The game had many "secret theater" things. This is one of them. They took out these special theater things in the newer remastered version or whatever you want to call it.
Like how in the original release of MGS 2 there was a skateboarding game that took place on the oil rig. They had to get rid of it because they didn't have the rights to use the physics engine anymore
I played the original version, but I was pretty much just doing it to get the story to catch up for Phantom Pain.
That was a ******* awesome game. Like, even today it holds up. It's definitely up there on my list of favorite games, and I never played it when it was new.
That was a really cool fight. I loved the cutscenes and how cinematic they were. The directing was ******* amazing. And the only real thing with the gameplay is that the shooting controls and the camera take getting used to. But then playing Peace Walker, I miss that overhead camera - since controlling the camera with no right stick suuuuucks.
yh. peace walker had a lot better control scheme than mgs3 had.
mgs3. great game. except the controls.
also if i recall correctly,wasnt there some weird ***** going on with aiming fully automatic guns?not to mention sneaking was slowed down because you needed to crawl everywhere.
also the end is probs my most favourite boss fight ever,just so many ways to fight him,he is always challenging and fun to fight.
I prefer Snake Eater. You either walk upright or crawl, you can't crouch walk - but crawling makes you really hard to detect. Peace Walker, you can't crawl, so you can't sneak as well. ANd I way prefer the controls of Snake Eater. It took some getting used to that you aim with R1 and shoot with Square, but I got used to that really quick. And I much prefer holding the triggers to change items than the ****** way Peace Walker does it where you hold B, then hold the triggers, and it doesn't even pause the game.
And yeah, in Snake Eater you could only aim down the sights of an automatic gun while you were shooting - which I think makes sense because you don't pick people off with a fully automatic gun. That's what the pistols are for.
i bought peace walker for psp. so i cant say about the controls for the port..
and it still made ambushes and aiming impossible. and you could aim with it if you rapidly tapped the firing button.
and another thing where the controls went wrong is how slowly you turn when you aim, in a firefight or a boss fight the clunky aiming starts bordering manevolent.
I was talking about the PSP version, you must have used the "not MGS" control scheme that was default for some reason
Solution: don't use an automatic gun that way in a sneaking game
And they probably put a sensitivity slider in the new versions of that, along with a lot of fixes. It really speaks to how much game controls weren't standardized the way the shooting was, and that game was impressive as **** , I'm not sure how much more they could have fit in.
And I still say the control scheme was totally fine. The implementation was clunky with automatic guns, but that's more of a bug than anything - it's not like they could patch it back then. And while R1 and Square is a weird aim/shoot configuration, I got used to it. It's not enough to give me any ill will towards that amazing game.
and i cant recall O being the shoot button..but as you said: i used the default controls( which were pretty good)
and you said it yourself: r1 square is a WEIRD aim shoot configuration. the controls were shonky for it. sure you get used to it. but the problem still stays that the controls were shonky.
again: great game. one of the best ever. but shonky ass controls.
O wasn't shoot in Peace Walker. If you use the MGS controls, the d-pad controls the camera, triangle is action, X is stand/crouch, Square is shoot, R is aim, L does ******* something probably, and you hold O to open a thing, hold O and L to switch items, and hold O and R to switch weapons. I hate that.
l to aim r to shoot. much better and faster than mgs3(while still kinda shonky) and you could move while shooting. which is a heaven sent gift for a shooting/sneaky game.
I mapped the directional pad to my right stick, so I was still able to aim while shooting.
But after Snake Eater, I was used to that shooting style so I stuck with it. Plus, **** aiming with buttons. That's weird.
Either way, at least we can agree that Ground Zeroes (and subsequently Phantom Pain) ******* NAILED it. Going back, I can now really appreciate the ease of control we have now. It's so ******* good.
Yeah same here, I just played it to get ready for phantom pain. Took a minute to get used to the controls, but amazing story and hella fun gameplay. Now i'm working on Peace Walker
Peace walker doesn't feel as good, right? Snake Eater had so many awesome features, and the cutscenes were so amazing. I was literally on the edge of my seat when I defeated The Fury. But in Peace Walkers it's the dumb comic things, and the gameplay feels a lot worse. I was hoping it would be like Snake Eater but way better - I mean, when I looked it up, everyone said to skip Portable Ops and play Peace Walker - so I watched that one like a movie.
I really hope in Phantom Pain, Ocelot has the odd hand motions and meows at least once.
Yeah, i mean I really like the whole outer heaven thing and all that stuff, but the gameplay and story telling isn't nearly as captivating. I really don't like the comic book style, but so far I really love managing my own base. It's not as good as Snake Eater but it's playable.
I feel like the base management is getting me ready for Phantom Pain at least, since it seems kinda similar. Like if I went into Phantom Pain without playing Ground Zeroes - there was a huge learning curve for me on that stealth.
It's a thing I got in Skyrim too, with newer games. I end up being unsure where the videogame perimeters end. Like in Skyrim, at first I didn't know what I could do around people, and I didn't know to skip them talking or exit out of conversations - it felt really real at the time. In Ground Zeroes at first, I wasn't patient enough to crawl everywhere, but I also felt like the enemies had a more realistic cone of vision and noticement - which it totally seemed like because of how ****** I was at the game. There is definitely a Metal Gear feel to the AI, but I'd never played a Metal Gear game to actually know what that's like.