Kickstarters. Source: Dorkly. HOW TO RUN A SUCCESSFUL VIDEOGAME KICKSTARTER STEP 1 SET A REASONABLE, ATTAINABLE GOAL FOR HOUR SIMPLE PROJECT STEP 2 HAHA ser WI
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Kickstarters

Source: Dorkly

HOW TO RUN A SUCCESSFUL VIDEOGAME
KICKSTARTER
STEP 1
SET A REASONABLE, ATTAINABLE GOAL FOR
HOUR SIMPLE PROJECT
STEP 2
HAHA ser WI INSANELY LOW
GOAL FOR HOUR HUGE, QUICKSCOPE
MASTERWIG/ T GAME
STEP 3
GATHER HOUR TEAM FROM A POOL OF PEOPLE
WHO ARE WILLING TO WORK FOR PEANUTS
UNDER THE LEADERSHIP OF SOMEONE WHO
HAS NEVER DEALT WITH AWNING ON THIS
SCALE (HOW
I KNOW C
PLUS PLUS
STEP 4
my SOME STRETCH eons To
UP THAT Fl/ NORGE
Mute WILL was wow,
sist,
Pathedic; To
STEP 5
SET A TOTALL‘: I BELIEVABLE DELIVER': I DATE
so PEOPLE WILL GET PI/ MAED EARLS
STEP 6
GET THOSE PHAT STACKS/
STEP q
GET, LIKE, HALF OF THOSE PHAT SUCKS
TAKEN KICKSTART ER FEES AND TAXES
STEP 8
COWER HELPLEASE': I AS IT SLOWLY BEGINS
TO DAWN ON HOU THAT EMU HAVE AN
INCREDIBLE NAIVE UNDERSTANDING OF
GAME DEVELOPMENT, AND EMU ARE SOLE}!
RESPONSIBLE FOR WASTING THOUSANDS
UPON THOUSANDS OF DOLLARS AND
COUNTLESS MANWHORES
STEP 9
ABANDON SHIP AND CANCEL THE GAME, AS
HOU’ RE NOW A BROKEN SHELL OF THE PERSON
MU ONCE WERE - BEFORE HOUR DREAMS
CRASHED AND BURNED AROUND EMU AND
HOUR REPUTATION AND SENSE OF H
WERE DRAGGED THROUGH THE MUD.
KICKSTARTER
IT' S LIKE PROVENDERING A GAME
THAT HAS, LIKE, A 10% CHANCE
OF EVER EVEN EXISTING!"
...
+1169
Views: 38718
Favorited: 93
Submitted: 08/01/2014
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Comments(158):

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What do you think? Give us your opinion. Anonymous comments allowed.
#1 - beren (08/01/2014) [+] (4 replies)
"9.7/10 - IGN"
"9.7/10 - IGN"
#18 - spidurman (08/01/2014) [+] (26 replies)
or you could just ask for money to make a potato salad
#36 - fierceark (08/01/2014) [+] (4 replies)
Still waiting for the Shark Souls kickstarter to come out
User avatar #28 - nsfwcontent (08/01/2014) [+] (11 replies)
Or:

-Make half a game
-Release it on steam as early access
-rake in money
-abandon game and never finish it
-repeat
-...
-profit?
User avatar #32 to #28 - voltkills (08/01/2014) [-]
people claim games are abandoned after not being updated for like, 3 days.
#9 - angelwithashotgun (08/01/2014) [+] (15 replies)
The reason kickstarter games fail is not the devs, it's the fans.

Game development takes time Fez took five years to complete , lots of time, and public alphas and betas only makes it take longer. Add to that constantly having to answer questions and complains about the game not being finished in half a year, and you get a recipe for disaster.

It's unreasonable to expect a game studios first game to be managed with the structure and expertise of veteran game developers, and flaming them for failing to do so also just makes the situation worse.
User avatar #25 - sodaberg (08/01/2014) [+] (3 replies)
STOP PAYING FOR UNFINISHED GAMES YOU FAGS
#104 - MysticTomatoe (08/01/2014) [-]
9.7/10 - IGN
#64 - seniorawesomesauce ONLINE (08/01/2014) [-]
See: Yogsventure
See: Yogsventure
#19 - grandmabetty (08/01/2014) [+] (1 reply)
I hate crowdfunding sites for this reason.   
   
Plus a lot of the projects people try to fund are either not going to catch on, or their project is just really cringy.   
   
You've got to have absolutely no care for your money if you routinely browse Kickstarter for random things to fund.
I hate crowdfunding sites for this reason.

Plus a lot of the projects people try to fund are either not going to catch on, or their project is just really cringy.

You've got to have absolutely no care for your money if you routinely browse Kickstarter for random things to fund.
#66 to #41 - negan (08/01/2014) [-]
I'll Hank you now.
#142 - rambomanthree (08/02/2014) [-]
>9.7/10
-ign

toppest of lels
#116 - nazo (08/01/2014) [+] (2 replies)
C PLUS PLUS PLUS
C PLUS PLUS PLUS
#24 - thesecretbear (08/01/2014) [+] (3 replies)
That's why you check the people who are working on it before you fund the damn thing. You're the investor, and it is your money so it is your duty to make sure you arn't funding some hair brained scheme just as much as it is their duty to deliver.
User avatar #65 - thewaronbeingcool (08/01/2014) [+] (1 reply)
That's why you should only back something if the person you're backing is experienced.

I backed Wasteland 2 and Torment: Tides of Numenera because inExile has made games before, and they needed the money for these games because no publisher would touch them unless they were made accessible to the Call of Duty audience.
#54 - xxxsonic fanxxx (08/01/2014) [+] (1 reply)
I got in on 7 days to die around alpha 2 about 8 or 9 months ago and it seems to be progressing really well. They've done some really great upgrades on graphics quality and crafting, but stuck pretty true to it being really difficult to get started.
#133 - plasticcup (08/02/2014) [+] (3 replies)
Sooo ******* Starbound?
#130 - xxxsonic fanxxx (08/02/2014) [+] (3 replies)
**anonymous rolls 150**
#131 to #130 - xxxsonic fanxxx (08/02/2014) [-]
User avatar #103 - wolfmango (08/01/2014) [+] (3 replies)
star citizen's kickstarter is now up to 47 million dollars btw
#98 - stevecons (08/01/2014) [+] (1 reply)
Did anyone else back Kingdom come deliverance? Not that I think they will flop, I am very excited on what they are working on and believe in their abilities. I just want to get an idea if any hype is out there on FJ. For those that don't know here's their site.
kingdomcomerpg.com/
#13 - xxxsonic fanxxx (08/01/2014) [-]
Maybe if kickstarters asked for people to work on the project instead of just funding it?
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