>be me two days ago
>be level 3 Wild Magic Sorcerer
>party members standing next to me are a naked Dragonborn Barbarian and a Human Monk both with full health
>have like a dozen kobolds in front of us
>being sorcerer, I have the spell "Burning Hands" which burns everything in front of me in a 15-foot cone
>figure that thinning the number of kobolds would probably be the ideal solution
>cast Burning Hands
>kill all kobolds but the three that passed the spell save check, who survived with probably 1 HP
>being a sorcerer with the Wild Magic origin who just casted a tier-1 spell, I flip a coin
>if heads I roll a d100 on a table of ******** to see what randomized ******* happens because "muh chaos"
>flip coin
>heads
>roll on table
>"Cast Tier-3 Fireball spell centered on yourself"
>the three remaining kobolds as well as the two party members standing next to me all get ******* torched in the AoE
>they only barely survived because I have a multitude of health potions because "the long-range spellcaster should keep the healing items"
MFW
it's **** like this why I will NEVER play a wild magic sorcerer in 5e, and actually I'm a fan of one of the origins introduced in that unearthed arcana, Storm Sorcerer
I wonder what game this was, says D&D site but it seems like they're playing in a modern time, are they using D&D rules? I want to play this table top they're playing.
If you're still playing dungeons and dragons you're honestly a cringey, neck bearded, faggot. Seriously the only time you've wasted are your poor parents sorry lives for putting up with your sorry ass.
**mooncakes used "*roll picture*"** **mooncakes rolled image**hes trying to become a dark lord. look at his profile. hes somewhat disliked lolol. but yeah. heres a green thumb
If you're still browsing FunnyJunk you're honestly a cringey, neck bearded, faggot. Seriously the only time you've wasted are your poor parents sorry lives for putting up with your sorry ass.
I, Lord Neckbeard, have heard your plight and offer dear virgin maiden to end your qualms by giving you dickus maximus, since lo' I am devoid of ***** to give.
Jesus, my group just started a new campaign last night. What was supposed to be a ten minute ship ride ended up taking an hour, because our characters scrutinized and argued over every little thing. And our rogue stole an emerald and planted the evidence on our sorcerer
Played D&D the other night and I have a story to tell.
Friends all gather around and get their stuff ready and we start playing a new campaign.
Campaign is full of good-aligned characters. A paladin, wizard, fighter and cleric.
Arrive at a town which has a wizard tower, so of course they want to go inside.
They knock on the door and there is no answer however they hear the sound of something heavy fall inside.
Paladin decides he should go in to make sure nobody is hurt.
See wizard sitting on the floor with books and bookcase all over the floor, wizard is not seriously hurt but somewhat dazed.
Wizard looks at the party and says "Where is my arcane?" the party is confused.
"You mean you can't cast any spells?" the player wizard asks.
"The.. The arcane... It is gone!" party is still dumbfounded.
Wizard hurriedly gets up and says "You four! You can find my arcane! Go quickly now!" he then shoos them out of his tower and shuts the door.
Party is confused. Try and gather information around town but nobody has any idea what they are talking about.
A while passes and they come across an adventurer who may know what they are talking about. Tells them to go to the next town to the west and talk to the wizard there.
The party ventures off. Fights some bandits along the road with no problems.
Eventually they get to the town and find the wizard, asking him "What happens when a wizard loses his arcane?" the wizard replies "Oh many horrible things! If he lost his arcane it is tragic indeed! I shall cast a scrying spell to see if I can find it!"
Wizard tells them the arcane is somewhere in a ruinous dungeon to the north.
"But what do we do when we get to the arcane?"
"Pick it up of course!" they get shood out of this tower as well.
Long trek to the ruinous dungeon. Fight after long fight party gets close to dying a couple times but cleric saves them all.
Finally find the room where the arcane is supposed to be.
Literally don't see anything out of the ordinary except for a pedestal with a piece of paper on it.
Paper says "I know what you're looking for. Meet me in the town farther to the north in the snowy wastelands."
Party goes along with it but are visibly annoyed, everyone is having fun though.
Get to the town after some time, find a suspicious woman in a cloak who beckons them to come over.
She speaks as they approach "I hear a wizard has lost his arcane. I know where it truly resides. As the wizard who directed you to the dungeon wants it for himself. I believe that the arcane should go back to its rightful owner"
Party is still confused "What the hell is the arcane? How do we find it?" still no real answers.
"Go to one final place. The volcano to the east holds your arcane you seek." she then leaves.
" **** it fine"
They reach the volcano entrance and go inside.
" **** it's hot"
You guys are supposed to be taking damage each round from how hot it is, but I didn't think you'd get this far so **** it.
They have long battles with fire elementals, they have to jump across a few crevices over lava (Which some of them barely made) and they finally reach the final room where the arcane is supposed to be.
Look around for trace amounts of magical energy. The wizard casts detect magic
No magic is detected.
"Are you ******* serious" the players say.
Look at them and say "You see something bulging out of the ground in the middle of the room."
They go and pick it up
"I inspect it"
"It appears to be a cane"
"a cane? wait is it.."
"Shaped like an R."
tfw you make a really good adventure and is really flushed out and everyone dislikes it because no one takes there time and skips ahead like a 5 year old playing a video game
most of my characters don't have a super fleshed out backstory, just more of an outline of things that definitely happened in a short character intro type bio. Gives me more time to fill in the background and lets me develop things based on how the character interacts with the D(G)M's world.
they also tend to either follow a game trope like that weird NPC merchant who always shows up in the damndest of places with the gear you need or they tend to have something /different/ about them like an orc paladin of law and civility.(think stoic orc)
beats the pants off playing your run of the mil Crognac the Barbarian or your white knite paladin, or that stupid edgelord who always makes a rouge/hunter/warlock type who is "oh so evil but the party doesn't know it"
A good dm puts things in his game to expand the world. If they rush to the dungeon then its pointless, although I agree. The dm should find a better group.
I can't even tell you how many characters I've made with super long and in-depth backstorys who just ended up getting ignored or killed before I could give any real info about them
it was mostly becuase I had 2 immature dickweeds in my group, and that made everyone want to rush it, im luckily getting another chance but i hope that it doesnt go horribly wrong next time.
This is gonna take a while to type:
Basic terms it was the sequel to many different adventures my friends have gone through. It ended off with a giant empire getting overuled previously by our group and uniting kingdoms and we killed their king. In the end when we looted his treasure trove we found a ring of 3 wishes and at the time we had 2 others so we used all three to bring my buds best character back from the dead... but when being brought back he managed to accidentally bring a creature, an evil spirit out of the abyss and into the world of the mortals, it wasnt the first time this creature had been to the overworld though but each time it would bring an age of destruction and as they found out long ago this creature brought about the largest war in the land by awakening giant constructs its master built in the world before he transported himself to the Abyss. These constructs called Shear were the epitome of destruction, ranging in sizes from Dragons to bigger than mountains. In the adventure the group had to stop the creature but him being too strong managed to awake one of the Shear and used it to go on a trail of carnage across the continent. In the end though the group managed to go into 4 seperate ruins and find gems a previous group of warriors made to destroy the Shear and the creature, but before the creature perished he promised that it wouldnt be the end, and that in due time the land would be wrought to ruins and that all life would be extinguished... sadly i was heavily rushed and I wasnt this descriptive but thats the general gist of it. My next adventure will take place 100 years later after the events of the war with the Shear. Many of the previous heros are old or have pasted. The main point is the minions of the creature have mostly been hunted down over the 100 years except 2, who in the end when this new group finds them manage to awaken a Shear of unimaginable power that was erased from history (except for some subtle hints I made.)
my bud used teleportation to skip the 4th ruin, there was supposed to be a racial drama with a city they pass through and they were going to have to stop the crazy af king their from using salvaged dwarven golems to take over their island, the final battle was lame, the basically ignored the creature guy who was chasing them like a wild goose chase, theyre was also alot of stuff that just seemed boring to them and they "improvised" I understand I dont run the story but I did sort of had a plan in mind yknow?
Just recently, I had a bar full of characters, one of them was secretly a demon.
In the bar was 3 people who were with The Green Serpents, a brutal mercenary group.
Another 2 were brothers, Plucknet and Raleigh, one being very serious, and the other being comic relief with a planned backstory.
They walked in, and decided Plucknet was the demon because he was smiling and slashed his back open, then cut Raleigh's head off with good rolls.
The demon was the waiter the whole time.
This just shows Dnd give people PTSD and trust issues, you just smile at a ****** and you ******* get chopped up, nice touch with the waiter though, nice and intrigue, I dig it
My monk died last session from a lightning rune trap. So I rolled for a god roll, and failed. Then the wizard poured a potion of life down my throat. I failed the Resurrection survival roll. Now that I can't be brought back by any means other than a wish, the warrior used a wish to bring me back.
rohedje bewailedbadger stifflimb
>Be playing pathfinder with some custom elements and being party wizard
>Be looking over spells when I find a small AoE spell but has high ass damage
>To low HP to get anywhere close so it's more a last resort for me
>Find out I can get a enthrall other spell
>Scales per charisma point
>Find a stat swapping spell and trade out my 21 wis for my 14 char
>Thing is it normally forbids you from going over 18 char to stop it from enthralling everything, even those normally immune
>Enter big golem
>Roll to enthrall and it had no chance
>Enters range and takes 4d20 damage per turn and has to roll two will saves to even move let alone attack plus the rest the party tossing whatever range they had
After that all fights devolved into me snaring them with my wiles then painting the ground in what ever it was I got pulled in. Also yes I could get anything to fall given the spell normally only allowed temp buffs to char but it said nothing about stat swapping.
> roll halfling bard
> party gets captured by giantess
> play music so she doesn't eat us
> roll 16
> dm decides to be dick and makes everyone else roll to be spared.
> poor rolls everywhere
> giantess eats my party, keeps me as portable music player
> puts me in cleavage so she doesn't have to carry me
> bard suffocates and dies
mfw
All the players are friends with each other (so no strangers are at each other's necks), we're a friendly and personable bunch, and more than willing to help explain things.
Perhaps you'd like to give it a shot? I'm currently DMing a morally ambiguous Adventuring/Dungeoneering campaign that is ultimately a "God + Man vs. God" type of story!
Not Izaya, but I'm interested in general in DND. Unfortunately my main barrier is language, so could I spectate as well? If there is no problem of course. I though picking up the language is a start.
Also I'd be cool if you could gimme a link to that pdf, I'm currently reading pathfinder 3.5 but It took me time to find it.
We are having our next D&D session around 8pm EST on Saturday night, if you'd like to join to listen in. We'll be at it for about 3-4 hours. PM me if you still want in.
I was called on a job interview yesterday and it really looks like I'm gonna get it, so I don't think I'll have any time left for at least half a year :/
We are having our next D&D session around 8pm EST on Saturday night, if you'd like to join to listen in. We'll be at it for about 3-4 hours. PM if you still want in.
Makes sense. They are simple and fun. I like them. I dont think im cut out for being a DM personally. I haven't practiced enough and everytime I finish a small encounter with friends, I always think back and think I could have done better. But I would be pretty interested in joining. I dont use Skype too much nowadays, but I have it installed still, I've been using Discord discordapp.com/ lately, its a lot better than Skype I feel. As it is made for gamers. You can ever run it in browser if you dont want to download it.
sorry I meant to say 3.5.
Anywho, My plan here is to gm a quick campaign to get everyone used to playing with each other and then open it up to us taking turns gming campaigns. If you don't want to gm ever that's totally fine.
I'd be willing to look into discord but only if everyone who ends up in the group would also do so, I really don't feel like runing this thing out of a million programs.
As a former player of ADnD, 3.0, 3.5 and 4th editions, I can only recommend Pathfinder. Its just really good, and for the most part its incredibly easy to convert to from 3.5
Thats no problem, I have skype still installed, I was just making a suggestion. Cool! I've always wanted to try 3.5. I dont have any characters ready for that edition yet. I have seen 3.5 is pretty huge yeah? I'll probably spend a couple days looking through stuff.
I've never played before, but I'm really interested in trying. If you'd rather just get people who've already played then I understand, but I just wanted to take the opportunity to see.
I wish you luck, online groups lack commitment even more than real life groups do. I've been in two online campaigns and both failed after two sessions because people couldn't be bothered to make any sacrifices in order to be able to show up.
To anyone in the comments asking to join, Send me your Skype name. I'll go into further detail there. also seeing as how there are alot more of you than I thought there'd be, don't hold your breath.
Saturdays around 5pm gmt or so. Being good at the game/ knowing it really well isn't nearly as important as being entertaining and getting on well with others.
I always hated how pathfinder has you roll for stats. I never liked how no matter how powerful you get in dnd you can always die just by failing a roll, and now I can get ****** over by bad rolls before I even play. Honestly the one thing that puts video games before tabletop gaming in my eyes is that if you do well it's because you performed with an adequate amount of skill, not because you rolled a die and it said 1.
on a side note are there any good dice-free tabletop games? Is such a thing even possible?
ah I only did pathfinder once, I didn't know there were other ways of doing it.
It's not all life or death situations, it just always bugged me that when you DO get in life or death situations you're one unlucky roll away from dying. You can figure out how to defeat some ultimate evil, run in for the final battle, slip on a banana and die.
The main thing is not everything in life is luck, so why is everything in dnd luck based?
>>#66, also, rolling for stats is usually done when you're with your real life group and are playing a relaxed kinda game, and you all agree to roll for them, making a ******** comp of stupid but fun characters, online I would never recommend it
yeah that makes pathfinder redeemable. I don't see why anyone would have you roll for stats. I ended up rolling ****** stats the time I had to and I had to sit there in envy with other people who lucked out and got the good **** . It's honestly just a terrible way to do it overall.
That being said I still like gurps the most. So much customization. So much realism. I don't even care if you have to roll a d6 every ten seconds to make sure you don't have a brain aneurysm.
Well, I dont think theres any inherent "dice less" systems that I can think of, but I know of two where the propabillity of you ******* up a roll is extreamly small.
In both World of Darkness and Shadowrun, you usually have somewhere between 5 to 10 dice to anything you're trying to do, and if just 1 of those comes up a "success", you're effectively succeeding at what you're trying to do. You might not do so with flying colors, but atleast you're still succeeding. Since you have so many dice, you usually end up rolling about the same number of "successes" between attempts at the same thing. Thats just statistics.
Additionally, you dont roll for stats in either of those systems, and especially in Shadowrun, you can make pretty much whichever dude you want.
>Trying to get into DnD
>At a friends house
>DM says we're about to get attacked by an AT-AT
>Party member says he wants to roll to pick up the AT-AT
>DM says he'll allow it if he rolls 20
>Rolls 20
>Picks up AT-AT
>"I want to throw it at the Emperor's Death Star"
>DM tells him to roll 2 perfect 20s
>Rolls a 20 to throw it
>Rolls a 2 to hit
>AT-AT falls back down and kills all of us