takes over a hundred hours to realise i can put Lightbulbs onto Wires''
E levee's
you can do WHAT
murrica beginner
DO WHAT
THIS IS IMPORTANT INFORMATION THANK YOU
aha pulse ******* WHAT THE ****
*takes over a hundred hours to realise i can put lightbulbs onto wires*
EDIT i actually found this image scrounging round the net and apparently you need to use console commands to do the lightbulb trick im a sinner i’ve unintentionally destroyed everyone’s dreams
If I had to wager, it'd be that they toggled god mode (tgm) and toggled collision (tcl) and then built that way.
With godmode enabled, you can fly, and with collision toggled, you can put building pieces within other pieces, there is no snapping or collision.
If I know Bethesda commands right, TGM only makes you invulnerable and gives you unlimited AP.
TCL allows you to roam freely without collisions, which is why you can fly.
I'm not sure as I haven't played the game, but I'd be really surprised if they changed it since they've been using those commands since Morrowind at least.
You... Are absolutely correct, and I'm an idiot.
You can TGM while building because it'll get rid of the "You cannot build, there are enemies nearby" crap, if that's happening... If I recall correctly this time.
if it helps i built ramp out of roofs that took me ontop of the settlement then built floors ontop of that and built a town ontop of the town kind of like midgar from ff7
Well, for us who really don't want to spend time on forums and talking to strangers about a single player game, it would be nice to get some better directions on how it works.
**rollingpicture used "*roll picture*"** **rollingpicture rolled image**
There is a kind of tutorial with Sturges after you help the minutemen, after that its easy to just explore your options and build a bunch of stuff.
The only things I found that needed more tutorial was the local leader perk and how/what items could work by connecting a power outlet to a house, or that items go into the workshop and how to find them, but I figured that out fairly quickly.
I freaking used up all of my first fusion core doing nothing but walking around because I didn't know how to get out from my mech suit. I just found out you can't recharge em too.
Any tips you guys can share with an ultra Fallout newb? Only other Bethesda title I've played was Skyrim and I LOVED the **** of that game.
Small things that aren't really taught by the game yet are life changing really. Kind of like Op's picture. For example, is there a flashlight I can buy or get for when I am exploring at night?
Hold down the pip-boy button to turn on your "flashlight." In your powersuit, it'll turn on it's headlamp instead. That's why when you craft it on an armor rack, you can customize the headlamp.
Some companions can use Power armor also, and they don't use up fusion core charges, but the armor pieces do wear out as they take damage.
The mods on armor such as pocketed and deep pocketed is canceled out when you enter in power armor. Your stealth is also affected by armor type in this regard, so be careful with sneaky breaky in power armor.
You can also equip settlers and companions with armor and weapons for them to use if you trade it to them and order them to equip it, but for companions, you must give them ammo for the weapon you give them, otherwise they will use their default weapon, which they have unlimited ammo for (you can't see it or take it).
uhh.. Idk if there's anything else important I should mention. Don't know your scope of knowledge on the game
Also the higher the difficulty you're on the more legendary enemies and better legendary items you will get.
This one flew past me also but your settlement's defense must be more than the settlement's food and water combined. and food, water, and bed must be the same or more than settlers in your settlement.
I'll give you a break since you said you're new but it's called power armor not a mech suit. Also as for tips, collect everything and put all your junk items in the workshop in Sanctuary, it makes it easier when you want to modify/build **** . Fusion cores aren't that hard to come by, just be really thorough when searching locations and you'll find some pretty fast. You can also buy fusion cores if you feel you have plenty of caps to spare.
I haven't had time to play much fallout myself, but I know the basics. Not sure how much you know, but better safe than sorry. And remember, half the fun is doing silly mistakes with tragic outcomes.
Collecting all junk you find isn't really necessary. Prioritise junk made of the stuff you need. I find screws and adhesives to be the main thing for guns, but you'll quickly learn what you need and don't need. Fans and typewriters, more valuable than pure water
Something(I think) the game teaches you, but I completely missed because I was focusing on something else. Is that anything you store in one of the workbenches is accessible in any of the other benches or in buildmode. So instead of having several containers for different loot you can just dump everything into a workbench. Made my life a lot easier.
Personally I found the .38 pipe rifle to make a nice little short range plinker early on before you get much .308 and .45 ammo. Even after getting better rifles I still keep my ****** "Stengun mk0.1" for ***** and giggles. It's not like I need to conserve the ammo for it. Upgrading weapons is a must. Selling drugs you don't use is a great way to make some money since they got a high price/weight ratio.
Although I don't feel that the price to weight ratio matter as much in fallout 4 as other similar games due to the way junk works, it's still a nice pointer.
Don't rely too much on VATS, you are often more accurate on your own, but it is useful for spotting enemies(read: Ghouls) and shorter range engagements.