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#13 - hopskotch (04/29/2014) [-]
It's almost eerie how life-like special effects and graphics are becoming, pretty soon we won't be able to tell the difference.

If it hadn't been for the title I wouldn't have known this was rendered
#67 to #13 - anon (04/29/2014) [-]
Keep in mind, this isn't rendered in real time. You probably won't see something this good inside of a video game as an immersion technique for at least another decade.
User avatar #114 to #13 - dmoneys (04/30/2014) [-]
How do you know you're not living within a simulation right now?
User avatar #76 to #13 - someponynew (04/29/2014) [-]
I still have problems with the beards in some games being made of recolored small patches of hair layered to make it look like a beard...

Just personal opinion (dangerous, I know)
#31 to #13 - nimba (04/29/2014) [-]
As long as fallout exists, the sound of dying immersion will never fade
User avatar #14 to #13 - zytherman (04/29/2014) [-]
Dont worry Pal.
No matter how good the graphics becomes, when you're playing Elder Scrolls 14, you think "HOLY **** LOOK AT THAT STONE" but then a wolf will run backwards and sink into the floor, then you will know the difference between fiction and non fiction
User avatar #15 to #14 - Einsty ONLINE (04/29/2014) [-]
Unless it's a landshark-wolf.
User avatar #160 to #14 - buttinspecter (04/30/2014) [-]
Funny. But in all seriousness, even physics will be flawless by then.
User avatar #162 to #160 - zytherman (04/30/2014) [-]
I dont know man, the physics is designed to be perfect now but the main problem is that variables can **** up at any time. just one thing knocks it off course then you've got moon walking wolves that get eaten by ground.
User avatar #161 to #160 - huszti (04/30/2014) [-]
i like flawed physics in video games
#136 to #14 - deathpwn (04/30/2014) [-]
Inb4 giants bitch slapping you into orbit
Inb4 giants bitch slapping you into orbit
User avatar #8 - yamiyo (04/29/2014) [-]
I didn't realise this was a simulation at first. This is amazing.
-1
#25 to #8 - nought [OP] Comment deleted by nought [-]
#64 to #25 - anon (04/29/2014) [-]
I read it as liquid stimulation, the entire time I was like

"Yeah this is pretty stimulating."
User avatar #97 - futapirate (04/30/2014) [-]
I'm in a coma and all I'm doing is sitting here watching retarded water gifs?
#118 to #97 - tehflamintaco (04/30/2014) [-]
Yes for that comment, Maybe for that name.
User avatar #125 to #97 - newprinny ONLINE (04/30/2014) [-]
I guess you could say you're having a wet dream, dood.
#131 to #125 - averagewhitekid (04/30/2014) [-]
Honestly, I know it makes no difference, but I came back a post to thumb and favorite this because I was still laughing at it
Honestly, I know it makes no difference, but I came back a post to thumb and favorite this because I was still laughing at it
#17 - infurnus (04/29/2014) [-]
This makes me moist.
This makes me moist.
#22 to #17 - Zanchoff (04/29/2014) [-]
I need this for reasons...
User avatar #85 to #17 - biebergotviolated (04/29/2014) [-]
i'll let her bathe in my semen
#3 - Smashyy (04/29/2014) [-]
That has absolutely no point and yet it makes me feel all satisfied and happy inside
#23 to #3 - ninegagleader (04/29/2014) [-]
Maybe the point is to make you feel all satisfied and happy inside?
#55 to #3 - klina (04/29/2014) [-]
>all satisfied and happy inside

You're welcome my child.
User avatar #28 to #3 - bloodygod (04/29/2014) [-]
maybe in the future game's can implement graphics like that ... u knw NOT minecraft water physics.
#115 to #28 - anon (04/30/2014) [-]
Geez, just imagine the computing power that would be needed to render actual vector-based fluid mechanics in a real-time interactive game environment. Not saying it's impossible, but it's awesome to think we might have this one day.
#29 to #3 - BobbyMcFerrin (04/29/2014) [-]
Not so. Renderings like this display our ever-increasing knowledge of fluid mechanics. It may look like art but it's really the result of countless years of work on Navier-Stokes solvers. This sort of thing is a kind of proof of concept example of a solver that likely can/will be used to run fluid simulations for calculating drag and/or boundary layer development.

You probably don't care but I felt the need to come to the defense of my research field.
User avatar #30 to #29 - nought [OP](04/29/2014) [-]
You do research in this field? That's pretty cool
#32 to #30 - BobbyMcFerrin (04/29/2014) [-]
yep. we have a long way to go towards fully understanding fluid mechanics.
#113 to #32 - anon (04/30/2014) [-]
i'm aware from my mathematical curiosity that the navier-stoke's problem is one of the seven "Millennium Prize Problems". just wondering, but what would a complete and successful mathematical solution do for the fluid mechanics field?
#101 to #32 - dragondubobski (04/30/2014) [-]
I am very interested in everything you do. My neighbor wrote his college thesis on Archimedes' screw and I plan to do something in the engineering/physics field.
#134 to #29 - kamikazeren (04/30/2014) [-]
Holy **** ! You do research in fluid dynamics?! That is so ******* cool and I'm not joking! I'm an incoming college freshman and although my knowledge in fluid dynamics is very limited, I do think it's extremely cool. It really is an interesting field. Good luck on your research
#165 to #134 - BobbyMcFerrin (05/02/2014) [-]
If you like math (a lot), and you're interested in a developing field where the ability to make new contributions is ripe for the plucking, then fluids is for you.
If you like math (a lot), and you're interested in a developing field where the ability to make new contributions is ripe for the plucking, then fluids is for you.
#152 to #29 - jjohnsonncc (04/30/2014) [-]
Chemistry fag here
On a semirelated note, do you guys study bonding of fluids? Because learning about all the orbital strength, pi/sigma bonds, and all the other types of intermolecular bonding is my least favorite aspect in chem :/ If you do study that, props.
User avatar #164 to #152 - BobbyMcFerrin (05/01/2014) [-]
Actually I don't. Everything I do assumes continuum mechanics. I deal with fluid interactions with bodies. One major assumption is the no-slip condition, that states that fluid velocity is 0 at the surface of a body. If you look on the molecular level, there are exceptions to this rule, but for the purposes of turbulence study with smooth walls the assumption is valid.
User avatar #143 to #29 - capslockrage (04/30/2014) [-]
It could also be used to make realistic water in video games.
#72 - AvidGamerShkunk (04/29/2014) [-]
best water simulator ever
User avatar #100 to #72 - kokanum (04/30/2014) [-]
Is that thing growing?
#38 - allennis (04/29/2014) [-]
MFW I realized this was an animation
#43 to #38 - articulate (04/29/2014) [-]
MFW I realized this was an animation
MFW I realized this was an animation
#78 - ignatiuz (04/29/2014) [-]
look at running water, don't get why people spilling spagetthi. MFW realising it isn't a RL recording
User avatar #12 - Vandeekree (04/29/2014) [-]
It hurt my graphics card just watching this.
#120 - thempc (04/30/2014) [-]
i honestly didn't know it wasn't real until i read the title, which i didn't do until the gif played through once
i honestly didn't know it wasn't real until i read the title, which i didn't do until the gif played through once
#90 - killerblue (04/30/2014) [-]
LIQUID !
#93 to #90 - clinomania (04/30/2014) [-]
BROTHER!
#119 to #93 - anon (04/30/2014) [-]
It's been far too long!
#27 - onemoreminute (04/29/2014) [-]
Comment Picture
User avatar #130 - ipwnallnubz (04/30/2014) [-]
I was expecting an infinite .gif.
#87 - bluemagebrilly (04/30/2014) [-]
More like liquid stimulation
User avatar #96 to #87 - brothergrimm (04/30/2014) [-]
glad i'm not the only one who thought this
#133 - deezknuts (04/30/2014) [-]
that water isn't real?
#95 - anon (04/30/2014) [-]
No, sir, I'm afraid a liquid simulation would be when I see your mother's tits.
User avatar #19 - deathsn (04/29/2014) [-]
This animation looks pretty solid.
#145 - pendeja (04/30/2014) [-]
Pythagorean theorem demonstrated with liquid
Pythagorean theorem demonstrated with liquid
User avatar #148 to #145 - hookydoo (04/30/2014) [-]
just a note for people wondering how this demonstration is effective:

we all know that the Pythagorean Theorem states that x^2+y^2=z^2 aka: the squares of the x and y components added together= the hypotenuse squared (of a RIGHT triangle!).
the GIF shows boxes with square surfaces, meaning height and length are the same, so our area is length squared. they all have the same depth, so the volume of box X + volume of box Y equals volume of box Z!

tldr; the demo isn't faked since you're using squares
#150 to #145 - anon (04/30/2014) [-]
I've never seen a sandwich maker like that...
User avatar #147 - pulluspardus (04/30/2014) [-]
Splash - Fluid Sims in RealFlow - Cinema 4D / RealFlow / After Effects
Why go through all the trouble of using Blender to render fluid when you can use a fluid render software like "RealFlow"

its like drawing with your penis instead of your nipple, why the **** do you do that?
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