Force wielding, lightsaber toting masters of combat trained for most, if not all of their lives are able to demolish peasants and test tube babies like ants, just like in the movies and books? Who the **** would have thought. They're easy as **** to kill if everyone is focusing fire on them. Git gud.
i can testify to that... i played Darth once last night and was easilly gunned down when i turned a corner and there was 7 of the ******* just sitting there waiting for me
I disagree, I think this is way better than it was before, when it was based on skill. Now anybody can be a Hero, not just if you're good. It's a lot better for people who aren't very good, so they can enjoy it too. It's great because now anybody can be a hero, fly a ship, drive an AT-ST, or be the gun in the AT-AT.
Heroes feel really weak and clunky as of right now, tbh. Easy to flank and kill, only get 1 HP restored per kill (which immediately ticks down b/c for whatever awful reason they decided to keep the timer and HP bound), and are less powerful than every vehicle in the beta. It's sad, really.
The saber combat needs work. Vader and Luke wouldn't swing once and pause for a moment to contemplate existence before deciding it was time to stop getting shot and continue with another slash-pause cycle. The abilities are fine, but everything else needs some buffs to flow.
To be fair EA even said, and I can see their point, that they were only gonna have basic features so that they can nail down the core gameplay. Obviously they have to make the game fit their engine and then make a game in a short time. As long as they deliver a good finished game that works and has cool gamemodes, I will wait for the second EA battlefront o be the SWBF3 that we wanted. It makes more sense to quickly release a good but slim game before the new movie rather than go balls deep on a 3 year development cycle and cramming features and then dissappointing.
I do like the beta, but I would hold it has more like a sideways tangent to SWBF in terms of scope, rather than a sequel to SWBF2.
Admittedly, if your game isn't running at 60fps it usually means that you capped it, didn't optimize it, or intentionally used an overly high-end graphics system despite knowing it wouldn't be handled well.
The first is bad business practice, the second is lazy developing, and the third is bad design. All of them have a negative impact on the game, even if it is still fun.
think about it..... if it did play like the old battlefront games people would bitch and moan about how its exactly like a battlefield game... i peronaly like the new formula focusing more on the different hand load outs.... and no one can hog vehicles annymore
I'm not sure what you're saying. I don't think the old battlefront games played like the battlefield games, and this game doesn't play like either imo. I was saying that I would have been fairly happy if it was a remastered SWBF2, and honestly I feel really disappointed with the beta.
I'm not sure why you're saying that. Ok, is one of those game modes going to turn it into SWBF2? Will that mode have the differences in design, guns, vehicles, and maps that we haven't seen in the beta so far? There's more to a game than whether it's CTF or deathmatch
It may not feel like the old games but I think it captures the essence of Star Wars pretty well, looking up into the sky and seeing lasers, lasers and more lasers is awesome especially with the sound effects. To me I think it's a pretty good balance between the old and new. And honestly I've had alot of fun playing so far.
It doesn't play like the old Battlefront games in the same way Metal Gear Solid V doesn't play like the first MGS. Yeah, it's different, but most of the updates are good and it feels more modern.
And besides, I think it captures the feeling of what it would be like to be in a big Star Wars battle better, and to me that's more important.
Ever heard of a cool little moba called Dawngate?
Dawngate was awesome, man
It was a Moba that actually inspired enjoyable play and didn't need rules or harsh punishments to discourage toxicity, it just wasn't filled with ********
EA killed Dawngate
Not evne kidding they shut it down because it wasn't ramping up with insane populairty like they wanted
Propbably dooomed Weystone games to failure in doing so, too
It is one of the few MOBAs that I enjoyed playin', but EA did that EA thing they do...
The world they build had meanin'. The characters interacted. You could have awesome VOs, but no. It didn't print money like LoL or have the hardcore followin' of DotA so it got canned. ******* EA.
I was a bit skeptical of Catslug at first, but they know their **** better then I do, so now I have faith in them. Aether Forged is going to be a good God damn game.
Binge read the subreddit, hopefully you find the first Aether Forged fan art ever, it's pretty ******* cool.
Honestly if they find a way to get a Mina command-y type I'll be sold cause I honestly think she is one of the few support characters in any type of game fits that role.
By herself not all that much to look at, but give her a host body and she can make peoples lives a livin' hell.
But hey. As of right now I'd like a fun MOBA to play and if these guys pull it off I'll suck they dicks or diddle they clits cause it's one thing to have fun as LC in DotA, but to play a real fun MOBA. That... That is a dream.
Cerulean with Mina's ult man. That was my friend and I's greatest run of games for sure.
But they best part about the game was the character interactions. There would always be at least two a game. And the fact they tied into the lore made it all the better.
Also Mina *ahem* entering people always made me laugh.
Fenris "Smells like wet dog in here"
The axe chick (Freya I think) "Oh so angry" Or something along those lines.
They did everything right, but just at the wrong time. A fun game. A beautiful setting with evolving lore. Characters that felt like people. But all good things as they say.
Wasn't the wrong time, Dawngate is a natural child of EA. Waystone never sold their soul to EA because EA had Waystone's soul from the very beginning. No matter when Dawngate ran it's course, the limiting factor to the game with unimaginable potential was it's creator and IP holder, EA, not competition.
In other word. **** you EA. You are the reason we can't have nice things. You cunts.
But yeah. I have tempered hopes for Aether Forged.
I'm just hopin' that one day EA gets their head out of their arse and let the studios under them have the time tha they need to finish what they are craftin'.
But I also hope to win the euro millions while bein' blown by a supermodel and I have a feelin' which might happen first.
EA has already firmly established that it doesn't need the good will of it's customers, best phrased as "lol k, you faggots will buy whatever **** we sell no matter what we do". By it's very definition, they're in a unbreakable position to do whatever the **** they want and stay in power. For most companies, being nice to the customers has a pay off, even if it cannot be measured in dollars. For EA, being nice to the customers is not even worth it for itself.
From what i played in the beta the AT-AT being on rails is probably a good idea because from the time i spent using it you could stay in that thing calling in orbital strikes and one shooting any infantry on the ground going 60-0 every game so I think limiting the time a player has in the AT-AT is not that bad of an idea and with only one person per AT-AT only 2 people would probably ever get the chance to use it if it was driven by the same person all game. as for the rails i am on the fence about it as it sucks i can't control a massive AT-AT but it also stops assholes who think they are the bees ******* knees hilarious by walking it around the very edge being of the map backwards or stopping and farming kills for credits refusing to play the objective. The entangling of the AT-AT i cant really weigh on as i have never seen it done in the games i have played 9/10 snow speeders that show up are shot down before they make it anywhere. I think what A lot of people wanted was a Battlefront 2 HD and because its not people are disappointed that is not like the old game but if they had just taken Battlefront 2 and updated the graphics people would get angry because nothing new was done just updated the graphics. I am not saying this game is 10/10 GOTY as some decisions i don't agree with such as cutting space battles and CIS vs Clones as that was some of the coolest **** but i can see why the decisions were made.
My thoughts exactly, when I played BFBC2 for the first time, my first thought was I want a Battlefront game in this format, and the beta so far is fun, its just.. missing what made SWBF2 great, and most of that feeling is just nostalgia honestly. Its fun in its own right, and ill more than likely buy it.
I'd bet anything EA wants to make this their next cash cow yearly AAA super-mega franchise, so they're following their AAA title formula. That formula, of course, being a bland attempt to somehow appeal to everyone.
I think I'd be more into this if it seemed to be much more than "Call of Duty but Star Wars".
have you tried doing it? no. its not that easy. enemies can and will shoot you down, if you choose the wrong time to do it, you'll spin directly into the cliff, its not as easy as a "balance the symbol" QTE
You'd need two people to do that, since the snow speeder is a two person vehicle in canon. And i don't know about you, but i'd rather not have some **** tard flying us around while we're trying to take out a walker and then crashing us into the ******* snow.
dodging rockets/gunfire while trying to steer around a massive AT-AT and not running into **** is pretty ****** hard if i say so myself
they need to either get rid of the ******** card system and let people literally have rockets with ammo or make the cards an ass ton more common.
make vehicles more common as well, this will add more depth to the game
as ive said in another comment, they did allot of **** wrong simply because its easier and cheaper.
you pressed a button, the rope shot out and attached if you did it at the right time, as in when it was sort of behind you, and then you steered your plane around it over and over, but you could go up and down and even veer off if you took damage. it was simple. it worked fine. and you controlled it.
they are cutting out a bunch of **** they could have done right simply because its easier and costs less.
its the same **** with skyrim
oblivion
COD
HALO
smash
and several other series
its starting to piss me off because they keep streamlining and streamlining games till 5 years olds can play them, and then the games generate massive revenue because literally anybody can pick it up and start being good at it, because theres no ******* depth to them at all.
Except that's ******** , because in the first two Battlefronts if I didn't have the AT-AT parked at the entrance to the Millenium Falcon's hangar and a minimum of 40 kills by the end of the match, then something's gone horribly wrong.
I've never seen anyone do this. And the way the game mode works, you wouldnt want humans driving the walkers. They're literally the center piece of the mode, it would get really ***** . And no, taking them down is pretty much literally just unloading everything into them.
It should be noted you will rarely succeed at this move and the rebels almost always lose the map. Try the beta before judging it. I've disliked the last few DICE games but I'm really enjoying battlefront.
The only one I've seen so far, but not quite a QTE. Instead it's just a prompt to keep the aircraft stable while circling. And it's not really op either. I've never seen it been used, and that aircraft's maneuverability is **** and its lasers do nothing to other aircraft.
Otherwise it's normal flying around pew pew-ing.
For peoples information, that that tether is a part of the plot from the first movie. In the game (I have played it) that tether **** is a lot harder than it looks, At least from my experience. I bet when i understand the controls it will make more sense but as it is, Empire usually wins because walkers are hard to take down, Even with the snowspeeder seen here.
>Knowing anything about game development will you that a little over a months time is not enough time to actually change core elements of a game that's coming out ******* November 17th.
Seriously, ignoring this game's glaring faults in the ******* beta that we've only seen with restrictive content and a lacking amount of content in comparison to the previous two titles is enough to criticise it already even in its beta stage.
Betas now a days are more for networking tests and remedial bug fixes. Believing it's anything more, especially from a game published by Electronic Arts - you are quite honestly fooling yourself down under false hopes and stupidity.
Yeah, no, they're not coming back. They couldn't be bothered to give Luke the right hoth costume nor does slave one fly with it's sails in proper position. They spent a year and half at skywalker ranch to get every detail right I remind you. If they're already failing to bring the quality they promised I doubt they bring some of the best single play and local multiplayer elements back.
Yeah no, those elements. If I was talking about game play I would say how dumb it is that ATAT roping is a QTE or that everyone having jet pack is retarded then yes, I was talking about game play.
But I'm talking about elements like the guy above me mentioned, there's no Hero vs Villans conquest and almost a guarantee if there is it will be DLC, No Galactic Conquest, and the "space battles" are a lazy reskin of Air Superiority.
I highly doubt they're going to release all the game modes and features on a beta. I'm not 100% certain, but I'm pretty sure it's supposed to be like a demo for hype
No, that'd be stupid. A beta gives you a taste, not the full thing. However, it's been confirmed that none of the aforementioned features will be making a return. I'd be surprised if they did but less surprised if they were there the whole time to be sold as DLC. Only time shall tell.
Additionally, I just got off the game a few minutes ago. From what I can tell, it also lacks the 5 core and two specialty classes for each faction found in Battlefront 1 and 2. Vehicles are perks found on the ground rather than statically placed. Grenades have to be unlocked then bought, as well as other weapons, and evading seems to be missing. Combating vehicles is much harder now since there is no imminent threat of projectiles or explosives to constantly deter them. The AT-ATs cannot be piloted.
This doesn't feel like Battlefront to me.
Side note: it's really weird having A-Wings, Y-Wings and orbital strikes combat walkers, TIE-Fighters and TIE-Interceptors within Hoth's aptmosphere. Either my memory fails me, or the Hoth battle was between Walkers and Snowspeaders.
Just my observations. It's not a bad game, but it's not Battlefront.
It's really not clear as to when the particular battle of Hoth is set, as Luke is in his episode 6 gear and there is also a rather large space battle going on over head.
Damn, that is incredibly disappointing to hear. Well, here's to hoping EA pulls a miracle out of their asses and gives us something that has that good battlefront flavor
More like they're going to make it all DLC if it's added at all, allowing them to charge you $120 for things you got for $30 in the previous installment.
ok **** the walker thing
your plane is going to fly in a pre-set pattern when you try to take down a walker?
are you *************** me?
literally anyone that isn't complete garbage at the game is going to instantly shoot you down.
which is why it should be self-piloted, thus requiring skill to do, rather than just sitting there doing a quick time event sorta thing hoping that you're lucky and noone is paying attention to you.
While self-piloted tow cabling would be nice, keeping the snowspeeder alive until that stage is incredibly difficult, since you'll be hunted by 2 TIE interceptors 80% of the time. They do everything better than you, so once you're spotted it's a game of cat and mouse until the Y-wings come in. Winning as Rebels is already rare to begin with, and the snowspeeders are only available in the final phase of the match. It could work if you had some more A-wing support in the final phase but I don't believe any spawn so once the TIEs take them down you're boned.
Yeah, cause everyone is garbage that cant blast an airspeeder out of the air, while its performing a tight turn. Any TIE's that try to get in behind them and slowdown to blast them are vulnerable to being hit as well. Air in this game in general are somewhat hard to take down.
>Be playing Walker Assault as Rebellion with two friends
>Hate life because Rebels never win
> **** it we can take down at least one.
>Proceed to target one of the walkers.
>Empire all up in our **** about to win
>We get our walker down to low health
>Out of nowhere the other Full Health AT-AT is dead
>Kill our AT-AT and win the only game I have ever seen Rebellion win because some dude used an Snowspeeder.
You can't say the rebels have anything OP in walker assault, they don't. Most Snowspeeders get rekt as soon as they spawn by TIEs, the turrets are meh, and most of the time Rebels end up getting spawn trapped until the spawns get pushed back.
I am glad people are actually finding this game fun. But in my honest opinion, I would not touch this game with a ten foot pole attached to a robotic arm while I control it. This game for me was a let down. And of course a lot of it has to do with EA. Sure it looks great but the lack of what star wars battlefront is to me (space battles, tons of players in one match, and many other things) just really throws me off from this. Course this whole thing of me talking about star wars battlefront 3 is irrelevant since I was going to get fallout 4 before ever getting star wars battlefront 3.
Believe it or not, but as Rebels we got both AT-AT's down by the second uplink. We held air superiority throughout and made sure to hold both uplinks. **** was awesome
i actually was in one today. On the last open area before they blow up the generators. We had two guys tie their legs up almost simultaneously. **** was cash.
*********** . That happened to me too on PS4. 2 of my friends were in speeders, it was almost the last second and neither of the walkers had less than 90% health, but both friends toppled them right before what would've been a loss.
I've won many times. Even a little bit of coordination can create a hard defense. Having just two y-wing bombers can open the ability to get a orbital strike which can almost kill an AT-AT. If you get the one closest to the hanger you've basically won.
If the rebels actually use ships x-wings and stuff it's easy to win but someone decided that the empire gets their tie fighters at their end of the map but rebel stuff spawns in the middle of the map so its a bit hard to get those.
When i got the 2nd x-wing and we got air superiority we got 1 at-at down on the first bombing run and the 2nd one to 60%
Really, the key actually rushing the damn uplinks. There's really no reason to try to get a bunch of kills as the rebels. I constantly try to activate uplink stations, and just kill whoever is in my way. Once the Y wings have exposed the Walkers, its best to focus one of them down instead of splitting damage up between the two. Lastly, I feel like people need to start using their charged abilities a lot more. Im able to activate uplink stations that are surrounded by enemies shooting at me by activating the personal shield
Once. But it was because we got, no **** , more than 10 Y-wings in the first 1/3 of the match. This was mostly because the enemy was just...hanging back by their spawn for some reason. There were at least two moments in the beginning where I was spending a minute just looking for enemies. Then when the walkers were vulnerable, EVERYONE on the team, Infantry, X-wings, A-wings, EVERYONE lit up the walkers like it was 4th of July. It was awesome. The coordination that team had was what won it for us. And the fact that their were more Y-wings called in than there were Y-wings in all the movies combined. I can't help but think the enemy let us win though, what with them just not advancing in the beginning for some reason.
Out of the 20 or so matches I've played so far the rebels have won once (and I was on the team yeeeeee) it's definitely harder for the rebels to win. You really gotta have some people that are willing to ptfo and know how to use the ships to trip the AT-ATs. In the one rebel victory the walkers were simultaneously brought down (it looked pretty cool) as we blew one up you could see the other one getting tripped by the x-wings tow rope.
While I agree it's heavily empire sided I have won twice as rebels. Mainly because people knew who to use the snow speeders If you can get it done right it one shots the AT-ATs
yea out of 15 rebel games I've won about 3, the empire in the mode is op as **** the need to lower the health of the walkers by a third and it may be balanced.
Yes I have done it twice, and I was more excited than I wish to admit.
Its a great feeling to have your entire team firing blasters at the AT-AT, it looks really cool.
someone at lucas prob said "okay dice you maek gaems right? okay so that cod thing is popular make that" so now its a bit like cod but with open maps (feels a bit weird to point and click across the map with a pistol and get kills)
i cant wait for the beta to be over, don't get me wrong i liked it
but im looking forward to 6 months down the line when they have released the full game and the first 2 or 3 DLC EA its in the pay gate
my reasons for this are
1. flush out all the bugs, its buggy as **** now
inb4 herr durr in beta....i understand this and i also understand how EA works it will be EXACTLY the same way on launch they wont get everything ironed out for the first like 3 weeks
2. player skill and learning curve, no one knows their dick from the sky in this game yet. the player base is retarded as **** right now, i had one autistic ass hole sit there and shoot at me for the ENTIRE MATCH cuz my name was yellow/gold to him (yellow/gold, aka partner/squadmate).
during one game i hoped in one of those turrets next to a spawn point and got a 60+ kill streak and no one could figure out to throw a ******* grenade at me to kill me
3. this is supposed to be a AAA game.......tha **** ....its looks like it could have been made in 09
again inb4 hurr durr beta, watch this **** have the same low quality textures. ****** polly count models and next to no lighting on launch
all that can be fixed, so as much as im bitching about it, none of that really matters cuz like i said. 6 months or so
but the thing that really gets me is how this game just feels soulless, it don't feel like a star wars game....something is just off about it, at its core its just not right
/rant
im ready for your " **** you this game gave me my first hard on is weeks, how dare you speak your mind about it" red thumbs
the graphics look great in certain circumstances, but i agree with you about lighting and effects, it could be so much better with fog effects and moody lighting
This here is some serious ******** that can happen, and its not because it happen to me its because i did it to someone, i was in the AT-ST and luke litteraly spawned under me killing him instantly and giving me tons of points i can still hear the guy playing him screams in my sleep
It was fun at first, BUT: the spawns suck, As far as I know you can't see the full map,
vehicles are pickups, there are no classes, and you are almost required to use the sniper with the jet pack because of map design. The game just doesn't feel like a battlefront game, it feels like some modern shooter with a star wars skin.
Fun game... but not worth the money they ask of us.
Although I said it's fun, doesn't mean it's better than Battelfront 2... The game really is not that good... it feels like some Free to Play game. Land gameplay seems fine, except for the random power up cards you pick up... it's ******* stupid. Vehicles, there's only the chicken walkers, they seemed fun to try escape and hide from. Aircraft gameplay is so similar to Ace Combat Assault Horizon, which was one of the worst, if not the worst videogame about planes ever made. Those who have played AC:AH will know about the ****** DFM system which ruined the whole game.
tldr
Would play if someone bought me the game for me or if ti was for free... will not buy.
I just finished playing the beta for the first time today. Was on it for like four hours and I have this to say. It is a decent game. Not was what I was expecting though. The gameplay is good. Like the weapons and vehicles (wish they would have cockpit view of AT-ST and AT-AT). But it feels like they were trying to squish two kinds of games in one. Battlefield and old battlefront. They should have just kept it more as a Battlefield type of game and keep off the pick ups. Make them unlock after a certain level or score like in BF games. Also they should have made the "Heroes" a lot more powerful and last longer, or only able to be defeated by another hero. You actually think a regular rebel soldier would be able to take out Darth Vader, one of most powerful force wielders in the galaxy. All the maps seem bland. I remember the rebel base on Hoth being a lot larger. And my last complaint. It just doesn't have that Star Wars feel to it. Yes it has all the characters, ships, and music but, it just doesn't have that feeling to it. It's missing the soul. Maybe it's because this is the first game that isn't made by Lucas Arts. Yes I know half off them were less then great but they still felt like Star Wars. Like it actually took place in the Star Wars universe. Idk maybe it's also because they had the expanded universe to go on back then too, idk. This game just didn't do it for me though. And i have played every star wars game ever made. Im a huge star wars freak but this just felt empty. I enjoyed the beta it was decent but I would not buy this game.
**serefth used "*roll picture*"** **serefth rolled image**The beta is enough for me. its an okay game and all but it just doesnt feel like star wars. all the particles flying aroung and stuff makes every shot look pretty cool though.