You know what you should totally get? Not this game. The graphics clearly aren't very good at all, and could easily be last gen. I can tell the gameplay is gonna be the same **** all over again. Do yourself a favor and get something decent like BO3.
Meh
I can see it.
Bethesda's focus has never been to graphically push a console. They don't really care about giving it that one little graphical touch to make it look REALLY next gen.
Bethesda focuses more on story and gameplay. Not that the graphics are terrible. They're actually really good imo.
Oh noooo. They don't care about raping your eyes that you can have done anywhere else, they only care about how a game plays?! Shock and alarm! Heavens, how inconsiderate of them!
There's informing people of a bad decision, and then there's being a faggot.
And at this point, you're just being a faggot.
I've never cared about Bethesda stories, but you didn't even use a genuine argument. All you did there was go "hurr durr snape kills dumbledore lol". That doesn't strengthen your points, that just makes people say "Oh, it's that cunt again".
And you seem to be the only one doing it, other than trolls. Are you sure the idiot isn't you?
I got the game, and I like it.
However, I can definitely see why you hate it. It is rather different, and I can't fathom why they got rid of skills and weapon durability. But I still can't see what's wrong with the graphics. Is it the polygon count, or the cartoonish look?
Maybe I can't see it because I played the PS2 until 2012.
Unless you mod it. Which is probably what's going to happen. You'll probably be able to rape your son if the modders over at loverslab have anything to say about it
There's the other side quests, which were basically the best part of FO3. And, no, the FO4 map is bigger than FO3's, and not that much smaller than Skyrim's.
Harold? The Lincoln Memorial? Antagonizer Vs. The Mechanist? Vault 106 with the trippy hallucinations? The bandit headquarters with the super mutant behemoth? Fallout 3 had some pretty great stuff. I'd probably remember more, but I have played it in about seven years.
Have you not seen the map? 3's is only about 3/4ths the size of 4's, if that. Actually rather appropriate ratio, come to think of it.
I'll let you know in a couple hours. But, according to comparisons made on FJ, the FO4 map is bigger.
Even if the 11 minute figure is accurate, it'd probably be without looking at a goddamn thing and just sprinting whenever you can, probably with a max Agility, max Endurance character.
Bethesda has capitalistic ideals (which they're entitled to have), so why would they pander to the minuscule population of "non-casuals" like you make yourself out to be?
How is it money laundering?
If they were a **** company making **** games they simply wouldn't be.
The fact that they're doing relatively well means that they're doing something right, even if it's not catering to your special snowflake desires.
Casuals like me the ones that play the game for the game and not just for the story. You go through one quest line and feel good spending that $60 while I go through 20 and still keep playing.
immersion is very important you feel like you are in the game and the gameplay comes natural
No not really, you would complete them and it will probably make no differance just like in skyrim.
>why i bitch about it
because they took a game i liked for tes Morrowind for fallout New Vegas, and instead of making it better THEY **** UP
if this was a seperate title called wastelandguy or something i would not care, but they are ******** on these pervious games, disabling the possibility for a true sequel instead of some simplified cash in
Immersion is important to some degree. A non-silent protagonist already removes the immersion since you're not that guy you don't blend with him.
I like the rewards they give me. The betrayal in Dark Brotherhood is better than the story of Skyrim.
Go on an bitch it won't make a difference you know what will? Not buying the game. Enjoying the ones you have. Why or how? It preserve the love for a game you have and when people like you do that they realize their mistakes. Most importantly bitch to the developer not the fans. You ruined a story for people that actually cared about it. You think you're saving people from "disappointment" all you're doing is ruining someone experience. It's not going to help your cause it's not going to make the game better you're just another asshole on the internet just like me.
It's the developer's IP they choose what they want to do with it. It's unfortunate that they don't cater to you and what you want but they can't cater to just one person.
ye exactly no matter what character you make hes always gonna have the generic white guy voice
>want to play as Todd
>game character is too tall
>game character's voice is too deep
hmm maybe they did it on purpose
idk skyrims rewards were pritty weak since from the leveled loot you would probably have found something better to use or make your own, also gold was pritty worthless
every one is shilling for this game and todd is lying through his teeth about it, just look at this site everyone except me was praising it like its gonna be the best **** ever, do you really think Todd cares about player bases or money? Hint its the money.
>carter to one person
oh please thats ******** , they could have fixed all the things i bitched about and they would have still made money and it would have actualy good, but no it has to be dumbed down and sold to more people, i mean they would get the people who have played the pervious ones so they must simply **** it up for the people for whom it was too complicated
I saw a 60 minute gameplay of it, it didn't seem so bad.
The talking animation is god awful and some of the shadows/textures are **** .
Also, your gif looks to be a compression issue, it wasn't quite that bad. It was bad tho.
Oh I hate how the dialogue is super limited now, that's gonna bug me if I can ever actually afford the game.
And I have heard nothing about the number of quests.
You're the most butthurt one here, considering that you started the whole thread with, "snape kills dumbledore lol" I know you're not supposed to reply twice in the same thread, but I just couldn't let that slide.
I'm getting a new cpu on the 11th and will be playing pretty much all games at 1080p on ultra at 60fps minimum and it will be stable, there is nothing you can say or do to make me mad tbh fam
Fallout: New Vegas was pretty light on the non-main quests that were actually cool, and had maybe three dungeons worth exploring compared to FO3's many neat dungeons.
New Vegas had the better overall story and main questline, and better gameplay, but lets not act like it was 100% superior in every way.
new vegas had a ton of cool side quests and vaults to go in and caves to get actualy UNIQUE weapon versions, instead of just the same weapon with +3 damage
Vanilla New Vegas had a couple cool side quests, and like three good Vaults (34, 22, and then the Lottery one?), but most of its exploratory content consisted of very short animal caves and minor side quests. There wasn't much for the spelunker accustomed to Morrowind, Oblivion, or FO3 to really delve into.
Most of New Vegas' unique weapons were the originals with the mods pre-equipped and unique skins. Granted, the unique skins were pretty sweet, but even that didn't really go full-bore until the DLC packs with stuff like Cleansing Flame having blue flames and cool orange tubes. Not sure why you brought this up, though. I did admit New Vegas is plenty good and better in a lot of areas. But, Bethesda does excel at dungeons and memorable sidequests, which I felt New Vegas was lacking.
i dont knwo fallout3's dungeons seemed useless to me as there was notihng to important to find in them, by level 12 i had all the available guns and i didnt care if there existed some version with +2 damage, bobbleheads and skill mags were meh because fallout 3 had really **** perks and it seemed like every interiour there was one mag to be found plus the skills werent as fleshed out
Skills were basically the same in New Vegas, Perks were mostly the same in New Vegas, barring a few of New Vegas' much improved ones and a couple additions. Adding Traits was obviously a genius move. Ninja still didn't work right, though. Again, New Vegas made improvements, I never denied that, but it lacked much in the way of compelling stuff to DO with all of these improvements except for the main story and a handful of dungeons.
wha? i found that most of the perks if not all in 3 were useless that just gave you +2 of two simular perks and what not, in it i was just filling up special and waiting to unlock something worthwhile, in new vegas almost all of the time i was wondering what to get because there were many good opertunities
you could still go around and explore the wasteland, its not like fallout 3 had anything better going for it
There's just not as much to find in New Vegas. Again, small animal caves were most of the wasteland content. There were some exceptions, like the cave with the giant Cazadore at the end, but even that was pretty short. If more time had been spent on things like the Gecko/Nightstalker caves, raider hideouts, and more Vaults were added, New Vegas would have felt a lot meatier.
New Vegas cut the perk rate in half, which created perk scarcity the game genuinely needed to be balanced. But, most of the perks were the same, or also provided static bonuses. Only a handful of perks, like the VATS speed perks, Meltdown, Super Slam, and Terrifying Presence really stood out. If you can think of an example of one of New Vegas' great perks I'm forgetting, feel free to jog my memory.
And, again, ultimately, I'm not saying FO3 is the better game. I prefer New Vegas, but I'm not going to just act as if it's perfect and didn't fall short in areas where FO3 excelled.
and f3 had 20 square miles of copy pasted subway tunnels with raiders and ghouls, big whoop
Yes it did 3s perks were alot more generic while NV's spiced up the gameplay, the ones that allowed you to carry more **** were really useful, Viligiant Recycler is fun and the achivement ones were nice too. I already had max stats so why would i get perks that would give me more stats i didnt need or didnt use?
Also with no hardcode mode i found 3 way too easy and boring, at level 30 i just gave up because no one stood a real chance against me and the land was riddled with those annoying 10 gorilion hp scorpions.
Ah, I forgot Vigilant Recycler, which was a favorite of mine. But, again, the games had very similar perk lists. New Vegas just added a few extra neat ones. But, they had the benefit of hindsight and not having to make the whole game from scratch. Most of the perks added things stats simply didn't do, even for the very static perks. No amount of statistical prowess will make all fire weapons deal 50% more damage (including burn damage), increase critical hit damage bonuses, or increase VATS accuracy.
New Vegas improved things, and many of FO3's perks were indeed pretty boring. But, there wasn't as much stuff to use New Vegas' new perks to play with, fewer challenges to overcome that were not involved in the main quest. As much as I liked Vigilant Recycler, there wasn't really enough to shoot to make it necessary until the DLCs came out and not only provided a much more robust suite of quests, but improved the functionality of the perk itself.
well you could have still gone out into the wasteland to shoot, became an enemy of the NCR and see how that turns out
fallout3 was mostly just a mindless shooter going through the same old ruins shooting the same old orks and from time to time you would see a random scavanger who totaly shouldnt be there
I knew it. "It got better when someone else got it because it isn't Bethesda and I hate Bethesda."
New Vegas wasn't any better. It was the same thing with additional fluff. Character animation is identical to FO3 base. It was more of the same, just additional fluff because they didn't have to actually build the core of the game. It was a paid mod of FO3.
It's almost like it was a sequel to the original game and they had the opportunity to see what worked and what didn't :^)
Skyrim was made by Bethesda and it had basically all the **** that you're hyping up Fallout NV for, in addition to other more developed systems. I guess 7/10 bait because I replied, since I'm pretty sure you're just an angsty counter-hyper.
> Better stealth mechanics
> Better combat system
> More interesting map than NV (New Vegas was basically 100% desert)
Complaining about city size in Skyrim is ******** if you're gonna hype that New Vegas was good, because Skyrim's cities were bigger than New Vegas's (all the major settlements in NV were typically like 10 NPCs and three or four buildings).
90% of this whole picture is people bitching about game mechanics that are necessary for the ******* game to function properly. If you could sneak into Ulfrics palace and steal 9000 gold at level 2, that would break the game. If you could invalidate the entire Imperial vs Stormcloak quest by walking up to General Tullius and shanking him, it would break the game. Level scaling was a preventative measure to stop people from doing what they did in previous games, which was to sprint straight for the hardest dungeon and YOLO loot all the high end gear from it.
If you think Skyrim was legitimately worse than either Fallout game, you might have legitimate autism I'm sorry buddy.
>better stealth mechanics
>shoot a guy in the head with a bow
>arrow is sticking through his face
"must have been my imagination"
>bettar combat system
what exactly?
>more intresting map
except you are wrong bud, nice to show you didnt explore it enough even if you think its all desert
>could sneak into Ulfrics palace and steal 9000 gold at level 2
ofcourse the settlements outisde of vegas are small, its an irradiated desert fillled with mutants radiation and raiders, unlike skyrims "huge" cities where no nukes have been dropped or any serious war took place, there are very few houses and npcs, and unlike in a fallout game this doesent make sence in this setting
who are you to say it would break the game? If a character can murder him at level two why shouldnt he be allowed to? I mean if you can why wouldnt any high level assasian do it? Its a single player game what balance are you talking about?
>If you could invalidate the entire Imperial vs Stormcloak quest by walking up to General Tullius and shanking him
well maybe DONT allow the player to kill him so easily? I mean its not like hes the only imperial representitive, same thing for ulfric
>Level scaling was a preventative measure to stop people from doing what they did in previous games, which was to sprint straight for the hardest dungeon and YOLO loot all the high end gear from it.
exactly whats wrong with that? if you could get the **** and survive why not? this is not an mmo
I also played FO3 the whole way through. I got bored as hell with New Vegas a few hours in when it was the same thing just being able to played a little differently.