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#1 - mistalleks [OP](11/11/2015) [+] (2 replies)
stickied by mistalleks
So, yeah, I found, that Bethesda won't bother deleting code strings, that are not working since TES IV: Oblivion.

Being a Battlemage on Wasteland would be neat, doe
#2 - lurkerfox (11/11/2015) [-]
Well yeah, the game is built on top of the skyrim engine.

What did you want them to do, waste time cutting large swathes of code in the engine just so a few strings wont pop up in the binary?

Look at it this way, by having such a large portion of the game code built on top of the skyrim engine that means people with experience in the skyrim modding scene wont have to learn and figure out as much stuff to adopt development of fallout 4 mods. Using a familiar engine is the next best thing to having a development platform right out the box for modders.
#4 to #2 - mistalleks [OP](11/11/2015) [-]
Also, trust me, this amount of old code usually lead o bugs instead of "familliar expierence" in modding.

And stop this "it's great foundation for modders" **** . Why is it $60 then?
#3 to #2 - mistalleks [OP](11/11/2015) [-]
Thing is, they didn't even bother writing new code for Fallout 4 apart from settlement menus and powerarmor wich is coded as horse — they just took what was left from Fallout 3. So this is not at all a "four year long" amount of work. And it is absolutely not a "GOTY 10\10" amount of work.


Also, yes, I expect them to clean up the code, at east from strings that are TEN YEARS old.

As does Boris Vorontsov, creator of ENB, who's baffled by "awesomeness" of render in Fallout 4: enbdev.com/index_en.html
#5 to #3 - lurkerfox (11/11/2015) [-]
Yeah thats basically how an engine works dude. Unless you are making one from scratch its basically just a development platform anyways.

Its not gunna make the game worse just because the code they use for power armor was titled horse because its original intent was just implement horses or anything.

So what if some parts of a code base are ten years old? There are hundreds of standard libraries out there for any mature language you can name that are a decade old if not older simply because it works. New code doesnt equal better code.

Criticizing the use of the skyrim engine because you dont like the features of the skyrim engine is one thing, but criticizing them because of their use of an engine is silly and shows a severe lack of knowledge of the developmental process. Its not the end of the world if bethesda doesn't create a fresh engine for every new game they make.
#6 to #5 - mistalleks [OP](11/11/2015) [-]
>aevere knowlege of development process

>let's keep the code that we are not using, so we waste our time on searching bugs, and making sure that "class select" didn't show up somewhere

As you say, bruh
#8 to #6 - lurkerfox (11/11/2015) [-]
Who knows, that class select code could be overloaded to be re-purposed for some other game functionality.

And why should they care if some non-critical development strings pop up in the binary? How does that effect any player in any way ever?

Cool, the render is subpar, valid point, skyrim engine doesnt allow easily for the familiar fallout skill point system, cool thatd be also valid. Merely pointing out and raving that they used established code as the basis of making their game is silly. Its not like they are trying to hide the fact that they are using the skyrim engine or anything.

Guess people better stop using Unity to make games because that has old code. While we are at, lets not use web browsers because they use the same socket library that has been around since the dawn of time.
#11 to #8 - mistalleks [OP](11/11/2015) [-]
And if I recall correctly, Creation Engine was called "comepletely new game engine". So, in the case of Skyrim and class select strings, they indeed tried to hide the fact that the engine is the same.
#13 to #11 - lurkerfox (11/11/2015) [-]
I could find no sources that said they claimed it would be a completely new engine. Only that it was upgraded a little bit for the development of fallout.
#33 to #13 - mistalleks [OP](11/13/2015) [-]
Actually, I was talking about this: twitter.com/bethesda/status/14010984884604929
#34 to #33 - lurkerfox (11/13/2015) [-]
wut, cant you read? That was for TESV, as in Skyrim, since ya know its the Skyrim engine.

How does that translate into brand new engine for Fallout 4???
#35 to #34 - mistalleks [OP](11/13/2015) [-]
Well can you read? I've said that in case of Skyrim Bethesda lied about "brand new" engine.
#9 to #8 - mistalleks [OP](11/11/2015) [-]
Forgive me if I was a bit too harsh, but is' just because Fallout 4 turned out to be a complete disappointment for me. If you say "Ha! You're just butthurt!" you won't be far from truth.


Essentially this post was a joke. Since you can see "proof" in the game's code. So chill, bruh — site's called "FunnyJunk" for a reason.


At least I think so.
#12 to #9 - lurkerfox (11/11/2015) [-]
I guess I just didnt find it as a very good joke. My feelings on fallout 4 is the definition of a mixed bag, I just found that of all the possible things to pick on, even out of things to nitpick, choosing the strings in a binary is a really bizarre choice. They've said plenty of times it was gunna be built on the skyrim engine so it was no great secret.

Then the really odd part was your argument turned not from 'the skyrim engine is garbage and has no place in a fallout game' to 'they are using an engine and thats bad!!!!' which is far more bizarre.
#15 to #12 - mistalleks [OP](11/11/2015) [-]
I'm a bit drunk at the moment, so my arguing indeed could be a bit bizzare. Pardon me
User avatar #27 to #15 - WillyMyAss (11/12/2015) [-]
Did you buy the game OP?
#10 to #9 - mistalleks [OP](11/11/2015) [-]
proof about game being "Skyrim with guns"**

Dang it.
#7 to #6 - mistalleks [OP](11/11/2015) [-]
lack of knowlege

fixed*
User avatar #14 - voltkills (11/11/2015) [-]
they dont pretend otherwise, they admitted the development of fallout 4 actually began with porting skyrim to xbox one as a practice run for developing for next gen. The game is literally just built ontop of skyrim, that vault tech guy from the beginning? the clipboard becomes a shield as he walks off. the reason they havnt deleted anything from 10 years ago is that its probably all built deep into the engine and it would take a **** ton of work to remove, when since its not being used its probably not affecting anything.
#16 to #14 - mistalleks [OP](11/11/2015) [-]
Firstly, it's a joke

Secondly, it's the matter of optimisation of working process -- if they'd write a band new engine for Skyrim, it would be much better and probably cause less bugs in development, so they could spend less time catching them.
User avatar #17 to #16 - voltkills (11/11/2015) [-]
I dont think you quite understand just how much effort writing a whole new engine is.
#18 to #17 - mistalleks [OP](11/11/2015) [-]
I do. I know it's a lot of effort. But Bethesda isn't a small company either
#22 to #18 - anon (11/12/2015) [-]
And how many other "not small companies" do you see writing a new engine for a single new release? Especially when the one they already have works?
#28 - anon (11/12/2015) [-]
Is that really surprising? Bethesda wrote their own game engine, it works well, the programmers know it inside and out, so they keep making their games with it. There's no sense in re-inventing the wheel every time they release a game. That would just waste inordinate amounts of time, money, and man hours.

Also if you listen closely when picking up random clutter it uses the same sound effects that Skyrim does when looting clutter.
User avatar #26 - warioteam (11/12/2015) [-]
>games are using the same engines
>surprised at this
???
guys, dont **** your self, but the literal first generatiion of viedo games did this.
User avatar #24 - lech (11/12/2015) [-]
Oh nooooooo. This is almost as bad as how Valve has used old bits of code from Quake to make their Source engine.

Do you want to know how hard it is to make an engine? Right now, it seems easy peasy. But that's only because AAA games have hundreds of programmers, each trying to optimize one single part of the code, for years. I mean there was one guy working on Batman's cape in the batman series for an entire month. Just the cape! Who cares if they reuse some parts of the code. If it works, it works. If it doesn't, they can spend manpower trying to fix it, instead of making a new engine. I mean, think about it like this. You have an essay due tomorrow. It's kinda okay. You have a few spelling mistakes here and there. Do you either A) Start over from scratch because of the spelling mistakes. Or do you B) fix the mistakes and improve the quality of the essay?
#19 - mcbergstedt (11/12/2015) [-]
Oh noe, they added onto the code that THEY own to make development easier. I don't know about you, but building a game engine ******* sucks.

It also means that you can mod Fallout to give yourself Skyrim weapons
User avatar #31 - bombadealar (11/12/2015) [-]
Well not cleaning their code for 10 years could explain why Bethesda games are always so bug infested.
#30 - lettersonlywhy (11/12/2015) [-]
Why have we turned on this game now? After all that ******* hype? I don't give a flying **** what anyone says, 16 hours in and it's by far the best fallout game I've played. So what they didn't cut some lines of code? The game plays fine, who cares?
User avatar #32 to #30 - sircool (11/12/2015) [-]
because all the people who bought into the hype are playing it while those that didn't are whining about it.
User avatar #36 to #32 - goodhomer ONLINE (11/14/2015) [-]
Yep. 50 hours since release.
User avatar #37 to #36 - sircool (11/14/2015) [-]
bitch, my steam says i've put 53 hours in it.

i'm a ******* loser neet, i just realized.
User avatar #38 to #37 - goodhomer ONLINE (11/14/2015) [-]
I have a wife and kids and a job. Which I have gone to on two of the days since release. What the **** is your excuse?
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#39 to #38 - sircool has deleted their comment [-]
#21 - ubercelticninja (11/12/2015) [-]
As a programming student, I recognise that when you make a program that is going to need to be in multiple languages, it's best to store all of your string (words and text) in a separate file so that it can be changed by language. What this likely is, as has been said in comment #1, is an example of one of these files, and by the looks of it, they left some in there from Skyrim.



TL ; DR, it's beyond minimal. It isn't copied code from skyrim, it's just recycled display text
#25 - Lezander (11/12/2015) [-]
In comment #9 you said you were dissapointed in the game, why is that?
User avatar #23 - redninjaa (11/12/2015) [-]
Congrats, you shared this pointless information. Did you expect people to see this and think "OH HOW HORRIBLE, NOW I CANT PLAY MY GAME KNOWING IT HAD REPURPOSED CODE!".
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