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Games Journalism

When it comes to the location of the next Elder Scrolls 2, there are rumors which
say that the game will be settled in Valenwood or Elsweyr. It' s still not sure if the game will
be named Elder Scrolls . Argonne or simply Skyrim 2.
Do you think that the Elder Scrolls 6 will be released sometime in or it will take
longer until Bethesda will finally release this game?
...
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Views: 33131
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Submitted: 12/03/2015
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User avatar #1 - seniorawesomesauce (12/03/2015) [-]
From what I see here in this "article", this is literally just a forum post.

"Man I like skyrim, when do you guys think skyrim 2 will be released?" Like what is this. What am I learning from the article, what aspect of society am I supposed to think about from a new perspective? It's nothing. This article is a ******** .
User avatar #164 to #1 - XAssassin ONLINE (12/04/2015) [-]
Congrats on the successful post
#99 to #1 - obamaismywaifu (12/04/2015) [-]
to be fair, while this is stupid, there is a Final Fantasy 13-2
User avatar #132 to #99 - zacoren (12/04/2015) [-]
He said it will take place in a different location, no way they would name it skyrim 2 if they put it in a different place.
#204 to #99 - itrinx (12/04/2015) [-]
Dude.
It's called FINAL fantasy and the only problem you point out is the 2 after the 13 ?
User avatar #208 to #204 - mamenber ONLINE (12/04/2015) [-]
"The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels." en.wikipedia.org/wiki/Final_Fantasy

I think it was called Final Fantasy because Square epected it to fail.
User avatar #215 to #208 - itrinx (12/04/2015) [-]
Woah you must be fun at burials

one of my favorites rpgs, i knew about that but a joke is a joke. The info could help other people tho so thanks anyway.
User avatar #158 to #99 - yunablade (12/04/2015) [-]
To be fair, square enix is retarded.
User avatar #63 - patdunn (12/03/2015) [-]
The Elder Scrolls VI: Skyrim 2: Electric Boogaloo Part II: Cruise Control
This time, it's personal
#185 to #63 - jaevel ONLINE (12/04/2015) [-]
Pay 15$ more to unlock the pre-order bonus only dragonborn perk.
User avatar #207 to #63 - nickypickle (12/04/2015) [-]
&KNUCKLES
User avatar #72 to #63 - jokexplain (12/04/2015) [-]
The reckoning.
User avatar #75 to #72 - clavatninenine [OP](12/04/2015) [-]
Featuring Dante from the Devil May Cry series.
User avatar #78 to #75 - jokexplain (12/04/2015) [-]
Original dante or new dante?
User avatar #80 to #78 - clavatninenine [OP](12/04/2015) [-]
And Knuckles
User avatar #23 - Gandalfthewhite (12/03/2015) [-]
Personally i want High Rock and Hammerfell combines. Only because Black Marsh will just be gloomy and dark all the time, Elsewyr will just be a sandy ******** and Valenwood is too many trees. Combining high rock and Hammerfell means we get variation so it's not just a deserty Hammerfell but a more greener populated high rock. highrock is a little too small on its own also But the Summerset Isles wouldn't be too bad
#161 to #23 - pedobearson (12/04/2015) [-]
High Rock might be a little small, but it's made up of over 200 kingdoms. I think they could squeeze a game and plenty of side quests from it.
User avatar #108 to #23 - archeryisfun (12/04/2015) [-]
so you want the area from daggerfall? the iliac bay region?
#120 to #108 - theemperador (12/04/2015) [-]
I'm 87% positive that the map of daggerfl was randomly gnerated because it was too big to make it detailed
User avatar #122 to #120 - archeryisfun (12/04/2015) [-]
the cities weren't but yeah the dungeons, and the not city portions were
#159 to #23 - smellypantsmcgee (12/04/2015) [-]
to be fair we all thought skyrim would be a frozen ********
and it was
#157 to #23 - berserkerlord (12/04/2015) [-]
>elseweyr
>sandy sh*thole

Have you never played moonpath to elseweyr? Most majestic location in the game.
User avatar #162 to #23 - drldrl (12/04/2015) [-]
Akavir pls.
User avatar #168 to #23 - supahsayin ONLINE (12/04/2015) [-]
Honestly, I think they could pull Black Marshes environment out to be as memorable as Morrowind's.
If you've read "The Argonian Account" series in Oblivion, you find excellent insight into Bethesda's worlds of Valenwood, extra unmentioned races, and Black Marsh.
I'd recommend giving it a read, it's surprisingly good, for a book that was considered to be an extremely small detail.
If Bethesda decides to make Black Marsh, they'll have plenty of room to create some **** .
I'm too lazy to create a research essay on Black Marshes unique characteristics, but I'll throw out some points of interest that are mentioned in "The Argonian Account".
- Living worms in the ground that are used as transport/fast travel stations in Black Marsh
-Roving clouds of Fleshflies, which can and will **** you up and kill you
-A ****** road system, breaking bridges, slaves, and tribes that all make a survival experience harsher
-Local food and wildlife
And last, but not least- CITIES THAT ******* DRIFT
#202 to #168 - ashderf (12/04/2015) [-]
Valenwood would be just as awesome.

- Cities in giant trees that move
- Vast large jungle

After the work with dynamic lighting and large skyscrapers in Fallout 4, I think Valenwood could be done really well.

Although OP's theory for a Black Marsh story is really good: #25
User avatar #171 to #168 - apurpleliger (12/04/2015) [-]
My biggest issue is that a massive swamp will be pretty dull and gloomy. I pretty much avoid the top half of Skyrim when wandering because the colors and landscape is so dull. I'd much rather a forest setting with a brighter color palette.
#172 to #171 - supahsayin ONLINE (12/04/2015) [-]
Ah, there'd be plent of room to give it different shades and have a different color pallet. It has plenty of coastline, and Bethesda will be able to create their own thing.
User avatar #176 to #172 - apurpleliger (12/04/2015) [-]
As long as it's not too gloomy I'd be okay with it. Though isn't there a big part in the middle that can't be crossed or something? And I'm not too sure how fond I'd be of roaming around a swamp in general. Seems like it'd almost be too hard to play there without being an Argonian.
User avatar #179 to #176 - supahsayin ONLINE (12/04/2015) [-]
Hazards in Black Marsh will usually be able to kill every race as effectively as the next.
The most notable bonuses for Argonians would be disease resistance, which certain other races get, and water breathing. I'm fine with Argonians being better to play in this game, as they've done that with Skyrim, when specifically mentioning a Nord's 50 percent resistance to frost damage.
User avatar #184 to #179 - apurpleliger (12/04/2015) [-]
I'm thinking more about the fact that swamps are full of water and I'd rather not need an enchanted necklace/helmet just to get around. And combat in water isn't so great.
#186 to #184 - supahsayin ONLINE (12/04/2015) [-]
Ah!

I see what you mean.

I think though, that that skill's usefullness would only come in the form of looting underwater. Argonians swim as fast as the other races. I think that a swampy feel could be achieved by replicating this environment.

Plus, there are reed plants in Black Marsh that serve as roads, at times.
User avatar #105 to #23 - tenaciouslee (12/04/2015) [-]
>Hammerfall

**** yeah, be a Redguard badass.
User avatar #181 to #105 - majestispaceduck ONLINE (12/04/2015) [-]
CURVED SWORDS
User avatar #175 to #23 - YllekNayr ONLINE (12/04/2015) [-]
anyone can generalize

"skyrim is just snow"

I think Black Marsh or Valenwood would be great settings
User avatar #51 to #23 - fuzzyballs (12/03/2015) [-]
I know Elseweyr has both jungles and deserts because I read a book once in Oblvion
User avatar #25 to #23 - clavatninenine [OP](12/03/2015) [-]
Argonia could work in theory. The Argonians united their tribes for the most part and declared their sovereignty, and they reclaimed a lot of their ancestral lands when they invaded Morrowind, so canonically "Argonia" could end up being in to southern morrowind, all of Black Marsh, and in to cyrodiil a short ways (like across Topal Bay). That would give a lot of variety in landscapes, and also set the stage for conflict.

If Bethesda wanted to keep the "player character has a special unique power very few others have" thing like they did with Skyrim and the Voice, they could dig in to Oblivion-era lore and use the "Hist granting immense power to warriors in times of crisis" thing. Ancient Hist Trees could grant the player character a unique ability with a long cool down similar to dragon shouts.

The Argonians are ancient, most of the other tamrielan races by thousands of years, and so there is a ton of potential for ancient ruin delves. This time following Argonian architecture based on Mayan/Aztec as opposed to Nord based on Viking, as well as the usual Dwemer ruins and Deadric shrines.

The backdrop could be the Argonians, having taken back all of their old lands and declaring sovereignty, are now seen as a threat by the Dominion, and are sending their forces to attempt to subjugate them, which would explain why the Hist is now suddenly choosing champions to bestow power to: in preparation for a war with the Elves.

It works out in my mind at least lol
User avatar #135 to #25 - putindispencerhere (12/04/2015) [-]
You're just making up excuses for more lizard titties its okay, I'd like more too
#201 to #25 - ashderf (12/04/2015) [-]
In Skyrim, there is a book called "The Armorer's Challenge". It is a smithing skill book, and it gives more insight into Black Marsh and potential combat there.

Here is a summary:

- Empire vs. Argonians
- Imperial Army gear deteriorating in the Marsh
- Empress Katariah called for an Argonian to outfit the army for a battle against Argoniangs
- Council said no and the best smith in the city was proposed
- competition ensues
- Argonian is poor and comes to other smith's shop
- Argonian apprentices for the smith for 6 days
- day of competition. argonian leaves just as he realizes his warrior will be there

- Smith outfitted warrior with Ebony. Sword enchanted with fire
- Argonian outfitted his with old leather + scales, spear, and wooden shield

- Arena was flooded with water (Black Marsh)

- Ebony warrior (ha) got his sword stuck in wooden shield (legit thing irl)
- shield dropped by Scale warrrior
- Scale warrior stabs at weak points in ebony armor from a distance
- Ebony warrior falls in the mud and is stuck

- Spear, wooden shield, and leather/scale armor won

So Black Marsh can bring cool mechanics back:

- Spears
- Weapon and Armor durability

New possible mechanics:

- Environment factors in combat
- Shields that allow weapons to get stuck to them (The coding would be too hellish and be the buggiest thing ever made by Bethesda... no joke)
#152 to #25 - bobducky (12/04/2015) [-]
This is incredibly well thought out. I wasn't interested in black marsh gameplay, but you've convinced me otherwise.
10/10 would play.
User avatar #54 to #25 - thetoxicketchup (12/03/2015) [-]
But Hist only works for Argonians, doesn't it? I thought it drove the other races insane?
User avatar #65 to #54 - clavatninenine [OP](12/03/2015) [-]
Not much is known about the hist, and so it could very well be able to bestow power to non-argonians in a time of crisis.
User avatar #97 to #65 - thenez ONLINE (12/04/2015) [-]
www.uesp.net/wiki/Oblivion:The_Hist

As far as I can tell hist sap can make non argonians more powerful
User avatar #155 to #25 - norkasthethird (12/04/2015) [-]
black marsh is nigh-untraversable if you're not an argonian tho
User avatar #167 to #155 - clavatninenine [OP](12/04/2015) [-]
Not true, lone travelers and explorers can make it fairly easily if they're careful, and even armies can traverse it. Trade caravans fail because their goods rot and carts/wagons get stuck in the muck so easily. Attacking forces have historically been met at every single turn by Argonians who rise from the muck, attack, then vanish in to the swamps before anybody knows what's going on. The reason the slave trade did so well is because it wasn't necessary for carts or wagons or any other sort of vehicle.
User avatar #29 to #25 - bulwark (12/03/2015) [-]
Except there is no such thing as "Argonia".

It's ******* Black Marsh.
User avatar #31 to #29 - clavatninenine [OP](12/03/2015) [-]
Black Marsh and Argonia are both names for the swampy south-eastern region of Tamriel.

Need proof? The race is called Argonians. Not Black Marshians.

Argonians.
#50 to #31 - mrmuffins (12/03/2015) [-]
Black Martians you say?
User avatar #39 to #31 - bulwark (12/03/2015) [-]
"Argonia is small area within the borders of Black Marsh, near the borders of Cyrodiil. However in lore people began erroneously referring to the Saxheel as Argonians after the Battle of Argonia in the first Era. This in turn led to people erroneously calling the entire region Argonia both in-game and out. Truth is though Black Marsh is the correct name of the province"
User avatar #35 to #31 - bulwark (12/03/2015) [-]
What the **** kind of logic is that? "Well, the race is called this, ergo the place they come from must have a similar name"

Wonder when we will get to see Redguardistan, or perhaps Bretonland? How about Dunmeria or Khajiitiania.
User avatar #40 to #35 - clavatninenine [OP](12/03/2015) [-]
Black Marsh is a dense swampland region of southeastern Tamriel, home to the reptilian humanoid race of Argonians and a race of sentient trees known as the Hist. Mer races also use the name Argonia, a reference to an obscure ancient battlefield, to avoid the negative connotations of the term "Black Marsh".[1] Argonians thrive in the foreboding swamps of Black Marsh, a lush and threatening land teeming with poisonous plants and violent predators. The region's tropical climate lends its plants the capacity to overturn all attempts to cultivate them. Foreign agricultural, colonial, and commercial ventures beyond the slave-trade have met with abject failure. The native Argonians organize themselves on the tribal level with success and efficiency, and were only loosely integrated into the ruling Empire.

Argonia and Black Marsh are both accepted names for the area, with Black Marsh referring to the province, while Argonia tends to refer to the region as a whole, not just the geopolitical border that encloses the Marsh.
User avatar #42 to #40 - bulwark (12/03/2015) [-]
Argonia is a single place within the region.

Ergo, when calling it Argonia, you are only referring to a small piece of the country, not it's entirety.
User avatar #46 to #42 - clavatninenine [OP](12/03/2015) [-]
My entire point here is that Argonia does exist, can be used interchangeably with Black Marsh, and your initial statement is wrong.

While "Black Marsh" may be the "correct" name, that name is correct only on the grounds of standard Imperial speak, as is the vast majority of the game. Argonia is a more elvish term, although the two can be used interchangeably.
User avatar #48 to #46 - bulwark (12/03/2015) [-]
If I didn't know better, based on your avatar and how important this is to you, I'd think you were some sort of "lizard-kin" type of person, if you catch my drift.

If you google Argonia, it shows you that it is called Black Marsh, and only referred to as Argonia.

I might aswell start calling America for Fatassland, because hey, why not right?
#49 to #48 - clavatninenine [OP](12/03/2015) [-]
>lizard kin

<-----

And, again, as Argonia can and is used interchangeably with Black Marsh, it would sound much better in the title of a game, which was the entire purpose of my initial post.

But by all means, continue to grasp at straws and try to argue that "argonia doesnt exist" and "the one and only name that can ever be used ever in any case by anybody for any reason is black marsh"

The accepted canon is that Black Marsh and Argonia can be used interchangeably, and while YES, ARGONIA ORIGINALLY REFERRED TO AN ANCIENT BATTLEFIELD, over the thousands upon thousands of years after that, Argonia became an accepted name for the region known by the Imperials as Black Marsh.
User avatar #55 to #49 - bulwark (12/03/2015) [-]
Whatever makes you sleep at night. Argonia can, at best, be called nickname for the place, nothing more.
User avatar #45 to #42 - clavatninenine [OP](12/03/2015) [-]
Argonia and Black Marsh can be used interchangeably,

And Argonia sounds much better as the name of a game instead of Black Marsh which was the entire purpose behind what i was describing.

As it is a name of the region, when the Argonians reclaim their ancestral lands after the invasion of morrowind, it would make sense for them, in a declaration of their sovereignty, to rename the entire region after themselves.
User avatar #44 to #42 - clavatninenine [OP](12/03/2015) [-]
Black Marsh, (also known as "Argonia"), is one of the nine Provinces of Tamriel and the homeland of the Argonians. The Argonians are perfectly adapted to these swampland rainforests. The province is filled with "great inland waterways and impenetrable swamps". The dense forests, swampy inland rivers, and mangrove thickets make it nearly impossible to reach the interior of Black Marsh, unless an Argonian. Many explorers who are not Argonian usually end up dead either killed by the native fauna of Black Marsh or killed by disease and the Argonians. Because of this only the native Argonians can successfully travel the province.[source?]
User avatar #47 to #44 - bulwark (12/03/2015) [-]
Again -

"Argonia is small area within the borders of Black Marsh, near the borders of Cyrodiil. However in lore people began erroneously referring to the Saxheel as Argonians after the Battle of Argonia in the first Era. This in turn led to people erroneously calling the entire region Argonia both in-game and out. Truth is though Black Marsh is the correct name of the province"

Besides, I've never heard of anyone in the games referring to it as Argonia. It is a retarded name based on a misunderstanding.

" Mer races also use the name Argonia, a reference to an obscure ancient battlefield, to avoid the negative connotations of the term "Black Marsh"

It is only used as a REFERENCE to a battlefield, which was in a place called Argonia. Which in the end, gave name to the Argonians, again based on a misconception. The real name of their race is actually Saxhleel.

With your logic, we might aswell just begin calling it Garbage Heap of Tamriel, since that is also something it's called as a reference to the problem with pollution.
0
#143 to #40 - bodox Comment deleted by clavatninenine [-]
#114 to #31 - comradewinter ONLINE (12/04/2015) [-]
But the citizens of Skyrim are called Nords, not Skyrimians. And the ones in Morrowind are Dark Elves/Dunmer, not Morrowindians.
User avatar #178 to #25 - relvel (12/04/2015) [-]
Didn't House Redoran drive away a lot of the Argonians when they finally formed their army, though? I think only Blacklight and a few southern areas are still occupied.
User avatar #195 to #178 - clavatninenine [OP](12/04/2015) [-]
The Redoran did, but that was a lot farther north, and I doubt the Argonians were at full strength by the time they reached them.
User avatar #133 to #25 - rawryrawr (12/04/2015) [-]
I would play the **** out of that
#103 - sparkskitsune ONLINE (12/04/2015) [-]
#26 - anon (12/03/2015) [-]
Skyrim? you mean Morrowind 3?
User avatar #56 to #26 - highkingtorygg (12/03/2015) [-]
I hear they are going to make a morrowind 3 2
User avatar #64 to #56 - santamansan ONLINE (12/03/2015) [-]
Don't you mean daggerfall 2 3 2
User avatar #77 to #64 - highkingtorygg (12/04/2015) [-]
Don't you mean Arena 2 2 3 2
User avatar #189 to #56 - superflyingcookie (12/04/2015) [-]
IT'S A MASTAHPIECE
#109 - xxitzchubbsxx (12/04/2015) [-]
I don't know enough about the games to know why this is dumb.
User avatar #112 to #109 - kousei ONLINE (12/04/2015) [-]
Skyrim is the name of the territory featured in Elder Scrolls 5. A game based in Valenwood or Elseweyr (or any other territory) would require monumental amounts of mental deficits to call itself "Skyrim 2"
#125 to #109 - trollmobile (12/04/2015) [-]
Elder Scrolls V: Skyrim
or just "Skyrim" for short, was named so, because it was set in the land of Skyrim. the central northern province of the continent of Tamriel (where the elder scrolls games are set)

Oblivion was set in Cyrodil, the central province. (named Oblivion because the plot of the game was stopping portals to Oblivion)

Morrowind was set in Morrowind

geddit?

to call elder-scrolls 6 "Skyrim 2" unless it's set in Skyrim (extremely unlikely), would be like calling GTA 4 (set in Liberty City) "San Andreas 2"
when GTA: San Andreas, was named so because it was set in San Andreas
User avatar #137 to #125 - mondominiman (12/04/2015) [-]
> Morrowind was set in Morrowind

Ya don't say
User avatar #138 to #137 - trollmobile (12/04/2015) [-]
well yeah, but the guy didn't realize skyrim was called skyrim because it was set in skyrim.
User avatar #170 to #137 - volksworgen (12/04/2015) [-]
If we were having a not reading the whole post contest you'd win!
#123 - darknesincontrol (12/04/2015) [-]
I want the new setting to be set on Summerset isles, just to brutally kill the Thalmor's leader and **** his boyfriend
User avatar #128 to #123 - thechosentroll (12/04/2015) [-]
I wouldn't be surprised if they made a mod that lets you do that, actually.
User avatar #129 to #128 - clavatninenine [OP](12/04/2015) [-]
Skyrim SexLab
#11 - andywazowski (12/03/2015) [-]
Remember when people waited for Oblivion 2 to come out? Good times
User avatar #96 to #11 - unfitninjuh (12/04/2015) [-]
Too bad it was a disappointment
#12 - anon (12/03/2015) [-]
Skyrim 2 takes place in Argonia
Skyrim 3 takes place in the Summerset Isles but by then the Empire will have reformed and turned the homeland of those weak-ass elf faggots into a pile of ash, after which it will be taken over by Dark Elves who will rename it to New Morrowind
Skyrim 4: Over the Rim takes place in Akavir
Skyrim 5: The Elder Scrolls takes place inside a mysterious dimension contained within an Elder Scroll
User avatar #17 - tormain (12/03/2015) [-]
I would love to go to Elseweyr. Explore desert ruins and fight Sphinxes or something, you know.
User avatar #34 to #17 - Awesomenessniss (12/03/2015) [-]
Except Sphinxes are lion bodies with human heads, so in Elsweyr there would be reverse sphinxes, so Khajiit.
User avatar #37 to #34 - tormain (12/03/2015) [-]
Sooo.. Gigantic men with cat faces.
That would be ******* weird. like furry giants.
#118 to #17 - capnkrunch ONLINE (12/04/2015) [-]
If there is a sphinx in Elsweyr I will claw out the lore writers throat with my ******* clipped fingernails
User avatar #41 to #17 - goddamnwizard (12/03/2015) [-]
It'd be neat to see the Kahjiit expanded on. There are actually different types of kahjiit, the type being decided by which cycle of the moon the kahjiit is born in. My favorite is the Cathay Raht. Gigantic warrior breed that tanks it up on the front lines.
User avatar #69 to #41 - Kanoah (12/04/2015) [-]
I think it would be really cool for them to expand a tad on some of the totally unmentioned races in the games; Sloads, Maormer, Imga, Lilmothiit, the Aldmer, Ayleids, and Akavir, along with even the Tsaesci. There's a lot of potential imo with the Imga and the Lilmothiit, but even some more backrgound history on some of those races would be totally balls-slappingly awesome
#124 to #69 - alexanderh (12/04/2015) [-]
The maomer show up in ESO.
User avatar #180 to #69 - relvel (12/04/2015) [-]
Aren't the Sloada extinct? Also, I wanna see more Tang Mo.
User avatar #182 to #180 - relvel (12/04/2015) [-]
*Sloads
User avatar #203 to #182 - jaevel ONLINE (12/04/2015) [-]
User avatar #61 to #41 - highkingtorygg (12/03/2015) [-]
I prefer Suthay
User avatar #43 to #41 - tormain (12/03/2015) [-]
Oh really?
Sounds neat.
User avatar #154 - hejhag (12/04/2015) [-]
It'll be Hammerfell.

>Last province to successfully withstand the Aldmeri Dominiion
>Exotic but relatively tame region so going there will be safe as opposed to a super exotic Valenwodd or Elsewyr.
>Here a lot of goings on about Hammerfell politically.
User avatar #173 to #154 - xoyv (12/04/2015) [-]
>curved swords
#174 to #154 - jaevel ONLINE (12/04/2015) [-]
#136 - tealkangaroo (12/04/2015) [-]
>valenwood or elsweyr
>elder scrolls VI: argonia

whut
User avatar #139 to #136 - heartbleed ONLINE (12/04/2015) [-]
The Elder Scrolls VI: Valenwood doesn't sound as catchy tho...
User avatar #141 to #139 - tealkangaroo (12/04/2015) [-]
i mean valenwood and elsweyr are over the other side of the continent from the black marsh, so why would it be named argonia?
User avatar #142 to #141 - heartbleed ONLINE (12/04/2015) [-]
OH **** right. Yeah what. I got confused and thought argonians lived in valenwood for a second
#127 - thechosentroll (12/04/2015) [-]
I never understood this. There are people who don't know that Skyrim or Fallout 3 are part of a series. THEY HAVE ******* NUMBERS IN THEIR NAMES! Or did someone think it was "The Elder Scrolls "letter V": Skyrim"?
#177 to #127 - jaevel ONLINE (12/04/2015) [-]
It's a mixture of people people being ignorant to the fact that Skyrim is a part of the series, as well as clearly not reading the text on the game box itself.

#190 to #177 - gastaftor (12/04/2015) [-]
To be fair... do many people buy physical boxed games any more?
User avatar #199 to #190 - timbittwo (12/04/2015) [-]
I bought a regular Fallout 4 from EBGames. Came with the perk poster so I guess it's kinda cool. I also have a sick games shelf to put the case on.

Just think, when the bombs drop, you'll be glad you still have a physical copy to play. not really, ****** steam dls
#191 to #190 - jaevel ONLINE (12/04/2015) [-]
Probably not. But I still do. If they are available in the local stores.
User avatar #188 to #127 - taintedangel (12/04/2015) [-]
Games journalists don't play games. That's why.
#211 - thegamepixel ONLINE (12/04/2015) [-]
Man, I can't wait for The Elder Scrolls VI: Skyrim 2: Modern Warfare 4 Hardline Tactics New Vegas
User avatar #153 - phantomonkey (12/04/2015) [-]
A few months after Skyrim launched, I remember some of my peers talking about how they can't wait for "Skyrim 2". So, at least from my experience, this is a very real thought that occurs to people who know very little past their experience with the console version of Skyirm.

A casual gamer who picks up a game box with SKYRIM plastered across it and the elder scrolls v hidden near-by is going to think of the game as "Skyrim" and not "The Elder Scrolls 5". They obviously aren't hugely invested in video games. To them, Skyrim is just a big game that lets you customize your character and fight dragons.

And it kinda is...

I realise I may trigger some people with this, but I believe Skyrim to mark the end of "Bethesda RPGs", and the beginning of "Bethesda Set Pieces with a bit of RPG elements thrown in because the kids these days seem to want skill-trees and leveling up"
#169 - dildobarbarian (12/04/2015) [-]
they need to take the games over seas to the other continent called akavir, there is not alot of lore known about any of the provinces there so it would be a fresh template to build the next several games and introduce new races, new gameplay and fresh new worlds. Heres a quote from the wiki about one known event.

"The history of Akavir mostly involves legends and tales of battles between armies of Akavir and Tamriel. A mythical story states that a great Nord warrior once traveled to Akavir and, with the help of a dragon, slew an army of Tsaesci."

sounds like a plot starting point for a new game right there.
User avatar #200 to #169 - BraindeadBuddha (12/04/2015) [-]
I'd prefer it if they finished off the other provinces first. Although I would like to see Sload action not in a sexual sense, mind. as well.
User avatar #209 to #200 - sexyhimself ONLINE (12/04/2015) [-]
We all know you're a filthy slug ****** .
User avatar #5 - wellimnotsure (12/03/2015) [-]
Like you ***** wouldn't love a Skyrim 2. Couple hundred years later, larger, New story.

And I hope it isn't Elsweyr or Black Marsh simply because they wouldn't have enough story and space with them. Id like to see them do both together.
User avatar #82 to #5 - scorcho (12/04/2015) [-]
if they are gonna do that, i want morrowind 2 first.
#119 to #5 - capnkrunch ONLINE (12/04/2015) [-]
A) Maybe, 5 games later, sure
B) Why the hell not? Elseweyr and Black Marsh could easily work?
User avatar #8 to #5 - nsfwlurkmore ONLINE (12/03/2015) [-]
I think I'd prefer a Hammerfell just because.
User avatar #9 to #8 - wellimnotsure (12/03/2015) [-]
Id like an entire Tamriel that was single player
User avatar #10 to #9 - nsfwlurkmore ONLINE (12/03/2015) [-]
Why stop there, the whole world of Nirn.
User avatar #14 to #10 - spearpwi (12/03/2015) [-]
Why not the whole of Mundus, Oblivion and Aetherius as well?
User avatar #32 to #14 - goddamnwizard (12/03/2015) [-]
In my understanding, the Nerevarine was immortal and after defeating Dagth Ur, went on an expedition to Akavir. That's a place that's never really been explored. It'd make for an interesting game.
User avatar #147 to #32 - silversea ONLINE (12/04/2015) [-]
*DLC
User avatar #16 to #14 - cyrodill (12/03/2015) [-]
mostly because I need to work so I will well not die
#121 to #9 - capnkrunch ONLINE (12/04/2015) [-]
Have fun taking a 10 minute walk between Solitude and the Imp City then
#24 to #5 - orionthegreat (12/03/2015) [-]
I think the most likely location is Hammerfell, because they have already trademarked Redguard again, and on top of that one of the old writers for the lore who the writers always go to started writing about Yokuda and Redguards and **** . The last time he started writing he was writing about Nords and Atmora, and then Skyrim came out.
User avatar #53 - thetoxicketchup (12/03/2015) [-]
They wouldn't do the same region twice. That's just not something they'd do. The dev team would get bored if they just had the same map to work with.
#131 - OldSnake (12/04/2015) [-]
That last pic, though.
User avatar #68 - nanako (12/03/2015) [-]
I feel i should mention this once again.

Elder Scrolls VI needs to be set in valenwood. It is the land where the wood elves build their cities in giant migratory trees.

Think on that for a moment. Giant, moving cities that roam around the map.
Now, how would you get into them? well. Have you guys ever played shadow of the colossus?

This would be a great opportunity to introduce what the series has needed for so long. Proper climbing mechanics. Think spiked grip boots, hooks on the end of ropes, standing on the saddle of a moving horse, making heroic leaps etc. It could bring in whole new dimensions of gameplay based on scaling things Remember all those hours you spent walking slowly up hills in every other bethesda game? That needs to stop.

The system could obviously then be extended for big climbeable monsters. scale the hairs on its back, stab it in the eye/neck, etc. Dragon's dogma gave a good indication of how awesome this can be on a modern game engine. That game was amazing, let down only by budget limitations. that's an issue that bethesda doesn't have.
User avatar #93 to #68 - rokkarokkaali (12/04/2015) [-]
Or we could make skyrim 2
User avatar #110 to #68 - highkingtorygg (12/04/2015) [-]
that would be amazing

do I smell a mod for when that doesn't happen?
User avatar #224 to #110 - nanako (12/04/2015) [-]
this is way too complex to be modded into a bethesda engine, they'd have to do it themselves
User avatar #115 to #68 - RKOViper (12/04/2015) [-]
I would definitely choose Valenwood over Black Marsh. Even before seeing how unappealing playing in a giant swamp is in by going to Black Marsh in ESO, no one wants to go from snowy mountains and huge plains to... a giant swamp. Skyrim 2 actually sounds better than that. The migratory cities would be ******* awesome. Plus the Bosmer are my second favorite race after the Nords.
User avatar #117 to #68 - vortexrain (12/04/2015) [-]
That'd get kinda irritating if you had to do it every time you tried to enter a city. Need some more supplies, whatever they may be, go climb a giant, city-sized, mobile tree. Granted there could be a fast travel system, but if the city's moving, you couldn't keep an accurate map. If there were some form of fast travel it'd have to be some kind of magical anchor that somehow tethers you to the city, or cities, so you actually could know where they are; however, for that to be the case, there'd have to be an in game reason for the anchor. If you played as a Bosmir, you could just simply know where they are due to your nature as a Wood Elf. If you played as another race, it'd be kinda difficult to give an ingame reason for knowing where the cities are if they're constantly on the go.
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