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User avatar #214 - Shiny (10/23/2013) [-]
I want the opposite: a scenario a hundred or two years after Fallout 3, where the work of the Lone Wanderer, Courier, etc (assume that a/the good path was chosen) has set in motion a post-apocalyptic society that is finally getting its **** together, with clean water, repaved roads, restarted scientific development and small cities full of relatively peaceful citizens. That is I have always wondered, what happens when humanity finally starts to recover from an unthinkable disaster?

Imagine the possibilities. You could be an explorer traveling from established states into untamed post-War wilderness, a political or legal official caught up in corruption, a disillusioned soldier in the military of a warring nation, etc. Tons of potential decisions for the user to make, so many ways for them to decide between altruism, neutrality or clasping for power.

Or, you could be a doomsday lunatic in a Blade Runner-esque retrofitted American 1950s that leaves the Vault for a world still far too radioactive to explore and with almost no other survivors to conflict with. That works, too.
User avatar #473 to #214 - neutrality ONLINE (10/28/2013) [-]
Always go with neutrality.
#287 to #214 - anonymous (10/24/2013) [-]
Yeah, that's better
User avatar #248 to #214 - thesimonved (10/24/2013) [-]
Or, and we all know Bethesda could pull this off amazingly, you play a normal citizien pre-war who just lives his life like nothing happens, do the things described above, can't find shelter, so you decide to go cryo.
Being awoken by wasteland raiders/ supermutants or some vault guys, you witness the typical Fallout-past-war-landscape, do some things and become famous, but decide at last the world doesn't need you anymore OR if you don't want to help this world you decide right away to go to sleep again.

Then Shiny's idea kicks in. You're several hundred years after Fallout 3 and witness the rebuild wasteland.

And we all know Bethesda could pull this **** off.
User avatar #409 to #248 - jockothecrock (10/24/2013) [-]
theres no such thing as cryo in fallout. and if there was, it certainly would be found INSIDE a vault
User avatar #452 to #409 - thesimonved (10/24/2013) [-]
Why shouldn't there be cryo...I mean there are giant ants, impressiv robots and other stuff and I'm pretty sure I saw something similar somewhere in Fallout 3, if I remember correctly.
User avatar #460 to #452 - jockothecrock (10/25/2013) [-]
you saw a computer simulation, and at least some people frozen in cryo pods, IN A SPACESHIP FILLED WITH ALIENS. however, i doubt bethesda would add aliens again
User avatar #461 to #460 - thesimonved (10/25/2013) [-]
Ah, you're right was in that dlc ...but when there are "cryo-pods" nowadays, okay all frozen people just die, anyways, why not would be awesome as **** .....

I mean there's guy who grows into a tree.
User avatar #251 to #248 - thesimonved (10/24/2013) [-]
P.S.: If you don't want to help the world after being awoken for the first time, the future world will change accordingly.
User avatar #249 to #248 - thesimonved (10/24/2013) [-]
User avatar #217 to #214 - thisotherdude (10/23/2013) [-]
Actually people were already getting their **** together even in Fallout 1, for some reason Fallout 3 chose to show what the world would be like only a few years after the first vault dwellers came up to the surface (for some odd reason).
User avatar #247 to #217 - Survivalist (10/24/2013) [-]
Actually the vaults opened their doors and came to the surface at different times and for different reasons, some never came up and had infighting, coups, illness, or destruction by VaultTec, Vault 101 featured in Fallout 3 had a particularly long surfacing, held on to by a Protective/paranoid Overseer,
#263 to #247 - vaulttec ONLINE (10/24/2013) [-]
I have absoutely no idea what you're talking about
User avatar #261 to #247 - thisotherdude (10/24/2013) [-]
I know, I just meant that Fallout 3 had more of the anarchy post-apocalypse whereas almost every other games had people getting **** done. Merchant trade was huge in the first fallout thanks to massive hub cities like... Well... The hub. And organized religion (although led by mad men worshipping a horribly mutated human) was spreading to almost every corner of the core region. Farming has started up, the weapons trade is booming, purified water is already being sold in large quantities, ext...

In Fallout 2 a central government (the NCR) has already been going for many years, having a massive influence on almost all aspects of the wastes, even bottle cap currency has been completely replaced with golden NCR coins. Mining settlements are abundant as are farming settlement, even super mutants have become fairly normal and non-homicidal inhabitants (you can even have sex with one). More or less the world has gotten it's **** together fairly well.

And then Fallout 3 is completely reversed, most settlement except Megaton are usually in some serious **** . Farming seems virtually non-existent, almost all water (even in major settlements) is contaminated. Super mutants are now just completely homicidal animals, uncontrolled raiders are around every single corner (in every other game almost all raiders belong to large gangs like the Khans, the fiends, to lesser extents the vipers) ext...

And F:NV. Farming is back in abundance, purified water isn't non-existent. The NCR is even larger, super mutants are normal, humanitarian aid is now alive and well with both the NCR and the followers of the apocalypse spreading and gaining in size. Luxury is now available. ext...
User avatar #281 to #261 - Survivalist (10/24/2013) [-]
I do love all the fallouts though I never played the pc version but I read up on them and the characters that come from them all the way to the newer fallouts
User avatar #279 to #261 - Survivalist (10/24/2013) [-]
The reasons for this is explained that D.C was basically obliterated, whereas other regions of the country weren't hit so bad like in California where the NCR started up, in fact in the capital wasteland the Capital is cordoned off because it took a direct hit
User avatar #292 to #279 - thisotherdude (10/24/2013) [-]
True enough I suppose but the Core region was not without it's own problems. There were several locations of impact (the single most famous being The Glow, a location that was avoid at absolutely all costs due to the incredably high levels of Radiation). But don't forget even though Las Vegas wasn't directly hit the whole place was an absolute hell hole of warring gangs and tribes for years, but they still managed to get it together extremely well far before the events of Fallout 3.

Also FEV never caused homicidal insanity or asexuality, it could cause some mild retardation in certain instances (though not always, most mutants were normal and certain mutants such as the Lieutenant were very intelligent) and sterility. The reason super mutants were monster abducting humans was because of The Master, a highly mutated abomination with powerful telekinetic ability, who was more or less the creator of the super mutants and their leader. The issue is The Master wasn't evil, he believed the only hope for mankind to survive was conversion into super mutants, letting the remainder who did not qualify for the transformation to live out their days but never breed. If you present to him evidence that the mutants are sterile and would die off due to an inability to breed The Master is overcome with the grief of what he's done and commits suicide, claim it was madness and that there is no more hope for mankind. And then Fallout 3 comes along and says "the super mutants are evil retards who like killing humans and making other humans into retarded killing machines, why? I dunno. Also there's one good mutant but he's a really rare exceptions for no real story reasons, we just wanted to shoehorn a kewl mutant companion into the game."

Sorry, but that really bugged be about Fallout 3, they had great lore to work with when it came to the super mutants and in the end they just resort to extreme levels of Flanderization.
User avatar #215 to #214 - mikelaboom (10/23/2013) [-]
And have it so you can explore the entire world maybe?
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