**JSTNBEIBER used "*roll picture*"** **JSTNBEIBER rolled image** I've been playing for a few days and I can't seem to find a faction I like yet. Any suggestions?
You could try the Minutemen and do this (Spoiler Warning) www.youtube.com/watch?v=OUFEeYdQnVc. It's arguably, the closest you can get to a "Good Karma" ending in Fallout 4, not perfect, but it's the best option in my opinion.
I was thinking the institute or the BOS. I really miss the reputation feature in fallout. Without it and karma nothing I do really feels that rewarding/ changes the outcome of the game
The Institute has several morally conflicting operations going on within it and their inability to acknowledge that is why people hate them, their leader is probably one of the lesser issues with the Institute as a whole.
They have senior scientists that hold sway in the Institute and their respective departments, Father being out of the picture doesn't suddenly bring their operations and experiments grinding to a halt. Walk around the place and listen to the conversations, read the terminal entries. The near universal idea held by the Institute's scientists is that they do no wrong, because they practice pure science, and science is neither right nor wrong morally. This is the primary issue, they have no concept of morals, any of them.
Gen 1 and 2 synths attack you on site in the wasteland, regardless of your affiliation prior to officially meeting the institute. People are kidnapped or killed and replaced by synth infiltrators for what reason? It's never deeply explained. Only one or two people in the entire facility even consider the idea that the Gen 3 synths might be people, and on that, why are gen 3 synths necessary? The whole point of the synths was manual labor while the human scientists continued studying and experimenting, why are actual biological parts needed for that if the Gen 1's and 2's are perfectly capable? Gen 3's think, breath, feel, and learn, none of those are needed for what is essentially a slave. Think about all of that and tell me honestly that these are things a pure and morally uncompromised faction would do.
Think about his for a second. You're a fairly achieved employee in a successful establishment. Your boss hires a new employee who he has run some errands and finish up some odd jobs here and there. A couple weeks go by while this new guy/girl helps to stamp out all your competition. Suddenly, your boss dies and puts that new employee in charge. "Okay that's kind of **** but whatever, he/she seems like he/she knows how things go around here, I'm sure it'll be fine." It's not fine, new boss does a complete 180 and says "No no, this is ****** up, shut it all down" and now you have to abandon all the work you and your co-workers have been developing for the past 20 years and do what new boss says.
That's what we're talking about when people say "Oh well you can become the leader and just make them stop all the messed up stuff and help people." A new guy can't just walk into the place and force these people to abandon their life's work and completely shift the entire Institute's way of thinking just like that, you'd face staunch opposition form all the department heads and the vast majority of everyone else. You'd likely be expelled immediately, if not just shot. I don't think the Institute is evil, I honestly wish there was a "make friends with everyone option" but they are by no means the good guys. At best, they're a reclusive group of eggheads who care nothing for the repercussions of their experiments and at worst, they are a severely misguided and ignorant group of sociopaths with access to technology that can destroy the world again.
They're all very "Grey" in terms of morality, except the Minutemen, who can co-exist with any other faction(I think). I sided with The Brotherhood(main questline) and Minutemen(after main questline) because I think those two together(existing peacefully) are the best option, Synths and Ghouls aside(sorry dudes :/). While the Brotherhood isn't as great as Lyon's version, they're much better than The Outcasts or the rest of The Brotherhood, seemingly having a good relation with the majority of the civilian population, actively recruiting from normal folk and trading with settlements such as Diamond City and Bunkerhill. Also, maxed out Sentinel's Plasmacaster FTW.
If you pick anything besides BoS you destroy the Prydwn. And that kills a cripple, several old men, LOTS of childeren, and your chances of dating the robot husbando.
What I don't understand is why couldn't we side with the Enclave in Fallout 2. Why wasn't that an option? We could with the Master's army in first game if we wanted to, why not join the Enclave in the second game?
Yeah, would have been a fun to just say " **** everyone else I'm getting me some of those sexy uniforms" a la the legion in New Vegas, but it does make sense why you can't join up with the enclave in the context of fo2.
Me standing on the hill on the top left corner fighting two alpha Deathclaw with a quad barrel rocket launcher that I had just found.
There was a mythic Deathclaw behind the explosion too.
the thing about the tempenny tower got me, I did helped the Ghouls to enter the tower, and when I saw went back and didn't saw a single human I felt truly scared, I start feeling cold and had little shaking in my body, then when I saw the room I froze for some seconds, I felt really bad, I thought it was a good thing having both guys living in the same place but then I felt terrible for what happened, I was really amazed on how the game affected me, I now thing that is the reason I keep sending ghouls to the slog on FO4 and try to segregate them... dam game, it thought me to be racist...
i once found an irradiated flamer, is that good? 50 rad damage per hit, several hits per second, and 3 ranks in the Nuclear Physicist perk so it becomes 100 per hit.