So I've seen this video in various forms many times, and I'm going to try and explain some of the weirder **** .
First off, he picks redguard, barbarian and steed because they all give the best movement speed.
He then exploits a bug where if you steal something, and drop it before the guards catch you, they don't punish you. He then picks up the fancy plate again and leaves.
He takes a quest item from the barrel, then sneaks through the wall by exploiting a bug, and completes the quest by talking to the dude, gaining some cash.
He then goes, sells his plate and buys a lockpick scroll and a scroll that teleports you back to town.
Then he runs out of town, watches a dumbass fall from the sky, and takes his scroll that lets you jump 4 million miles in the air, then uses his teleport scroll to get to a hubtown.
He then goes to an alchemist's, sells his fancy plate to buy a leviataion potion, two marking potions and a recall potion, meaning he can slap a checkpoint down and then teleport back to it.
He then uses his jumping suicide scroll, points at a very specific pixel and jumps across the map to get to the final boss zone. He uses another one just before he lands to buff his jumping skills to the point that the fall won't kill him. He uses his last one to jump up the hill to the door to a treasure vault, and enters.
He uses his lockpick scroll to open the door, and picks up a fairly high level spear, before going through the door to a special vault and picking up Keening, a magical sword that buffs your stats when you have it equipped. He then returns, and the real fun starts.
Morrowind has a bug in the game where quickly unequipping and re-equipping a weapon will stack its bonus effects, in this case, swapping between the sword and the spear stacks the stat buffs, making him faster as well as stronger in every way.
He leaves, and starts spamming his weapon swap, using his levitation potion to fly to the penultimate boss's lair, dropping a marking potion on the way when he's above the final boss' lair. His speed is continually stacking as he flies thanks to keening.
He goes through, reaching supersonic speeds as he goes, and defeats the penultimate boss with his spear, as using keening would get rid of his accumulated speed stacks. He then loots Sunder, another magical weapon that buffs his attack damage, and then resumes his rampage, swapping between the two swords, gaining ridiculous amounts of damage and speed as he goes. He also loots an amulet that gives him levitation, meaning he can fly whenever now.
He uses a recall potion to get to the bosses lair, or rather a ways above it, and using his ridiculous speed and flight opens the gate to the lair and enters.
At this point his speed is becoming incredibly difficult to control, and he gets stuck on walls as he goes through the corridors as each tiny tap on the movement keys covers massive distance. He blows through the final few zones of the lair and kills the boss with one strike from Sunder, blowing through his massive attack bonus. No matter. Its work is done. Drops a marking potion.
He then enters the 'heart chamber', and stabs the beasts' foul heart once with sunder, and five times with keening, the necessary combination to kill it.
He pops a recall potion to his last mark and hits his stopwatch. The goddess Azura congratulates him. Game complete, land saved. The sidequests can go **** themselves.
One caveat; if I recall correctly, he doesn't earn cash from giving the ring to Fargoth. He gains a ton of favor with the Seyda Neen trader, though, allowing him to sell the platter for more.
But, you broke the whole thing down, and for that, have all the thumbs. <<
I agree it *Loading Exterior* was interesting to *Loading Exterior* watch despite not *Loading Exterior* knowing what *Loading Interior* the **** was *Loading Exterior* was going *Loading Exterior* on.
**** making a new elder scrolls
just do an HD version of this with fixed movement speeds and less bugs and ill be happy
also maybe a better quest book even the fixed one was dumb
1) the Morroblivion mod is out, it doesn't change anything, Skywind is an overhaul with all new textures, voice actors and everything
Morroblivion was just Morrowind loaded in the Oblivion engine, and as a result kept the Oblivion combat and stuff
2)Skywind actually has regular progress updates, and I'm guessing too much work has been invested just to call it quits, and there are plenty of fans of Morrowind who want this to happen
what IS probably doomed to fail is Hearts of Oak, which is based on the best pirate game out there, Age of Pirates 2, which is saying something
the only good pirate game is like 5 years old, but it's made by Russians so it's more like a decade old
and that's a goddamn shame
Oh wow, I compltely forgot about that. It looks like they're still steadily making it too, as the most recent update on their YT channel was only 2 month ago. It looks awesome.
Is most of the appeal for this game nostalgia? I tried it a few months back, and I didn't much care for it. Doesn't feel like it aged very well. I just LOVED picking between moving at a decent pace and missing every attack, or doing alright in combat while moving everywhere like a snail...