i remember when i played assassins creed 2 i climbed the highest tower, which took probably like 5 minutes, and didnt know which direction to jump to land in a haystack.
i chose the wrong one
You could use hidden blades i combat. It were only harder to fight with as you couldn't block with the blade and it was harder to time it right with the counter attacks.
You couldn't. Once open combat began the sword would be chosen for you automatically, where you could switch to dagger or unarmed. Hidden blade were no longer an alternative. Not to mention that you only had one hidden blade, not two hidden bladeS in the first Assassin's Creed.
Not sure why I'm bothering replying to an anon though.
I distinctly remember using my hidden blade in combat in AC1. You couldn't attack or block, you could only counter, and the window for countering was much smaller than with the knife or sword, but I definitely remember switching to the hidden blade anytime a Templar would show up because it was the easiest way to kill them.
Don't worry about it, I was in the wrong (which is, least to say, unusual when it comes to Assassin's Creed).
Don't mistake my certainty of knowledge for pride or foolishness, however. When anon told me you could combat with them, I fired up the game quickly to see. As soon as I saw that you could neither block nor attack with them, I closed it down to make my reply.
Had I tried countering with them (which I foolishly enough didn't), you would've seen a different comment.
Thats good to know thanks bud.
Speaking of which AC is your favourite? A helluva lot of people say that 2 is theres but for me it'll always be AC1. I loved the advert and the introduction to the plot.
For me, I'm afraid it's 2 as well. It had the longest development cycle and it really shows.
Don't get me wrong though, I loved 1 to death (though I've only completed it 3 times), but it really lacked in a lot of places; all "cutscenes" were unskippable, the gameplay was repetitive to say the least and Altaïr feels very 2 dimensional (although to be fair, he is very fleshed out in Revelations and backstory you can find in Brotherhood as well as 2).
What I really loved about the game is the [franchise's] story is started, the way the [first game's] story progresses and the very last revelation, written with Clay's blood upon the walls.
Ah, you saying just Assassin's creed and hidden blade instead of hidden blade(s) confused me.
No offence, but then I don't really see the issue; while the hidden blade lacks in reach, it's still a very solid weapon, especially with Brotherhood's insane chain killing.
yeah.....but my only problem was sometimes i forgot the controls. i only knew how to block, forgot to parry, or anything like that. and then the ******* guards wouldn't stop coming at me so i would have to kill everyone and there would be like a ******* pile of them in the middle of the street.
Despite being the self-appointed AC Explains of Funnyjunk, I can tell you that that's entirely fair enough. The first AC was unpolished at best, but for some of us it was all we had, and that was enough to spark a love for something new.
No, he's right. It was a hidden and giant risk/reward. You couldn't block or attack, but if you could pull off a counter (which still took some skill in AC1) you could kill anything.
Well in the first one you couldn't actually use the hidden blade as a weapon, but you could of used it as a weapon to counter like a sword. I didn't realize it until the end of the game.
seriously? the first one was the worst
it's the one I played that I couldn't even finish because doing the same few setups just to kill a guy (even if you manage to do it stealthily), so you can run away while an alarm bell bangs away was so ******* boring and repetitive
it was ******* horribe
Brotherhood was the best one
the first one was so bad I never tried to play II until after Unity, when II and Brotherhood were on sale
and I got like an hour in because if you start playing that late, it's just same old Assassins Creed with less stuff to do, I just looked up the story on youtube
I ******* loved Brotherhood, and then they take most of that good stuff away after Revelations
I liked Assassins Creed up to Revelation. Three was okay but 4 just milked the same damn concept of boat combat, Unity was alright, it wasn't bad but wasn't good
Assassin's Creed doesn't mean anything. It can be whatever they want it to be. I suspect that's part of the design.
**** , some would say they aren't even assassin games. You play extremely high-profile, heroic avengers who go out of their way to make it obvious to everyone they come across that they are assassins with their stylish assassin hoods and that they are totally there to kill someone with any of the half dozen weapons they carry openly. Stealth is even a very secondary feature in these games. Weirdly, it was required more in the first game than in those that came after. It's like they wanted to make a stealth game series but then decided to make an action-adventure one instead and just kept it on the same name.
I say this as someone who has nonetheless been a big fan of these games until Unity, so it's not like I'm just hating on it mindlessly. I just think the word "assassin" is very, very misleading in this franchise.
First one was a bit unpolished and to a degree even boring, but that's to be expected of a new franchise. Second one is, in my opinion, a masterpiece, while Brotherhood and Revelations just felt like 2.5 and 2.7, respectively.
Third one was pretty good, but it didn't live up to anyone's expectations.
Fourth one is absolutely amazing with a great story and great characters, it just didn't feel like an assassin's creed.
We don't talk about Unity.
Yeah, I didn't like the third one all that much, it had a decent story but the gameplay was really dumbed down. As you said Black Flag was good, but didn't feel like AC.
I'm only on Revelations....I think. I lost track of the series Although I'm just going to skip that one because a while back someone ruined the ending. Real spoiler > It's the one where Ezio gets killed by another assassin What is so bad about unity? I was plaining on fishing up the series this winter but so many people tell me don't bother playing them and to just watch the cut scenes on youtube. I know blackflag seems out of place (haven't seen any game play, just glitches and trailers) but wouldn't it be a breath of something sorta new?
I'll be glad to fill you in: first off, that's not how Revelation ends (or even what happens in the game at all, Ezio's still alive by the end of it). Ezio's death takes place in the short movie Assassin's Creed: Embers, and it occurs differently surprisingly enough he dies of old age .
Unity was bad in the sense that it completely ignored modern and historical story to make way for more multiplayer and microtransaction elements for player customisation, which to me, is a sin. You can skip that entire game, including not watching cutscenes and all that, without missing out on anything vital.
Black Flag (mostly known as AC IV) was amazing, but it is, as you say, a bit out of place. I recommend just reading up on AC 1's story (unless you've played it already), playing 2, reading Brotherhood and Revelations (unless you feel like playing them), then play 3, IV and Rogue.
I've played up to Revelations, (well half of it) I quit because I thought a friend ruined the ending for me. Couldn't you of just said, that's not how it ends and then let me play the game? even though I borrowed the game from a friend, that douche never corrected me on the ending. Ok lets face it, I wouldn't of gone back anyway .
God I am so far behind on the series. After revelations it's unity then blackflag? And skip unity. Do you know where I can find the order of the games? I tried googling it and instead of the order of the games I keep getting reviews and the timeline of the periods each game was set in.
Well, I did make a spoiler for how Ezio dies, and I think it's fair enough to just say that he doesn't die during Revelations.
Unity is last actually, but again, completely skippable.
1, 2, Brotherhood, Revelations, 3, 4, Rogue(, Unity) is the order in which you should play them.
Chronologically it's different, but that's not how you should play them either way.
I'd like to think we all did, it's a shame they didn't make a bigger deal of it
Thank you sir, I will eventually finish the AC series...until they come out with another 50 games and then I will still play them and question why I am still playing them.
They were way too casual about that, that made it hurt even more. And I beat Red Dead Redemption and AC in the same day. I hated that day.
The ones that (according to me) matters are 1, 2, Brotherhood, Revelations and 3.
They have a great story going through (i liked desmond, one of the few who did hehe), and i thought the ending of 3 was enough for me. Had no real ambition to keep going, i thought they tied it up nicely.
Revelations is damn well worh playing IMO, you get to see where Ezio leaves the story and i liked it. 2 is still best though, one of my all time favs.
"Tied up nicely"? It ends with one of the biggest cliffhangers in gaming history and it's still not properly explained, three years later.
You never really see Ezio leaving in Revelations, Embers takes care of that. The one thing Revelations was relevant in was Ezio's love interest and showing how Altaïr died, the rest was a self-contained story.
Talking about Desmonds end m8, i felt satisfied when they lost and that woman gaining control of the earth. I think they left Ezios timeline at the perfect moment, just when he wasn't relevant to the Assasins cause anymore. They just didn't need to show more of what he did in his life, thus they didnt. Btw, the moment where Ezio realises he's just been a part of a plan is one of my fab gaming moments. Almost cried, it was so beautiful.
So am I. Desmond touches the orb with his non-dominant hand and it just ends there.
Clearly he saved the Earth at the cost of his life seeing as it's still there by the fourth game and he's dead, but there was a year between those entries and you still don't know the details of it or what happened at all. You just have to assume it went as the ancient woman described it.
He was still relevant until the day he died. As an old master, he still helped new recruits. In Embers, the movie in which he dies, he helps the assassin Shao Jun, the one who introduces the dart rope.
And yeah, it's one of the better moments in the series. My favourite one is where Edward's friends are all dead and he's drunk and delusional.
black flag is the only good one in my opinion, and thats because it was a pirate simulator and the "assassins creed" part was just something they tossed onto the title to get it to gain attention
I didn't like black flag. It was a pirate simulator, and not an assassins creed game. That was the last one I bought. Enjoyed those before that one though.
Rogue was amazing. Sure it didn't bring anything new to the table, but it knew what it was and that it didn't have to.
Great story, incredibly well-written characters and the legendary ship battles were incredible.
But it wasn't a pirate game, by any means. It just had pirate elements.
Indeed, the pirate game was Black Flag, and that's totally fine. It made sense for Rogue's story that the gameplay elements stayed the same. And **** me, Ubisoft ****** up with Unity, cause Rogue's modern day story advanced the plot a whole lot more than Unity's. I don't think Unity even told you what the main characters were doing after Desmond's death.
Let's face it though, IV is the one at fault for that.
For 3 to end on a great cliffhanger to that, that we've been working towards for 5 games, saying it's unfair for IV to just go "yeah, he's dead. We're playing someone else now" is far, far more than an understatement. I loved IV to death but what they did with the modern time story was not okay.
I was very hesitant about accepting the whole "Abstergo is making Assassin's Creed games" stuff. But looking back, it was a neat idea. It is a good way for the company to trick people into gathering Templar info for them, and it kinda makes sense that Abstergo would play on the video-game trend. I've accepted it now. And I also liked the idea of playing as an Abstergo employee discovering the truth. I liked the Sage stuff. It made IV feel like a vital entry to the series.
But then Rogue did the same thing, with a different employee. Alright... Sure, at least we get some cool backstory on Desmond and his father, and we have learned more about Desmond's friends, that's cool. Then Unity tried the lame trend that has popped up a lot recently = you are the star, you are the protagonist, you must play this game in order to get info for the assassins, blah blah. We learned nothing of the over-arching story. What a waste of a game.
I think Desmond will be back though. I don't think he is truly dead. There have been hints here and there in the games. We'll see.
I agree with all of that entirely, it was a great way to start a new arc of the story, while funny and meta.
It was, however, a ****** way of finishing the previous arc. You don't take out the last chapter of a book just because you're making a good sequel, even if you have an intention to put it somewhere else later on.
Yeah they should make each game feel like a main-series title, and not some skippable side thing for the diehards. I think Unity is totally skippable. You can still understand all of what's going on without playing it. Rogue, however, was way more essential. They really got that backwards.
Plus Rogue's story really nicely connected AC3, AC4 and Unity together. Remember the ending sequence of Rogue? It left me with the stupidest grin on my face. What a ****** game.
Indeed, Unity is about as essential as Liberations. I think Ubisoft tried to listen to average gamers instead of the AC fanbase with that game - implement more multiplayer in a more casual environment while focusing on upgrading yourself constantly, while the fans were asking for more story, both historically and in modern times. I'm not saying you should always market everything to the fans and never try to leave any doors open, but Unity was just entirely backwards.
I wouldn't say Rogue was essential in any way. It tied up 3 and 4 really well, but you don't really miss out on anything story-wise if you don't play it.
But I'd still recommend it to everyone - Shay is such a great character, and his story is interesting. When people tell me I exaggerate Shay's kindness, I like to remind them that "the first bossfight you win entirely by blocking".
I think Rogue is essential for how it portrays Templars. Up until now, the Templars have been this completely evil faction in every game. The Assassins are always the good guys fighting to save the world. But what Rogue shows is that you can actually have some Templars with Assassin ideals. Shay was completely against the Assassins after they used him to destroy that town, but the way he conducted himself and talked about his beliefs, you could swear he was an Assassin as we've seen them so far.
I think this is gonna be important for the future of the story. I think things will stop being so black and white. I'm hoping for some Assassins doing bad things, and some Templars doing good things. I want to be torn between the two factions instead of just "Assassins are the good guys."
This is the only way that the series can deliver a huge payoff for me. It's planted the seeds for something like this, and that's why Unity was so disappointing.
I kind of figured they put so much emphasis on templars having a point too simply to justify Shay's choice. Not that I mind, I just think it feels a bit forced.
In my opinion, Haytham is the ultimate choice when it comes to showing both sides. According to me, he's the best written character in that universe, and as a rational, moral man it really shows a lot that he chose the templar life despite growing up with an assassin father and sister, especially seeing as a templar killed his father.
He really showed me there were two sides to the coin objectively, while Rogue showed us that templars are superior and every other entry that assassins are.
Oh completely. Haytham was amazing. He didn't do things to choose sides, he did things because he believed in them. I agree that he is the best-written character. Him and Edward Kenway. You could argue Ezio as well, since we pretty much followed him from birth to death, but that's a different matter. What do you think of Syndicate?
I can't relate to Edward in the least, but I still think he's an incredibly well written character. I'm not incapable of relating to him as a man is to a wall, but rather as a man is to another man. My point being that he seems very threedimensional.
Ezio is my favourite character but a lot of times the writing of him falls short. For a young man set entirely on vengeance, he's very patient, for one.
I'm carefully optimistic regarding Syndicate - something tells me it's a hit or miss kind of thing. While it doesn't seem bad story-wise, I'm immediately disappointed by the setting, the Unity mechanics and the annual release thing.
I'd love to give it a chance but sadly I will be very, very poor for a long while.
What are your opinions of it?
Yeah Ezio was a lot more straightforward than later characters, but he's still one of the best. I really liked Shay and Edward, so I'm not sure who my favourite protagonist is. It changes.
I am in the neutral zone for Syndicate. I avoided all the trailers and gameplay demos for Black Flag, and when I got it, it felt like the best thing ever. I saw a lot of the gameplay and stuff for Unity, and found myself disappointed. Perhaps there is no relation between these things, because Black Flag was clearly the stronger game, but I've tried my best to avoid seeing much of Syndicate in the hope that is will pleasantly surprise me. I know they got rid of multiplayer, which is good. Very good. I am looking forward to exploring Victorian London, but I'm annoyed that all of the Jack the Ripper content will be paid DLC. ******* moronic.
So, kinda neutral, kinda optimistic.
Let's just hope Ubisoft gets their collective heads out of their asses and works a long time on a great game that's mostly story-based. Now I know that's unrealistic at best, but for some reason I still have hope for the series.
At the very least I'd like to see feudal Japan if it keeps being annual.
Call me a weeaboo but I'd like nothing more than an assassin with a katana.
I feel like they'll cover that in a side game like they've been doing with Chronicles. It's unfortunate because I'd like to see feudal Japan too. But apparently they've expressed interest in an ancient Egyptian setting for a future main title. That's a good ****** plan. I am 100% behind that.
Let's hope not. Chronicles is simply not very good. It's simply Mark of the Ninja, except without the love, dedication and many mechanics.
It's funny because they've recognised that the player community would love feudal Japan/wild wild west AC, but they've simply dismissed it with "we like to explore less popular time periods". A year later they release a game during Victorian era in London. To me it comes off more like "we're not interested in changing the engine or making new models to fit into those very different cultures".
Egypt would be nice though. Me, subjectively, have never liked that culture or area, but objectively speaking I think it would make a good game. I've always enjoyed snowy areas far more than sunny ones in games.
The most appealing thing about ancient Egypt for me is the potential to explore the various gods. Cause obviously they weren't real/were just men, so it would be cool to see that play out. An assassin working for a god and finds out he isn't really a god, then turns against him. I dunno. It could work.
Ubisoft's burden is this 'one game a year' stuff. It forces them to take shortcuts like working within the confines of their current engine and the games suffer as a result. I also found it weird that they shot down Victorian London and here we are. I guess it was the easiest idea to go with as a step forward from Unity. Meh. I hope they're working on some new stuff for the future games now. They have the manpower. Plus they've realised that adding a whole new multiplayer element is too ambitious and takes away from the singleplayer experience, which is the core of AC.
On the other hand, we wouldn't want it like they did in AC3 - just segue between different historical events like you're on some magical time traveling tour bus. Not that we want Unity either - personally I expected a whole lot more Napoleon (or any history at all, for that matter) but they pretty much completely ignored that.
The most concrete thing I can say about the idea of Egypt is that I'd like to see how it plays out. I can see it going either way.
It would be funky at best, but I can definitely see it working if pulled off correctly. The full "trailer" in Assassin's Creed 2 was an amazing revelation (pun not intended) for me.
What I'd like the very most is a game completely in modern times though, taking place in New York or something, dedicated completely to moving the story forward.
I don't think that'll happen though.
My two favorites are Rogue and 3. I love Rogue, but I wish the story was longer, and that there was a bigger variety of weapons to choose from, like in 3 or Unity.
The story and characters were quite bland, to be frank. Shay is essentially the Anakin Skywalker of the AC franchise. The story was way too short, as well. The ship battles were pretty dank though.
How do you draw parallels between Anakin and Shay? Shay was willing to sacrifice everything he believed in, including himself and his friends, to save innocents.
His story could've been fleshed out a bit more. Honestly, he threw a huge fit over 'slaughtering innocents' when Ezio did the same thing in Cappadocia.
Though the game was a good conclusion to the Kenway saga.
Yeah, but Shay isn't Ezio, and I don't think Shay would've approved of Ezio doing that either. I still can't see the parallels between Shay and Anakin.
Reply limit reached, so I have to start from here.
I think Watchdogs was meant to test the water for a game set completely in modern times, or at least partially. Looks like they're working on building an engine that could easily be used for a game like that. I've wanted a modern-day game since the first one. I remember in the original AC, they never showed the outside world, and 2012 seemed so mysterious at the time. And in AC3 I believe, you get your first proper taste of the outside populated world when you climb that building, when you chase that Templar through the train station, and when you break into Abstergo. It did feel a lot like Watchdogs.
And you end up killing the Abstergo CEO guy in Watchdogs which is pretty neat. Shame the game wasn't that good overall.
Intentionally limiting graphics and handling as well as overhyping a game unrealistically on something to test the waters seems like a bad idea. Then again, Ubisoft hasn't really been full of good ideas lately.
You get a(n incredibly small) taste of the outside world in Brotherhood, as you get to see Abstergo and later on, the new assassin hideout. It didn't quench any of my taste for the outside world, but rather reinforced it.
With 3, I think they did an incredibly job with the outside world. The football stadium, the skyscraper, all of that was absolutely amazing to me. A game like that is what I want.
I really like the way modern Abstergo feels in IV and Rogue.
You really do that in Watch_Dogs? That's ******* cool, I had no idea that they took place in the same universe. Indeed it's a shame that game sucked.
Yeah it must have been a water-testing game but at the same time, it was a big game, so they had to make it unique on its own to be worth it. Oh totally, the outside world stuff was the best. The early games showed such potential for the future of the series but it's all just deflated a bit. The stories set around the ancestors have been solid though. Despite my complaints about Unity, the story involving the sword of eden and the Sage was good.
Yeah he's the head of the office in IV, and they mention his death in Rogue/Unity, that he went to some conference in Chicago and was killed in an accident. But it ends up being the protagonist of Watchdogs that takes him out, in Chicago ofc.
I found it hilarious that Rogue was 7 times better than Unity, and Ubisoft didn't even bother releasing it on next-gen consoles. But yeah, Shay was the best.
Yeah I got the special edition and all that. I played it recently (Due to it being literally unplayable due to bad optimisation on release) and there was damn near nothing to do after a few boring missions. Plus I got the best gear, and weapons way too easily.
(RUN AROUND AS INVINCIBLE MAN KILLERS, AND NOTHING ELSE)
yup
once I upgraded the homebase, which wasn't all that hard if you just did the homebase missions for tons of cash, you can buy the gear you want half an hour later with the income
I also hated how they took out unarmed, I don't want to kill guards
they're just civilians who get paid to guard stuff
then again, in this game, every enemy you run into is either a French guard or a templar novice
It's more about the play in the end for most of us. Not professional costume wearing. I tend to take some pride in my outfits though. I am a cosplayer.
my hobby used to be blacksmithing before I had to move
I made my own suit of armor, and ornate axes, I sucked at shields though
so if I see a guy wearing cardboard and call it armor, that pisses me off
I put a ******* of weekends into my chainmail shirt, so if you do something halfassed and act proud, that does not make fuzzy a happy man
I don't care what anyone else says, Black Flag was a great game only Assassin's Creed game I played only because I love anything to do with pirates. And that's the only real high production pirate game recently made. I tried AC2 because apparently its the best one after I 100%'d Black Flag and I stopped playing like 5 hours in. I couldn't get past the generational differences and I learned the only reason I liked Black Flag was because of pirates, I couldn't really care less about the AC aspect. Someone needs to make a new triple A pirate game because I'm about to near quit gaming because of the lack of **** that's been coming out Fallout 4 tho But yeah looking back AC4 wasn't a masterpiece I'd give it a 7/10 but it damn as well gave me just a hint of that Pirate life. Sorry I can't word **** just conveying my thoughts
I feel so bad for this series. It had so much potential with historical story-telling and the cool idea of being an assassin in earlier times. I feel if Ubisoft just took the time to polish the games (and not make **** pc ports) the game could've been one of the best series of this generation.
But of ******* course not. Because ******* just milked it until it became repetitive annual trash.
I'm playing through all the Assassin's Creed games and I'm almost done recording the first. I can't wait to play the second and (later on) Rogue. Never played Unity and Syndicate doesn't look half bad.