my own town?

Especially the town thing. Something I hated about Skyrim was being the leader/Chosen One of EVERY ******* THING. Why can't I just be an unimportant background character like in Morrowind?

I really, REALLY hope they don't go for a more cinematic approach. Shiny lens-flare-fest cutscenes have no place in a Fallout game.

Please God don't let there be a linear "you-should-go-this-way-now" path from town to town like in New Vegas. Give me quests that make me go all around the world map and explore!

Please tell me I'm not alone in these worries...
#293 to #61 - butiloveu ONLINE (09/14/2015) [-]
In the E3 preview Todd said that the building a house/town was completely optional, also is wearing a power armor (but you cant have the advantages without waring it, Same like still wearing a iron armor in Sykrim at lvl 80).
I don't know about the companion one, but the companion system in Skyrim was pertty improved , so I would wonder if they **** it up in Fallout 4.

Also, If you don't want to be the chosen one don't make the quest lines. Thieves Guild, Companions, Dark Brotherhood , being a Thane of every ****** town was pretty optional and weren't needed for the main quest line.
But you have to be the dragon born because it was part of the story. So I don't understand your concerns about this.

I also hope for much as much freedom as possible and a ******** of options for ******* everything and of course the shouldn't be a big list of bugs again The worst bugs I had were the ones that doesn't let you finish a quest.
User avatar #76 to #61 - dingdongz (09/11/2015) [-]
I have trouble seeing the joy in exploring a fallout game
the dialogue/quest/shooting things is the hype for me
oh look, another destroyed building/wasteland with the same textures everywhere
yawn
#109 to #61 - spineless (09/11/2015) [-]
*wary
User avatar #281 to #109 - phantomonkey (09/12/2015) [-]
Woopsy, you're right, my bad.
#178 to #61 - anon (09/11/2015) [-]
They confirmed that there is more dialog in the game than skyrim and fallout 3 combined.

I think powerarmor might be these set events now, rather than just a suit of armor which personally, I think works.

And I'm sure they wont force you to take dogmeat, I mean, there are like 12 possible companions.

Eh, can't argue this one, but honestly I've seen no evidence of you being "THE SACRED CHOSEN ONE" yet, you can just construct your own settlement if you want.

I doubt it will have cinematic cutscenes or anything once you get playing at least.

That worked in new vegas and well, you didn't HAVE TO if you really wanted to you could get to vegas within 8 minutes of stepping foot out of the doctors house, there's a path you can take next to black mountain (The super mutant mountain I forget if it's called black mountain)

I mean, I have my concerns too but overall I have cautious optimism. I think even if they have bad things the game will overall be good.
User avatar #72 to #61 - RageguyFuckyea (09/11/2015) [-]
They recorded more for Fallout 4 than Skyrim and Fallout 3 combined
I really don't think dialog is going to be an issue

I don't know about everything else though
User avatar #104 to #72 - bewailedbadger (09/11/2015) [-]
To be fair that's because they recorded the what, 10,000 most common names?
User avatar #129 to #104 - alstorp (09/11/2015) [-]
That would be only 10,000 in the 110,000 lines there is. which is still more than Skyrim and Fallout 3 combined.
User avatar #131 to #129 - bewailedbadger (09/11/2015) [-]
Which is because of the speech tree. Each option needs its own response, and one from the protag, too, compared to silent protags.
User avatar #132 to #131 - alstorp (09/11/2015) [-]
I don't see how that makes it worse
User avatar #133 to #132 - bewailedbadger (09/11/2015) [-]
When you consider how many lines of dialogue have to be by the protag compared to NPCs, it really dwindles the amount of lines of dialogue that exist in general for the NPCs.
User avatar #134 to #133 - alstorp (09/11/2015) [-]
Oh you mean like that, well both the male and female both has around 13,000 lines recorded. So that's 97,000 left for NPCs.

Source: www.ign.com/articles/2015/07/17/fallout-4-voice-actors-recorded-over-13000-lines-of-dialogue
User avatar #135 to #134 - bewailedbadger (09/11/2015) [-]
Is that per gender, or combined? 97,000 is a fairly decent chunk, I'll concede that, if that's how it actually is. Though either way, 84,000 still is, too.
User avatar #143 to #135 - alstorp (09/11/2015) [-]
I'm actually not sure, that article makes it seem like it's each, so it's 84k, but this article www.ign.com/articles/2015/09/04/fallout-4-has-more-lines-of-dialog-than-fallout-3-and-skyrim-combined makes it sound like it's combined. IGN writing has never been good. Either way yeah, 84,000 is more than both Skyrim and NV (not combined), which both had around 60k lines. If I'm not mistaken, this will me the game with the second most recorded lines of dialogue in any game ever, overtaken by Star Wars: The Old Republic which has an insane 200k lines.
User avatar #149 to #143 - bewailedbadger (09/11/2015) [-]
That's not too shabby, then. Personally I'm not too much of a fan of the Fallout series, but I can definitely see the appeal to them.
User avatar #262 to #78 - satanicmuffinz (09/11/2015) [-]
JOHN ******* NUMBERS
User avatar #111 to #78 - thesirofponies (09/11/2015) [-]
JOHN ******* NUMBERS
#156 to #78 - anon (09/11/2015) [-]
JOHN ******* NUMBERS
User avatar #180 to #78 - evilpapagali (09/11/2015) [-]
JOHN ******* NUMBERS
#186 to #78 - anon (09/11/2015) [-]
JOHN ******* NUMBERS
User avatar #187 to #78 - bagofshit (09/11/2015) [-]
JOHN FORNICATING NUMBERS
#237 to #78 - anon (09/11/2015) [-]
JOHN ******* NUMBERS
User avatar #249 to #78 - theredburden ONLINE (09/11/2015) [-]
JOHN ******* NUMBERS
User avatar #202 to #78 - hwaraam (09/11/2015) [-]
JOHN ******* CENA
#125 to #78 - asotil (09/11/2015) [-]
Good job, Cosmo
#18 - brobafett (09/11/2015) [-]
You guys still believe his lies?
#294 to #18 - anon (09/16/2015) [-]
Thats...thats real..... **** me sideways...
#34 to #18 - anon (09/11/2015) [-]
You still believe that people care about your perceived wrong-doings?
User avatar #35 to #34 - brobafett (09/11/2015) [-]
No, my phantom is taking all the heat for those.
User avatar #64 to #18 - thetoxicketchup (09/11/2015) [-]
Game devs lie all the time. Not everything makes it into the finished project.

Remember Bioshock Infinite? There was a vigor, a third faction, and an entire section removed from the game before release.
#118 to #64 - brobafett (09/11/2015) [-]
>implying I have any interest in Bioshock


Game was made by retarded waifufag and a bunch of spineless SJWs. Severely over rated by normies because "M-muh secret daddy!" plot twist that could be seen a mile a way by anyone following it's development.
User avatar #120 to #118 - thetoxicketchup (09/11/2015) [-]
Waifufag? ...SJW?

Dude, what drug are you on?
#126 to #120 - brobafett (09/11/2015) [-]
>Waifufag
Ken Levine publicly asked the internet (Or who ever was making them) to stop making all the SFM porn clips of Elizabeth because "It felt like he was watching his daughter get ****** "
>SJWs
Elizibeth's bust and cleavage become noticeably after June because some chick called Rockin' double Ds problematic and was picked up and commented on by Ken personally. But really that was more pointed toward the fans who say how bad the white people are in the game but suddenly forget the black people trying to accomplish genocide.
User avatar #106 to #64 - scowler (09/11/2015) [-]
Don't remind me...
User avatar #77 to #18 - lordoxygen ONLINE (09/11/2015) [-]
took me a second to realise that is cosplay, ****** hell thats good
#80 to #77 - pseudonyms ONLINE (09/11/2015) [-]
After reading your comment the only way I could tell it was real was the horse. It's flawless.
User avatar #53 - armoured (09/11/2015) [-]
But Bethesda's games are ****** . Their writing is **** , their consistency to lore is **** , their world is ******** designed (dungeon themeparks), their dungeon designs are **** , their quests are **** , their characters are generally **** , the combat is **** , the RPG mechanics are **** .

Bethesda's just good at packaging it all together to make it seem like it isn't **** . They are good at masquerading it.

But when it comes down to it, the writing is bad. It just is. Often times the moral lesson is completely black and white on a elementary level. The characters end up being cardboard cutouts. The quests sometimes make absolutely no sense. And their stories are riddled with cliché's.

They are unable to adhere to the lore of previously established games and will just change things for the rule of cool. That is not a good thing. A good writer will work with the lore or find a way to work around it without outright breaking it or retconning it. Bethesda has shown that they are awful at adhering to already established lore.

Their worlds are scaled down like crazy and end up being filled with so many hostile creatures and people that it makes no sense how it could function. Add to that that there is a dungeon like 100 meters from one another and it is clear that they are not interested in designing a believable world. They're just interested in designing a world full of distractions.

It wouldn't be as bad if it wasn't for the fact that most of the time dungeons are copy pasted. Bethesda focuses on quantity, not quality. Most of the time you end up facing the same enemies in the same type of dungeons for the same kind of loot using the same kind of tactics. It takes you a few hours to learn what traps there are in the game and then you've seen everything they have to throw at you and you can easily avoid traps as they get extremely predictable and repetitive. They only design a handful of enemy types and then spam that all over the world and the game rarely surprises you with anything new that forces you to re-adapt how to take it down.

The quests are **** . Either Fallout 4 will be like Fallout 3 which means that we'll get like one and a half dozen quests that do give us choice and consequence but the quests themselves are, well, stupid. Here's a quest where there is a an android that is indistinguishable from a human being. Never mind the fact that an AI computer in the world of Fallout needs to be as big as an entire room to function. Here's a quest where some doctor magically got FEV and created fire ants for teh lulz. Here's a quest to nuke a town for no god damn reason.

Or Fallout 4 will go the way of Skyrim. Which means that quests will be linear, underdeveloped and extremely repetitive as they just send you to yet more dungeons.

The combat in Bethesda games is clunky as **** , the AI is stupid and it is unbalanced.

And RPG mechanics? Removing skills, dumbing down SPECIAL, removing Traits (again), removing proper ******* dialogue boxes, forcing a voiced protagonist, forcing in a backstory that limits RP possibilities, how the hell are they doing RPG mechanics well?

Nevermind the awful animations, awful clunky gameplay, the bugs, the glitches, the poor graphics, the re-use of models to extreme extents.

Bethesda games are **** , but they're good at hiding it. Take any individual aspect of a Bethesda game and judge it on its own merits, compare it to other titles in the same series, compare it to other series' and you'll see that they just aren't well designed.

With that said, a pop star can make **** music as well but still be a guilty pleasure of yours and that is totally fine. If you enjoy Bethesda games despite that you know that they aren't exactly the greatest thing out there then that is fine. But how can anyone with a straight face say that Bethesda are good at anything?

Oh and remember the South Park episode where George Lucas and Steven Spielberg raped Indiana Jones? That's applicable to Fallout too.
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#116 to #53 - scowler has deleted their comment [-]
User avatar #227 to #53 - guardianatreyu (09/11/2015) [-]
I always saw their games as a turd with jewels all around it. It's **** but the the jewels make it a little better to look at and stomach it enough to enjoy it. Adding mods is like taking that same **** but pouring gold over it.

They're games aren't that great when you really look at them. But there is elements of that many people can enjoy.
User avatar #258 to #53 - proudnerd (09/11/2015) [-]
"I don't like this game! It's ****** because I don't like it!" That's what I'm hearing. Poor writing? I wouldn't call the whole Oasis storyline poor writing. And Miora Brown's quests were an ironic way of introducing the player to the game. I'll give you that Oblivion had some poor dungeon design, but I'd say they did a decent job on dungeons in other games (considering they average around 20 billion per game). Characters are **** ? Yeah because Sheogorath was so boring, and everyone saw Paarthunax coming. Combat is **** ? Then why can't we stop playing it? RPG mechanics are **** ? Yeah, because they funnel your characters down to the three cliche roles in EVERY RPG, they don't let you do anything interesting like create your own class, or say **** classes all together. Because creating your own build completely independent of traditional archetypes isn't an RPG thing I guess.
"Their worlds are scaled down like crazy and end up being filled with so many hostile creatures and people that it makes no sense how it could function." Did you really just complain about having too much stuff to do in a game? My bad, I forgot that running through useless space in a game was fun.
Sure, they do have more a focus on quantity rather than quality, but I'm all about bang for my buck, and being able to play a game for 300 hours, and still not do everything is pretty damn good to me. You say Bethesda isn't good at anything, but what developer does player choice better than Bethesda? Oblivion was the first RPG I had ever played where they said "oh you want to be a spellcasting swordsman who occasionally uses bows? Go ahead and do that." And to talk about interesting game mechanics, did we all forget about Felldew? It's the only realistic drug addiction I've ever seen in a game. But yeah, Bethesda isn't good at anything.
#90 to #53 - anon (09/11/2015) [-]
0/10 nice try
#54 to #53 - anon (09/11/2015) [-]
We both know the tide of red thumbs is coming for you.

But, I'm here to tell you you're absolutely right.
#81 to #53 - biebergotswag (09/11/2015) [-]
yeah, that's absolutely true vanilla is absolutely filled with **** ., but that's why we have mods to fix everything bad about the games, in essence making every Bethesda game perfect.
User avatar #228 to #81 - SemiAnon (09/11/2015) [-]
>the game is only good once out of the developer's hands
User avatar #124 to #81 - armoured (09/11/2015) [-]
Bethesda has amazing modding tools and modding support. I won't deny that at all. But that means that the modding tools and the modders are great, not the game itself. If the game itself was amazing then, well, it wouldn't need mods in the first place.
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User avatar #201 to #152 - lycoris ONLINE (09/11/2015) [-]
This is the best thread of threads I've ever had the pleasure of reading.
#91 to #53 - ragnarfag (09/11/2015) [-]
Congratulations on writinga comment attacking ... literal nothing.
You didn't even backed up a single point with any sort of justification or example meaning your whole rant here holds not single pinch of worth.
User avatar #115 to #91 - armoured (09/11/2015) [-]
If you really can't see the flaws in Bethesda games without me pointing them out then I feel sad for you. But ok. ****** consistency when it comes to lore? FEV is established as only being a west coast thing as they developed it in West-Tek to help create a vaccine towards biological warfare that might be used by the chinese but when they realized the potential of it for making super soldiers the government went in and asked to relocate it to Mariposa. There is zero reason for it to be in a vault. They broke the lore.

****** consistency when it comes to writing? So for whatever reason FEV ended up in a vault out of all places and super mutants emerged. When exactly did they emerge? We see like thousands of them (remember that everything is scaled down so you need to scale some things up) and apparently a small settlement on a bridge has managed to survive. A tower full of rich people who are never explained "how" they are rich in the first place has survived. A freaking cave full of children has been around for 200 freaking years and are neighbours with the yellow ogre's. So the muties have been around for a long time, how exactly has anyone been able to survive for this long? It is bad writing. Period.

****** characters? How about a woman that controls ants because of teh lulz? How about her squaring off against a a dude who snapped and is able to just magically whip up dozens of robots to fight against her? How about a radio DJ that can magically know what the protagonist does? How about the children, any of the children? How about Tenpenny, who's reason for wanting Megaton nuked is because it is "an eyesore"? How about Col Autumn who wants to control the purifier so that he can spread water to the wastes and reform society under the Enclave's rule executing the player character for no reason if you give up the code? How about Gob being a simple sympathy card? How about Simms being nothing more or less than a straight-faced sheriff? How about Moriarty being douchbag incarnate?

As to the world, I don't need to give examples. It is obvious if you just take a step back and look at it. Same with dungeons being repetitive.

And the combat? I need to actually give examples for why it is a clunky ******* mess?

But it doesn't matter how many examples I give. The only way you'll truly see this is if you go back to whatever Bethesda game you've played and replay them but this time keep in mind my criticisms and ask yourself whenever you encounter something I've criticized "is he full of **** , or does he have a point about this?"

Go see it for yourself. Go play through any of their games and tell me with a straight face that their main stories aren't cliché-riddled garbage. Go talk to the NPC's and tell me how many of them are genuinely intriguing characters. Go raid dungeons and tell me how raider hangout #1 is vastly different from raider hangout #23. Go read up on the lore of Fallout 1, 2 and Tactics and then look at Fallout 3's lore and tell me that they didn't **** **** up.

Like I said, it doesn't matter how many examples I give, you have to see this for yourself. Go play Oblivion, Skyrim and Fallout 3 and you'll see exactly what I'm talking about. And if you don't see any validity to my criticism after playing whatever it is you decide to play then you can argue against my points.
User avatar #203 to #115 - ragnarfag (09/11/2015) [-]
The only sad thing here is your argumentation.
Anyway, has it has been established in-gam, during the construction of Vault 87 the experimentation plans were scratched and instead a sister-base for experimentations with a mutated FEV strain was established, simple enough.
That isn't called lore breaking, it's a lore expansion.

Eventually those new yellow supermutants evidently turned against the scientist crew and used the FEV to turn more people into mutants, it's has been established in-game that they have been abducting people around for 200 years, they are only now in 2277 so prominent because the FEV reserves in Vault 87 are empty and thus they search for more.
So what, people survive somehow, survival isn't bad writing but impossible survival is which is not given.

"A tower full of rich people who are never explained "how" they are rich in the first place"
People come to the tower and pay Tenpenny for food and protection, that is bad writing? Also the population of the tower is mostly made up by adventurer, mercs and traders which implies wealth, Fallout 1 and 2 had rich people so why not Fallout 3?
" ****** characters? How about a woman that controls ants because of teh lulz"
It's a sci-fi setting full of mutants and monsters and you complain about that something is unrealistic? Also Tactics had people that could control animals.
"a dude who snapped and is able to just magically whip up dozens of robots to fight against her"
ROBOTS, ******* ROBOTS controlled by some whizz-kid nerd who lives in a ROBOT factory. Come on, man.
"How about Tenpenny, who's reason for wanting Megaton nuked is because it is "an eyesore""
So a mad man in a mad wasteland, oh how game-ruining.
"How about Col Autumn who wants to control the purifier so that he can spread water to the wastes and reform society under the Enclave's rule executing the player character for no reason if you give up the code?"
If you hadn't noticed the guy really doesn't like you.
"How about Gob being a simple sympathy card?"
A person showing sympathy for a man showing sympathy for him in a unsympathetic environment. OH ******* MY.
"How about Simms being nothing more or less than a straight-faced sheriff?"
>bad writing because a character is serious
"How about Moriarty being douchbag incarnate"
So?
"As to the world, I don't need to give examples. It is obvious if you just take a step back and look at it. Same with dungeons being repetitive."
Nice hollow argument, you sure showed it to me with all this nothingness.
"And the combat? I need to actually give examples for why it is a clunky ******* mess?"
You hit things, you shoot things, you blow things up. The combat seemed rather simple to me.
"But it doesn't matter how many examples I give. The only way you'll truly see this is if you go back to whatever Bethesda game you've played and replay them but this time keep in mind my criticisms and ask yourself whenever you encounter something I've criticized "is he full of **** , or does he have a point about this?" "
You're critizism is **** at best, hun, for the reason see above.
"Go see it for yourself. Go play through any of their games and tell me with a straight face that their main stories aren't cliché-riddled garbage.
To be honest, Fallout 3's mainstory line is simply bad, not defending that,
"Go read up on the lore of Fallout 1, 2 and Tactics and then look at Fallout 3's lore and tell me that they didn't **** **** up."
They simply didn't, you're just trying to impose your ****** opinion as a fact.

"And if you don't see any validity to my criticism after playing whatever it is you decide to play then you can argue against my points."
Your so called "criticism" is literally just copy pasted garbage from any Fallout 3 thread on /v/ posterior to the release of New Vegas, it's literally a meme.




User avatar #270 to #203 - armoured (09/12/2015) [-]
I removed the previous post where I responded to your posts.

"Like I said, it doesn't matter how many examples I give, you have to see this for yourself. Go play Oblivion, Skyrim and Fallout 3 and you'll see exactly what I'm talking about. And if you don't see any validity to my criticism after playing whatever it is you decide to play then you can argue against my points."
-Armoured

Go play the games and keep my criticism in mind. This back and forth will accomplish nothing. It really won't. It doesn't matter what I say if/since you won't want to listen. The only way for you to see what I'm bitching about is to play the games and see it first hand.

All I'm saying is that the next time you play Fallout 3 you simply ask yourself questions. Like, when you throw a grenade, does it feel wonky and clunky as **** ? When you try to aim with certain weapons, does the movement with the cursor feel jagged? When you're in a settlement don't just run for the quest giver, accept the quest and leave, instead walk around the place and inspect it and ask yourself "does this make sense?"

Be critical of it. Don't give it excuses. Hold it to a higher standard. If you have some form of bias for Bethesda then you need to rid yourself of that.

I'll leave you with this, a gem of bad writing when it comes to Fallout 3. Megaton was founded because the people in the beginning stages of post-war needed a place to shelter and so they thought a crater would be a good idea to get away from the dust-storms (dust-storms in DC doesn't make any sense by the way, the whole desert transformation doesn't make sense either.). But the crater needed walls, so you know what they did? They ventured miles away to an airport and got the help of a cult that worshipped an atomic warhead and stripped it of its parts and lugged it back to the crater so that they could create the settlement. The deal with the cultists was that if they did this then the cultists could keep their warhead in the crater. Does this make any sense at all to you? Why wouldn't they just keep walking past the airport and settle elsewhere? Why didn't they just settle at the airport? Why didn't they just backstab the cultists who wanted to bring an atomic warhead into the center of the settlement when it could've been a live warhead (which it ended up being) and tell them to piss off? Why are there duststorms in DC in the first place? Why is all vegetation gone? How does Megaton survive in the first place considering most of its inhabitants just loiter the streets? How does it produce food? Electricity? Medicine? Don't say that it is because of trade. If it was because of trade then they'd have something to trade, they'd have to produce something. And they aren't. And to top it all off Simms, the sheriff, just lets a stranger tinker with a warhead.

Are you to tell me with a straight face that any of that^ makes sense? If so, here's a newsflash; You're wrong.

Megaton is atrociously written. Period. And that is one part of Fallout 3. One. There is bad writing all over it and I could go over all of it in detail. But I'm not going to. Because you won't want to listen.

Go play Fallout 3. Go look at it critically. Go through its NPC's and locations and ask yourself how much of it makes any logical, scientific or lore-appropriate sense. Go see for yourself what kind of game it is that you're trying to defend. And that's just the writing. Go play a game with great smooth intuitive combat that has a wide array of variety to it and then compare it to Fallout 3, Oblivion and Skyrim. Which game has better combat? The non-Bethesda game? Or the Bethesda game?

Compare each individual aspect of Bethesda's games to other games out there and you'll see that Bethesda excels at nothing. And if anything their games pale in comparison.
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User avatar #217 to #203 - megaton (09/11/2015) [-]
i dont know where in this college thesis of a post my name is mentioned, or why, but i know its in there. so hi.
#219 to #217 - ragnarfag (09/11/2015) [-]
How's it going?
User avatar #234 to #219 - megaton (09/11/2015) [-]
its all good in the hood. unfortunately i don't live in the hood.
User avatar #162 to #115 - theism ONLINE (09/11/2015) [-]
It sounds to me like you just don't like Fallout 3 and have taken that to mean it must be objectively horrible.
#233 to #162 - anon (09/11/2015) [-]
it sounds to me like you just like Fallout 3 and have taken that to mean it must be objectively wonderful.
User avatar #245 to #233 - theism ONLINE (09/11/2015) [-]
Lil why are you upset? You're allowed to dislike something without being a dickhole.
#190 to #162 - anon (09/11/2015) [-]
Sounds like you're really ******* blind to Fallout's flaws. The villains are the worst things I've seen, they have as much complexity as the bad guy in Advanced Warfare. Not to mention the game's idea of morality is so ******* stupid that just not being an asshole is a gold standard to being a saint in their world.
User avatar #198 to #190 - theism ONLINE (09/11/2015) [-]
That sounds like an opinion to me.
User avatar #241 to #115 - amusingtoaster (09/11/2015) [-]
Breaking lore and expanding on it are not the same thing.
User avatar #259 to #241 - armoured (09/11/2015) [-]
You're right, but breaking the lore is not expanding it.
User avatar #119 to #53 - scowler (09/11/2015) [-]
Although, extreme danger and antisocial characters do kinda fit with Fallout. And those two quests are believable, since they both involve The Institute. As for other quests, you might be right.

You do have a point when it comes to mechanics and level design though. If I'm right about their development process, they've got no excuse for not being creative this time.
User avatar #193 to #53 - alphadolan (09/11/2015) [-]
Nice opinion but I have fun playing their games.

I like fun IE I like their games.
User avatar #204 to #193 - yibdiy (09/11/2015) [-]
Just because you like something doesn't mean it's good, retard.
User avatar #273 to #204 - princeofbrokensoul (09/12/2015) [-]
wow dude calm down he never aid anything about it being good
User avatar #275 to #273 - yibdiy (09/12/2015) [-]
Then his input was completely irrelevant to what OP said.
#276 to #275 - princeofbrokensoul (09/12/2015) [-]
maybe but i think you need to read closer next time
User avatar #280 to #277 - princeofbrokensoul (09/12/2015) [-]
yeah yeah whatever m8 go be mad elsewhere
User avatar #284 to #280 - yibdiy (09/12/2015) [-]
"Haha, I will call him mad to show how I'm calm and above the thing."

Well aight then.
User avatar #285 to #284 - princeofbrokensoul (09/12/2015) [-]
what you want me to use another word? i think mad works here
User avatar #286 to #285 - yibdiy (09/12/2015) [-]
Then you are like the guy below and don't know the meaning of the word you are using.
User avatar #287 to #286 - princeofbrokensoul (09/12/2015) [-]
uh you what? i know what mad means and right now you seem to be a really annoying sort
#215 to #204 - innocentbabies (09/11/2015) [-]
>good and bad are objective
User avatar #216 to #215 - yibdiy (09/11/2015) [-]
Yes, they are.
User avatar #242 to #216 - amusingtoaster (09/11/2015) [-]
You just contradicted yourself.
User avatar #252 to #242 - yibdiy (09/11/2015) [-]
Are you retarded by any chance?
User avatar #278 to #252 - amusingtoaster (09/12/2015) [-]
no, are you?
User avatar #283 to #278 - yibdiy (09/12/2015) [-]
No and I'm not the one who doesn't know what a contradiction is.
User avatar #291 to #283 - amusingtoaster (09/13/2015) [-]
**** you're right, I thought he said subjective. But you're still wrong that good and bad are objective.
User avatar #65 to #53 - thetoxicketchup (09/11/2015) [-]
I don't really care for the Elder Scrolls games, I think they're kind of ****** past Morrowind, but Fallout 3, New Vegas, those are pretty ******* great. You must have a pretty exceedingly high bar if you don't love those games and the freedom given to you.
User avatar #70 to #65 - gabrielcortez (09/11/2015) [-]
Fallout New Vegas was developed by Obsidian, not Bethesda. And personally I feel like Fallout 3 is the best out of Bethesda's games (including Morrowind, I really didn't like its real time dicerolling in first person) but the game is pretty repetitive and badly written. It's fun, but not exactly a classic for me. I tried returning to it half a year ago and I think I'm burned out on Bethesda games in general cause I couldn't get myself motivated at all. It was fun for its time, a bad sequel, but fun on its own merits.
User avatar #123 - sphincterface (09/11/2015) [-]
You know, I am excited for Fallout 4, but also nervous as hell about it.


Also, I always felt like Todd Howard is kind of a douche, I dunno. There is just something about the guy that rubs me the wrong way.
#210 - derak (09/11/2015) [-]
You people will argue about literally anything.

Fallout 3: The first swing. Things it did better than New Vegas: Immersion, tone, and for the love of god the ******* soundtrack.

Fallout NV: The second swing. Things it did better than FO3: Everything aside the things listed above.

Fallout 3 felt like a grim, post-apocalyptic narrative. New vegas felt like a ******* western choose-your-own-adventure novel with post-apocalyptic elements and laser guns. Also better gameplay mechanics.

They're both good, and I replayed both of them once for different reasons. Let's move past it and be excited for Fallout 4, which (hopefully) will combine the best elements of both and leave the ****** elements behind.
#238 to #210 - summin (09/11/2015) [-]
"Fallout 3 felt like a grim, post-apocalyptic narrative. New vegas felt like a ******* western choose-your-own-adventure novel with post-apocalyptic elements and laser guns. Also better gameplay mechanics. "

Kido, seems that you haven't played Fallout 1 and 2 if you are talking such **** .
User avatar #253 to #238 - derak (09/11/2015) [-]
I haven't. How does that change what I'm saying?
#192 - alphadolan (09/11/2015) [-]
Well I'm excited for FO4....
#161 - aerosol ONLINE (09/11/2015) [-]
Not that I don't have faith in Bethesda, but with comments like that he better pray to God that this **** doesn't tank big time.
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#247 to #161 - doughboyfreshcak has deleted their comment [-]
#176 to #161 - anon (09/11/2015) [-]
He didn't actually say that.
User avatar #114 - scowler (09/11/2015) [-]
Fallout 4 has supposedly been in development before, during, and after Skyrim's life cycle. Allow me to explain how they might not actually be ************ this time. Don't take my word for it, though...

Skyrim was probably as lacking as it was because most of Bethesda's available resources and manpower were likely being directed towards Fallout 4's conceptual development (art, models, story), while Skyrim served as the testbed for what was at the time their new Creation Engine, problems with which were ironed-out with the help of millions of unwitting players.

Using this approach, Bethesda was able to cut down the physical development cycle to the implementation stage, which allowed the level designers to go to town, since the models and plans were already there. Other Bethesda-partnered developers such as Machine Games and Id Software were brought in to help with elements of Fallout 4's combat.

Once again, don't take my word for it. I'm just giving an educated guess.
User avatar #194 - baditch (09/11/2015) [-]
The buggy launch of Bethesda games just adds to the character at this point. Sometimes it's as amusing as it is inevitable and you know they're gonna fix it before long.
#102 - removekimchi (09/11/2015) [-]
tell me lies, todd

sweet little lies

Creation Kit to be released in January
User avatar #153 - Deavas (09/11/2015) [-]
tried, and failed
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