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#30 - anon (07/28/2015) [-]
Only 7? Lucky prick.
User avatar #268 to #30 - zenthos (08/01/2015) [-]
Has a new programmer do you people really write that much buggy code?

Like I when I write the only time I have bugs is from memory leak or simply doing something that is stupid. Like lets be real memory leak is not hard to fix and if you use Java or anything besides c/c++ there is garbage collection 'magically'. Also like who uses a editer that does not have built in debug so you know before you compile that its not going to work.
#269 to #268 - anon (08/01/2015) [-]
Haven't worked in industry, but in my classes, I have worked in teams. I think the problem stems from people (me included) writing code fast rather than "correct". Pretty sure I speak for the whole team when I say I don't understand the underlying game engine, but I will exploit the heck out of C++ to get it to do what we need.
User avatar #274 to #269 - zenthos (08/01/2015) [-]
Never thought of that. I have not worked in a team for programming yet. Different people doing different things I could see how it go wrong. I was thinking solo stuff.

I am to getting my 2 year done this fall and looking for a 4 year school now. How far along are you buddy?
#246 to #30 - anon (07/30/2015) [-]
99 bugs in the code,
99 bugs in the code!
Take one down, patch it around,
199 bugs in the code!
#250 to #246 - anon (07/30/2015) [-]
I say "99 game-breaking bugs" so it has enough syllables.
#255 to #250 - anon (07/30/2015) [-]
You deserve more upvotes, my friend
User avatar #59 to #30 - tantalise (07/28/2015) [-]
I didn't know Jonathan Frakes was a programmer.
#72 to #30 - obxgamer (07/28/2015) [-]
99 little bugs in the code, 99 little bugs.
Take one down patch it around 127 little bugs in the code
User avatar #19 - LocoJoe (07/28/2015) [-]
You're getting paid dude. ******* want red? I'll red that bitch up. USSR wouldn't beat my amount of red.
#160 to #19 - bahtzee (07/29/2015) [-]
"USSR wouldn't beat my amount of red."
#163 to #160 - anon (07/29/2015) [-]
Wow, we must've read the same exact comment or something.
#26 to #19 - yuzero (07/28/2015) [-]
**yuzero used "*roll picture*"**
**yuzero rolled image**
#39 to #26 - anon (07/28/2015) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image**
Good roll, let's see if I can do the same
#92 to #39 - celticwolf (07/29/2015) [-]
**celticwolf used "*roll picture*"**
**celticwolf rolled image**
let's see what we got....
#236 to #92 - wowdahmelm (07/30/2015) [-]
**wowdahmelm used "*roll picture*"**
**wowdahmelm rolled image**
Very nice. Let's hope I can keep it shining.
#293 to #236 - anon (08/26/2015) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image**

> out of ******* nowhere
0
#131 to #92 - rustiphor has deleted their comment [-]
0
#161 to #39 - dscrim has deleted their comment [-]
#127 to #26 - binomancha (07/29/2015) [-]
**binomancha used "*roll picture*"**
**binomancha rolled image**
#285 to #127 - anon (08/12/2015) [-]
YOLO is worse than cancer
#151 to #19 - swagbot (07/29/2015) [-]
Amen, bro.

Many people (including myself) made the mistake of thinking of the products of a 9-5 job as 'Your own'. They're not.

Most jobs are just hamster mills, and most companies make a living on making ****** stuff. Go there, work 9-5, make your money, leave.

You wanna make your own super-pretty Web Site / piece of Art / Game?

Do it in your own personal project.
#178 to #151 - classybot (07/29/2015) [-]
This is the dawn of a mortal rivalry.
God I hate you for taking that name you ******* rustbucket
#244 to #178 - swagbot (07/30/2015) [-]
Ugh I don't even really like it.

Sry bro.
User avatar #22 to #19 - civilizedwasteland (07/28/2015) [-]
the whole getting paid part doesn't really continue if you let the game be **** .
User avatar #28 to #22 - fuzzyballs (07/28/2015) [-]
>implying artists have any input whatsoever
#43 to #22 - anon (07/28/2015) [-]
I don't give a **** , not like I'm getting a percentage of the profits or anything so I'll commit artistic crimes on par with ******** on the mona lisa.
#248 to #22 - swagbot (07/30/2015) [-]
It does for a long, long time.

Just do your 'good' projects at home, and as the big, bulky, dumb companies fail, move in to fill the gap in the market.

Look at that the (good) indie games are doing to the gaming market.
Look at what Git did to the version control software market.
Small web dev studios still dominate the market, b/c they make their products with craftsmanship and care, not for some big, sluggish company.

/funny_pictures/5629435/Game+testing/151#151
#7 - nerdkoopa ONLINE (07/28/2015) [-]
This might be useful.
User avatar #260 to #146 - atma (07/30/2015) [-]
wait, he actually said that on the show?
I thought people on the internet were lying to me
#154 to #7 - rockamekishiko (07/29/2015) [-]
thanks for saving that for us!
#60 to #37 - anon (07/28/2015) [-]
What the **** is wrong with his eye?
#135 to #60 - anon (07/29/2015) [-]
Too much eyeliner.
#3 - mobilebull (07/28/2015) [-]
**mobilebull used "*roll picture*"**
**mobilebull rolled image** <- this is how its like to be a dildo tester
User avatar #134 to #3 - becauseoprahsaidso (07/29/2015) [-]
goddamn that's funny
User avatar #93 to #3 - sensualmoments (07/29/2015) [-]
that ******* faggot holy ****
#4 to #3 - astatine (07/28/2015) [-]
500% accuracy
User avatar #48 to #4 - teFlyingNinja (07/28/2015) [-]
Says person with experience
#44 to #3 - shaturnex (07/28/2015) [-]
**** , someone has to actually test all the dildos that go to the market
User avatar #64 to #44 - aliennova (07/28/2015) [-]
This really isn't a bad thing.
User avatar #102 to #44 - iamaniceperson (07/29/2015) [-]
Wouldn't the butt just become jelly at some point
#204 to #102 - quoterox (07/29/2015) [-]
yknow, this may surprise you, but dildos can be used in places other than your butthole.
#83 to #44 - ohemgeezus (07/28/2015) [-]
**** is the keyword there
#98 to #44 - unpopulartruth (07/29/2015) [-]
Actually, they would probably test one from a whole batch and use that to judge the quality of the entire batch.

Lots of companies use that method cause it's impractical to actually test every single product. especially for consumables and other products that need to be at factory perfect settings.
#224 to #98 - shaturnex (07/29/2015) [-]
Yeah, that was what I implied. But what i meant was the models of the dildos: large dildos, fat dildos, cat dildos, horse dildos, dragon dildos, minion dildos, etc.
#225 to #224 - shaturnex (07/29/2015) [-]
btw the thing on the image is a deformed pou, not ban please
-3
#116 to #98 - aniggeronaboat has deleted their comment [-]
#5 - rockergamer ONLINE (07/28/2015) [-]
i've noticed when programming is that when you build off of something buggy

everything else becomes buggy

so when you fix the main buggy bit

everything else that was built around the buggy bit prefix now acts up

so you've practically gotta start from the ground up
User avatar #172 to #5 - mrselfdestruct (07/29/2015) [-]
that's why Top Down Methodology is recommended

it wont solve all your problems, but it can certainly mitigate them.
User avatar #188 to #5 - elgrind (07/29/2015) [-]
Design Patterns my friend.
User avatar #31 to #5 - narcissism (07/28/2015) [-]
"main buggy bit"
That is if you find it, hidden errors (variable mistakes) and such takes time and has no ground to start from
User avatar #111 to #5 - captchakid ONLINE (07/29/2015) [-]
I dont know, I like writing and fixing code myself. I like knowing that something is running smoother because of something I did, no matter how much **** I had to do to get it there.


And you can add in **** into long that no one will ever see, like naming variables "dicks" and "nipples".
User avatar #2 - lardking (07/28/2015) [-]
and here's where you see how my dreams of creating video games died
#235 to #2 - gearshift (07/30/2015) [-]
Goddamn it.

Currently working towards an IT degree with majors in game development and multimedia development.

Getting my dreams crushed by self doubt and industry job availability before having yo rebuild them seems to be a daily task now.
User avatar #78 to #2 - leifbunny (07/28/2015) [-]
Aww, you didn't think work wouldn't be involved?
User avatar #79 to #78 - lardking (07/28/2015) [-]
more that the work wouldn't be fun and creative but grinding and soul-crushing
#122 to #79 - mangaexplain (07/29/2015) [-]
meanwhile currently in college to get into game-testing/QA because i enjoy doing monotonous tasks...
#38 to #2 - cigma (07/28/2015) [-]
there's something called indie.
User avatar #203 to #38 - wtfduud (07/29/2015) [-]
If you've got a **** ton of money to keep yourself alive while you're making the game. And enough money to afford proper marketing, or else nobody is going to buy it (Although with Steam, this problem isn't as big anymore).
#214 to #203 - cigma (07/29/2015) [-]
Then how other lone devs do it, then? I know it easier said than done but you just can dissmiss it like that.
User avatar #237 to #203 - gearshift (07/30/2015) [-]
Wouldnt a job be enough to keep you alive? Like a regular job at a store or something? Or even part time? Frugal living really stretches funds out.
User avatar #239 to #237 - wtfduud (07/30/2015) [-]
The more you work, the less time you have to make the game, and if it takes too long to make you'll either lose interest or it will get extremely outdated (Duke Nukem forever).
User avatar #242 to #239 - gearshift (07/30/2015) [-]
Hmm, i guess so.

I figure most indie games are simplistic in terms of graphics though, so not sure if it would get outdated as easily.
#187 to #38 - anon (07/29/2015) [-]
have you ever tried making a game as an indie? a proper working game would take years to complete including time spent on education also there's no guarantee it'll bring food on the table, especially while in development but i guess follow your dreams bby boi
#218 to #187 - cigma (07/29/2015) [-]
k
User avatar #271 to #187 - neokun (08/01/2015) [-]
Doesn't have to take years. It could take as long as a single weekend. Depending on the type of game your going for. Alot of successful games out there are pretty simplistic to make. Take flappy bird for example, that took a single weekend. And that guy got 50,000 a week.
User avatar #110 to #2 - captchakid ONLINE (07/29/2015) [-]
Dont give up man.

Im in college getting a degree in CompSci with a certificate for game design. When you do something like this, you have a much higher chance of being recruited into a company that creates games. My goal is Riot.
User avatar #238 to #110 - gearshift (07/30/2015) [-]
Doing a it systems degree with majors in game developoment and multimeda development.

Aiming for any game company, but really a fan of Gearbox and their games, and then theres a illustrious secret society of valve employees...

Since 2k australia is the only largely known company i can get to here, I'll try for them first.
#165 to #2 - scozie (07/29/2015) [-]
1) Get computer science degree.
2) Get graphical design degree.
3) Spend a year designing some stuff.
4) Make a portfolio.
5) Go to game companies.
6) Drop off your portfolio.
7) Wait anywhere up to 3 months for a reply.
8) Review offers.
9) Attend interviews.
10) See what you get.

Yeah, you're right, there are a lot of people that just grow up with video games and then think "hey, I wanna make video games, too!" despite not having any qualifications or experience beyond "well, I played them for a while."

Above is what I did to get my job at Ubisoft and, yes, it took about 5 years - but that's what getting the job you want to get takes.

Enjoy it
User avatar #240 to #165 - gearshift (07/30/2015) [-]
Hey there dood, congrats on getting a dream job.

Currently working on majors for game development and multimedia development with a degree in it systems.

Any tips you can give a first year uni student? Anything i should start preparing now like portfolio projects and stuff?
#261 to #240 - scozie (07/30/2015) [-]
Definitely your portfolio. Start straight away and just put anything you think is good in it. Have a physical portfolio to show work-processes and end results and, if you can, have an online one with screenshots and short captions so that your potential employers can just look at that if they want to.

Just spend like 30 minutes a day developing your own skills in anything - do a small project, work on presenting your work, just learn to write, whatever you feel like. The biggest hint I can give you is one that most people don't really like doing because it is kinda difficult, but learning a second language (anything really) almost triples your employability.

I can't really give more specific help than that since I don't really know anything about you

Good luck, though!
User avatar #262 to #261 - gearshift (07/30/2015) [-]
Cheers fo the tips.

Ive done a lot of work in C++ with small projects, and with oracle databases which i manage for my uncle's company (dont get paid for it though)

Havent worked with any actual game engines like unity or source that much. Worked with flash though.

Ive done some model work in blender and 3d studio (only recently got 3d studio so still practicing) and can do visualisation artwork pretty well.

The main question is what exactly should i include in the portfolio? Since im not yet sure if i want to go for the aesthetic or code (or both) side of game development, im not sure if i should just chuck everything in or make 2 seperate folios or what. Do companies get pissed if you put too much stuff not directly relevant to the job youre applying for into your folio?
#32 - Pred (07/28/2015) [-]
GAME TESTER:
REALITY:

OMG Early access only $50
User avatar #109 to #32 - hattheifbatman (07/29/2015) [-]
*49.99
#25 - whathaveyoudone (07/28/2015) [-]
>game tester
companys dont use those anymore, how else do you explain games being release with a **** ton of bugs
#233 to #25 - anon (07/29/2015) [-]
No no they have them, they just flat out ignore them
#294 to #25 - anon (08/27/2015) [-]
nice worst girl reaction image.
#88 to #25 - anon (07/28/2015) [-]
Oh **** , it really does get more bizarre.
#156 to #25 - rampagindragon (07/29/2015) [-]
**rampagindragon used "*roll picture*"**
**rampagindragon rolled image** Implying older games didn't also have a ton of bugs despite the programming being trivial compared to what's released today.
User avatar #27 to #25 - fuzzyballs (07/28/2015) [-]
it's only because steam enables them to automatically update their games, duh
#130 to #27 - skorchy (07/29/2015) [-]
That actually makes a lot of sense.
#136 to #25 - anon (07/29/2015) [-]
Bigger companies use random people online as free testers frequently but you then have the problem that the people who sign up are super hardcore fans with no sense of reality.

So often they are more concerned something doesn't look like the source material than if entire parts of the game don't function.
#86 - vytros ONLINE (07/28/2015) [-]
mfw programming
User avatar #205 to #86 - wtfduud (07/29/2015) [-]
hackertyper.net/

If anyone wants the website.
#115 to #86 - stupidpiglets (07/29/2015) [-]
was there a youtube sauce for this?
#169 to #115 - thegrimpoe (07/29/2015) [-]
**thegrimpoe used "*roll picture*"**
**thegrimpoe rolled image** hackertyper.net
#232 to #169 - stupidpiglets (07/29/2015) [-]
i meant the video not the website
#6 - cactaur (07/28/2015) [-]
I always feel bad for community managers.
They get **** on for so many things they had little to no involvement in.
#137 to #6 - grimdareaper (07/29/2015) [-]
Oh, cactaur, you're joining my list of "I mention these people when there's relevant content."
#181 to #6 - tarabostes ONLINE (07/29/2015) [-]
Damn baby nice arms
#174 to #6 - anon (07/29/2015) [-]
RIP Scapes - Community manager for Archeage

#9 to #6 - anon (07/28/2015) [-]
is that porn?
#11 to #10 - anon (07/28/2015) [-]
so it is, give up those links!
#276 to #12 - lunex (08/07/2015) [-]
that link doesnt work, i want my sauce, right now
User avatar #277 to #276 - cactaur (08/07/2015) [-]
link works, you sure?
#278 to #277 - lunex (08/07/2015) [-]
well, it works, but it leads meto a "comment not founded" page
#280 to #279 - lunex (08/07/2015) [-]
still doesnt works, damn i love soraka
#282 to #281 - lunex (08/07/2015) [-]
sir, i lay down beneath you, as the great hero of sauce now it works
#14 to #12 - anon (07/28/2015) [-]
holy **** you actually did it what a madman

thanks
User avatar #47 to #6 - timmity (07/28/2015) [-]
In my case, they get **** for punishing me for something that isn't even against the rules, or in one case, getting demodded and then banned because I spoke up about the owner giving a disliked user admin status... because she had a crush on him.
This actually happened.
User avatar #50 to #47 - frankstein (07/28/2015) [-]
What game was that for?
#52 to #50 - timmity (07/28/2015) [-]
It was for a server, not a full game, a pretty popular one back then too.
Again, I AIIIN'T saying what game it was.
It went to **** soon after I left, so GG to the gal who owned that place.
#141 to #52 - brahdin (07/29/2015) [-]
go ahead...tell us the games name.
#284 to #52 - anon (08/12/2015) [-]
maplestory right, you faggot
#147 to #52 - tranminh (07/29/2015) [-]
minecraft?
User avatar #54 to #52 - frankstein (07/28/2015) [-]
Aight. HAte when people do that **** . They ruin more then they think.
User avatar #58 to #55 - grammarofficer (07/28/2015) [-]
If he added a comma, it would be correct!
Not factually, though. The twats that do this ***** never think.
0
#51 to #50 - timmity has deleted their comment [-]
User avatar #33 to #29 - alpacalypse (07/28/2015) [-]
shouldn't the second line just be "99 little bugs"
User avatar #80 to #33 - wraithguard (07/28/2015) [-]
si + +
#158 - rebornpotato (07/29/2015) [-]
And meanwhile i'm sitting here studying to be a game modeler and getting ready to have about zero job security with unpaid overtime.
#139 - scarcrow (07/29/2015) [-]
EA's fw all these complaints
User avatar #128 - sphincterface (07/29/2015) [-]
99 little bugs in the code,
99 little bugs.
Take one down,
patch it around.
127 little bugs in the code.
#62 - karenoniks (07/28/2015) [-]
Once when I was working as a programmer for my friend I had one game breaking bug, basically whenever player tried to look for secrets in the final level the system ran out of memory and it crashed, so there was no way to explore the level because going out of the path caused crashes.   
Fixing the glitches caused insta crash on launch, so we decided to put an NPC saying that greed will kill you and a monster called The Beast Of Avarice that haunts the player down when he goes out of the main path.
Once when I was working as a programmer for my friend I had one game breaking bug, basically whenever player tried to look for secrets in the final level the system ran out of memory and it crashed, so there was no way to explore the level because going out of the path caused crashes.
Fixing the glitches caused insta crash on launch, so we decided to put an NPC saying that greed will kill you and a monster called The Beast Of Avarice that haunts the player down when he goes out of the main path.
#212 to #62 - unfitninjuh (07/29/2015) [-]
What's the game called? this sounds interesting
User avatar #67 to #62 - securityexplain ONLINE (07/28/2015) [-]
Couldn't you just dealocate some of the unused stuff? No clue what real problem is here, I'm genuinely interested.
#69 to #67 - karenoniks (07/28/2015) [-]
You are right. Well, I was a little nooblet back then, 4 years ago, delocating some of the unused content and deleting all the useless decoration would indeed make the game not heat up your computer when rendering garbage, I didn't really think that through, if I was more experienced then maybe I would do that but it was only my third or fourth game I ever developed.
#66 - tehnumberseven ONLINE (07/28/2015) [-]
More like..
#16 - whitegamedeveloper (07/28/2015) [-]
**whitegamedeveloper used "*roll picture*"**
**whitegamedeveloper rolled image** What it's really like being a programmer.
#18 to #17 - whitegamedeveloper (07/28/2015) [-]
Yea, after i finish a crypto-currency exchange bot I'll start uploading again.
User avatar #24 to #18 - fekke (07/28/2015) [-]
Good to hear. You have my support.
#57 - awesomedewd (07/28/2015) [-]
I don't understand why it should be so hard for a community manager.

Sure, you're getting **** at. But that's your job, if you can't handle that, quit it.
In fact, why did you even get this kind of job?

I'd love to be a community manager.
Sounds like my kind of job.
User avatar #100 to #57 - leonhardt (07/29/2015) [-]
It's a joke about that one Feminist ******** who single handedly ruined Mighty Number 9
#234 to #100 - anon (07/29/2015) [-]
Or it's a joke about how much ******* **** community managers deal with.

Y'know, because everything doesn't revolve around feminism.
#104 to #100 - sposadox ONLINE (07/29/2015) [-]
Whats wrong with MN9? I was looking forward to it.
#123 to #104 - anon (07/29/2015) [-]
The game was a complete scam to begin with, with them claiming they don't have enough money to add features they advertised the ******* kickstarter with even after they got more money than the kickstarter set.

But Dina was a huge filthy feminist of the worst social media badgering type with all the "Why isn't the main character of your game a woman? Are you sexist?" ******** . She got hired because her "BF" worked there. She banned people in masses because she's extremely irritating and lolsorandom. Then, when gamergate started, she was blocking people on twitter and banning them from the forums of the game they paid to support just for being pro-GG. She finally left the company shortly after she threw a fit and started demanding people pirate the game because she hates them so much.

The fact she lasted so long while failing so dramatically at her job made pretty much everyone who isn't an SJW lose all faith in the project. Now, Mikami's latest kickstarter is failing to make enough money.

Worst of all though, the game just looks bad. Really unimpressive **** .
User avatar #105 to #104 - leonhardt (07/29/2015) [-]
******** community developer ruined it.
Someone else can explain it better than I can.
User avatar #21 - epicextreme (07/28/2015) [-]
why would anyone think that since they studied art their whole life people must respect their opinion?
#34 to #21 - anon (07/28/2015) [-]
probably meant respect her opinion on art, not like in general, about life and **** ...
User avatar #20 - otisriedel (07/28/2015) [-]
that's why you become one of the lead developers and boss these ******** round. it's your ******* idea anyways. why the hell is that story guy able to cram what he wants into it? is that concept artist ******* everything up? well go goddamn tell 'em.
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