Choose Your Own Armor. .. Class: Heavy Stats: Dex: 6 Dur: 1 Pow: 4 Rec: 2 Spd: 7 Str: 4 Sexy+Avian AI: Soldier Interface: Nerve Suit Hud: Status, Hawkeye, Sonar COMMs: Radio, Worm, Termi
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Choose Your Own Armor

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Views: 2345
Favorited: 13
Submitted: 08/18/2014
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What do you think? Give us your opinion. Anonymous comments allowed.
#8 - singedbrick ONLINE (08/19/2014) [+] (4 replies)
**singedbrick rolled image** Dex, Mesh, Natural Weapons(Claws), Sexy Mimic(for dexterity.)
I would likely try to go with first strike things, so I could kill anything without being seen.
#18 - djlite (08/19/2014) [+] (1 reply)
1. This is awesome.
2. What is this for?
User avatar #19 to #18 - kothaex ONLINE (08/19/2014) [-]
being awesome
User avatar #33 - shockingunderpants (08/22/2014) [-]
Class: Heavy
Stats:
Dex: 6
Dur: 1
Pow: 4
Rec: 2
Spd: 7
Str: 4
Sexy+Avian
AI: Soldier
Interface: Nerve Suit
Hud: Status, Hawkeye, Sonar
COMMs: Radio, Worm, Terminal, Defense Maze, Spyware
Weapons: Powerfists
Shields: None
Drones: Scavenger, Light (Laser Rifle+Pulse Rifle)
Upgrades: Cyber Brain, Marital Arts, Veteran Soul, Kinetic Stabilizers, Maneuvering Rockets, Collapsible 1&2, Grappling hooks, Storage, Environmental Controls
Nanites: Canvas, Hydra, Helium

The idea is to get in close and hit hard faster than they can react. This mech has been passed down the Armstrong line for GENERATIONS!
#32 - djlite (08/21/2014) [-]
Trying this out as a game with a few friends, hopefully it works out. In the meantime, I made this:   
   
Class: Mesh (200)   
Body Type: Variable (180) Biped (180) Aquatic (160)   
Features: Gills (free) Fins (free) Flight (140) Adhesion (130)   
Weapons:   
T0: n/a   
T1: Pulse Rifle (120)   
T2: Vibroblade: Machete (110)   
T3: Rail Rifle (90)   
Suit A.I: Soldier (80)   
User Interface: Brainwave Harness (70)   
HUD: Suit Status (70) Advanced Suit Status (65) Hawkeye (60) Thermal Vision (50) Sonar (free)   
Comms: Radio Transmitter (50) Terminal (40)   
Nanites: Mycellium (30)   
Upgrades: Camouflage (free) Storage (30) Environmental Controls I (30) Environmental Controls II (20) Collapsible I (15) Collapsible II (10) Kinetic Stabilizers (0)   
   
Basically for hiding for ages then BOOM! blow someone's head off and bolt. Not particularly glamorous but IDC.
Trying this out as a game with a few friends, hopefully it works out. In the meantime, I made this:

Class: Mesh (200)
Body Type: Variable (180) Biped (180) Aquatic (160)
Features: Gills (free) Fins (free) Flight (140) Adhesion (130)
Weapons:
T0: n/a
T1: Pulse Rifle (120)
T2: Vibroblade: Machete (110)
T3: Rail Rifle (90)
Suit A.I: Soldier (80)
User Interface: Brainwave Harness (70)
HUD: Suit Status (70) Advanced Suit Status (65) Hawkeye (60) Thermal Vision (50) Sonar (free)
Comms: Radio Transmitter (50) Terminal (40)
Nanites: Mycellium (30)
Upgrades: Camouflage (free) Storage (30) Environmental Controls I (30) Environmental Controls II (20) Collapsible I (15) Collapsible II (10) Kinetic Stabilizers (0)

Basically for hiding for ages then BOOM! blow someone's head off and bolt. Not particularly glamorous but IDC.
User avatar #31 - congthea ONLINE (08/20/2014) [-]
Class: Fortress.
Body type: Bio + Dragon.
Features: Gills, fins, natural weapons. (All free)
AI: Soldier.
UI: Brainwave harness
HUD: Advanced suit status, Sonar(free), radar.
Comms: Radio transmitter.
Weapons: Rail Rifle.
Defense: EMP shield
Drone: none.
Upgrades: Capacitor, Environmental controls II, Cyber brain, memory palace.
Nanites: Hydra, Mycelium II, Progenitor.
I'm pretty sure that all works out to 200. It's built for underwater survival, and practical immortality. I won't be completely vulnerable either with the rail rifle and natural weapons, I'll at least be able to put a fight up or just retreat to the depths of the sea. I would've liked to add in proximity mines and avatar, but I just couldn't work out how to fit them in and keep the suit as a living moving fortress.
User avatar #27 - marcuss (08/19/2014) [+] (2 replies)
for ******* off to space
Fortress bio-dragon Dex:1 Dur:4 Pow:5 Re:6 Spd5 str:7
Features:
Flight
Natural weapons
Suit A.I:
Engineer
User Interface:
Brainwave harness
HUD:
suit status
Thermal
Hawkeye
Radar
COMMS:
Radio transmitter
Comm Buoy
Drones:
(6x comm buoy)
2x Medium (rpg. ac6. ag10. dm6. fr2. ra7)
2x avatar
2x Scout
User avatar #25 - remotecalamity (08/19/2014) [-]
I must find a place to do this online. This is too awesome not to do
User avatar #21 - kothaex ONLINE (08/19/2014) [+] (4 replies)
Uh guys
djlite
AmusableBman
vultrux
singedbrick
ubercookieboy

Turns out this is a thing
Not a complete thing but
docs.google.com/file/d/0B4wWV7MNJDLjaEZ3R3JBbjdMM0U/edit
the-power-armor-cyoa.wikia.com/wiki/Tabletop_Variant

It's much more of a thing than these two pictures
#17 - cykocd ONLINE (08/19/2014) [+] (1 reply)
The concept is to be a total Leviathan under the sea as far down as i can possibly get. Most Mechs are not properly equipped for an aquatic environment, let alone the extreamly high-range barrage of death i can produce via Rail Rifle and Rocket Pod combined with Siege Mode.

If anyone manages to survive long enough to get closer they will have to face my drones, whose numbers will continually grow. No matter how unlikely it is, i am prepared even for a close combat situation using my Suit Control EMP. This will hold them in place, not only to provide free shots from my heavily armed drones and I, bnut also to keep them underwater as long as possible.

I am completely self sufficient with Capacitor and the Bio Suit class. I am able to operate indefinably with no necessary periods of shutdown

Class: Fortress
Body type: Bio-Aquatic
Features: Gills/Fins
AI: Engineer
UI: Brainwave Harness
Hud: Sonar/Suit Statistics
Comm: Defense Maze/Radio Transmitter
Defense: Plasma Shield
Weapons: Suit Control/Rail Rifle/Rocket Pod
Drones: 2x Medium w/ Particle Beam 2x Scavengers
Upgrades: Environmental Controls 3/Cyber Brain/Capacitor
Nanites: Canvas (for personal reasons)/ Mycellium 1 and 2

Final Suit Stats: DEX 2 DUR 4 POW 15 REC 6 SPD 6 STR 5

Overall good stats considering my main concern is on eternal sustain and avoiding close combat.

<- Pic related, My Father and role model
User avatar #13 - AmusableBman ONLINE (08/19/2014) [+] (1 reply)
General-purpose heavy mech, to serve as infantry support/Anti-air/Anti-armor
Class - Heavy
Stats - 4 DEX, 4 DUR, 14 POW, 2 REC, 4 SPD, 4 STR
Features - Adhesion
Body Type - Quadruped
Suit A.I - Soldier
User Interface - Nerve Suit
HUD - Suit Status, Advanced Suit Status, Hawkeye, Thermal Vision, Night Vision, Radar
COMMs - Radio Transmitter, Comm Buoy
Weapons - 2x Autocannon (Wrist-mounted), 2x Rail Rifles (Shoulder-Mounted)
Defenses - Plasma Shield
Drones - N/A
Upgrades - Environmental Controls, Capacitor, Storage, Maneuvering Rockets
Nanites - Hydra, Mycelium
User avatar #12 - vultrux (08/19/2014) [-]
Stats:
+3 Dexterity +1 Durability
+1 Power +3 Recovery
+1 Speed +1 Strength
Features:
+Tremorsense (5)
Suit:
+Heavy Suit +Biped (o)
Soldier A.I. (10)
Nerve Suit (5)
HUD:
+Advanced Suit Status (5) +Floodlights (5) +Night Vision (10) +Radar (10)
COMMs:
+Radio Transmitter (o) +Defense Maze (10)
Weapons:
+T3, Rail Rifle (20) +T3, Power Fist (15)
Defense:
+Heavy Shield (10) +Scrambler (10)
Drones:
+Scout (5) +Scavenger (10)
Upgrades:
+Environmental Controls II (10) +Capacitor (10) +Kinetic Stabilizers (10) +Storage (o)
Nanites:
+Canvis (5) +Canvis II (5) +Hydra (10) +Hydra II (10)
#2 - kothaex ONLINE (08/19/2014) [+] (2 replies)
Well.
May as well try to live forever
(I assume Progenitor and Hydra would successfully accomplish this.)

I'll need to leave Earth, probably very quickly with other suits fighting.
Potentially I can just **** right off and not fight anyone.

I think the only real issues with this, is I could get seriously lonely. Need that Uplift and Avatar or Ghost in a revision of this perhaps, but I would assume my friends would be smart enough to also take progenitor and hydra.

Yes I am taking this way too seriously but this is the coolest one of these I've seen ever.
User avatar #1 - ubercookieboy (08/18/2014) [+] (5 replies)
All stats are maxed out
Class: Mesh
Features: None
Body type: Bio
Suit AI: Soldier
UI: Brainwave Harness
HUD: Adv suit status + Radar
COMMs: Defense maze
Weapons: Suit control + Metal Storm
Defense: Emergency Evac
Scout: 1 Light Drone
Cyber brain + Veteran soul
Nanites:
-Mycelium II
-Progenitor
-Berserker
-Hydra II
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