New to Chronicles of Elyria? Check this link out to get a basic rundown:
Join the FJ CoE Chat: discord .gg/DFahbe4 (remove the space)
The Quest for Character Creation
"In order for players to create characters, we need to have a variety of backend data to set, and client-side visuals to display. While Michael and Sekmu are adding in support for all the various skin colors, hair colors, eye colors, hair styles, facial hair (where appropriate), facial features, body proportions, and heights that a character can have, our artists are creating the extents for all of those things. Unlike a standard RPG character system, we are using a system of genetics that constrain your customization options to be near to your parents. The goal is for family members to actually resemble one another - because they're, you know, related - but still allow players to choose their precise appearance from those constraints. So that means that we don't generate character assets the same as other games. Modeling an arm, a nose, an eye color, etcetera, is a straightforward task in the usual RPG because that asset can stand on its own. We are creating systems that allow arms, noses, eye colors, etcetera, to occur within a range from Kypiq to Yoru."
Also, keep in mind, the game is still very early in its development, so of course the characters in-game won't look all nice and polished until they've taken care of most of the other mechanics
(had to compress this one a bit, too large for the site to handle apparently)
A demonstration of the different ways a character's body can physically change. The adventure conclusion will show off much more granularity
"Tribal bloodlines in Elyria will exist so far as players maintain purity of that bloodline. However, different tribes will be able to produce offspring with one another so we need to be able to support any and all cross-breeding that can and will occur. At first, players will be creating VoxElyria characters which will be pretty simplistic (read: programmer art) in regard to appearance, but the data on the server will be agnostic of which client (Voxel or UE4) is being used."
"The characters are being updated in real time over the server in one of our VoxElyria test environments by editing a simple text file. Amazing!
That same character will be able to exist in either one interchangeably."
"Side-by-side of the same data coming over the server in two different clients: VoxElyria and Unreal"
"The character attributes aren't just something that is set by the player during character creation. Certain attributes, like strength, will be affected by your in-game activities. If you eat a lot of protein and do manual labor, you'll be more muscular than someone who sits at a desk and eats pastries. The attributes that are stored in the data need to be set dynamically and served to nearby players so they see your true appearance. Again, this means creating assets that can exist at either extent and everywhere in between. However, VoxElyria characters are not expected to have those kind of visuals since it's meant to be a quick-iteration client for us. Instead, Vanimus Prime, Irreverent, and Strider will be making sure all the Unreal characters have full support for this no matter the genetics."
[big1] "We begin by creating poses for the extremes a character can have, and then blend between them to create everything in between
There is a lot of detail in something as simple as the color of one's skin. Wiz put in some amazing shader work that will keep our characters looking great!["big1]
(Pls no flag, this is basically the same as posting naked barbie dolls)
"Tribal heritage, time spent out in the sun, age, and more are all contributors to one's skin - and it's more translucent than you might think. Look at those veins!
Your parents will set the basis for what you look like, but you get to decide which parts you are taking from whom. Greater facial customization will be part of the next adventure so, for now, the facial features are limited to what you see here"
"I broke the lighting in the level before I recorded this, so pardon the flickering. You get the idea though!
All this is just the first step, not the finished product! By the end of the quest, we can generate new characters into the world that can persist whether we are on or offline, for as long as the server is active. Cynax is working on the UI system in order to create the character creation screens we'll need to log in, create a character, and enter the world.
Though not strictly required for this adventure, Irreverent and Vanimus Prime are doing R&D for the next leg of work. I was going to keep this to myself until the next update, but Caspian convinced me to show it now (you all know how fond he is of leaking cool content)!"
"The ultimate goal is to have a system that can create all manner of faces - from bland or fair to distinct or ugly - but not obviously broken or mutated beyond what is biologically possible
You'll see more on that in the next adventure!"
Anyway, I hope this post got you interested in the game if you haven't already been.
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