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#5 - meringueluka (01/11/2016) [-]
meh i gave up waiting for half life long ago. it's clear valve don't make games anymore but software. plus the half life series has always been about showing of new tech.
#9 to #5 - quenz (01/11/2016) [-]
VR? They were also working on special mo-cap software for HL a while ago.
User avatar #10 to #9 - meringueluka (01/11/2016) [-]
eh maybe, but the tech behind the half life game has been integrated into the way you play. physics (all those ******* sew saw (puzzles), AI (alyx) VR feels more like a sublment to a game, not something to create your core mechanic around.
#11 to #10 - quenz (01/11/2016) [-]
It's a rather significant supplement if you ask me. VR isn't just a new toy. Plus, they could be working with any number of technologies for the next HL, we don't know.
#12 to #11 - greyblade ONLINE (01/11/2016) [-]
think of VR like colour. it's a pretty impressive improvement, but it doesn't really change how you play the game significantly.
#15 to #12 - quenz (01/11/2016) [-]
It's not necessarily just a new viewing device with a few cool features. What I've heard from people involved with VR indicates that it does really change the way you have to design games. For example, a writer and game dev working on VR recently, tweeted this: "Watching people trying to force GTA V into VR is scary - I'd be puking! Retrofitting games not made for VR tends to end poorly." Another example would be some things Gabe says in an interview from a while back. Listen to about 25:40-32:30 here podcast.gameslice.com/1-gabe-newell-and-erik-johnson-from-valve
#27 to #15 - greyblade ONLINE (01/11/2016) [-]
true, but that's to do with how you code the game. since there's not much change in how it's controlled, the actually gameplay probably won't change drastically.
#28 to #27 - quenz (01/11/2016) [-]
They're not talking about internal design and the inner workings, they're talking about external gameplay and how the game feels and is experienced.
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