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In most roleplay systems, creating a character primarily revolves around determining the stats, class, and skills of a character. This tells players, and the GM, about that character’s current state, and hints somewhat what they chose to focus their life around in the past, but does not necessarily completely reveal the past of a character. For some games, this is fine; the characters have amnesia, the only goal is to make a party go beat up some monsters, or adventurers spring whole-formed into the world. In other systems, especially those where a lasting and complex campaign is expected, more background is an often necessary piece of character creation.
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