My whole thing with the old talents was a point every level, it made it feel like leveling was worth something more than trying to reach max level to raid or w.e. With the old trees it was exciting to work to level 25 or w.e. and learn a new ability. Now it's like like *Congrats* you made it to level 30, here pick between 3 talents that are virtually useless.
Yeah, but leveling now takes no time or effort, even without heirlooms, so the 1 point reward isn't really needed.
And the talents are usually pretty good. Some are situational though.
Not to mention that rewarding level-ups won't really affect subs. If they want subs they need content. There's apparently nothing planned between now and Legion, which while actually pretty standard for WoW There's always been a long period of time between final patch of expansion and pre-patch of the next , is retarded.
yes, but they could have pick any number of other races to add into the game, naga? Vrykul? I mean I understand that lore wise worgen and panderan work, but coming into a game where there are zombies, elfs, minataurs, orcs trolls and goblins, they could have done a little better than pandas and werewolves...just my opinion.
I agree it takes no time to level with BoA's, but still where's the thrill?
There's nothing new because WoD was a flop from the go, they removed to many abilities imo
>Worgen? Panderan?
I forget how it all was done but with skill points in the right places on the talent tree and the proper armor a warrior could have the same kinda DPS as a skilled Rogue, like I said it was way back in classic
Ah yes, the ultra cookie-cutter builds between PvE and PvP. They were only somewhat enjoyable while leveling and that was it. Legion is bringing it back with the Artifacts, while making the current talents a bit more situational.
The old talent tree was ass in practice and is only looked at through rose-tinted goggles.
nah when i raided bc and wotlk you had only one right choice how to skill or you would srsly lack dmg it was allways just everybody following the advice of a guide on how to skill
You sound like you read one guide for your class.
Some talents are way better for certain encounters, some are better for groups and others solo, a bunch are just preference.
There are few that are actually "Take this one, the other two are **** "
The old system had way more tiny choices, sure, but everyone defaulted to flavour of the month/patch builds. And there was a whole lot more **** choices to be made.
In most cases it's the opposite. The ones currently can depend on movement and amount of enemies, while the old ones you just had to look up on the webs and rarely had more than one path to go.
my issue with wow is that it seems to only exist for people to level to max and then waste
time doing the same **** over and over.
there is no real immersion anymore, nobody gives a **** about quests or story, all it is now is
gear and levels asap and then raid or pvp to death.
i really want wow to die if only because that would mean that a new power vacuum will form
and some new and amazing mmo will pop up and the millions of ex wow players will fund it
to the heavens and back.
current wow is just...thin. like soup that has been boiled away to a near nothing and adding
more water just makes it weaker.
you know, I love wow, I love to races mostly, but I do agree. If blizzard want's wow to get back to how it was, they need to listen to the people who are paying for the tokens/wow cards. and stop listening to the morons who are telling them "change this, remove that". Removing content and nerfing the game down to Hello kitty island adventure difficulty doesn't make people want to play, I do think legion will bring SOME life back into the game, but for the most part WoW is just a fish stuck in a mud puddle.
other mmos that come out has that issue too.
they use the wow style as a base but what they change is the wrong things, so many mmos
change the pve dungeons and raid system for example so ******* wrong or they change it to be
this mess that it is not funny.
like removing healers and then making dungeons time based trial things, **** that **** .
kinda like how blizzard added gold, silver and bronze dungeon runs? That doesn't make them any more fun, it just means that people who enjoy doing dungeons and taking the game at a steady pace are either left out, or told to go f*ck themselves.
that is a thing? **** . all i wanted is a wow style mmo with an advanced but not super overly complicated crafting
system, a combat system that is very skillful and weighty and not click on something and spam
numbers, a pvp that is balanced, quests that are interesting and fun, an end game that has
a ton to do and a load of immersive side stuff, housing, fun side bits to do and yet in the decade
since wow has come out i have played dozens of mmos, all of them **** something big up
enough that i can not enjoy them.
you would think this would be fairly easy to do, take wow, wildstar, rift, gw2 and a little of
star wars online and throw it into a blender.
World of Warcraft is more than a decade old and it still has millions of players, let's just marvel at that and accept it will innevitably come to an end.
They just give you the illusion of choice, but there will ALWAYS be a BEST in WoW.
10 billion simulations will be run, calculating the best possible build and output for any circumstance in the universe and they WILL find a best.
I mean... sure, you can choose to not use the builds. But when you have to explain why you aren't achieving optimal DPS because "I just wanted to try something new out." you won't be raiding with them much longer.
PvP wasn't any different either. The higher you went, the more you saw the exact same skill trees.. Because everyone knew that they were the best. Any variation from them meant you weren't going to make it.
If they brought back old skill trees, what you would see is the occasional newbie with some weird build because they don't know any better... But the rest are all going to be clones of each other.
I honestly don't think it's a lack of content that causes people (not all but those that follow game media which i suspect is a majority) to get bored so quick but the fact that we learn and analyse new content before it even comes out months in advance, its like reading the walkthrough before playing a game, you lose the spark that was classic gaming, of course its not as simple as bringing that back though since times change and the demand from players has changes, I feel that Blizzard gambled with its player base and decided to cater for youths like it used to without realizing the amount of older adolescents and adults that felt passionate about the game.
that is a very good, and true argument, I guess I just feel like (as I've said in a previous comment) that the leveling goes to nothing, but capping then leaving that toon to collect dust to level a alt.