"complex value-based skills that take hours upon hours of gameplay to improve" Is utter ******** for 3, New Vegas, 4 and probably Tactics to a lesser extent.
What's the gameplay difference from lockpick 23 and 24? Nothing?
It's almost like it's pointless to have a skill go from 1->100 if the only values that matter are 0, 25, 50, (70) 75 and 100.
but thats completely asinine. its a video game and your characters skill should depend on your ability as a player and how much youre willing to train your character. level limits and arbitrary gaps between skill milestones is detrimental to the experience because youre setting limits on what the player can do simply based on the fact that they shouldnt be allowed to experience the game with a single character.
give me one good reason why players arent supposed to be good at everything.
Because it's an RPG. You are literally role playing a character. A character who can do certain things, but not other things. That's just a game mechanic. It's not 100% skill based.
having smaller increments means you can distribute points evenly, and you can more variably choose the strength of buffs, such as getting temporary +10 to a skill, etc.
B is a ****** person who refuses to let people enjoy game. Despite me asking, B gave an opinion I don't like and therefore you should infer that he does this to deliberately try and inhibit my enjoyment of the game because B doesn't like it when people have fun.
Not liking fallout 4 simply because it is not the same is the same level of "pissbaby" of being a genwunner. The the old fallout games had flaws that this tried to fix and add to, and either you're busy crying about how it's not the same exact experience or you're having fun with the game.
Or it's almost as if you preferred the previous RPG-focused style of play that the earlier fallout games had instead of the shooter focused combat of the current games and everyone says you're just whining when you don't want to play the shooters and instead want to play the RPGs
Fallout 4 is so much more shooter focused, Because it didn't do away with the specialized ammo system of New Vegas, or the gun maintenance or make the NV weapon modification apply to weapons that aren't guns. . Or add more specialized damage types and resistances, or variable eneimes. Nor did it create more specific behavior patterns so that there was different ways to tackle each type of enemy. Bet you would rather the old radiation system that didn't matter until hit it a specific value over having every single point of radiation matter in fallout 4.
If you want to play fallout 4 like an RPG then ******* do it. There was nothing inhibiting a player that truly wanted to from playing NV/3 like a shooter, why can you play 4 like an RPG, in a mixed game you can simply focus on the aspects you like.
Or you can cry about it on the internet.
People could play 3 and NV like an RPG focused game or a shooter game (NV moreso than 3) because the games had enough mechanics suggesting both that it was easier to bypass the mechanics of the game that were more shooter focused.
Fallout 4 has a game focused more heavily into shooter mechanics than RPG mechanics. One of the universal criticisms of Fallout 4 besides myself is that it is lacking heavily in the RPG mechanics. If you play Fallout 4 as an RPG and not a shooter-focused game, then you are going to be dissapointed.
Fallout 4 is designed to be a shooter, which is why shooter fans enjoy the game more, because as a shooter it stands up fine. As an RPG, it is lacking, which is why people that like RPGs and by extension the previous fallouts do not like this game and are instead sidelined as "People that just want to complain".
>"Where's the difficulty!?"
Maybe I just need to git gud, but for me FO4 was way more difficult than the previous one. I started playing some more FO3, and despite just starting I already have around 30 stimpaks and no real use for them, and caps out the ass. Meanwhile in FO4 I can barely scrap enough caps, stims, and ammo, but maybe that's just me.
Yeah, man. I play on Survival, and some of the enemies and areas are ******* scary. Even my level 70 X01-wearing demigod still gets ****** right the hell up by Legendary Sentry Bots and Mirelurk Queens.
Depends on the difficulty. Maybe putting it down until you familiarize yourself with it more.
If you're playing on the highest difficulty levels, the key is doing things slow. You can build around Sanctuary to gain some easy levels, collect **** tons of items so you can craft drugs and other items, or anything else that is relatively easy for starters. Also, remember that the further you are away from Sanctuary, the more difficult the mobs are. For ammo and caps it's a great idea to invest in Scrounger and Cap Collector in the Luck tree. Use food in early levels instead of Stimpaks; they give a flat value of health rather than Stims that heal a certain percentage.
There's a bit to take in, but the game becomes hilariously easy even on Survival if you build the right skills and get the right equipment.
The way they look kind of kills it for me. If that was different though, ******* spook city.
Can't wait for monster mods and **** that also cause there to be dozens of ferals at a time.
They're a fresh hell if you're a melee character. You need a fast ass weapon, because you sure as **** won't hit them with a super sledge, least not before taking 10 hits.
When I ran into the first few yeah, but then they just became a regular feral that took more damage. In 4 you see one ghoul and you're like "ok I got this" then ten more come out of the wood work.
If there's anything this comic proves it's how obnoxious Bugthesda's fanboys are. You don't like the game? Well, clearly you're a fat, nostalgia fag manchild.
See you in 2020 when Todd removes skills in TES VI, because 'it just works'.
Fallout 4 isn't perfect, but I had a lot of fun with it.
If you don't like it, don't play it.
If someone asks why you don't like it, calmly say why.
If you do not share the same opinion as someone, respect their opinion and don't get ****** with them about it.
Be a civilized ************ . You don't need to write a ******* essay every time something you don't like is mentioned, just so you can bitch about it.
Idiots are forgetting that RPG isn't just story and dialogue, but also on how you choose things to play out. You can make much more complex characters with the new tool, have greater specialties in certain playstyles with more varied perks, a greater choice in how things pan out by choosing widely different factions, plus the addition of making your own home. It caters more to the idea of playing how you want it, instead of choosing how the game outlines things for you.
Take New Vegas, for instance, since people seem to like that the most. You're given a story, you make your character with a flawed and restricted tool, you have to search for very specific weapons in order to make sense of certain builds, and you will always, regardless of what you choose, be the lone adventurer who happens to work for some organization, without any representation. You'll never fit in anywhere, you're just a drifter.
The flaws of Fallout 4 are related to the ultimate freedom concept. You can't run around and kill everything, as there are a bunch of essential characters. Thing is, how often would you do this anyway?
Fallout 4 is just as much an RPG, it just focuses on different things than the older games did. It was more about making a role in a play, rather than choosing your own lines. And that still stands as the most important thing to me.
Fallout 4 would be a great game if it weren't part of the Fallout series. That's the main problem - it's part of a series. And instead of driving the series forward and innovating, it's dumbed down to the point where it's not even funny. No skills, just 4 dialogue options, a REDUCED number of perks (NV had 88, 4 has 70), less specialization, because 10 points in intelligence magically make you a master hacker, physicist, biologist and brain surgeon off the bat, removed random chance from criticals, which makes no sense and added random chance to dialogue options, which makes even less ******* sense. It's not about ultimate freedom, you've never had that in the previous games. It's about being a downgrade in most respects. And what have they added instead? Weapon mods, which are admittedly nice and ******* grinding for materials in order to build up your base, so you can grind for materials HARDER, so you can eventually make a nice weapon, which will still not be as good as something you pulled out of a dead deathclaws' asshole. And don't even get me started on the fact that none of your choices actually matter. Someone offers you a quest? Your options are to say Yes, Yes(sarcastic), Yes(sassy), No(which makes them ask again until you say Yes) or to just close the dialogue screen and walk away. You can't turn people down, you can't be a dick. You can't even be evil. They straight up got rid of karma.
And the **** are you talking about the roleplaying? You're not some random person who gets to do what they want. Nothing has changed from previous games.
Fallout 1: You are the vault dweller. You're an untrained idiot, who ventures out into the wasteland to find a water processing chip. Along the way you can choose to affect some factions and events.
Fallout 2: You are the kid of the vault dweller. You're an untrained idiot, who ventures out into the wasteland to find a GECK. Along the way you can choose to affect some factions and events.
Fallout 3: You are the lone wanderer. You're an untrained idiot, who ventures out into the wasteland to find your dad. Along the way you can choose to affect some factions and events.
Fallout NV: You are the courier. You're an untrained idiot, who ventures into the wasteland to find the ************ who shot you and cap his ass. Along the way you can choose to affect some factions and events.
Fallout 4: You are the sole survivor. You're an untrained idiot, who ventures into the wasteland to find your son. Along the way you can choose to affect some factions and events.
Which part of this is new except your ability to make a character that looks like Nigel Thornberry? You're still going to be the sole survivor. You're still going to be an ex soldier, married to a lawyer. You're still going to be looking for your son. You're still going to have to choose a faction like in NV. You're still going to be hoarding wonderglue and random junk like a squirrel with Alzheimer's, because maybe you'll be able to make something neat out of them. You're still going to get the same ending. Your choices will not have mattered at all. You're still going to be the sole survivor.
Reading isn't your strongest suit, but I can respect that.
Sure, New Vegas had more perks, but they were less varied. Some just straight up added more skill points, others had relation to the broken Karma system, and so forth. Apart from Paralyzing Palm and some others, they weren't really that indulging. The skillpoints were cut, but your proficiency now relies on how many perk points you spend in it. You're not automatically a master hacker with 10 Intelligence, first you need to get to an adequate level and invest 3-4 points into the perk deck. Same goes for medicine and the like. In New Vegas, you could just shoot people in the head and magically upgrade your Medicine skill. Neither systems make sense, if you want one that does, look at The Elder Scrolls's system.
You get 4 dialogue options, sometimes more as one option prompts more. In New Vegas, you got a similar amount. Only that some where restricted to asking questions. In Fallout 4 the questions are more spread out, as the dialogues are longer. That hasn't really changed. Your choices matter in many quests, just not in radiant ones, which make up a lot of quests you encounter. They make you accept a quest, but nobody ever forces you to. They don't change anything gameplay wise unless you choose to pursue them.
As for the karma system, it was broken as **** . Not only did it matter very little, but how the hell does people in New Vegas know you knicked some stuff in Goodneighbor? They don't exactly have news papers. And if you slaughter everyone in the vicinity, there are no witnesses to report your misdeed. Or how about stealing stuff from Caesars Legion stir up issues with NCR? They ought to thank you. You still just get told your karma is **** , and while that system is gone, you can still very much make enemies. It's more of an invisible thing. Do you seriously need a screen to tell you that you're a good or bad person?
Yes, you'll still be the Sole Survivor (who is not an untrained idiot if you're male, as they have a background in military), but how you play that out is up to you. Different builds can be more effective; melee runs in New Vegas used to be a big challenge, in Fallout 4 it can be just as useful as a sniper build. You don't need to hoard any materials. I went for the typical lone adventurer build, and apart from the fact that it was incredibly boring compared to the alternative, it still works like a charm. In the previous games you would always be a drifter, here you can be a home body if you feel like it.
As for same ending, you're completely off. Even though Father inevitably dies, you either become the Director of the Institute or an enemy. The different allegiances are wildly different, so there's something to suit any taste. If you're gonna complain about **** endings that mean nothing, just look at New Vegas. You can't even continue after finishing the story. That's a joke and a half.
I never really thought karma was a good system in 3 or NV. Especially in NV where stealing from powder gangers or caesars legion is somehow a bad thing.
The number of perks doesn't really matter. In fallout 4 most of your perks are gameplay-focused. Meanwhile in new vegas, there were A TON of perks that were "do more damage to type of thing," "unlock a very specific set of crafting recipes," or "do more damage with a specific damage type"
Radiation in fallout 4 is a definite step up from 3 and NV because it is an actual threat.
Basebuilding never really contributes to resources, you can only ever get the stuff you really need by going out and scavenging it. Though I'm not a fan of the basebuilding mechanic itself, never really bothered with it.
Plus power armor is goddamn amazing in 4 when compared to 3 and NV. The only drawback is having to deal with limited power and repairing the damn thing.
The only thing that was a definite downgrade was the dialogue system.
"Do more damage to type of thing" and "unlock recipe" are still gameplay-focused numbnuts. And they're part of what gave the game greater customization. A lot of the perks had drawbacks. Like firing faster, but your weapons degrading faster or having a higher crit chance, but taking longer to aim. This meant that you had to choose perks based on how you want to play. You don't get to be good at everything. Which is why I really don't get where you're coming from with the "more customization" thing. Fallout 4 is like Skyrim - you start off **** at everything, you get a bit better at a certain playstyle, but by the end you're the ******* god of destruction, who's good at absolutely everything, because you're not being restricted by skill points. And I am still convinced they did it to silence the 12-yearolds, who tried to play 3 and NV and kept going "Wah, wah, wah. I want to pick this lock and hack this computer, but I didn't put any points into anything other than guns and explosives. THIS ISN'T FAIR!".
As for the power armor, my only complaint is that you get it really quickly. In all the other games, power armor is the symbol of badassery. Even in NV, where the ranger armor tried to compete. If you've got power armor, you know the game is pretty much over. You've won. You're ******* invincible (or at least you feel invincible), time to go back to those previous areas and blow up some deathclaws, because you're a badass. Getting power armor feels like a massive achievement, because you've spent hours on end being squishy and vulnerable before you finally get it. It's not as satisfying when you're sort of just given a suit near the start.
Only the starting traits had drawbacks, and things like that would be ridiculously easy to mod in. It was easy to become a god of destruction and death incarnate in 3 and NV. Plus if you're not satisfied with your mortality you can just ramp up the difficulty.
If picking locks and hacking were supposed to be based on your character skills, then why bother with the mini game at all? The perks for lockipicking and hacking in 4 still only allow you to attempt locks/computers of your perk level.
I wasn't trying to nitpick, just saying that you atleast had some sort of formal training contrary to the other two where your dude probably was an untrained dimwit.
Okay mostly in 3, but if you take away the dlc for now then it applies to NV as well
Oh, my bad. But in the beginning of three you're able to gun down vault security easy peasy, and in NV you're pretty much able to take on the powder gangers from the get go. So "untrained notwit" kinda falls at that first hurdle.
I like fallout 4
but it is not like the others
pretty much they wanted a skyrim with guns that was more of a modding platform instead of a deep RPG like the other fallouts were but it is still a fun game and that is all that matters
and besides black isle is gonna release the next chapter in the actual story 2 years from now so we have that to look forward to anyway
idk man if all they wanted to do was make a platform for modders to mess around in wouldn't they have modding at least somewhat ready to go by the time the game was released, instead of tacking it on some months later as people rip into the config files in order to get it somewhat working at first? And why charge 60$ for a product that will literally only be made worth it by the community? I'm all for modding in games, but when you get lazy and say "oh the modders will make the game good" then you're starting to miss the point of the games. I am legitimately interested in whatever that story thing by black isle is though, so thanks for saying something about it
Think of Black Isle as the company that releases the real fallouts and Bethesda makes the spin offs
Nv is pretty much the 3rd fallout because it is actually a part of the story
yeah i'm aware of black isle, ive played all of the fallouts, and i'm aware of the heavy references to the first 2 in NV. You said they were going to do it as if it was certain, but Black Isle stopped doing things after Bethesda ****** them for the rights to Fallout Online, so I have no idea what you're talking about
Hey Fallout 4 noob here. Any good weapons I can get before the mission reunions? The righteous authority is the best I have and I'm almost out of ammo for it
For me, the combat in skyrim got really repetitive and just felt like any fight would devolve into hitting the enemy with a melee weapon nerf sword. Ranged combat only ever felt necessary if you were sneaking or if the enemy was using ranged attacks, and you didn't feel bothered enough to run up and hit them with a stick.
I do like Fallout 4 a lot. But as with Skyrim, which is still an RPG game, there really is little to no RPG elements in it.
What really made Fallout 3 superior in the whole RPG department, for me at least, was how your attributes affected conversations. I wish they would add a similar system for the next TES game...
Regardless, Fallout 4 is still a great open world FPS, but that's about it.