actually really irritated me about skyrim. in oblivion i remember it took a ******* age just to get into the arcane university. the fighters guild had this entire long quest chain about their rivalry with the blackwood company with a few epic plot twists along the way even involving you getting kicked out of the guild. skyrim while technically better and the quests are much tighter they somehow feel a lot less grand.
It is annoying but at least it fits with the general setting of the game. After all, more or less from the start, it is discovered that you are the dragonborn from the prophecy and therefore destined to save (Nirn?) from Alduiin and all that, so I suppose it isn't so far out that everyone would be so willing to have you a s a leader.
but i almost never progress that far in the main story line just so i dont have to play "wait for the ****** to come down so i can beat the **** out of him, oh **** there is nowhere for him to land other than on a roof so i guess I just have to walk away until i find some flatish land, why did i have to decide that im playing a no magic no bow fighter"
in oblivion i became archmage without ever casting a spell, i became the greyfox while wearing full heavy armor and did the same with the dark brotherhood. the only group i never joined was the fighters guild. but oblivion is so much better in almost every way especially the quest. i dont have the image but its floating around that basically describes how skyrim is nothing but one big draugr hunt.
it feels like on oblivion the guilds were meant to be, in essence, secondary storylines just as grand and thought out as the main while in skyrim the guilds are just overglorified side quests.
Its because games no matter how open they are these days, their missions tend to be tunnels. I remember from Oblivion that there was much more mystery on its missions. It really felt like an adventure.
******* loved the Oblivion Dark Brotherhood too. It's my favourite questline in all of the ES games.
Untying the trophy to make it fall on the houseowner, the contest for the mansion where you can turn everyone against each other with enough guile...
Great times all around. Thieves' guild was amazing as well.
You know what? Oblivion was just amazing overall. Skyrim didn't feel like it had the same magic, but that might just be nostalgia talking.
Honestly I don't think it's nostalgia at all. I actually played them in reverse order and I STILL enjoyed Olbivion more. The spell-making system was fun as hell and the quests seem to have much better variety. And the main story just felt more... Epic. It didn't feel like anyone was holding your hand, especially the first time you run headfirst into an oblivion gate.
IMO, The only thing that sucked about Oblivion compared to Skyrim was the leveling system that actively punished you for advancing the skills that you chose as your class skills too quickly.
I've probably played Oblivion more than any other game I have, including Dragon Age Origins which I've completed 25 times.
Didn't care much for the spell creation system, but I appreciated that it was there (I'm a rogue 98% of the time). Definitely loved the story more, but not necessarily because it was more epic.
I loved that they tried to tell a story with it, not just "you're this really overpowered guy who's destined to kill everyone forever". You were a means to an end. There was nothing truly special about your character, leaving more room for you to project yourself unto that. Can this blank slate become the head of the Dark Brotherhood? Sure can! But it's weird when Dragonborn does it imo (lore-wise, they explain that the people who replaced the leaders of the various gangs in Skyrim were another guy (because that makes a lot more sense than Dovakhiin leading all of them), but you're still going to play as Dragonborn and they won't stop reminding you).
Would you elaborate on that last part? I'm not quite following.
Skyrim has better gameplay all around, but as an RPG, it's Oblivion all the way. Plus, I just happen to love the colovian feel of Cyrodiil all around more anyway. Actual towns and cities on the map. Diversity. Your neighbor could be a Khajiit! Which paired with Imperials, are the best races in the game bar none. The quests were unpredictable, took time, had reprocussions and twists. You would see things in the game and have no idea what they were, then find out about it later on and be like "OHHH!" Plus the modding. I played Oblivion for 5 years without stopping every day, and I STILL havent seen everything. Reversely, I did everything in Skyrim in a few months. Both of them are amazing games, but Oblivion will always have the Elder Scrolls magic to me. And the jail system? I actually got in TROUBLE with the law. It was an actual problem. I would HAVE to go to jail. In skyrim. the only times I'd go is when I purposefully wanted to.
And on top of that. Two novels! Am I the only one who would love more Elder Scrolls novels? They are -fun- reads!
Eh? Yeah, I can, but if you've played as much Oblivion as you claim you really kinda should be aware already.
How much they improve is based on how much you've leveled up the skills associated with that stat. However, you level up based on advancing your primary skills. So if you advanced mainly/only your primary skills, your level-up bonuses would be weak. The game then scales up in difficulty based on your level, so increasing your primary skills without increasing your secondary skills actually makes you weaker overall. You're forced to do one of three things:
-Select skills you will never use as your primary skills, so that you can continue to skill up with minimal level increases. This is technically the 'optimal' way to play the game, but obviously gets pretty dull since you never get to see the gear scale up.
-Carefully plan to level up the correct amount of secondary skills in order to ensure a +5 in the stats you intend to increase at each level, keeping in mind that advancing those skills PAST what will gain you a +5 is actually a waste that can bite you later when you need a +5 again
-Play freely, accepting that sub-optimal skill gain early will leave you ultimately weaker later with no way to regain those lost potential stats.
It's not game-breaking by any means, but it was still a ridiculous concept to offer the players a choice of primary skills and then actually make the players WEAKER relative to the enemies if they overuse their primary skills.
I've considered this, but I've simply never considered it an issue.
Personally I just shift the amazing difficulty border if it feels unfair. So many customisation options to make the game just the way you want it. The same obviously works if it feels too easy as well. Not that I've ever cared much about reaching the max potential, I think it's a really boring way to play.
I know it's not really meant to be used this way but there is a way to get around not having high stats. You go to jail. In jail you loose some skills sometimes they will be your main skills and then you can level them up again and improve your stats.
The quest in the house you mention with turning the people against each other is really cool. They programmed the game that it will always be raining when you enter the house for an extra spooky atmosphere.
It's not nostalgia, it truly was a better game. If they re-released it with the updated graphics and class system (basically the only things that makes Skyrim better) then it would surpass it in all aspects imo.
That ruined the whole experience for me. "You should look into the Mage's College at Winterhold." Bitch, I am wearing the Archmage's Robes. Do you think they are just some Chinese knockoffs?
**dequire used "*roll picture*"** **dequire rolled image**We shouldn't need mods to make the game's quests feel rewarding and like they have any amount of impact.
But we shouldn't complain this hard when the solution is at our fingertips. I'm not saying we should tolerate developer mistakes and have modders fix everything, but come on man. The solution already exists you don't have to complain about this.
No, actually. We do have to complain about this. This is a MAJOR ******* flaw in development. Skyrim is full of them. It's a good game, but the devs cut so many corners and left the rest to modders that it's not even funny.
If we don't complain and critique and generally get pissy over the ******** they pull with our favorite games, what's going to stop them from continuing to do it and raking in the cash with minimal effort? Yes we can fix it ourselves, but developers should not create a multi-million dollar game and leave half of it's end game content to modders to make up along the way. That's insane, we might as well just MAKE the ******* game ourselves as a big community project.
"Man I really wish the squares on my cart would roll better, it would make pulling this cart so much simpler."
"Then put round wheels on it."
"But I paid for round wheels in the first place. Why should I have to design, build, and install them myself when they should have been on there anyway?"
It's like paying for a well cooked steak, getting one mostly cooked and then just told to cook it the rest of the way yourself. It's asinine.
>Expecting a perfect game from any company.
>Letting tiny issues ruin a great game for you
>Acting like installing mods is in the least bit difficult.
Slide off the original wheel and slide on the better one. It isn't hard in the slightest, and there's a builder who gives his better wheels to everyone for free. You don't have to make them yourself pretty much never.
I'm not saying I personally have to build them, nor does the game have to be perfect.
I'm saying that for a major game company like Bethesda to skimp on such a ridiculously huge part of the game such as quest reward and affect on the game world like that and leave it to modders, is insulting. Unless a game is DESIGNED for exactly that sort of thing from the ground up, there is no excuse for skimping out and getting lazy on large game mechanics like that.
"You... you are the Harbinger of the Companions. It is an honor to be in your presence."
"You're the new member of the Companions. So you what? Fetch The mead?"
"Boss! Come train with me boss!
Boss!
Boss!
Boss!
Ask us if you need to develop something, boss!
Boss! Thank you for saving those animals!
Boss!
This is Pequad, on station at LZ!"
I really wanted to get into morrowind, but one thing always stopped me from playing it and it is the STUPIDEST thing for me to not like. I hate how the characters in the game don't talk other than cutscenes and certain people
Agreed a hundred and ten percent. Morrowind did a lot of things better than Skyrim.
To skip posting a wall of text, TL;DR: I find Skyrim is almost a complete downgrade when compared to Morrowind.
Only thing Skyrim has over Morrowind: Fast travel, and better quest log management.
Morrowinds definition was if the 4300 sided dice rolls in this exact place on this single pixel at exactly 4:20 AM on February 32nd 2003, you have a 12% chance to actually hit the enemy you are currently touching
And better fighting system, honestly standing two feet away from someone and swinging your greatsword and misses 9/10 times cause your skill is not high enough.... looked so ******* stupid -.-
But when you try to melee in Morrowind it looks at a lot more **** than in Skyrim does.
Morrowind: Weapon damage, your skill with that weapon (to roll for accuracy), the type of attack animation chosen (because if your weapon has slash bonus, and it chooses to thrust, it rolls damage differently), and the amount of fatigue you have left.
-- And compares them to the enemies armor type, their skill in that armor, if they have a shield equipped (and if so, it checks their block skill), and the amount of fatigue the enemy has left.
If you run out of fatigue in Morrowind, your ass passes out, and you hit the floor. Then the enemy can kick the **** out of you till you recover. It punishes you for being reckless.
Skyrim: Your weapon damage. Your weapon skill (to boost the damage). Vs. Enemy armor points/health.
If you run out of stamina in Skyrim, nothing really happens. Boo Hoo, you can't power attack anymore. Just endlessly spam attack, and you win. And if you regen a single point of stamina, you can power attack again.
And the roll for accuracy was stupid, if they're standing in front of you you dont miss 10 times with a damn sword, also the blocking was somthing that just happened sometimes instead of when you wanted, kinda dumb aswell.
And the passing out, wtf if you pass out in a fight you die, it's that simple, if they went for realistic that is what should have happened, not you falling down and then coming back up a while later while people are slashing you with swords. And bare fists hurt your stamina, why?
Stamine express extra energy and not your total energy. In Skyrim, if it represents Morrowinds total energy then it should take a lot longer to deplete and recover.
You could join both if you used a certain exploit. But yeah, you're right, rising in ranks was much better done in Morrowind. And in Skyrim you're always a glorified errand boy.
I like the intent but that would drastically reduce the amount of content in one playthrough and starting a new game every time you want to do something different is tedious
I love that the assassin is saying "you need to sign these" I can just imagine the Dark Brotherhood office be like "Ugh, the real killer here, is the paperwork, AMIRITE!!!"
This contract gaurantees that the specified target(s) will be brutally murdered by a professionally trained killer. Signed: Dovahkiin, "heroic" Savior of Nirn.
For those looking to improve their PC Skyrim experience, these mods increase the requirements for you to proceed through the following guilds to help prevent the "Archmage-in-a-week" situations, as well as add requirements to even join so beefy barbarians who have invested levels into two-handed and heavy armor cannot just immediately enter the college.
I don't want to mention the Dark Brotherhood questline. Even though he was a cranky geriatric **** , it really hurt seeing Festus nailed to a tree with arrows. That was when I realized Maro was right. I wasn't going to be able to save my family, after all.
Yes it was, in order to become guild master of the thieve's guild you had to complete 5 small jobs in Whiterun, Solitude, Windhelm, and Markarth each, after completing these 5 small jobs you did one regular for each city.
Those jobs were a side quest within the Thieves Guild. They only served to improve the state of the guild, and add vendors to the interior of the Guild.
Becoming Guild Master only required completing the Main Questline for the guild.
Actually yes it was, in order to complete the quest Guildmaster, after which everyone in the guild will recognize you as guildmaster this quest required the above conditions. Without this quest completed you will not be referred to as guildmaster or will you get the key to the guildmaster's chest or the amulet of articulation, and you won't get guild master armor set.
Oblivion's quests were so much better-written and infinitely more rewarding. The thieves guild quest line took days and at the end you got to steal an Elder Scroll. You actually felt like a master thief after that.
true but the only quests I personally disliked were the thieves guild "mini-quests", rewriting pledgers and such
they weren't bad, but just too repetitive and took long enough to become the guild leader
Well I see no one claiming that, so you sound like a faggot just trying to start **** .
But if you really want to start **** , I'll say Dark Souls has better combat, better leveling, more rewarding gameplay, won't make you do 100s of fetch quests, and doesn't have to be modded to hell to improve **** that was Bethesda needlessly cutting corners. It managed to do more with less.
What pretty much ruined the games exaggerating, kind of. I still love both Skyrim and Oblivion for me was the damn world leveling system introduced in Oblivion. In Morrowind, it was scary as **** going out into the wilderness, let alone a Daedric ruin or some ****** haunted cave, when you were a low level. Monsters were monsters and you had to rise to their challenges. In Oblivion, and especially Skyrim, monsters essentially dumbed themselves down to make them easier to fight. I hated that. Extremely reminiscent of No Child Left Behind (lower standards for the dumb people).
Not saying you're wrong. To each his own. But screw this "let's make it easy" tactic that Bethesda took.
there are 2 reasons why I won't put Morrowind over Oblivion
the Combat and the map, no markers just made it less enjoyable imo
call me a casual if you want
but other than that morrowind was better than both of them
but those two things really ruined it for me
I never understood people praising overly difficult games for being best.
I mean, Dark Souls has it's charm, and despite me being unable to pass the gargoyles, I had fun getting there.
But Morrowind with it's dice roll system adds missing to missing.
You can physically miss, and then you can dice roll miss. Which is uselessly retarded.
Magic however, makes sense that the spell failed if your character doesn't use magic a lot.
I don't think single player games should be hardcore difficult, well, if the player wants it to be, it should be possible to change the settings to do so.
But I play Skyrim for my fun. To lose myself. To not think of all the hardships in my life, to forget the embarassing things I did when I was younger. To just pretend nothing's wrong in my life.
I want to find more non-SKSE immersion mods though. inb4 why no skse.
Because ****** SKSE caused the brawl bug for me. I stopped using SKSE, Despite having very little SKSE needed mods, and the brawls were fixed instantly.
Anyways, to speak about the content. Yes they make you leader in a week. If you actually paid attention to the story. The companions realize it was really soon for you to be Harbringer. But Kodlak wanted you to be, for bringing back the honor they lost. The Theives lost their guildmaster, and you were the one who found out Mercer's betrayal, and you dealt with Mercer, and kept fighting for the guild. It was supposed to be Brynjolf, but as he said, he'd rather have you as the guildmaster. For the Brotherhood, if you decided to join them, you pretty much saved them completely. Had it not been for you, they would've been decimated, which is why they made you leader after Astrid's death. Not to mention you killed the Emperor **** your spoilers, This could be early game as well as late game depending on how fast you play.
As for the college, I haven't used magic a whole lot in my playthroughs. So I didn't really care for it.
As for Dawnguard, I always sided with Dawnguard, and you never become leader there.
Yeah you can play a game for whatever reasons you want, and you can try to make them sound as meaningful and deep as you want, but there is a difference between "overly difficult" games and "good design."
Skyrim factions are not designed well. You ascend in rank too quickly, too easily, and too nonsensically. It's not a matter of difficulty. It's a matter of content, world build, character relationships and development, and roleplaying. To put it simply, it's a matter of decent writing. Which Skyrim factions are not an example of.
Well I have a classic case of too much procrastination. Which makes that, game wise, it takes at least 5 months for me to finish a guild story mission.
I prefer going around having sex with attractive NPCs all day.
Then you are speaking strictly about your own preferences, and not at all about the actual quality of the game.
In which case, saying things like "I never understood people praising overly difficult games" a completely useless and meaningless statement, because you are speaking from a perspective of pure subjectivity. Pure subjectivity is as pointless as pure objectivity is impossible. Try to at least try to mix in some reason and rationale in your statements if you want to be taken seriously.
Except.
Y'know.
People actually said "OH this game is better because it's harder and is like a girl that every five minutes she slaps you in the face"
I give subjectivity.
People respond with subjectivity.
It's as simple as that. This is an autistic image sharing website.
Not a parlement of gaming.
DDDUUUUUUDDDDEEEEEEEE!!!!!!!! go outside. go to the park and take a walk. get a milkshake. play frisbee golf. none of these things require human interaction so you will be ok.
My favorite were all the plot holes/stupid poor design.
Companions
>Silverhand never come forward with information regarding Companions' lychanism, even though Werewolves are hated monsters in Skyrim.
>No option to join Silverhand
>Game breaks itself by forcing you to become a werewolf, granting you immunity to all disease and the power to be a giant wolf monster whenever you want with no downside.
>Would have been 10x cooler if the Companions were fighting Werewolves and you turned. Internal conflicts/mistrust/possible betrayal by you ensue.
>You rampage around Whiterun after first transformation, despite built in hidden exit in the werewolf alter.
>Final quest is the world's lamest Indian-tribal inspired dungeon crawl as each member gradually pusses out for various reasons.
>Farkas is scared of spiders. ******* really?
>Final boss is a red holographic wolf embodying the wolf spirit of Kodlak Whitemane
>Become harbinger.
>MFW this is the new fighter's guild.