I can never understand what's the endgame of this type of commenting. Like is the goal just to be able to say "ha I got these people on this website in the backwater of the internet to comment on me saying dumb things, mission accomplished."?
eh. You play as the Queen. What Queen is trained to be an extremely skilled killer like Corvo was.
Dishonored is one of my favorite games of all time but mane... The Queen come on
I don't want to play a game where some chick gets powers and that is what makes her strong. That isn't dishonored
There is an ending you can choose where Emily dies, so i'm not sure if they are going to discuss that in the second game, or the remastered version. But they might come out and say that those endings weren't cannon, I don't know though.
It is a very common practice to go with an ending of choice even in multi-ending titles. Multiple endings are there to reward player for his choices and make them matter for the time, not create a story player leads to. This is also why Telltale's games are designed with fake feeling of choice, they are not meant to be replayed, but to be played once and give you that feeling everything you did mattered, while most notes someone will remember something, or something influenced something, are ******** .
I'd imagine it's like Fire Emblem. If a character dies, that's what it says at the end. If you have them support another character enough, they could end up getting married.
The main character can marry like, 5 different girls, even though it's a prequel, and we know who he marries.
>>#49, There is also the 'medium' chaos ending, where it's all the same as the high chaos ending, but instead of Emily being a ruler of chaos and darkness she does her best but fails to handle the plague and everything collapses .
There are three endings as far as I am aware. The high chaos (bad), the low chaos (good), and the 3rd (worst). The first two are determined by how much chaos you accumulate during the game, and the 3rd one is dependent entirely on if you save Emily from falling off the edge. I've linked it here. youtu.be/83tPVSell9M
You can choose between Corvo and Emily?
I'll get on board if over sometime after the first Emily is trained. But if she just gets powers one day and then can suddenly be a fighter then I'm out
I think it's more of a thing where Corvo spent the last decade (or two? I dunno) training her how to not be so useless just in case something ever happened (Like this) again, so Corvo wouldn't have to rescue her and she could just rescue herself.
Yeah, its pretty much implied at the beginning of the first game that Corvo was teaching her how to not be useless as **** already, even if she wasn't aware of it.
I agree. I don't like it either and had rather seen a new protagonist. But I'll still get the game. Dishonored had a lot more things going for it then just the main character(which was even pretty weak in my opinion).
"What Queen is trained to be an extremely skilled killer like Corvo was. "
A queen trained by an extremely skilled killer like Corvo. Which I'm pretty sure is what happened.
But... That is Dishonored. Did you even play the game? Emily was raised in a pretty ****** up situation, so it makes sense that she would train to be more like Corvo. Also, She's not the Queen. The trailer made it clear that the world thought she was a dangerous, bloodthirsty assassin.
And that makes sense because Emily was visited by the Outsider in the first game. It's not forced, feminist pandering. It's just how the story goes.
Corvo was already doing some training, in the form of their "games." It really isn't that crazy to think she would dedicate some extra time to train with him so she could defend herself when he wasn't around, and prevent exactly what happened in the first game.
eh. You play as the queens right hand man. What queens right hand man is trained to be an extremely skilled killer like Emily was.
Dishonored is one of my favorite games of all time but mane... The right hand man come on.
I don't want to play a game where some dude gets powers and that is what makes him strong. That isn't dishonored. picture vaguely related
ooh wow everyone completely missed what I said entirely. I don't give a **** what gender Emily is. If she hasn't been trained but gets powers and then is strong and also can now fight with a sword that's retarded
To be fair, her dad is a supernatural, smokin' sick style assassin who raised her from the age of 10 after killing a man in front of her.
I'm sure in the 8-15 years since she's picked up a few tricks.
I mean, at the start of the game is clear that Corvo has been teaching her to climb and hide as she asks him to play hide and seek like they always do and she talks about him teaching her to climb more.
I believe there are letters where she complains about history being dull and wanting to learn sword fighting so she's clearly a some what tomboy-ish character even then.
Well Corvo is Emily's father, so I don't find it that unreasonable that Corvo would show Emily a thing or two about being a badass. Especially after she got kidnapped.
I do have a screen glitch stock footage template, but it's just white, red and blue lines.
You have to set up the displacement map in After effects, after that it's all handmade
best thing is it seems to fix the issue of having lots of cool ways to kill people and then increasing chaos.
Killing robots shouldn't imncrease chaos.
I remember some dude on fj was really annoyed by that.
I got no clue, just watched the trailer and that involves Emily fighting some roboty looking things and well, I see nothing morally wrong with ******* them up.
I guess the targets are still gonna be human and you can chose what to do with them, but guards/soldiers are gonna be mainly robots
if you guys didn't know it is said that miyazaki himself will be making this game just like how he made darksouls 1, the map will have linking paths like darksouls one did and it is rumored that they have different fighting styles 2 were leaked and called dive in and circle. It's in a video called the know. www.youtube.com/watch?v=dyRJ5u-L8qw mfw darksouls 3 being made by team A and not team B the ones who made darksouls 2
Fighting wise in darksouls 2 is the best because of the variety and the polished combat system I'll give you that, but thats not to say that darksouls 2 felt somewhat hollow. At the end of darksouls 2 I felt like there was such a cliff hanger that left soo much untold that I was rather disappointed, but with the announcement of part 3 now I know why. atleast in part 1 you had an ending that made you feel like you actually accomplished something whether it be an age of darkness or an extension to the age of light. Also Artorias of the abyss was a better DLC than the crown DLC's that was in part 2.
I hope they go back to their roots, and combine it with a bit of Bloodborne's speed
also i hope they keep the world properly intertwined like the 1'st DS.
Basically my list of wants and hopes:
- Better attack, running, rolling animations than DS2. DS2 was just stupid to watch when you where swinging any weapon at all.
- renewing their sounds
- creating a better online system than 'soul level'.
- a lot of new spells, weapons and armor with fascinating descriptions/lore behind it. This is just essential to DS, the armor and items is a big part of what makes Dark Souls DS. They gotta bring back the descriptions to make that "feel" that DS gives you.
- Good lore, mysterious lore. I want to always be finding bits and pieces of a puzzle, DS2 lacked this.
- A good main story, not necessarily lore bound... If that makes Sense. Like you don't need to know aaaall the lore to understand what is actually going on.
- This is big. A god damn revision of their graphics and engine, i disliked the DS2 graphics. The good thing about the DS2 graphics was that it was a lot smoother and fast. It had fine textures, where DS1 had some good textures, all of DS2 had been looked at and worked on. Basically they finally set the bar for something, a minimum.
But generally DS2 graphics lacks death... It lacks sadness to it, some sort of decay, darkness is a good term.
Everything was a bit and i'm overexaggerating too bright and fluffy, with marshmallows everywhere, it was just too nice.
- Changing weather. This would be cool. Perhaps even seasons, if such things exists in the world and dimensions of DS.
Just at the top of my head... I can probably add more, but i really need to go to bed.
I just hope they try to be more refined in their approach to having difficulty rather than just dumping respawning magnet knights everywhere and tripling the number of mobs in various areas.
2 was less difficult with different director, but they wont make that same mistake again and let Hidetaka Miyazaki (director demon souls & DS1) do his job on 3
Well yea I agree DS2 was for the most part easier, I just mean when they did Scholar of the First Sin, their method of pulling the difficulty back up was kind of shameful in my opinion.
Hold the **** up... I think i misunderstand it but
"they wont make that same mistake again and let Hidetaka Miyazaki do his job on 3".
What you mean is that they wont make the same mistake that was using another director than Hidtetaka thus making DS2 easy
and that they therefore will be letting Hidetaka work on Dark Souls 3 again
right? Just to clarify.
I understand as i was writing that myself, that there really isn't an easy way to explain it, without writing so it sounds like it would be a mistake to let Hidetaka work on DS3.
The Fallout 4 reveal completely pushed me off the fence into the "gonna buy it" camp.
>dat weapon/armor customization
>dose character models (shiny shiny Mr. Handy)
>REAL WORKING PIP-BOY WITH SPECIAL EDITION OF GAME, ACTS AS A SECOND SCREEN WHILE PLAYING
*ahem* I'm still reserving judgment and I wouldn't be surprised to see the release date pushed back at least once but I bet stock in Bethesda went up after the announcements
yes i loved it.
but with the pitboy you have to realize that the screen is your phone, the pit boy is just some plastic bracelet, you will need an I-phone for it to work (until they bring it out on android)
You dont need an i-phone. It has been confirmed that the collectors addition will come with foam molds for the most common phones on the market, android included.
todd said that fallout shelter was only on iphone. compainion app works will be on android and the app store, and after the conference he posted on twitter that there will be foam molds for the pipboy.
oh, didnt realize, but you still need a phone is the main point, the collectors edition just gives a plastic bracelet, id prefer to just use the controller or i could pick up my phone rather than paying the extra
Well it's a nice game by now, having the elder scrolls feeling. I know how terrible it was, i played beta. . Paying once is fine too, since there are no negative aspects. No free to play limitations whatsoever.
Con: Well they released a new version "tamriel unlimited" as hard copy, which is just the updated game. So you have to pay the full price again for an old game, because all the old, way cheaper, copies are vanished. I would call that a dick move.
its now out on console, they removed subscription cost so its a 1 time purchase, and they have majorly improved it since beta.
i use to hate the game after i tried it during beta, wasnt worth the price for the generic mmorpg. i got to try for free again recently when they removed subscription cost, and i rather enjoyed it. im not saying you should try it, but if you got spare cash, id give it a go
They just offered it for concole plebs, so it's about to be kept alive from 12 year old who somehow convince their parents to pay for that stupid subscription.
Yup. They replaced it with ESO Plus, which gives a slight EXP boost and gives you an allowance of 'crowns,' which they use in the Crown Store to buy cosmetics, vanity apparel/pets, and minor bonuses like packs of potions and mount upgrades (both of which you can get in-game fairly easily)
To each their own. I have a very strong soft spot for stealth games and games with a ton of vertical motion (kind of a weird thing to single out, I know, but if you think about it, most games really only take place on a horizontal scale, and the vertical allows for so many different approaches in a confined game space.) For me Dishonored was at least good on all fronts, and fantastic in some. So Dishonored 2 gave me a boner, coupled with a sad realization that I have a computer that won't be able to run it.
I had some fun maneuvering but I never felt invested in the game or characters. It is the same with the Assassins Creed games (before they started popping out one a year) I had fun running around and doing stealth kills and such but felt no connection to the story or characters (I only played 1 and brotherhood, I heard 2 was the best for story). If it doesn't have a solid story and characters then the gameplay has to be pretty high tier to keep me playing.
I don't know if the story and characters were necessarily "bad" I just never connected, never got interested.
Steampunk is pretty great but I actually felt like the mystic stuff was really out of place. It was just kind of thrown into the mix with no real reason other than a source of powers for the main character.
Yea, my taste vary a lot as well. FF Tactics and Star Ocean 2 are my all time favorites. I also loved Mass Effect, Dragon Age, Halo, Borderlands, Red Dead Redemption, Resident Evil 4, Civ 5, League of Legends, Smite, Starbound, etc. I have never played a sub fee game though so no WoW, I loved Guild Wars 2 though.
I definitely agree with screw sub fees. I only do WoW on a private server, and even that only with friends. I feel like there's not much fun in playing WoW unless you have a group of people to play it with.
I don't know, I felt like the mystical elements were actually really well incorporated. Naturally, you have to have a bit of a suspension of belief because, well, magic... but after I got after the initial bit of a snicker, it just felt like it was very organic to the world, and that I could easily believe that it had a very detailed history, all these interactions, etc.
I'd have to say my favorites are Civilization V, Smite (only with a friend, because it's fun playing with someone who approaches the game with the mindset 'See that thing that there's no way I can get away with? I'm gonna get away with it.') and Doom 2.
I play in a Teamspeak with guys I have played with for years. They mostly play LoL but I played Civ 5 with them. None of them like Smite though ha ha, I am alone in that one.
Ah, shame about that. I've tried League, and I just couldn't get into it. I fully accept the 'git gud' that this complaint ellicits, but I just can't get around the third-person overview, click to move aspect. Can't control it at all. Which is a shame, because I feel like I'd both like and be really good with certain characters, like Singed.
Smite and more recently, the Heroes of the Storm beta have been my go-to MOBAs. If you ever want to play some Smite, I can offer my company (sometimes. I have bursts where I don't play for weeks.)
Wait, how do you like the movement of HotS but not LoL? They have the same type. HotS is definitely made to cater to casuals though, dumbing down the MOBA formula so the growing casual player population can get into the genre. It is a good business move on their part. Typically players that do well in RTS games like Starcraft prefer League because it is a similar micro managing style. On a side note, I suck at Starcraft lol. Too much micro managing for this simple mind.
I play with anyone that wants to play on Smite, I believe my account name is Hevymettle (it may or may not be spelled heavy)
HOTS just feels a lot simpler, I feel. I don't know why, it just feels easier to control and move. Could be that I've just had more exposure to MOBAs and 'practiced' on LoL, so to say. Plus, I really like the character design of almost all of the characters I see.
I don't mind micro-management, otherwise I don't think I could possibly enjoy Civ as much as I do. I just can't seem to make precise enough movements to play LoL without making embarrassing mistakes.
I'm on as JanSibelius on Smite. I mostly play 3's, but I'm down for pretty much anything. Conquest tends to be tougher for me because my computer gives me about 4 frames a second, but ah well. Support master race.
HotS is definitely simpler. They removed items, simplified objectives and made everything in general much easier because they want to use the most popular game style right now (MOBA, outside of FPS titles) to get more casual players to add to their player base. LoL and DOTA 2 are way, way more complicated and the communities are typically pretty toxic to new or weak players.
The micromanaging is much easier in Civ because of the turns as opposed to massive hot key action in Starcraft or Warhammer. LoL definitely takes getting used to, I have played it since 2011.
Smite I rarely play conquest because it is much more time consuming. I always try an arena and aram and sometimes a 3v3 if i get my wins for the day quickly.
Yeah, that I've noticed. The toxic community, that is. Then again, I've seen that in almost every game. The exceptions being Civ and maybe TF2. Multiplayer Civ has it's problems, but people tend not to be outright dicks. And in TF2 that tends to be frowned upon.
It's funny the last time it happened in Smite. I made a couple of blunders in a game and one of my teammates goes into a tirade to the theme of 'how can you be so ******* bad' so I challenged him to a 1v1 and won... as Sobek. No further comments after that.
Yeah, admittedly, I haven't tried League in a while, not since I got into HOTS. I'd probably be a bit better after I got used to the item system, which admittedly is very varied. I like it, though some of the distinctions between damage types feel a bit arbitrary.
The damage types in LoL? Basically just physical and magic with the very small "true" damage section.
Armor reduces physical damage by a % and Magic resistance for magic. True damage is damage that does the indicated amount no matter what levels of armor they have. I think it is pretty simple and effective. Carries are either phys or mag based and tanks build accordingly.
If they only have two strong carries on the enemy team and they both focus magic, the tank can build mr and then tank them efficiently and effectively spends his gold on the items best suited for the situation. Most MOBAs used basically the same system.
I mean, I understand the mechanics behind damage and armor. Like you said, pretty much all MOBAs work the same way. I suppose I just haven't gotten to the point of intuitive knowledge in LoL that I don't have to spend a while... too long, hah... studying the items, figuring out what I need to buy and what would be best on the fly. Like, in Smite I've gotten it all down to a matter of half-second glances to know exactly what I want to run in nearly any situation. In League, it takes me so long that I fall behind in the game, which is a bit counterproductive.
I feel your pain. I'm in a house now that has internet which can handle one person being on it. There's four using it (friends of the family tend to use our house as a guest house.) So I only have good connection speeds late at night, when every normal human is asleep. Playing supports when you have a full two-second's lag... yeaaaahhhh.... doesn't go very well.
Dishonest doesn't look very promising when all their game trailers where just cinematic's
and i am hundred times more hyped for fallout than any of the other games.
Also whoever decided elder scrolls online was a good idea can go and choke to death on a dick
(if it wasn't for elder scrolls online we would have fallout 4 much sooner).
If it's anything like the Daud DLCs except in one full package instead of two episodes , I wouldn't complain. If they make it better, that **** would be so ******* cash
>MFW they replac the flashy magic with Stands from JoJo
I am going to buy it on steam now, just wondering if I should buy the full pack or just the game, There is about 5 euro difference. Worth it? I have already played it, but want to pay for the game now, because it was so awesome
For Dishonored, we also got some story. Believe me, I'm extremely skeptical of Cinematic trailers, but it is nice to see Dishonored getting a sequel. It is an amazing game that deserves to be expanded.
you are right. fans of old doom says "this is not doom, this looks like halo in hell".
Despite the guy talking about going fast and shooting big guns and fighting in larger open "combat arena" spaces, they are not delivering on the speed of old doom, the OMPH of the old shotgun, or the large space.
I remember back when I went to Quakecon last summer, and they showed these demos, except they left one out at E3 sadly. The one they left out was by far the most intense one (must've been later in the game, idk), where doomguy is constantly running and jumping in a semi-wide aread and constantly blasting his weapon avoiding a ******** of hellknights and revenants and finishes off with a more detailed mancubus fatality. Very disappointed they didn't show that one.
Also it probably doesn't help that the demo was recorded with the dude playing on a controller on the easiest difficulty at 40 FOV.
TL;DR I'm hyped, but understand easily how others are not due to a poorly executed demo reveal.
I actually like ESO. I just picked it up for ps4 and its a nice break from most MMOs out there especially from WoW. Granted it's far from perfect and still need some things fixed for the multiplayer aspect (like finding guilds) but the freedom of playing your class how you want to is pretty nice. That said I'm also looking forward to Doom and Fallout 4.
yeah i got to try it out for free again recently, the reason its got such bad press is because just like me others played the beta and thought it was just an average generic mmorpg, it had a million and one glitches, chests where rarely spawning, quests where few and far between, and it just seemed very generic, however i found when playing it recently (around early april) it had been majorly improved + they have removed the necessary subscription cost so you only have to pay the £50 not £50 and subscription.
ESO is 80% story telling and 20% MMO. Once you complete everything in a map, there is no reason at all to go back there. Once you complete your factions quests, they send you to do the other factions quests but in "Veteran Zones", basically the levels beyond 50.
They also seem to just downright hate players grinding for XP. They nerfed a lot of XP grind methods to the point leveling, even skills, without quests takes quite some time.
The final map, Craglorn, is 100% group content. Everything is designed to be done with a group, or a group is just required to start any of it. To really level skills in PvE, you need to do Craglorn, or go do PvP in the Alliance war if you can even find any, or do PvE daily quests in the Alliance war map.
In short, I personally feel ESO is just not enough Elder Scrolls, and not enough MMO.
I think it's worth it especially now that there's no subscription. It really feels like a blend of Guild Wars 2 and Skyrim and as others have said it's not fully one or the other. It plays like Skyrim but with your choice of skills you unlock via weapon and class skill trees again like a mix of Skyrims perks and GWs weapon skills. In game you can do most things you normally do in an elder scrolls game like steal items from stores and reading books laying around but not everything. My current helm I stole from a shop and laundered at a fence which isn't something you can do in any other MMO which I think is awesome.
It's not a letdown at all. It's very much worth the money. The quests and functions of the game have been upgraded massively (a few of the quest lines are almost overkill... almost), and to take the time to play it all through, in any allegiance, leaves you with more worth playing than even skyrim with 20k mods..
It started out as extreme trash and had a sub fee. It was basically spit in the eyes of fans. They lost players in droves and removed the sub fee and released Tamriel Unlimited which overhauled many issues. Too little, too late imo.
Dammit I didn't want this kinda life for Emily.
She was my child and she was supposed to rule the empire and bring it back to greatness. Now she caught the Outsiders attention and she has resorted to this nasty assassination business. That's not what I want for her. She was supposed to leave all this dirty stuff to Corvo. What the **** have you done since I left you Corvo? How dare you let this befall our daughter
I know people said the story was the weakest link dammit I truly liked Emily.
Thats why my heart sunk to see it was her instead of Billy Or Corvo in the trailer.
I wanted her to live a happy and full life, But things apparently went to **** and It hurts me to see my daughter have to become an assassin with some dark eyed pervert watching her.
Look at it this way. She's standing up to the challenge. I highly doubt someone like Emily would just let themselves get manipulated. She chose that life because she wanted to deal with whatever **** went down.
But I still feel like its my(Corvos) job to settle the bad things for her. I don't want her getting hurt. Regardless though, I can not wait for it. More whalepunk tech Ahoy!
Its strange that the game makes take on the tendency's of a real parent.
Yeah, I really want to see what they've done with the world this time. If you think about it, Dishonored had a very limited world, but the way they implemented gave you so much mobility and areas to go even within the small confines. And this looks like a bigger playing field.
That's good. It's nice to get emotionally involved in a game, as long as you don't overdo it. Makes it fun.
That's one of the reasons I prefer Dishonored over Thief. I love the agility and movement in Dishonored and just have many ways you can go about doing something.
The DLC really polished this further and makes the games near perfect in my opinion
Well, here's hoping Dishonored 2 is good, then! Hope you enjoy it. I probably won't be getting it. My computer can just about run the old Doom games with minimal frame issues.
I've heard the real reason people didn't like elder scrolls online is because they expected basically online skyrim. Instead what they got was an elder scrolls themed mmorpg which is exactly what it was supposed to be.
I'm glad they waited for the game to be pretty much complete before announcing it, because imagine if they announced it like 3 or 4 years ago? 5 months doesn't seem so bad in comparison.
well that's kinda what bethesda does...they don't accounce games untl they are like... 95% finished, downside is they don't get as much time to bugtest things.....
Elder Scrolls Online was absolute **** at launch, but now it's much better in my opinion.
The issue was that they advertised it as an mmo for elder scrolls fans...and everybody assumed it would be Skyrim Multiplayer because of that. What it ACTUALLY is, is an elder scrolls game for MMO fans. Essentially WoW in Tamriel.
Now I like traditional MMOs, and I'm a major lore nut for Elder Scrolls, so for me, despite its flaws ESO is a great fit. It's well worth the 60 bucks with no subscription fees, and they've made a great job of not letting it be pay to win, instead going for what Guild Wars is doing where paying money only gets you optional cosmetics and convenience items. Even opting to pay the monthly fee they still have only gets you a small xp booster and access to some exclusive end game content. Alliance War in Cyrodiil is one of the best PvP experiences I've had in a game, and the gameplay mechanics are well implemented, but just not polished enough.
Is it worthy of being called the next elder scrolls game? hell no. But is it a cute and fun addition to the legendary series, as well as a lore-keepers wet dream? yes.
Unfortunately you're just gonna have to watch it. Pretty much every time she's on camera she's talking about memes. Also for the entirety of the South Park part she wouldn't stop saying **** like it was cool
It's actually a pretty great game, now. It doesn't have that Elder Scrolls feel nearly as much as some may have hoped, but the lore and environments are there. The gameplay is arguably some of the best in an MMO.