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User avatar #16 - cdm (10/29/2015) [-]
How... would you even begin coding this? This must've been a nightmare...
User avatar #213 to #16 - alfonshister ONLINE (10/30/2015) [-]
I would hihgly recommend another game with similar "what-the-heck-physics"

Look up "Monument Valley"
#226 to #213 - anon (11/14/2015) [-]
Agreed. Probably the best iOS game in existence. Not just because of the ******** geometry, but because it's so pweddy
#227 to #226 - anon (11/14/2015) [-]
The DLC is totally worth it too. Just wanted to add.
User avatar #228 to #227 - alfonshister ONLINE (11/14/2015) [-]
now im wondering how an anon found this comment.
User avatar #36 to #16 - thehumanidiot ONLINE (10/30/2015) [-]
Everything is based off of the initial distance/scale the object was picked up at versus the area behind it. Pseudo-code could look something like this-

>Pickup Object
>Check Initial Scale(size)
>Move Object to furthest point in visible space
>Scale Object Based on distance moved so that size appears same
(Would be based on a formula using original scale, roughly like
newScale = newDistance * startScale)
>Tada


Usually the most out of the box concepts like this are pretty easy to tackle
#41 to #16 - fuckyouto (10/30/2015) [-]
pickedUpObjectScale = new Vector3.one * hit.distance;
#18 to #16 - bminous (10/30/2015) [-]
It actually isn't that crazily complicated (I am most likely making a similar project for my graphics class).

The way your GPU renders the game is by converting objects in your game's 3D world space into 2D screen space using a bunch of matrices. One of these matrices is dependent upon how far away the object is from the camera (called the perspective matrix), which makes sense since objects that are farther away appear smaller.

If you take an object's coordinates in screen space and use the inverse of all of the matrices you just used to convert it there, it changes them back into world space. However, if you change the z-value of this perspective matrix, it'll change the object into 3D world space at the given z-distance and with a size that makes it look the same from the camera's perspective.

#29 to #18 - ugoboom ONLINE (10/30/2015) [-]
great explanation, dude
User avatar #71 to #18 - bubblesbubble (10/30/2015) [-]
I'm also in a computer graphics class (University of Wisconsin) and this is ******* cool, and it's amazing how easy the math is. We have to do a final projects before the end of the semester, I'm thinking of selecting one that does something similar to this.
User avatar #90 to #71 - jehk (10/30/2015) [-]
Madison? Or one of the other campuses
User avatar #93 to #90 - bubblesbubble (10/30/2015) [-]
Parkside Campus - much smaller but definitely has some solid professors. I'm considering getting my masters in madison
User avatar #95 to #93 - jehk (10/30/2015) [-]
Yea I've found that most schools related to the UW have good professors, many even similar quality to Madison. Shame that Madison is so expensive, but at least we're not Milwaukee.
User avatar #164 to #95 - trollczar (10/30/2015) [-]
UW-Platteville here, can attest for quality professors. Many of my Engineering professors graduated from Madison, but came here due to the quality of the undergrad program. Ive been told time and time again, that if you want to get a bachelor's degree go to the other UW's, but for graduates go to UW-Madison.
0
#92 to #71 - bubblesbubble has deleted their comment [-]
#159 to #18 - trollczar (10/30/2015) [-]
Most Based explanation for something as complex as perspective.
User avatar #59 to #18 - wraithguard ONLINE (10/30/2015) [-]
Nice
User avatar #170 to #18 - bigmanfifty (10/30/2015) [-]
So.... it's magic?
#30 to #18 - anon (10/30/2015) [-]
ELI5?
User avatar #88 to #30 - bminous (10/30/2015) [-]
Due to the way perspective works, a small object that's close and a large object that's far away both look the same size on your screen.

Take 3D object in world
Change it into 2D object on-your-screen-size
Change that back into a 3D object in world at a different distance, but with a size that is still the same when it is changed into 2D object-on-your-screen size
User avatar #5 - frasseking (10/29/2015) [-]
well, what game?
User avatar #98 to #5 - catburglarpenis (10/30/2015) [-]
Angry Birds
User avatar #39 to #5 - sineztro (10/30/2015) [-]
Museum of Illusion I believe
User avatar #6 to #5 - MuahahaOfLore [OP](10/29/2015) [-]
www.pillowcastlegames.com/

Its not out yet, but I'm excited.
#3 - coralux (10/29/2015) [-]
I love games like these. A great break from what I usually play.
User avatar #106 to #3 - goobyman (10/30/2015) [-]
it's the antichamber of portal 2
#48 to #2 - anon (10/30/2015) [-]
soundtrack is actually pretty good. or at least i think thats the soundtrack and not just the creator of the vid putting his own music ontop of the vid.
User avatar #149 to #48 - kokkoderrisch (10/30/2015) [-]
It's Erik Satie's Gymnopédies playing in the background.
User avatar #156 to #149 - lathyrusvii (10/30/2015) [-]
I have no idea how you knew that, much less ( seemingly ) off the top of your head, but that you haven't gotten thumbs for it yet is astonishing, seeing as how you're doing God's work. wtf, nice.
User avatar #157 to #156 - kokkoderrisch (10/30/2015) [-]
I listen to a fair bit of French classical music.
#158 to #157 - lathyrusvii (10/30/2015) [-]
What are you, some kind of hitman?
User avatar #160 to #158 - kokkoderrisch (10/30/2015) [-]
It provides quite the contrast to the prog rock and hip hop I listen to.

I usually listen to French classical music when I'm reading books by Proust, Flaubert and other French authors.
User avatar #161 to #160 - lathyrusvii (10/30/2015) [-]
... >:| Alright there, guy. I see. Well, good day to you, then.
User avatar #204 to #160 - heavens (10/30/2015) [-]
I know edith piaf and thats it.
#173 to #160 - undynetheundying (10/30/2015) [-]
You are one classy suave dude
User avatar #207 to #149 - huntertde (10/30/2015) [-]
No, it's not. It's two songs: "LIghts of San Francisco" by **** Sazonoff , and "You'll Never Be Mine" by Dmitry Lukyanov.

www.neosounds.com/royalty-free-music/songs/6445/lights-of-san-francisco-yuri-sazonoff
www.neosounds.com/royalty-free-music/songs/3027/youll-never-be-mine-dmitriy-lukyanov


This is what Erik Satie's Trois Gymnopedies sound like:

www.youtube.com/watch?v=0WNCBPdetG4

They do sound similar, but Satie didn't compose for the sax, double bass, and drums.
#1 - zourch ONLINE (10/29/2015) [-]
the moon scene
User avatar #47 to #1 - ampharosrules (10/30/2015) [-]
Nice ode to Portal 2, seeing as there is definitely some (or a lot of) inspiration from the series.
User avatar #82 to #47 - YllekNayr ONLINE (10/30/2015) [-]
oh **** , I didn't even recognize that until you pointed it out
#118 to #47 - ketiw ONLINE (10/30/2015) [-]
like? i don't see any connection beside source engine... maybe im blind.. i would say stanley parabelum is more of a inspiration
#123 to #118 - taggen (10/30/2015) [-]
Its unity engine
#142 to #123 - ketiw ONLINE (10/30/2015) [-]
my bad.... look like source also source needed.
User avatar #184 to #118 - assdoreponyfucker (10/30/2015) [-]
Puzzle game using unique way of getting from one place to another? Doors not allowing items through? The moon? Did you not play Portal?
#201 to #184 - ketiw ONLINE (10/30/2015) [-]
man did you really just say MOON as a reason? I concur on the doors thing but other two are just nonsence... also did you play SP? it look almost like it, i mean take a look, long hallways a LOT of door... i think it looks more like SP... if there would be portals i would say portal but there is none
User avatar #203 to #201 - assdoreponyfucker (10/30/2015) [-]
I never played SP, it's like Portal for the gameplay and mechanics not the looks
#214 to #203 - ketiw ONLINE (10/30/2015) [-]
sorry i don't think so.. but it looks good..
User avatar #216 to #214 - assdoreponyfucker (10/30/2015) [-]
that we can agree on
User avatar #217 to #118 - ampharosrules (10/30/2015) [-]
So in Portal 2 (spoilers I guess but whatevs) the finale you shoot a portal at the moon. Look at the walls in the moon part of this game. That's the ode part. My simplest objection to your argument is why would the creator of this game put a huge reference to Portal 2 if they didn't draw inspiration from it? I'd like to think they aren't so simple as to just put it in there because "Portal was cool and memes and **** ."

As far as inspiration, you don't have to have portals just to be inspired by Portal. That's more along the lines of copyright. The gameplay of this is very similar to Portal. As assdoreponyfucer said it utilizes a unique method to solve puzzles and get to the exit. Portal was a great game to challenge your way of thinking (a.k.a your perspective) and stretching your problem solving skills. This game does the same thing in a similar fashion. The Stanley Parable, while also having hallways and doors, which is as **** of a relation as if not more than using the moon as one; c'mon man it's like you're not even trying that's more of a guided narrative that stretches your way of thinking about reality rather than your way of finding solutions. Stanley Parable doesn't have an "objective" is the traditional video game sense, whereas this game and Portal do.
#223 to #217 - ketiw ONLINE (10/31/2015) [-]
i don't agree with your opinion on this i just would'nt call it ODE TO PORTAL 2. just no.
User avatar #224 to #223 - ampharosrules (10/31/2015) [-]
Ohhhhh okay. I think we may have been misunderstanding each other. I didn't mean the entire game was an ode to Portal 2. I meant the moon scene was a nice ode to Portal 2. Sorry for the confusion!
#12 - speedosnake (10/29/2015) [-]
I'm stoked
#7 - anon (10/29/2015) [-]
now you're thinking with perception.
#74 - themoderguy (10/30/2015) [-]
being a programmer and watching this
#75 to #74 - anon (10/30/2015) [-]
Allow me to second that.
#27 - zionsype ONLINE (10/30/2015) [-]
#151 to #27 - gaggednbound (10/30/2015) [-]
Source?
User avatar #188 to #27 - shadowrated (10/30/2015) [-]
this is the best editing i have ever seen
User avatar #58 to #27 - highkey ONLINE (10/30/2015) [-]
Good editing.
Bad acting.
User avatar #81 to #58 - nickypickle ONLINE (10/30/2015) [-]
some of this is pretty advanced, to be honest. this is talent.
User avatar #186 to #58 - assdoreponyfucker (10/30/2015) [-]
than editing*
User avatar #185 to #58 - assdoreponyfucker (10/30/2015) [-]
It's more traditional filming tricks than acting. It's vine, they film clips with cuts to make things seem as if it turns into something else.
User avatar #14 - buttholee (10/29/2015) [-]
I remember on this site, like 2 years ago, the trailer for this game was on here...

glad to see things are advancing well
User avatar #147 to #83 - pfccross (10/30/2015) [-]
how the fack do i get the exit out of the window thing? that level is annoying!
User avatar #222 to #147 - dsendz ONLINE (10/31/2015) [-]
That level is a bit glitchy. I made the window so big I crashed to blue screen.
User avatar #148 to #147 - pfccross (10/30/2015) [-]
nvm... i just looked it up and mine is broke. instead of entering the window and going to the exit, it just walks THROUGH the window and im still in the same room. if i look back the window looks empty. so its literally impossible for me to finish.
#97 to #83 - Lewx ONLINE (10/30/2015) [-]
Where are the settings?
This thing is running at 122p and my mouse sensitivity is FTL.
#122 to #97 - taggen (10/30/2015) [-]
Yea the mouse sensitivity is off the charts.
#10 - xfrankie (10/29/2015) [-]
#25 to #10 - ugoboom ONLINE (10/30/2015) [-]
let me upgrade that webm for you my friend
#116 to #10 - anon (10/30/2015) [-]
#20 - DrollHumor (10/30/2015) [-]
It vaguely reminds me of portal. Sweet.
User avatar #104 to #20 - DivineInfinity ONLINE (10/30/2015) [-]
source engine
#141 to #104 - DrollHumor (10/30/2015) [-]
No, I don't think it's that.
It looks like the whole objective of each room is to get to the next room by solving a puzzle that makes you utilize a new feature of physics and think about space differently.

Plus there's even emancipation grids!
User avatar #177 to #104 - aguycalledlee (10/30/2015) [-]
Unity*
#13 - lurkerfox (10/29/2015) [-]
Reminds me of the stanley parable.
#65 - anon (10/30/2015) [-]
lol what are you going to do? grab the moon?
>grabs moon
ok
User avatar #80 to #65 - poutinesalad (10/30/2015) [-]
what really got me was grabbing the exit off of the moon.
#28 - pistachioofdoom ONLINE (10/30/2015) [-]
Aw yiss, this *********** reminds me a lot to Antichamber, specially the early game. And i ******* loved antichamber.

And Portal is nice too.
#138 to #28 - meuk (10/30/2015) [-]
I loved it too, but I think after some chambers i got too ******* stupid. I was stuck and couldn't go on even when using a tutorial.
Great game, but mfw the harder chambers came.
#152 to #138 - pistachioofdoom ONLINE (10/30/2015) [-]
Install it and try again.
#162 to #152 - meuk (10/30/2015) [-]
hold my hand no homo unless you homo then homo
#61 - newdevyx (10/30/2015) [-]
Absolutely classy that music and the game seems pretty really cool.
User avatar #8 - denonymous (10/29/2015) [-]
holy **** , I thought they stopped working on that game
User avatar #37 to #8 - cubedpixel (10/30/2015) [-]
WHAT IS THE GAME M8
User avatar #45 to #37 - denonymous (10/30/2015) [-]
Museum of simulation technology
www.pillowcastlegames.com/
#24 - zomaru (10/30/2015) [-]
My eyes
My eyes
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