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>Announces his intent to destabilize the game
>DM Kills you off for trying to ruin the fun and disrupt the game
>"Where could my plan have gone wrong?"
>DM Kills you off for trying to ruin the fun and disrupt the game
>"Where could my plan have gone wrong?"
If your DM is that much of a cunt, to where you can't do anything except the campaign, then why would you play with him?
Freedom is important, but a good DM knows when you need to reign it in to keep the party on track and prevent total chaos. My current group is open world, but if they have missions that they elect to go on I do expect them to kinda pull their **** together for the quest.
#40 to #8
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anon (01/09/2016) [-]
This whole thing started because the DM didn't like the animal companion of one of the players and therefore was actively trying to kill it. If my DM did **** like that, the whole group would quit because there's no point playing with a DM who will kill off something just because he doesn't like it.
If your party accepts a quest and then abandons it, they should suffer realistic consequences for ignoring it and nothing more. If the captain of a town guard tells your party that he'll give them some gold to kill a monster and they accept the job only to abandon it later on, the only consequences should be A) the guard doesn't like them any more, B) they don't get the gold, and C) the monster keeps doing whatever it was doing until someone else kills it.
Railroading a party by punishing them excessively for straying from the path you want them to take is the mark of a **** DM.
If your party accepts a quest and then abandons it, they should suffer realistic consequences for ignoring it and nothing more. If the captain of a town guard tells your party that he'll give them some gold to kill a monster and they accept the job only to abandon it later on, the only consequences should be A) the guard doesn't like them any more, B) they don't get the gold, and C) the monster keeps doing whatever it was doing until someone else kills it.
Railroading a party by punishing them excessively for straying from the path you want them to take is the mark of a **** DM.
Then I use a random number chart to determine punishment in an equally hilarious manner.
So if you killed a Druid's donkey, and he became tree-hugging Hitler, what do?
**cheersforsneers used "*roll 1, 1-100*"**
**cheersforsneers rolls 018**
Eaten by Squirrel Jews
**cheersforsneers rolls 018**
Eaten by Squirrel Jews
An 18 is a near-critical success, so would the Squirrel Jew's consuming of the Druid Hitler spread DNA across the land due to their violent nature, and re-populate the earth?
With a race of Squirrel Jews?
With a race of Squirrel Jews?
No, that's the death rolled determined by rolling 3d10 on a custom death chart. It is WIP but it provides humorous ends to problematic characters. Lets face it, some people just want to watch the game burn.
Do know that I'm chatting out my ass, I don't know how DnD works, but I've seen some ******* hilarious stuff come from DnD stories, such as Los Tiburon, the Luchador.
In fact, if I played DnD, I'd have to be a Luchador.
In fact, if I played DnD, I'd have to be a Luchador.
You're saying a luchador wrestling a dragon in the sky ruins the experience for the other players?
#26 to #22
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tacoperson ONLINE (01/09/2016) [-]
probably not, but being overshadowed is kind of annoying. Currently playing a gurps campaign and my friend took the quirk that makes it so weird stuff always happens to him, and basically he's the main character with me being a recurring side character at best.
I agree that it would suck to be overshadowed, but I also think that there needs to be that moment in a lot of campaigns, where something completely and hilariously stupid happens.
The creatures would be 5d6 Dire Squirrels with a curious black circle of hair on top of their heads.