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The main concern was proportions, not definite size. Compare character from the same series and the proportions are pretty close (Bowser is about twice Mario's size in both game canon and smash, same thing with Dedede/Kirby). Meanwhile Ridley is massively bigger than Samus, and shrinking Ridley to be just around Bowser's size would be weird considering he would be around the same height as Samus in smash, while in game canon he is many times larger.
Bowser was a bad example, but the rule of proportions is mostly kept.
#48 to #46
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bluemagebrilly ONLINE (09/30/2015) [-] Climbers could return, but only if they get off this "the game has to be on DS too" or have the DS devs actually figure out how to program them in correctly.
#55 to #45
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bluemagebrilly ONLINE (09/30/2015) [-] Was just an excuse. You could say that about any of the villains, especially someone like Ganondorf who could probably blow up an entire stage with one attack. Or Bowser, who could grow super-sized and smash it with his foot. Almost all the villains, excluding Duck Hunt, are that powerful in their games.
Sakurai just didn't want to put effort in to make Ridley around that image. 'Tis also why he refuses to change Ganondorf. He doesn't want to lose the character he likes to play, so he didn't put in effort to change it.
Sakurai just didn't want to put effort in to make Ridley around that image. 'Tis also why he refuses to change Ganondorf. He doesn't want to lose the character he likes to play, so he didn't put in effort to change it.
Ehhh, they made Little Mac and Rosalina work. Hell, IIRC when Captain Falcon was first put into a game he'd never actually been outside of his vehicle in a game. Ridley actually has a huge variety of possible attacks from the various games he's been in.
I think it's just that Nintendo has TONS of franchises and characters to choose from, they simply can't possibly make EVERYONE happy. Also, as a few people have pointed out, Metroid is not nearly as popular in the US as it is in Japan. That's why we have five Fire Emblem characters, because it's really popular in Japan.
I think it's just that Nintendo has TONS of franchises and characters to choose from, they simply can't possibly make EVERYONE happy. Also, as a few people have pointed out, Metroid is not nearly as popular in the US as it is in Japan. That's why we have five Fire Emblem characters, because it's really popular in Japan.
#47 to #43
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bluemagebrilly ONLINE (09/30/2015) [-]
Little Mac's move set is that of actual boxxing. That's easy to copy. Rosalina's moveset is what was left of Ice Climbers. Captain Falcon actually has his own anime, you know? His iconic Falcon Punch comes from that. Ridley had a high potential, but you've seen Ganondorf. Sakurai isn't the most creative developer, and he's definitely not one to stick to his own words.
Fire Emblem is actually very popular in the West too, mostly because of how Roy and Marth were famous in Melee, but it's not entirely Nintendo's call on who to put in and what. The main guys would have the final word, but Sakurai was put in charge of the game and most of his choices are the reason the game ends up this way.
Fire Emblem is actually very popular in the West too, mostly because of how Roy and Marth were famous in Melee, but it's not entirely Nintendo's call on who to put in and what. The main guys would have the final word, but Sakurai was put in charge of the game and most of his choices are the reason the game ends up this way.
Ganondorf actually only ended up barely making it into Melee, which is why he was a Cpt Falcon clone. They just didn't have enough time too make a unique moveset. He has gotten more unique (though I do wish they'd give him his sword or some magic.)
#61 to #59
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bluemagebrilly ONLINE (09/30/2015) [-]
Yes, and that was acceptable back then when Melee came out. Especially when there was already like four other clones.
But it has been two games since then. Years have passed. If they couldn't think of a new move set for Ganondorf in that time, then they clearly didn't want to give him one. I'll admit they changed him a bit from Falcon, but... He's still not really the Ganondorf we all know from the Zelda series. Like, why does he not use Dead Man's Volley? It's disappointing.
Far as I'm aware, Sakurai loves playing Ganondorf as he is, and that's apparently the reason he has said to not really change Ganondorf to what he should be. But that's just an assumption and nothing clear has been said on the matter.
But it has been two games since then. Years have passed. If they couldn't think of a new move set for Ganondorf in that time, then they clearly didn't want to give him one. I'll admit they changed him a bit from Falcon, but... He's still not really the Ganondorf we all know from the Zelda series. Like, why does he not use Dead Man's Volley? It's disappointing.
Far as I'm aware, Sakurai loves playing Ganondorf as he is, and that's apparently the reason he has said to not really change Ganondorf to what he should be. But that's just an assumption and nothing clear has been said on the matter.
Yes, Fire Emblem has some fans in the US, but it's nowhere NEAR the big name that it is in Japan. Keep in mind that on the Wii U, it's better represented than Kirby, Donkey Kong, and Metroid, and equally as represented as The Legend of Zelda. That's definitely proportional to it's Eastern popularity, not it's Western popularity.
As for Captain Falcon... Unless I've missed something, the anime came out five years AFTER his debut in Super Smash Bros. The anime was 2004, Smash Bros 64 came out in 1999.
As for Captain Falcon... Unless I've missed something, the anime came out five years AFTER his debut in Super Smash Bros. The anime was 2004, Smash Bros 64 came out in 1999.
#51 to #49
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bluemagebrilly ONLINE (09/30/2015) [-]
I never said it was near, I just said it's pretty popular over here too.
Possibly correct on that one 'bout Falcon. I don't actually know when the anime aired or was planned before then. But one thing to consider, regardless of if the anime was up by then or not, is that they were much more creative back in the 64 days. There wasn't quite as much stuff that had already been done, and the entire idea of Super Smash was something new and exciting to the people of Nintendo like Sakurai. Making a move set for Falcon was probably easy.
Almost all the characters from the original were pretty unique and that carried over to the next few games in regards to most new comers... But I feel like after Melee they just ... stopped caring a little bit. It's obvious they still love making the game and playing it themselves, but tripping in Brawl and all these clones we've had to deal with kind of shows that Sakurai has been getting tired of public opinion.
So, I still have to say they probably wrote up a Ridley move set and thought about putting it in the game, but couldn't "figure out" how it worked. Then people kept asking for Ridley, so Sakurai just told everyone to scrap the character design and focus on making him a stage hazard instead.
Possibly correct on that one 'bout Falcon. I don't actually know when the anime aired or was planned before then. But one thing to consider, regardless of if the anime was up by then or not, is that they were much more creative back in the 64 days. There wasn't quite as much stuff that had already been done, and the entire idea of Super Smash was something new and exciting to the people of Nintendo like Sakurai. Making a move set for Falcon was probably easy.
Almost all the characters from the original were pretty unique and that carried over to the next few games in regards to most new comers... But I feel like after Melee they just ... stopped caring a little bit. It's obvious they still love making the game and playing it themselves, but tripping in Brawl and all these clones we've had to deal with kind of shows that Sakurai has been getting tired of public opinion.
So, I still have to say they probably wrote up a Ridley move set and thought about putting it in the game, but couldn't "figure out" how it worked. Then people kept asking for Ridley, so Sakurai just told everyone to scrap the character design and focus on making him a stage hazard instead.
