Its gotta be some sort of championship or tournament. What is so impressive is that the Ryu (white guy) is basically a one hit, while Chun Li is at least 75% health. He blocks pretty much every hit and her special which is what the cinematic combo was and then countered winning it after being that behind in a competitive tourney. It was a gg.
It's EVO, It's Daigo Vs. Justin Wong. Daigo is almost out, for style point Wong uses his super. Daigo Parries the super (different from blocking), which has a 2-3 frame parry window, so thats 2-3 frames out of 30 frames per second, he then reversed it and won. Also before you say "why didn't he just block" blocking has chip damage he would have died.
First off, this was a match between Daigo and Justin Wong at EVO. It was already the equivalent of Mayweather vs Pacquiao going down. What makes it extremely special though is that Daigo was able to Parry each of Justin's attacks in SF3.
Typically, if you just block in Street Fighter 3, you'll still get chip damage from special attacks, so Daigo normally would lose no matter what if he was even touched by Justin's Super. Instead, he used SF3's Parry system. The Parry system is hard as **** to pull off as you must time pressing forward just as the attack hits, but the end result is that you take no damage.
So Daigo was able to pull off a series of Parries extremely close together perfectly to take no damage and then pull that reversal. That's hype enough already, right? Well it gets even better. Chun-Li's Super is absolute BS in Street Fighter 3 in terms of Parrying. Parrying any super would be hard, but specifically parrying the first hit of Chun-Li's Super is practically pure luck.
So tl;dr
One of the most famous SF players in the world was able to beat another one of the most famous in the world at the most famous tourney in the world with a feat of absolute luck and precision
Parry is hard cause in almost all games, to block you move backwards, to parry you press forward or down, so basically if you screw up, you don't get block and get punished hard. He had 2(1/30 of second) frames window on each attack after first parry(10-6 frame window) to do that, cause parrying on supers doesn't give freeze, resulting in most parries being red parries.
explain why it is hard for pro players if they the attacks are always the same? there is 0 thinking just press the buttons the same way as you trained I get it that when your opponent attacks you don't know where will it hit but when using a combo attack it is always the same so it is easy for pros imo
There is no opinion. Execution is just one aspect of play. Any idiot can get the timing on a combo down. The challenge in fighting games is out thinking and out reacting your opponent in order to actually LAND your damage. For example, one player might be trying to poke with a certain button, player 2 knows this and tries to bait out this move by walking in and out of its range in an attempt to punish it when it whiffs, however player 1 sees this and fakes it with a light attack baiting player 2 into hitting a button to whiff punish.
ALSO I don't play 3s but I'm pretty sure he had to predict the super and parry BEFORE the super flash in order to get the first parry.
He had like 8-12 frames to parry this, first one was prediction, Chun Li was actually building meter back then, so it is only natural that he would use super for chip damage. Just predict when to press forward.
Just checked and to parry each hit you need to hit the parry at a specific 8 frame time period. The game is in 30fps and each attack is thrown out once every second.
Not only that, but if you just regularly block, you will still take a little bit of damage, which would have ended the fight. He did a type of blocking which is already in itself hard to pull off Forward+Block at the same time as the attack. , and he did it for every single one of those hits. Just trying to let you know how much of a win this is.
The parry window is 2 frames for supers, so it's actually 1/4 of what you said. However, 8 frame windows would actually be ridiculously easy, in street fighter five the tightest combos will have 3 frame windows which is pretty easy. 2 frames is pretty tight though, especially for that many parries in a row.
When you parry in SF3 you don't take damage.
This moment is especially awesome because not only is the parry chain it's own challenge in OE but also the combo that follows.
And for the love of **** that super Chun did is hard to parry.
It is indeed. You can tell because Ken has a ponytail with a red ribbon in it. Ken cut his hair after the events of Street Fighter Alpha 3 and gave the ribbon to Ryu, who would wear it forever as his trademark headband. tl;dr it's the power of friendship
Hehe, funny story about this: this scene was actually improvised. The director called for Justin to use his Lvl 2 ex super combo to finish the match, and Daigo was going to take the fall, promoting Justin out of the Loser's Bracket. But at the last second Daigo thought about Will Smith's dad, and initiated a 13-hit parry defense, chaining into a 3 hit start up Lvl 2 ex super combo himself. The directed was so surprised how well the improvisation went over with the crowd, that he decided to keep it in the final cut.