Old School gaming is Better. .. You know, there's a lot of times where one has to ask why we can't just have a minigame of some sort while loading? The answer is that some asshole patented it  Old School gaming is Better You know there's a lot of times where one has to ask why we can't just have minigame some sort while loading? The answer that asshole patented it
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#7 - viran
Reply 0 123456789123345869
(07/24/2014) [-]
**viran rolled image**
#3 - anon id: 84c34d2a
Reply 0 123456789123345869
(07/24/2014) [-]
You know, there's a lot of times where one has to ask why we can't just have a minigame of some sort while ****** loading? The answer is that some asshole patented it already for the sole purpose of sueing anybody who does anything interactive with their loading screens
#4 to #3 - unclewalrus
Reply 0 123456789123345869
(07/24/2014) [-]
Flash games on Newgrounds used to do this. Bayonetta does it too.

It's the same reason that when you have a loading screen it's generally a static image with some animated components to show you that the client hasn't frozen: that needs, yes, loading up the minigame pastime before loading the level, which just increases load times. Not to mention that's additional development time spent on making the thing in the first place, since you'd have to give a breadth of content in the minigame as well, even for something as simple as a Snake clone, connect 3, etc.

Then there's the frustration of not getting to finish the minigame level before the game level loads.
#1 - unclewalrus
Reply 0 123456789123345869
(07/24/2014) [-]
Noooooo? It isn't? Because otherwise people wouldn't be begging for remastered versions of stuff like Okami, Grim Fandango, Day of the Tentacle or Red Alert. Anoyne saying that Goldeneye still lives up to current shooters is either deluded or trolling.

There were no between-level load times because more often than not the entire game was loaded up and running in the console. Games with little enough art assets and code to be entirely loaded up in that potato of a system, games that forced blind jumps and relied on nothing beyond level memorization.

So, no, thanks, I'll just play my 1-20+ GB games with lavishly crafted worlds, well-made sound assets, non-satanic level design and endure the indignity of 20 second loading screens per level.

(Not stating that all current games are good, much like not old games are good, merely that nostalgia doesn't mean quality.)
#2 to #1 - robertelee
Reply 0 123456789123345869
(07/24/2014) [-]
**robertelee rolled image**
when was the last time you saw daylight you douche bag?
#5 to #2 - unclewalrus
Reply 0 123456789123345869
(07/24/2014) [-]
User avatar #6 - warbirdnine
Reply -2 123456789123345869
(07/24/2014) [-]
"man look at these textures. it's an entire 10 pixels!" old school games are fun, but that's just stupid.