Answer this. i'm new here be gentle. ENCHANT THIS 2. 1 WAU Mn‘? CHOOSE it ENCHANTMENTS FOR ‘(OUR THUNDER DEALS 1507'. SLOES 50'. 2 CHANCE OF ' CHANCE OF NEATEN
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Answer this

i'm new here be gentle

ENCHANT THIS 2. 1
WAU Mn‘? CHOOSE it ENCHANTMENTS
FOR ‘(OUR
THUNDER
DEALS 1507'. SLOES 50'. 2 CHANCE OF ' CHANCE OF
NEATEN DAMAGE ATTACK AND PARALIZE ON CASTING
MOVEMENT HIT LIGHTNING ON
SPEED ON HIT NEARBY ENEMY
new 5 C NEATEN
DAMAGE
DIAMOND SPIKES
HEALS 50-. or rror'. CRITICAL 5 150'. ATTACK
NEALON DAMAGE HIT CHANCE DAMAGE Sago
HIT FOR 2007': REFLECTED TO
NEALON DAMAGE ATTACKER
GHOST
IGNORE ARMER DEALS A 2'. CHANCE or FOR EACH In
SECOND HIT EN_ ENEMY HEALTH
FOR 50'. or HIT ADDS IV
NEALON DAMAGE NEALON DAMAGE
BURN ENEMY IF THE TARGET FOR EACH 13 CURSE ENEMY
NONI} BY 503 DIES, DEALS HEALTH UN HIT. CURSED
NE! -IDDN D! -IMAGE 75 DERPAN MISSING ADDS TARGET DEALS
D! -IMAGE ROTUND ODDS IV 507'.’ REDUCED
THE CORPSE NEATEN DAMAGE DAMAGE
...
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Views: 57633
Favorited: 293
Submitted: 05/17/2014
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Comments(1100):

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User avatar #676 - zzuit (05/18/2014) [+] (6 replies)
stickied by zzuit
As some of you can see, some of these are worded incorrectly
explotion is obviously supposed to be explosion
and frost SLOWS the enemys attack and movment by 50%
it doesn't make you faster
User avatar #802 - zzuit (05/18/2014) [+] (3 replies)
stickied by zzuit
thank you guys for getting me to front page on my first post ever... i dont know what to do now
User avatar #7 - coledunk (05/17/2014) [+] (22 replies)
Blood + Haste= immortality if you hit fast enough
User avatar #358 - zzuit (05/17/2014) [+] (8 replies)
i take it you guys really like swords
#48 - thechosentroll (05/17/2014) [+] (16 replies)
Double frost. 50% slow becomes 100% slow. Enemy freezes in place, so I can hack at them however I wish or just walk away.
#49 to #48 - anonymous (05/17/2014) [-]
By that logic, shouldn't 2 successive hits on an enemy with 1 frost enchantment freeze the enemy too?
#18 - xanderpetty (05/17/2014) [+] (11 replies)
Demon + Rage = 200% damage all the time
User avatar #118 - DrAlt (05/17/2014) [+] (11 replies)
It depends on how melee-focused my character build is.

If I'm mid-range or long range, then frost-haste so I can slow mobs down, run away, and obliterate them from range.

If I'm up-close attack focused then ghost-blood so I can keep on fighting by leeching 75% of their life.
User avatar #120 to #118 - undeaddog (05/17/2014) [-]
it is a sword
#75 - bdawg (05/17/2014) [+] (6 replies)
Mfw when using death and haste.
Mfw when using death and haste.
#208 - theonlytinman (05/17/2014) [+] (24 replies)
Blood and Haste.
User avatar #1 - ihearcolors ONLINE (05/17/2014) [+] (3 replies)
fire and frost because **** you.
User avatar #4 - nsfwlurkmore (05/17/2014) [+] (2 replies)
Haste and Ghost op...
#76 - codenamehavoc (05/17/2014) [-]
ethereal + blood
ethereal + blood
User avatar #59 - ezombio (05/17/2014) [+] (8 replies)
Lemme do maths: E(X) is expected damage, average per hit given infinite attacks.
Where 1 = arbitrary unit for damage. Assuming 1 is the base Dealt. If you want to figure out combinations, in most cases you multiply (Dealt) by the Multiplier on the second enchantment, and same for multiple (Received) enchantments.
Fire: 1.5 * Damage Dealt | 1 Damage Received
Frost: 1 Dealt | 0.5 Received from PrimaryTarget | 0.5 Slow on PrimaryTarget
Poison: 1 Dealt | 25% chance to Receive 0 for Unknown duration from PrimaryTarget (Paralysis)
Thunder: 1 Dealt | 50% chance to Deal 0.5*(Dealt) to one SecondaryTarget
Blood: 1 - 0.5*(Dealt) Received. (Note this still works if (Dealt) = 0 due to Paralysis.)
Diamond: 3*(Dealt) <---Reliably most effective.
Spikes: 0.5*(Received) Dealt. (Note this can be counter-efficient if Receiving 0 due to Paralysis)
Haste: 1.5 Dealt (Note this synchronises with any on-hit Enchantment, multiplying the chance by 150%)
Ethereal: Exponentially Powerful against Armoured Enemies.
Guarantees Damage Increase by unknown value against all targets.
Ghost: 1.5 Dealt (Second hit may double Enchantment Damage, or only proc half of it)
Death: Potentially Infinite. Given 50 attacks, PrimaryTarget = Instant KO. Might synchronise with defensive enchantments. Context Required.
Demon: Exponentially Powerful against higher HP enemies. Context Required.
Drain: 0.5 MagicReceived.
Explotion: 0.75 Dealt to AllNearbyTargets on PrimaryTarget KO.
Rage: Unquantifiable without Context.
Curse: 0.5 Received.
Results to Follow...
#22 - newold (05/17/2014) [+] (1 reply)
Flame and Haste because KILL IT, KILL IT WITH FIRE
#36 - carbohydrates (05/17/2014) [+] (5 replies)
Blood + Demon.
The more hp they have, the more healing you get.
Or... Blood + Ethereal.
Kill them faster; while staying alive.
Or... Blood + Ghost.
100% Healing every hit... Hmmm.
#879 - glorfendil (05/18/2014) [-]
Diamond and haste.
Diamond and haste.
#362 - lycoris (05/17/2014) [+] (1 reply)
Rage + Blood = The more they hurt you, the harder you hit. The harder you hit, the better you stay alive.
Rage + Blood = The more they hurt you, the harder you hit. The harder you hit, the better you stay alive.
#21 - iliekbats (05/17/2014) [-]
Frost and Poison, because sometimes, you just want to completely lock down a *****
User avatar #742 - bossguycumsplash (05/18/2014) [+] (4 replies)
Poison+Haste
(Dual wield)
Ethereal+Ghost

#753 to #751 - bossguycumsplash (05/18/2014) [-]
Fire+fire?
Fire+fire?
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