I have sauce, because I spread that webm here first. It's not from youtube.
There was a series of threads on 8chan's /v/ about the game Halo Online (with the ElDewrito mod), where we'd play all sorts of fun **** reminiscent of the old days of Halo 3 Custom Games and it went on for about a month.
These servers were ******* glorious and I already miss them. If you want to stoop low and play with the reddit ******* , check out reddit.com/r/HaloOnline
Heads up dude, the ElDewrito (cracked) version and the real game are totally different.
Official Halo Online is free to play, microtransaction based, matchmaking. No Forge or custom games support, and will probably stay locked to Russia and other third world countries. It's along the same lines as Counter Strike Online and Call of Duty Online. It's a **** hodgepodge of old halo games and assets thrown together to make a quick buck in regions that don't pay for games.
ElDewrito is the community mod that aims to hack the March '15 version of Halo Online's executables into basically Halo 3 PC. Model importation is what's currently being worked on, and eventually map creation tools and **** in the coming years. The end goal is to be a modern version of Halo Custom Edition.
Eldewrito ain't just a crack, but a giant middle finger to microsoft for not giving us a tried and true Halo 3 PC port.
So they've basically taken Halo: Online and used it as a framework to make their own game? I thought everything they have is just a cracked version of features already in-game.
Picture a closed black box. You put one thing into the input, it changes it via some algorythm, then it spits out an output. Because it's closed source, you can't open the box and see how it works and change it, but you can still add some additional boxes between the begin input and the end output.
That's kinda what we're dealing with. The easy stuff like opening forge back up and bringing back the old menus were just memory tweaks.
What I'm super ******* impressed by is the fact they got model injection working to some degree. That is not a simple memory hack at all.
So while getting the source code of a halo game would be a godsend, using the alpha files as a base game code is the best they can really do right now.
I played a few weeks ago and I saw they got peer-2-peer server hosting with a lobby like the old Halo1 and 2 PC versions did. No need for any extra software, because the chat is also working and so does voice chat to some degree.
Exactly, and I played a bunch of it back in April (when they first got multiplayer working) and then again in July with 8/v/. I'm just waiting until full model + texture importation gets completed so I don't have to play with the fugly halo 4 models.