I have an overly over computer and no lag what so ever, on my laptop it has very slight lag. Only problem with it is that horrible compression and the grainy effect.
So I've been looking into the why exactly it's exported grainy as **** , and I found this:
"Barring any questionable image quality from your source material, the graininess comes from the fact that animated GIFs have a limited color palette to work with and will use nearest-color substitution for colors that aren't in its saved palette, resulting in grainy and off-color images. Unlike JPEGs, which can have millions of colors, or vector images (which basically match any color you need), GIFs use anywhere from 2 to 256 colors in a stored palette to render an image. The palette can be a standard palette, web adaptive palette, custom palette, or greyscale palette, but it's still limited in its color options. If you're trying to render a high-resolution video with a wide range of color variations as a GIF, it's going to lose a lot of quality.
I personally want to see more, they might not be perfect now, but what is expected for a test animation. Im sure FJ has some ideas for you, but this is promising.
If this was made in blender... well ******* done, if not, still well ******* done . I spent 2 hours modelling recently, couldnt figure out how the **** to texture paint, cried and gave up
Let me help.
1. Create a UV map by selecting edges and marking them as seams and then unwrapping them. (In edit mode: U -> unwrap). Then open up UV/image editor and select Image -> new image and set the resolution to the new image. Then change from "view" mode to "paint" and then you can easily paint your model. if you don't like painting on the UV-map, you can also go to "texture paint" mode and just paint on your model in 3D view. Just make sure that you've still created the UV-map so that you can save your image. Save as image.
2. Once done. Set a material to your model and then add a texture. (buttons menu, on the right) Set the material type to "image or movie" and scroll down until you can see the "image" tab and open up your image. It might look offset, so scroll down to "mapping" and set coordinate to UV.
3. Now, to see if everything works set the "viewport shading" to textured.
Well, when i buy a new laptop ill most likely get Maya. I can't use the subdivide resolution tool on blender more than twice on an object before it crashes :/
Well, I have to say that I also get the occasional crash on maya (Not THAT often, like once every 10 hours) to. But if you just save projects every 5 min, like the paranoid ****** I am, it should all be cake.
I do save often aswell, but i know somewhere along the line i will **** up so bad that i can't go back, so i end up savingevery five minutes but saving a different version every half an hour at least :p **** it ill stick to 2D.
I do exactly the same as you. I think that about half of my laptop's memory is stashed with files 1 - 500 of models. But it's really good to do that though, just incase **** flips out.