Of all Bethesda's games only Daggerfall had good escort missions. You know why? Because people you escorted were added as an item to your inventory so you didn't have to deal with a clunky AI.
So you can fit an entire person into your pocket?
Suddenly, forty cheese wheels doesn't seem so strange. I don't even know what sparked my cheese wheel hoarding
Well, you couldn't access them from your inventory (only an icon of their face appeared in the corner), but it was almost the same. One of the few things Daggerfall did right.
I preferred cheese wheels in Oblivion, since you could make potions out of them and sell them for lots of shekels septims.
All of these generic "do the same thing over and over to farm for xp and caps" missions make the game seem kinda lazy. Still love Fallout 4 to death but these missions suck.
less quests that are of high quality and longer compared to thousands of tiny and generic quests,
i am not saying the games have that but i am giving you an example of why numbers alone is
pointless in this.
Yeah, I know what you're saying, but that's not the case here. Fallout 4 does not have fewer quests of higher quality than Skyrim. It just has fewer quests. I'm not saying that Skyrim absolutely has better quests, just saying that Fallout 4 doesn't either.
Nah, they've been developing it a lot longer than Skyrim, since Skyrim has a spanking new game engine, while 4 uses the same old **** they use in Fallout 3.
Fallout 4 uses a modified Skyrim engine though
as you can see with the sprinting and a bunch of animations, the graphics, basically half the game is still Skyrim code
I gave up when I new specifically which location it was telling me to go with that ******* fat man wielding gunner so I literally just let him follow like a companion till they died like a pussy
Reminds me of all my scribes. First one got flattened by a vertibird, second one got ****** up by a legendary bloodbug, a few of them ate hanging grenades, and my last one felt that going out like a man and standing in front of 5 raiders and 2 turrets was too gar a death to pass up.
I've had the scribe basically not enter the Prydwen, which made me fail the mission even though he was still alive when I took the Vertibird up from the airport
TWICE
so yeah, last time I ever tried that
Why is it that even if they die you still get 340 exp and 100 caps for failing which is the same amount if you succeed I mean this is just rigged so you could kill them off for exp farming?