Fallout: Vaults. Penny Arcade fallout comic: fallout.bethsoft.com/eng/vault/pennyarcade.html If you guys and gals like it i'll make more, not just limited to fa Fallout Vaults facts comp
Click to expand

Fallout: Vaults

Fallout: Vaults. Penny Arcade fallout comic: fallout.bethsoft.com/eng/vault/pennyarcade.html If you guys and gals like it i'll make more, not just limited to fa

Penny Arcade fallout comic:

If you guys and gals like it i'll make more, not just limited to fallout.

  • Recommend tagsx
Views: 75457 Favorited: 368 Submitted: 01/04/2014
Share On Facebook
Add to favorites Subscribe to cyanidesandvich submit to reddit


What do you think? Give us your opinion. Anonymous comments allowed.
User avatar #383 - cyanidesandvich (01/05/2014) [-]
stickied by cyanidesandvich
User avatar #426 - cyanidesandvich (03/20/2014) [-]
stickied by cyanidesandvich
User avatar #1 - sirbonzaiatak (01/04/2014) [+] (21 replies)
Didn't one of the vaults become haunted?
#3 to #2 - include (01/04/2014) [-]
Comment Picture
#28 - I Am Monkey (01/04/2014) [+] (7 replies)
Why in the name of Based God would they cut the Vault 11 Survivor?
That's like the perfect backstory for a villain.
User avatar #15 - carlosthehobo (01/04/2014) [+] (4 replies)
Okay I don't think the one vault with the 1 women and the 99 men made the women a "lucky" person...
#14 - infinitereaper ONLINE (01/04/2014) [-]
>playing fallout 3
>find vault 106
>first thought is to close door
>Google vault 106 for quick looksy
>Notice there is a glitch that seals it shut forever
>I don't even realize the implications at the time
>expect it to be clean and abandoned
>place is trashed
>survivor attacks me spouting crazy ****
>start finding weird things and clues
>more crazies
>begin hearing sounds and seeing things
>wandering, no stimpacks, low health
>emerge from fault a few hours later

#32 - elizabethsiber (01/04/2014) [+] (5 replies)
Then there's vault 108, the vault of Gary
Then there's vault 108, the vault of Gary
User avatar #74 - Bronboa (01/04/2014) [+] (6 replies)
Vaults I found peculiar:
Vault 27: This vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount.

Vault 29: No one in this vault was over the age of 15 when they entered. Parents were intentionally redirected to other vaults.

Vault 42: No light bulbs of more than 40 watts were provided.

Vault 53: Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.

Vault 55: entertaining/pornographic media was prohibited.

Vault 56: All entertaining /pornographic media was prohibited except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.

Vault 77: Populated by one man and a crate full of puppets.

Vault 92: Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.

Vault 106: Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
User avatar #264 - cyanidesandvich (01/04/2014) [-]
Part 2 coming up soon.
User avatar #22 - Savos Mok (01/04/2014) [+] (4 replies)
I still say Vault 77 is the most ****** up. One man and a crate of puppets.
#59 - deadinferno (01/04/2014) [+] (2 replies)
The Vaults are without a doubt the most interesting, creepy and intriguing things of Fallout

#158 - jaguarjam (01/04/2014) [+] (7 replies)
That info about vault 11 is missing so much backstory though. The five people, who survived, were the sole survivors of a vault-wide civil war. But let's start from the beginning.

Originally, before the Great War and therefore before all the vaultdwellers got in, only the overseer (excluding, of course, the vault-tec technicians) knew how the vault was going to operate. When the members of the vault find out that they were to sacrifice a person each year to keep the life-support systems going, they (justly?) blamed the overseer and selected him to be the first sacrifice.

Thus, the tradition of sacrificing overseers was born. After each overseer finished his elected period, he was sacrificed to the vault. Because there were democratic votes for the overseer, pseudo-political parties developed, and they sought to secure votes for people excluded from their parties and therefore keep themselves safe. Therefore, the party that had the majority could dictate death sentence to any member of the vault every year.

One party that had the majority (I think it was called the Justice Bloc, if I remember correctly - I'm writing this from memory) manipulated rest of the vault members to do their bidding. One woman especially was asked to perform sexual favors to party members and was told that if she does not comply, her husband will be selected for the next overseer.

The poor woman did that, but her husband was elected anyway in the next elections. She broke secretly in the armory, stole some weapons and managed to kill several Justice Bloc (?) members before being caught. She was imprisoned and soon elected the next overseer.

What the Justice Bloc did not anticipate is that as a new overseer, she changed the rule from a democratic vote for a overseer to a random computer generated vault mamber. This caused chaos because Justice Bloc lost their edge (they actually became the most likely to be elected) and led to the civil war.

I know, TL;DR
#147 - dickstick (01/04/2014) [+] (1 reply)
I'm surprised there was nothing about the Gary vault.
#105 - mooghens (01/04/2014) [+] (1 reply)
Vault 101's experiment didn't last succesfully for 200 years for numerous reasons, and it is implied multiple times even early on that it's a crackling facade. Remember the old lady at the birthday party's quote? "Seemed just like yesterday when your daddy came here with you... goodness! Listen to me ramble" implying you weren't born in the vault. More over, the PC's dad werent born there either because obviously he didn't build the entire water purifier in a matter of days after leaving the vault, nor would he have any intention of doing so. In addition, remember the armored vault 101 suit you can get from Moira brown, which she states was from someone who arrived several years before you.

Besides that, imagine what a ******* freak you'd be if you were the result of 200 years worth of inbreeding.
#83 - tinkotin ONLINE (01/04/2014) [-]
This image has expired
And here I was thinking most of this was common knowledge to anyone who dared to delve deeper into the lore of Fallout in general (like you should).
#224 - hirollin (01/04/2014) [-]
I bet the girl in vault 68 got to know the Tunnel Snakes real well.
User avatar #67 - tdogmeds (01/04/2014) [+] (10 replies)
I could probably kill a panther with 29 allies.
#366 - triplexrated **User deleted account** (01/05/2014) [+] (3 replies)
#55 - erano (01/04/2014) [-]
Leaving two lucky people? Are you ******* kidding me?
#203 - thelastelephant ONLINE (01/04/2014) [-]
#152 - communistlover (01/04/2014) [-]
I still think this one is the creepiest.
#149 - nargogh (01/04/2014) [-]
The fact about Vault 101 are incorrect. Vault was in fact opened years before player's birth. Scouts and eventually James left the vault before. Player also wasn't born in Vault, but in Rivet City.
Leave a comment
 Friends (0)