I posted the link to the Zero Punctuation view on the game and he said much the same thing. I didn't find myself "turning invisible" as he did with stealth, I found the whole ******* level to be alerted to my presence when I so much as ********** on a message board. I could stealth half the level but God help me if I raised an eyebrow on my face too fast or the whole of the game would be on me faster than Twisted Metal: Black AI. The big issue was not that it suddenly became hard (because it didn't). The big issue is that I get a stiffy every time I twist some poor sod's head off and make a field goal with it, and I have ever since I first played a Metal Gear game. Give me a cardboard box or a CODboard box, because if you give me both I'll choose the option that best destroys nuclear equipped tanks. However, if your stealth system is worse than a Goldeneye game, then keep it out. Your embarrassing yourself as a video game developer and wasting my time.
I just wish there was a way to tell whether or not the system is broken before I begin to play so I don't spend too much time dicking the dog before I realize that I'm wasting my life and what am I even doing here I'm a married man
years ago i could deal with the bad **** in the game. But giving it another go months ago i just couldnt play it. Crouch movement is so bad, and they gameplay is just **** . I really liked the dialogue bits though
I did the stealth run, and it was either stupidly easy or stupidly broken. Some of the power ups or whatever you get make it even easier. The storyline was amazingly uninteresting so I stopped.
It wasn't a 10/10 game but it did have very solid points:
+ You could stealth or loud every mission(It wasn't a common thing 5 years ago) with shooty shooty bang bang everywhere (COD being popular at that time)
+ You can prepare for missions(add sniper, add ammo, unlock doors) by spending money to make it easier.
+ ANY mission can be done using ANY weapon (I used the starter weapon for 80% of the game)
+ RPG-like builds that really give many ways to actually play.
+ dialog options that actually matter in-game ( you can punch someone and more enemies will turn up two missions later )
+ lots of weapon options, again any build works
The weaknesses were:
- It just doesn't gels well together sometimes.
- Towards the end, you see the story trying so hard to cut all loose ends, story gets bumpy.
- You had to really hunt down for doodads and collectibles.
The other weakness was that ******* disco drug dude who spams dual SMGs like mad the second he so much as thinks about you, it took me ten tries and god knows how many Molotovs before I was finally able to get him to snort that poisoned coke.
I play COD multiplayer with knife, concussion grenades and tomahawks only because i like knives and stealth.
I am always in the top 3 and nearly always positive score. On COD MW2 I got an 89 kill streak using knife as only weapon, harrier, pavelow and chopper gunner.
Yea you are right stealth in sim city is the best of all imo just carefully scrolling over the map trying to get people not to notice the city you aren't building is a real blast
people don't necessarily like the good stuff. they play the type of thing they know they like, and that is sad. just curious, but what do you have against mass effect?
I loved both, and I absolutely understand why more people will remember Mass Effect better. I mean, Alpha Protocol is a mind-blowing exercise in actually letting the player run wild through a scripted story.
That being said and ignoring how jenky and bad the actual gameplay very frequently was, the choices and consequences were done so smoothly and so well that I doubt most people even realized how much freedom they actually had over the story. You throw in the fact that a more casual player wouldn't pick it up a second time (or even finish it in the first place) because of that iffy gameplay, and, well.... The franchise's "dead on arrival" status makes sense.
I'd still love for Sega to grow a pair and make a sequel.
Well, as much as I like both franchises I got raped by SIE like a good little spy *****, Mass Effect's story had more pathos and more memorable characters, which give it staying power. Mass Effect also gave you greater control over your character's appearance, so there's the aspects of immersion and personal investment on the part of the to consider.
That said, both games, Alpha Protocol and ME1, had lackluster gameplay that failed to live up to expectations. Both developers did pretty exhaustive interviews and video demonstrations, promising features and scenarios on which they failed to deliver. Because Mass Effect had the greater narrative depth and more easily drew in the player, plus its initial hype being a new Bioware game, the combination of which overshadowed its weak gameplay and allowed it to become popular enough to warrant a sequel. Mass Effect 2 really ramped up the gameplay while at the same time maintaining a lot of the momentum of the previous game's story, and the rest is history.
Yeah, man, I'm a shill for making a comparison of the games and why I think Mass Effect won out. I'm taking a break from giving Black Ops 3 an 11/10 for $10,000 RIGHT NAO!
Yeah, that's total ******** . Activation has ensured that call of duty is borderline expected like any season of the year. But if there's any one besmirching mass effect or dragon age your the first one to rush to seen and try and dismiss it.
I gave my honest opinion about why I think Mass Effect ended up being more popular than Alpha Protocol and going on to have sequels, despite being similar games with similar problems. If I were really a "shill" or a "biodrone," why would I be willing to admit that ME1 had **** gameplay?
I dunno, why bring up squeal if you were only comparing the first games of their respective series? Also, there's a reason I compared ya to ign, not one person asked for your ****** opinion.
More games increase the likelihood that a game franchise will be remembered, and remembering franchises was based on what you originally said. I mean, we mentioned Call of Duty earlier. There's tons of people out there who have never played a single Call of Duty game and yet they're quite familiar with what it is because it's so prolific. Even with the fairly sizable fanbase Mass Effect has, you can still pretty easily find gamers who would be like what the **** is Mass Effect? Likewise with Alpha Protocol, it has a fairly strong cult following with a subset of hardcore RPG and Obsidian fans, but nobody outside of those loose circles has heard of the game.
Anyway, if you don't want my opinion, don't post on a public forum. It's not like I ******* hunt you down. I see something I'm willing to talk about in the comments and so I reply. You said Mass Effect would be remembered instead of Alpha Protocol, which isn't even really true because people still fondly remember the game. I said there's a reason why Mass Effect took off an Alpha Protocol didn't. We both commented without a hint of vitriol, and now you're erupting with industrial accident levels of salt. What's your damage, exactly? How many of your pets have I unwittingly killed to piss you off this much?
Alpha Protocol has **** gameplay. Even Mass Effect 1 played better, and that was one of the most repetitive experiences I've had in a game. A good story can't cover up a **** game, sorry breh.
You see that dosen't make any sense. You say you like mass effect but then you go off and say you like good games. **** don't add up man. But let me stop ya, go enjoy you CISquisition and Battlefront: we didn't try edition.
I'm three episodes in, it's surprisingly good. It harkens back to the gritty, uncompromising nature of previous Gundams rather than the shiny, happy veneer that that one recent series had.
I know it's a much older game, but that's pretty much how I felt about Advent Rising. Now, I loved Advent Rising and finished it three times in spite of the **** gameplay, but the gameplay was still undeniably **** , and I recognize that that can ruin a game that is otherwise glorious. A game is meant to be played at the end of the day.
Reminds me of being 12 and seeing Braveheart for the first time. The scene where Wallace executes the guy who killed his wife made me so happy, since most films adhere to the cliche of the hero sparing the bad guy's life.